| jduteau |
Turn 09
Blessing: Blessing of Milani (+2 to check to non-combat Dexterity/Wisdom check)
10/20
Ezren
Locations:
Floating Shipyard
CLOSED
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 7)
Vika
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Storm - Barrier 2
Ezren
Fog Bank
CLOSED
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:3 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 5)
Jirelle (w/ Pirate Shade Haunt)
Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom/Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Becalmed - Barrier 2
Koren (w/ Pirate Shade Haunt)
| jduteau |
Top three cards is Storm - Barrier, Pistol +1 - Weapon, and Becalmed - Barrier.
Assuming we're putting the two barriers on the bottom?
Magic Chain Shirt - Armor B
Light Armor/Magic/Swashbuckling/Elite
Check
Constitution/Fortitude 5
Powers
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
| jduteau |
Rocky Cliff - Ezren
Curse of the Deep - Barrier 2
Curse/Aquatic/Elite
Check
Constitution/Fortitude 7
Powers
If undefeated, display this barrier next to your character card. At the start of each of your turns, succeed at a Constitution/Fortitude 7 check to banish this card; otherwise, bury the top card of your deck.
| jduteau |
Turn 09
Blessing: Blessing of Besmara (+2 to check to Swashbuckling trait)
11/19
Koren
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 7)
Bottom two cards are Storm - Barrier 2, Becalmed - Barrier 2
Ezren
| jduteau |
Shipwreck Graveyard - Koren
Becalmed - Barrier 2
Task/Aquatic/Weather
Check
Wisdom/Survival 9 (8 + 1 for Pirate Shade Haunt)
Powers
If undefeated, display this barrier next to the location deck. You may not move or be moved from this location while this barrier is next to it. When this location has no other cards, banish this card.
| jduteau |
Turn 11
Blessing: Blessing of the Gods
12/18
Jirelle
Locations:
Floating Shipyard
CLOSED
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 7)
Vika
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 7)
Bottom two cards are Storm - Barrier 2, Becalmed - Barrier 2
Ezren
Fog Bank
CLOSED
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:3 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 5)
Jirelle (w/ Pirate Shade Haunt)
Shipwreck Graveyard
CLOSED
Koren (w/ Pirate Shade Haunt)
| Koren, Defender of Innocents |
Another mistake - 6 on the Plunder chart isn't a blessing, it is a choose your own. I'll choose Armor:
Random armor from the box was:
Buckler - Armor B
Shield/Basic
Check
Constitution/Fortitude 4 (3 + 1 for Pirate Shade Haunt)
An auto-acquire for me.
So I've replaced the Blessing of Gozreh in my discard pile with this Buckler.
| Koren, Defender of Innocents |
| 1 person marked this as a favorite. |
*sigh* I really screwed up this sequence as I also missed the "At This Location" Wisdom 6 check or suffer 1d4 ship damage.
Wisdom 6 (5 + 1 for Pirate Shade Haunt): 1d10 ⇒ 10
And my ship, the Thresher, reduces Structural damage by 1, so I have my Paladin's Helm back.
Hand: Mace, Cure, Eagle Knight Dress Uniform, Paladin's Helm, Knight's Pennon
Deck: 6 Discard: 8 Buried: 0
Note:
I think it's all fixed up now. Sorry about that everyone!
| Jirelle The Pirate Queen |
Shark time
When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.
1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby
d8: 1d8 + 0 - 0 ⇒ (3) + 0 - 0 = 3
| jduteau |
Assuming you then want to explore....
Shark Island - Jirelle
Shipwreck - Henchman/Barrier B
Cache/Aquatic/Veteran
Check
Constitution/Fortitude 8 (5 + 2 for scenario number + 1 for Pirate Shade Haunt)
Powers
If undefeated, you may banish this barrier.
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from.
| jduteau |
Koren, Defender of Innocents wrote:Jirelle The Pirate Queen wrote:what shall we draw?I think whatever you want to get would be best. It doesn't really matter to me.I asked because I think Im pretty much maxed out on cards I want
let's call it a spell?
I just checked the rewards and only you can take from your plunder. So it really is whatever you want.
| Jirelle The Pirate Queen |
Jirelle The Pirate Queen wrote:I just checked the rewards and only you can take from your plunder. So it really is whatever you want.Koren, Defender of Innocents wrote:Jirelle The Pirate Queen wrote:what shall we draw?I think whatever you want to get would be best. It doesn't really matter to me.I asked because I think Im pretty much maxed out on cards I want
let's call it a spell?
let's make it an ally
| jduteau |
weapon to my hand
Plunder weapon you get is:
Harpoon - Weapon B
Spear/Ranged/Piercing/2-Handed/Swashbuckling/Elite
Powers
For your combat check, reveal this card to use your Dexterity/Ranged skill + 1d6. Add another 1d8 if the bane has the Aquatic trait. If you fail a check to defeat a non-villain monster, and you are proficient with weapons, you may put the monster on top of the location deck, if it came from one.
lets use the Erastil to explore.... ~wince~
you don't want to try closing Shark Island?
| Koren, Defender of Innocents |
Missed by 1, I guess no cards needed.
Ill use another of our blessing to explore as my hand is full
I'm fine with that plan since we have lots of time left, but your location is 3 monsters and a weapon - and the monsters become ships. Do you want to keep encountering ships or do you just want to sit and slowly close the location?
Just wondering.