PACG Season of the Shackles: Adventure 2 - A Pirate's Life (Inactive)

Game Master jduteau

Playing Adventure 2 of the Season of the Shackles for the Pathfinder Adventure Card Game.


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Aw, I don't have Craft: 1d12 + 2 ⇒ (4) + 2 = 6
Play Detect Magic (auto-recharge).


Holy Isle - Ezren

Blessing of Erastil - Blessing B
Divine/Erastil

Check
Dexterity 4
Divine 5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


dex: 1d6 ⇒ 5
What am I going to do with a blessing?
Augury for monsters.
augury+acolyte: 1d12 + 4 + 1d6 ⇒ (12) + 4 + (2) = 18
Done.
Hand: Erastil, Force Missile x2, Sapphire, Fox, sling


Top three cards: Cure - Spell, Swabbing The Deck - Barrier, Giant Rock Crab - Monster.

The first two are shuffled into the deck, Giant Rock Crab is placed on the bottom (I assume?).


Turn 03
Blessing: Blessing of Hshurha (2 dice to any check by a character on a ship)
03/27
Jirelle

changed location...

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:2 ?:1(Total: 8)
Monster (Giant Rock Crab) is on the bottom
Ezren, Jirelle, Koren


Yup, bottom.


Beach. Cautiously mate.


Beach - Jirelle

Chain Shirt - Armor B
Light Armor/Swashbucking/Basic

Check
Constitution/Fortitude 4

Powers
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armours, bury this card instead.


Auto Acquire

Blessing of Milani to explore


Beach - Jirelle

Becalmed - Barrier 2

Check
Wisdom/Survival 8

Powers
If undefeated, display this barrier next to the location deck. You may not move or be moved from this location while this barrier is next to it. When this location has no other cards, banish this card.


I tilt Besmara's Tricorne and summon up some wind at the lady's blessing of course.

Becalmed: 2d8 + 3 - 0 ⇒ (3, 7) + 3 - 0 = 13


With reluctance, I discard Abadar to explore


Beach - Jirelle

Cutlass - Weapon B
Sword/Melee/Slashing/Finesse/Swashbuckling/Basic

Check
Strength/Melee 6

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4.


Recharging Troubadour

Cutlass: 1d10 + 1d6 + 3 - 0 ⇒ (3) + (3) + 3 - 0 = 9


Resetting hand. Recharging Elven Chain

Jirelle(Troymk1) wrote:

Hand: Tricorne, Amulet of Life, Standard Bearer, Erastil, Cutlass, Chain Shirt

(Displayed: )
Deck: 10 Discard: 2 Buried: 0
Note: Beach


I'll move to the Sea Caves to try and close it quickly.


Sea Caves - Koren

Mercenary - Monster B
Human/Warrior/Veteran

Check
Combat 12 (10 + 2 for adventure deck number)


Smite him with holy wrath! (Mace + Blessing): 1d8 + 3 + 1d8 + 1d8 ⇒ (2) + 3 + (1) + (5) = 11

Oops, missed by one!

I'll discard the Holy Water Grenade as damage.

I'll cast Detect Evil to look at the top card.

Recharge 6: 1d8 + 3 ⇒ (2) + 3 = 5


Top card is Pistol +1: Dexterity/Ranged/Craft 8


Turn 04
Blessing: Blessing of Sivanah (2 dice to any non-combat Intelligence or Charisma)
05/25
Vika

Locations:

Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)

Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:0 Al:1 Bl:2 ?:1(Total: 10)
Pistol +1 is on top
Koren

Beach
At This Location: At the start of your turn, you may discard a card and recharge a random card from your discard pile.
When Closing: Each character at this location must bury a card.
When Permanently Closed: On closing, you may shuffle an item from discard pile into your deck.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 5)
Vika, Jirelle

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 2.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1(Total: 10)

Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 ?:1(Total: 10)

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:2 ?:1(Total: 8)
Monster (Giant Rock Crab) is on the bottom
Ezren

The Exchange

Ill explore my location, the Beach.


Beach - Vika

Crab Swarm - Monster B
Animal/Aquatic/Swarm/Basic

Check
Combat 8

Powers
Each character at your location must summon and encounter the Crab Swarm. If any character would defeat the Crab Swarm, reroll the dice; that character must take the second result. The Crab Swarm is defeated or undefeated based solely on the result of your second die roll.


Vika, you gave me crabs!

Crabs!!: 1d10 + 1d6 + 3 - 0 ⇒ (4) + (6) + 3 - 0 = 13

Crabs!!: 1d10 + 1d6 + 3 - 0 ⇒ (1) + (3) + 3 - 0 = 7


Reroll d10

Crabs!!: 1d10 + 6 ⇒ (8) + 6 = 14

The Exchange

Recharged Mace V Crabs: 1d10 + 1 + 2 + 1d8 + 1d4 ⇒ (8) + 1 + 2 + (4) + (2) = 17
Recharged Mace V Crabs, 2: 1d10 + 1 + 2 + 1d8 + 1d4 ⇒ (5) + 1 + 2 + (8) + (2) = 18
Discard Gorum to Explore.


Beach - Vika

Large Chest - Barrier B
Cache/Lock/Veteran

Check
Strength/Melee 12 (10 + 2 for AD number)
Dexterity/Disable 11 (9 + 2 for AD number)

Powers
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.


