On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


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Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar uses the rest of round 1 to pu ck up the pointy stick!

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

ROUND 2
HP 42
AC 19
Full round, Gigar cherges the rest of the way up to the rat and whips the stick at him, trying to use it as a makeshift rapier.
improvised rapier attack: 1d20 + 4 ⇒ (5) + 4 = 9
The stick just bends with the force of the attack and only hits air.
If this should be a different weapon let me know. As of right now I am treating it as an improvised weapon 1d6 damage, X2 crit.


Surprise round Annie
Hits rat 1 5dmg

Round 1

Gur 23 -> stealth 1/2 speed moves 15' to rat one unseen.

Evil rat 2 20 -> dos some thing unseen
240' away moves 80' to 160'

Jack 20 - > Hit Rat 1 DMG 11

Hall 19 ->rat 1 charges hits but then the oddest thing!
"As your sword makes contact against the Rats skin, he seems to absorb the entire blow, including the sword. Hall looks shocked as his soul blade winks out, Then seems to lock in place.
Perception check DC 5 if made, Can see power of some kind being pulled out of him into the rat, it then seems to try and use it on him in some way [ooc]mind thrust.

Zaeltor 19 ->
Flurry 1 on Rat 1: Miss
Flurry 2 on Rat 1: Hit 17DMG
undead rat immune to crits][ooc]
Evil rat 1 13
5 DMG fire
Hall -> 5' step back then mind thrust on Hall
Mind thrust in Hall [ooc]concentration roll 1d20 + 11 - 17 - 11 ⇒ (19) + 11 - 17 - 11 = 2 Fails to manifest Mind thrust on Hall.

But Psisonily Vampires aways 4pp from hall.

Gigar 9 -> Drops his soul blade and picks up point stick
Sees Crystal flare

Anne 1 -> failed will save starts to walk to the dark crystal 20' move
Scarlet 1 -> walks out behind others and starts to walk to the dark crystal. 30' move
So lovely makes me feel do happy

The Clock Crystal lights up with Halls power loss to the rat, it seems some has gone to it. The woman made of light drinking from the bottle seems to get more solid in a Hologram like way, and you can new hear some kind of jingle repeated with every loop over her action.
The Ticking sound was part of this jingle now voices are singing with it.

End round 1

Start

Round 2

Annie + Scarlet
Will Saves DC12 Again.

Hall is in some kind of Shock

Rat 1 looks badly hurt but seems to take no mind to the hurt done to it


Fem

(@_@)

Will Save:1d20 - 1 ⇒ (2) - 1 = 1

*Looks at dice roll* REALLY!?


you get another save next round


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

DC 12 Will save: 1d20 + 9 ⇒ (13) + 9 = 22

Shaking off the effects of Annie's mind She stops where she is at attempting to survey the situation and try and figure out who or what was messing with her head.

perception: 1d20 + 8 ⇒ (18) + 8 = 26

action for this round (besides looking around), total defense boosting her AC to 24 for the round


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor is slightly surprised at the unusual resilience of the rats, and again inquires from his colleagues - "These are not normal rats, do they have any vulnerabilities or particular resistances?"

Still he presses on with his assault on Rat 1.

Flurry 1 on rat 1: 1d20 + 8 ⇒ (17) + 8 = 25Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Flurry 2 on rat 1: 1d20 + 8 ⇒ (7) + 8 = 15Damage: 1d8 + 9 ⇒ (5) + 9 = 14


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

They are the same as the ones we encountered on the lower floor so should be same as those i have told you about

Round 2

Jack will hit a rat...

quarterstaff: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 6 ⇒ (6) + 6 = 12


Annie:
you see scarlet just ahead talking to the sick looking cystal, a rat making for Gigar -Rat2, Rat 1 is feeding on Hall, will the other batter it. you don't think it will survive this round


Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14

Gurrsmaggle continues to sneak up on the rats with his blades ready.

Stealth: 1d20 + 21 ⇒ (11) + 21 = 32

Gurr's Move speed is 30', taking a double move and moving at half speed will put him 15' away from a rat if my calculations are correct.



+

Cr%p the internet trolls strike again...I have to redo the whole thing.

Sorry guy, had a long post eaten when the site went down


Surprise round Annie
Hits rat 1 5dmg

Round 1

Gur 23 -> stealth to 10' of rat 1

Evil rat 2 20 -> Charges Gigar 30' away

Jack 20 - > Misses Rat 1

Hall 19 ->Frozen in place

Zaeltor 19 ->
Flurry 1 on Rat 1: Hit Rat 1 falls apart
Flurry 2 Miss

Hall -> Frozen still

Gigar 9 -> Can change action its coming at you 30' away

Annie 1 -> Looks around shes 60' from Rat 2

Scarlet 1 -> walks 30' to evil cystal

round 3 and changes to round 2.


Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14

Gurrsmaggle is close enough to launch an attack on his foe. He moves in to attack and lashes out with his blade.

Attack: 1d20 + 9 ⇒ (1) + 9 = 10 +2 if flanking
Damage: 1d4 + 7 ⇒ (4) + 7 = 11


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Round 3:

Not one for much self congratulation Zaeltor keeps his position, and shifts his targetting to the second rat - "What is happening with Hall?" - he asks his companions.

Flurry 1 on Rat 2: 1d20 + 8 ⇒ (20) + 8 = 28Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Flurry 2 on Rat 2: 1d20 + 8 ⇒ (12) + 8 = 20Damage: 1d8 + 9 ⇒ (2) + 9 = 11


Hall looks like he's had a lobotomy, zoned out as if something has ripped away his mind, he's just standing there' you can see the crystal shine brighter! then he starts to do the same action as the woman made of light! he's hand go's out as if to a an unseen bottle, he brings to to his mouth and drinks then repeats. Over and over


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor shakes his head at the seemingly irrational actions, but even though he understands nothing of psionics, he does not put aside the possibility of some sort of mind control.

And BUMP by the way.


Sorry about the other day wrote a post twice only to see Paizo eat the 1st one. Then the site go down before I could post the second

I will

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar charges at that rat instead
charge rat 2: 1d20 + 6 ⇒ (9) + 6 = 15
AC changes to 17 for this round
damage: 1d6 + 2 ⇒ (4) + 2 = 6


Fem

Round 3:

Will Save:1d20 - 1 ⇒ (17) - 1 = 16(+2 in Annie helps)

*Blinks* "Happy feeling gone..."


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie skips happily over to Scarlet seeing her a bit dazed and confuse. and Slaps her as hard as she can (without actually causing damage)

Scarlet, your acting funny

that should get you the +2 but not that you needed it, Annie would have done that anyway considering the rats are almost done for.

Once that is done Annie turns to look at the source of the problem

Now what to do about you... Annie ponders as she looks it over.

spellcraft?: 1d20 + 10 ⇒ (19) + 10 = 29
knowlwdge arcana?: 1d20 + 10 ⇒ (4) + 10 = 14
perception: 1d20 + 8 ⇒ (16) + 8 = 24


Fem

Scarlet looks about, her first thoughts *Okay...who needs healing?...*


Annie:
Ok Spell craft 29 gets you lots Annie, you not Hall is moving in time to the woman who's having the drink and to the music, also you can see things moving in the Crystal two small one large. Its powerful pisonic by the looks off it.

And arrow hits true and sticks in the 1st rat as it trys to jump on Gigar
Range Touch attack 1d20 - 4 ⇒ (10) - 4 = 6


AoO Gigar as it flys past you sorry that was a touch attack not a ranged one, Gigar
You can tell it was just trying to get contact with you, by any means.

Any one looking at Hall can see he's flesh change, eyes glowing greenish, he's becoming like the rats.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Round 3

Jack will continue to Whack-A-Rat

staff: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

AoO: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 2 ⇒ (6) + 2 = 8


Fem

Since every one but the metamorphosis Hall seems to be okay Scarlet will move back/away from the glowing light and look closely at Hall to maybe determine if anything can be done to save the fellow....or....

"Oops, better send some body-bags..." She whispers as his predicament become more and more evidently dire.


Yes scarlet things are looking odd with Hall


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Has everyone acted?


Yep will update today, sorry Doctor who 50th party got me


Round 3

Gur 23 -> Miss rat 2

Evil rat 2 20 -> Charges Gigar 30' jumps miss

Jack 20 - > Miss rat 2

Hall 19 ->Becoming ???? next round

Zaeltor 19 -> Hit/Hit 6+8 14DMG

Gigar 9 -> Miss AOo HIT 8DMG

Annie 1 -> Slaps Scarlet [GM boting for a wile]

Scarlet 1 -> wakes looks around

round 3 and changes to round 2.

end round 3

The rat 1 now is limping not much left of it -8 all Dex Str

BUT HALL has a off glow, hes stopped making the drinking action and looks around at you all, Slow head turn plank look.
Eyes glowing the same color as the crystal.

As you look Annie you see the three things in the Crystal are, two tiny shadows of rats and one large human like form, its HALL banging on the inside of the Cystral. She points this out to the rest of you.

"HALL in the CRYSTAL!

