Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
The weapon troubles me, but more than that, what happened to our dear friend? Lets continue looking for a way out of this place. At this he continues his way down the hall, heading in the upward direction.
perception:1d20 + 7 ⇒ (6) + 7 = 13 stealth:1d20 + 12 ⇒ (13) + 12 = 25
The wide steps going only up don't go far then end. You find yourself's at the top of them and on the next level. It looks like the one below but this time in each small Alcoves has shaft leading up, you can feel wind coming down them and dripping water. In two alcove there seems to the remains of large box's of some kind. One is open and empty, its front open to you. The other looks like its been dropped from a great high down the shaft, it is crushed and concertinaed but closed. At the other end of this hall is the other steps, still leading up and down. As you look at the steps you see tracks [No traps] if you have seen the beasts then you can see they may have been made by them leading down, there is one set of human tracks as well leading up.
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Gigar will step up and investigate the unopened box, being mindfull not to touch it or make any sound coming up to it. He will also signal to the goblin to check out the stairs.
stealth:1d20 + 12 ⇒ (4) + 12 = 16 perception:1d20 + 7 ⇒ (15) + 7 = 22
It's a crushed metal box you think it must have been about 12' high and about 10' across and wide. It's a good 2' shorter now. You can make out it has doors on the front of it but no hinges. It seems celled closed.
Gurrsmaggle then does as instructed and moves to the stairs seeing if there are any observers and try to get a feel for where they are in relation to the structure they are in (what floor).
There is a puff of bad smelling air as you prize open the box. Inside you can see about 12 mummyfide body's. All on the floor, they are not undead, just dead. On Closer look you see they have broken limbs legs mostly, like they where dropped from a great height.
They are fully clothed.
Search?
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
before my internet cut on me for 15 miniutes I was just about to post what Zaeltor was saying
Hall refreshes his castings of detect psionics whenever it runs out looking around him
Scarlet kneels as she waits for her companions to finish investigating the boxes.
"Well...starting fires is all well and good. What about controlling them and putting them out?" She asks Annie conversationally though she continues to be vigilant.
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
Annie, at first looks to Scarlet like "what are you talking about?" but she gathers her thougts.
i do conrol them, well sort of, fire is the fuel for my magic. if there is already fire it make my magic flow easier, otherwise I have to create it myself. Aaaannnnddd, wellll, sometimes, I get a little carried away she adds that last part with a bit of mischif behind the words.
Gurrsmaggle makes hand motions for the others to be quiet and prepare for something that is coming down the stairs. He pulls on his ear and points to his nose and points up the stairs. Then he moves to hide in a location that he can ambush whatever comes down.
Stealth:1d20 + 21 ⇒ (9) + 21 = 30
Once he is in place he draws both weapons and readies his attack.
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Gigar will move silently to the other side of the stairs and ready to manifest should something come through the opening.
stealth:1d20 + 12 ⇒ (2) + 12 = 14 perception:1d20 + 7 ⇒ (20) + 7 = 27
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
perception:1d20 + 8 ⇒ (6) + 8 = 14
Well Tibbers like to have tea parties but he is very selective about who get invited. and he can rip peoples arms off when he gets really angry, and...
her sentence trails off at she suddenly starts to make out the sounds of something approaching.
something is coming... No time to get Tibbers I might have to ask sparky to help instead
Annie moves beside Zaeltor I think it might be safe here, come on Scarlet over here.
Annie gets Tibbers (aka teddy bear) out and sets him down on the ground next to her
Now you be a good bear and don't get into trouble.