Vika's large chest comes in handy

The Exchange

I wack it...
Never have a crowbar when you need one...: 1d10 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Erm. To banish or not to banish. I'd say leave it?
Recharge Elven Breastplate, draw up.

Vika(cosined) wrote:

Hand: Greatclub, Lucerne Hammer, Greatsword, Chain Mail, Blessing of the Gods

Deck: 7 Discard: 5 Buried: 0
Note: Beach, BoA available in a pinch.


In organized play? get rid of it (Our return ratio on boons is pretty low)


Unless anyone wants a Weapon 1 or B, which is odds on what we'd get, I'd agree with Jirelle and get rid of it.


Turn 06
Blessing: Blessing of Gorum
06/24
Ezren

only changed location...

Beach
At This Location: At the start of your turn, you may discard a card and recharge a random card from your discard pile.
When Closing: Each character at this location must bury a card.
When Permanently Closed: On closing, you may shuffle an item from discard pile into your deck.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 3)
Vika, Jirelle


Holy Isle - Ezren:

Force Missile - Spell B
Magic/Arcane/Attack/Force/Basic

Check
Intelligence/Arcane 4

This is auto-acquire for Ezren and gives him a free explore.

Blessing of Sivanah - Blessing B
Divine/Sivanah

Check
Intelligence/Charisma 7
Divine 5

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


Man, none of the locations are really good for me, and tough for me to close.

Let's explore.

Oh, hello!

Free Force Missile, then...
Intelligence: 1d12 + 1 ⇒ (6) + 1 = 7

Wow, TWO blessings in hand! (and 3 force missiles)

Discard Erastil to explore.


Holy Isle - Ezren

Chanty Singer - Ally B
Half-Elf/Bard/Elite

Check
Charisma/Diplomacy 6

Powers
Reveal this card to avoid being moved to a location.
Discard this card to explore your location.


Diplomacy+Sivannah: 3d8 + 1 ⇒ (1, 3, 1) + 1 = 6
Acquired. Using the Blessing lets me explore again.


Holy Isle - Ezren

Blessing of the Gods - Blessing B

Auto-Acquire

If you explore again with either of your allies or the blessing...

Holy Isle:

Cure - Spell B
Magic/Divine/Healing/Basic

Check
Wisdom/Divine 6


Exploring with Chanty Singer.

What does the Fox say?: 1d6 + 1d4 ⇒ (4) + (1) = 5

Nein!

I'll stop.

Hand: Sling, Force M x3, Sapphire, BoG (needed for closing)
Discards: 3
deck: 12


Turn 07
Blessing: Blessing of Achaekek (+2 dice to defeat a villain or henchman)
07/23
Jirelle

only changed location...

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 3)
Monster (Giant Rock Crab) is on the bottom
Ezren


Beach - Jirelle:

Conch Shell - Item B
Object/Aquatic/Basic

Check
Wisdom/Perception 5

Powers
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it.


Head to Jungle... (I feel itchy already)


Jungle - Jirelle

Pirate Hunting - Barrier B
Task/Pirate

Powers
Summon and encounter a random ship, or a random monster if you are not on a ship. If the summoned card is undefeated, leave this barrier face on the location deck and put the summoned card next to it. Characters at this location encounter the summoned card as their first exploration each turn.
If the summoned card is defeated, banish it; this barrier is also defeated.

Deathknell - Ship 2

Check
Divine 7
Wisdom/Survival 9

Powers
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.


Tricorne alert!

Ship combat: 2d8 + 3 - 0 ⇒ (3, 6) + 3 - 0 = 12


Plunder me hearties!

I fear the Deathknell was well named arrrr


Blessing to explore


Jungle - Jirelle

Zombie - Monster B
Undead/Zombie/Basic

Check
Combat 9

Powers
Immune to Mental and Poison traits.
Halve the damage dealt by the Zombie (rounding up).

Don't forget the scenario 1d6 roll.


Let's behead it

Zombie: 1d10 + 1d6 + 3 - 0 ⇒ (1) + (3) + 3 - 0 = 7

And since the blow only cut halfway, let's do a back swipe!

Zombie: 1d10 + 6 - 0 ⇒ (10) + 6 - 0 = 16

Diced and done

Jirelle(Troymk1) wrote:

Hand: Vindictive Harpoon, Tricorne, Amulet of Life, Standard Bearer, Cutlass, Chain Shirt

(Displayed: )
Deck: 9 Discard: 3 Buried: 0
Note: Jungle


Jirelle The Pirate Queen wrote:

Let's behead it

[dice=Zombie]1d10 + 1d6 + 3 + -0

And since the blow only cut halfway, let's do a back swipe!

[dice=Zombie]1d10 + 6 + -0

Diced and done

Jirelle(Troymk1) wrote:

Hand: Vindictive Harpoon, Tricorne, Amulet of Life, Standard Bearer, Cutlass, Chain Shirt

(Displayed: )
Deck: 9 Discard: 3 Buried: 0
Note: Jungle

You forgot the scenario 1d6 roll:

1-2: difficulty increased by 1d4
3-4: take 1d4-1 Combat damage
5-6: may not use cards or use powers


I did not forget it at all. I never read it sir!

I am not forgetful, just incompetent.

;)

ok Random attribute: 1d6 ⇒ 6

May not use cards or use powers

Does that mean no weapons?? Crazy

I sense a hand wipe


Sorry, 5-6 should read "Characters at other locations may not play cards or use powers". So your encounter plays out as you did it.


Phew

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