jduteau |
Turn 07
Blessing: Blessing of the Gods
08/22
Koren
Locations:
Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:0 Al:1 Bl:2 ?:1(Total: 10)
Pistol +1 is on top
Koren
Beach
At This Location: At the start of your turn, you may discard a card and recharge a random card from your discard pile.
When Closing: Each character at this location must bury a card.
When Permanently Closed: On closing, you may shuffle an item from discard pile into your deck.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 3)
Vika
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 2.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:2 Ba:0 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1(Total: 8)
Jirelle
Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 ?:1(Total: 10)
Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 3)
Monster (Giant Rock Crab) is on the bottom
Ezren
jduteau |
Holy Isle - Koren
Swabbing the Decks - Barrier 1
Task/Aquatic/Elite
Check
Constitution/Fortitude 7
Powers
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If defeated, you may recharge 1 card.
If undefeated, each character recharges 1 card. Leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn.
jduteau |
Turn 09
Blessing: Blessing of Achaekek (+2 dice to defeat a villain or henchman)
09/21
Vika
only changed location...
Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 2)
Monster (Giant Rock Crab) is on the bottom
Ezren, Koren
jduteau |
Ah, yes he does!
Holy Isle - Koren
Riptide Grindylow - Henchman 1
Aberration/Goblin/Aquatic
Check
Combat 11
Powers
May not be evaded.
If undefeated, succeed at a Constitution/Fortitude 6 check or bury the top 1d4 cards of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.
jduteau |
Okay, here's for ridding the world of this strange goblin...I'll use my mace and the sage's Journal.
Combat 11: 1d8 + 3 + 1d8 + 1d4 ⇒ (8) + 3 + (5) + (4) = 20
Quite dead.
To close the location, I'll cast Sagacity to get +3 to my Wisdom and try pure Wisdom...
Wisdom 7: 1d10 + 3 ⇒ (4) + 3 = 7
Just made it.
The Holy Isle is closed and I get all of the cards in my discard pile back. Thanks Ezren for doing the heavy lifting. :)
Trying to recharge Sagacity...
Divine 8: 1d8 + 3 ⇒ (1) + 3 = 4
Missed by one.
Hand: Mace, Eagle Knight Dress Uniform, Sage's Journal, BoSarenrae, Retriever
Deck: 9 Discard: 1 Buried: 1
Note:
jduteau |
Turn 09
Blessing: Blessing of Achaekek (+2 dice to defeat a villain or henchman)
09/21
Vika
Locations:
Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:0 Al:1 Bl:2 ?:1(Total: 10)
Pistol +1 is on top
Beach
At This Location: At the start of your turn, you may discard a card and recharge a random card from your discard pile.
When Closing: Each character at this location must bury a card.
When Permanently Closed: On closing, you may shuffle an item from discard pile into your deck.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 3)
Vika, Jirelle
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 2.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:2 Ba:0 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1(Total: 8)
Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 ?:1(Total: 10)
Holy Isle
CLOSED
Ezren, Koren
Vika, Bellicose Blacksmith |
Turn 09
Blessing: Blessing of Achaekek (+2 dice to defeat a villain or henchman)
09/21
Vika
I'll start by discarding my Chain Mail to recharge a random Discarded card:
WarhammerTopaz of Strength
Blessing of Gorum
Blessing of Cayden Cailean
Blessing of the Gods
1d5 ⇒ 2
I'll explore the Beach.
jduteau |
Beach - Vika
Conch Shell - Item B
Object/Aquatic/Basic
Check
Wisdom/Perception 5
Powers
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it.
jduteau |
Beach - Vika
Brinebrood Queen - Villain (Monster)
Aberration/Goblin/Aquatic/Mutant
Check
Combat 13
Powers
May not be evaded.
BYA, summon and encounter the villain The Whale. If you defeat the Whale, the Brinebrood Queen deals 1 Acid damage to each character at your location.
If the check to defeat has the Ranged or Attack trait, the difficulty is increased by 2.
The Whale - Villain (Monster)
Aberration/Goblin/Aquatic/Mutant
Check
Combat 11
Powers
The Whale may not be evaded.
If undefeated, succeed at a Constitution or Fortitude 6 check or discard the top 1d4 cards of the blessings deck.
Note: For Temporary closing, only Jirelle is at a location that isn't closed - Succeed at a Wisdom/Survival 7 check.
Vika, Bellicose Blacksmith |
Greatsword v Whale: 1d10 + 1 + 2 + 2d6 ⇒ (6) + 1 + 2 + (1, 5) = 15
Discard Lucerne Hammer for Acid Damage
Recharged Greatclub v Queen: 1d10 + 1 + 2 + 1d10 + 1 + 1d10 ⇒ (7) + 1 + 2 + (7) + 1 + (10) = 28
Of COURSE there are no items in my rather large discard pile.