Round 4

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Annie, Scarlet, focus your magics on that crystal and destroy it, we can handle the rats!
Round 4
AC 19
HP 42
attack: 1d20 + 4 ⇒ (3) + 4 = 7


Cyrisal 50hp -7

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

So 43 Hp? Or initiative is 7?


43


Fem

Scarlet surges forwards and restrains Hall,

"Quickly! Help pin him so we can have more time!"

CMB:1d20 + 3 ⇒ (14) + 3 = 17(Hall should be 'prone' against Scarlet's attempt at least)


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor had been waiting for feeback from his more knowlegeable companions - his knowledge on psionics is extremely reduced, and he cannot really grasp what is happening with Hall.

Still, not wanting to stay idle for long, and seeing too many things happening at once, he decides to finish off the rat, and aim a second, non-lethal shot at Hall.

Firing first shot from Flurry into the rat, and if it dies, the second shot goes into Hall. If the rat does not die from the first shot, the second goes to the rat also, without the -4 penalty.

Flurry 1: 1d20 + 8 ⇒ (2) + 8 = 10Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Flurry 2 (blunt arrow non lethal): 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8Damage: 1d8 + 9 ⇒ (5) + 9 = 14


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

You all know how dangerous Hall is in a fight. Well i am not taking any chances with a Hall Soulless Zombie. I am sorry but i rather have the rest of you make it home safe

Jack will bow to the lifeless Corps of Hall and Clap his hands together.

I sincerely hope that your spirit makes it to the afterlife and was not consume by that crystal


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie looks at Hall then to the crystal, then back at hall, then to the crystal. she so much wants to burn something and Hall is more flammable than a crystal.

Finally Annie steps back and tosses her Teddy out in front of her as the rune fiery symbol on Annie's forehead flares up. the bear seems to sink into the ground. and within seconds it looks as if the fires of Hell erupt in the area where the bear landed.

Stepping from the flames is a creature resembling a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes.

with a hellish growl the animal looks at Annie, and Annie points at the crystal nuttering a some devilish tongue.

in Infernal:

Destroy that crystal if you can Woofy

the Hell hound turns and unleashes a wave of fire from its mouth, engulfing the crystal in the heat from hell.

fire damage: 2d6 ⇒ (2, 3) = 5
rounds to use again: 2d4 ⇒ (1, 4) = 5


Scarlet as soon as you incapacitated Hall he go's limp.

Rat 2 is dead

End combat
Crystal is looking beat up
I'll say 5 rounds and you can smash it.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

why does this always happen? combat ends on the round I summon something. heck I won't bother summoning anything anymore


Fem

Lets go of the now tied up Hall and hugs Annie.

The combat flees your super awesomeness of casting! (^_^)


No it's not over Annie you fire thing can hit the cysts
And brake it, few things can, if you don't use it and get close I'm going to start

I was counting it as staying to batter the crystal

As the last rats dies and hell is restrained,
The fire elemental is braved in purple flame, but being immune to fire damage it is not hurt.
Hall seems to be fighting what ever has his soul, as each hit strikes the crystal and it starts to crack, you see life coming back into him.

Then the crystal shatters at the woman drinking winks Hall go's. Limp
Out cold in some kind of coma, but he looks himself.
Bits crystal tinkles to the floor, they are white now.

Gigar make a Psi role Or any now with spell craft.

Combat is now fully over.

Annie's fire eliminated Wolfe did the trick.

You all gain a level,
Why we'll any one who makes the spell craft roll DC5 sees you have about 250k gp of psionic shard crystal that can be used in the bend reality power. Sold in the city at street price.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Well we got woofy for another 29 rounds

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

knowledge psionics: 1d20 + 6 ⇒ (10) + 6 = 16
Gigar relays the information he gathers and continues with, After this I think we are going to be in serious trouble if we venture to far, he looks down at his pointy stick then to his goblin counter-part, And I doubt you have anything in my size. In any case, we are going to need to find a source of fresh water before we head back today. Lets keep moving and hope that we don't run into many more of those things. Gigar will grab some of the crystals and place them in his pack. Then start heading east, hoping it leads to a source of fresh water.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

all leveled got level 2 sorcerer


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Jack will collect all the psionic shard and place it in the company loot bag.

Alright everyone lets keep exploring this place we still have some time and energy left


You look around the vast space you get the feeling what your looking at it

Int roll DC15


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Int: 1d20 + 5 ⇒ (4) + 5 = 9


Fem

Int:1d20 + 4 ⇒ (5) + 4 = 9

*Scratches head* (>_>)

Survival:1d20 + 3 ⇒ (15) + 3 = 18(Also looking for fresh water etc)


yes find a rain water run off coming in from the roof Scarlet

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