I draw up (I had kept the Greatsword) and end my turn:
Hand: Greatsword, Staff of Minor-Healing, Crowbar, Master-At-Arms, Quartermaster
After Turn 10's blessing is revealed, I Recharge my Staff to recharge a card:
WarhammerLucerne Hammer
Chain Mail
Blessing of Gorum
Blessing of Cayden Cailean
Blessing of the Gods
Blessing of the Gods
1d7 ⇒ 5
Hand: Greatsword, Crowbar, Master-At-Arms, Quartermaster
Deck: 7 Discard: 6 Buried: 0
Note: Beach
Vika, Bellicose Blacksmith |
Vika, Bellicose Blacksmith wrote:[dice=Greatclub v Whale]1d10+1+2+2d6
I think you mean Greatsword (since GreatClub is 1d10+1 and GreatSword is 2d6)?
Saw this mistake in my last edit. I'm over here trying to figure out how to use a hand of three weapons to defeat two villains and a point of damage, and retain a weapon. ;-)
jduteau |
Turn 10
Blessing: Blessing of Cayden Cailean
10/20
Ezren
Locations:
Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1 ?:1(Total: 11)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:0 Al:1 Bl:2 Henchman:1 ?:1(Total: 11)
Beach
CLOSED
Vika
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 2.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:2 Ba:0 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 Henchman:1(Total: 8)
Jirelle
Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 Henchman:1 ?:1(Total: 11)
Holy Isle
CLOSED
Ezren, Koren
jduteau |
Sea Caves - Ezren
Magic Chain Shirt - Armor B
Light Armor/Magic/Swashbucking/Elite
Check
Constitution/Fortitude 5
Powers
Recharge this card to reduce Combat damage dealt to you by 1, or by 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armours, bury this card instead.
If you are proficient with light armours, you may recharge this card when you reset your hand.
jduteau |
Turn 11
Blessing: Blessing of Erastil
11/19
Jirelle
Locations:
only changed location...
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:2 Henchman:1 ?:1(Total: 10)
jduteau |
Sea Caves - Jirelle
Taking On Water - Barrier 1
Task/Aquatic/Basic
Check
Strength/Constitution/Craft 7
Powers
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, display this barrier next to your location deck. You may not move or be moved to or from this location while this barrier is next to it. At the start of each character's turn, that character must succeed at a Strength, Constitution, or Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage.
Koren, Defender of Innocents |
Using my mace and discarding it for the extra oomph.
Combat 10: 1d8 + 2 + 1 + 1d8 + 1d4 ⇒ (5) + 2 + 1 + (6) + (2) = 16
Eel stew!
With no weapon, I don't want to encounter, the Monster, Henchman, or Villain, so I''ll end my turn.
Hand: Strength, Eagle Knight Dress Uniform, Sage's Journal, BoSarenrae, BoIomedae
Deck: 7 Discard: 5 Buried: 1
Note:
jduteau |
Turn 13
Blessing: Blessing of the Gods
13/17
Vika
Locations:
Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1 ?:1(Total: 11)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:1 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:0 Henchman:1 ?:1(Total: 5)
Ezren, Jirelle, Koren
Beach
CLOSED
Vika
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 2.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:2 Ba:0 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 Henchman:1(Total: 8)
Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 Henchman:1 ?:1(Total: 11)
Holy Isle
CLOSED
Koren, Defender of Innocents |
Koren, Defender of Innocents wrote:Scenario RulesUsing my mace and discarding it for the extra oomph.
Eel stew!
With no weapon, I don't want to encounter, the Monster, Henchman, or Villain, so I''ll end my turn.
Gack! Forgot!
How bad can it get?: 1d6 ⇒ 1
The difficulty of any checks is increased by 1d4.
I defeated the Eel by 6, so this had no effect.
Jirelle The Pirate Queen |
Jirelle The Pirate Queen wrote:Tipping the Tricorn and recharging Standard bearer
[dice=Barrier]1d8 + 2d6 + 3 + -0
It doesn't matter, since your base survival roll was a 10, but I think the 2d6 should have been a 1d8 (for the Tricorne) and a 1d4 (for the recharged ally)?
Both wrong!
should have been 2d8 + 1d6 + 3
jduteau |
jduteau wrote:Jirelle The Pirate Queen wrote:Tipping the Tricorn and recharging Standard bearer
[dice=Barrier]1d8 + 2d6 + 3 + -0
It doesn't matter, since your base survival roll was a 10, but I think the 2d6 should have been a 1d8 (for the Tricorne) and a 1d4 (for the recharged ally)?
Both wrong!
should have been 2d8 + 1d6 + 3
Ah, you were recharging him for his normal power and not for the Barrier's power! I didn't even look see what the Standard Bearer could do. :)
Vika, Bellicose Blacksmith |
Scenario Rules:
When you encounter a non-villain, non-henchman monster, roll 1d6:
1–2. During the encounter, the difficulty of any checks by characters at your location is increased by 1d4.
3–4. Before you act, each character at your location is dealt 1d4-1 Combat damage.
5–6. During the encounter, characters at other locations may not play cards or use powers.
How bad can it get?: 1d6 ⇒ 3
Ah, whoops?
Merc's a Jerk: 1d4 - 1 ⇒ (1) - 1 = 0
Greatsword + Master-At-Arms v Merc (12): 1d10 + 1 + 2 + 2d6 + 1d6 ⇒ (7) + 1 + 2 + (6, 3) + (6) = 25
I think you kids have seen enough for one turn. I'll stop there?
I can discard my Quartermaster to Explore and maybe find those Villains which I might need a smidge of help on (Crowbar for the Acid Damage though).