On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


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It's big the wall shacks as what ever it is slams into it, then it bellows out a call, what ever it is its big and angry.

So any rolls you wish to make before opening the door do it now.


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

"What is it?" - Zaeltor questions Jack as he peers into the room.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

hall manifests his mind blade and a shield spell and steps 5 ft closer, [b]"brace yourselves, scarlet, get the lady to safety!"


Female Aasimar Cleric L3

The lady stays close to jack


The thing in the room
It is. Large with 4 arms and 2 legs, it has no eyes yet looks around, it's skiing is black and scaly, what is odd is that 2 of its arms look mechanical,
All four end in evil looking claws, and it's mouth seems full or metallic teeth.
It's taken out most of the lights in the room so it dusk level light
It's starting to claw at a wall but stops as the door opens


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

"oh @#$% Lilly GET OUT OF HERE" Hall charges
initiative: 1d20 ⇒ 10to hit: 1d20 + 12 ⇒ (9) + 12 = 21 2d6 + 13 ⇒ (3, 6) + 13 = 22
1d100 ⇒ 16 1d100 ⇒ 37 2 rolls from blind fight


Fem

Scarlet simply steps in front of the Lady, even as her hands fly to her belt and medical kit.

"Oooh...this looks serious. Better get some body-bags..." She murmurs.


Female Aasimar Cleric L3

Hall the
Lady and jack are on the door way, don't think you can charge ill they act

Initi 1d20 + 2 ⇒ (8) + 2 = 10
Will save 1d20 + 3 ⇒ (10) + 3 = 13

Will save jack and Hall if you enter as well

She screams and faints


The beast
Initi 1d20 + 8 ⇒ (18) + 8 = 26
It charges at who ever is closes

Jack or lady

1d2 ⇒ 1. Jack at this point


Fem

Ref Save:1d20 + 7 ⇒ (6) + 7 = 13

Catch the Lady!


That's fine scarlet you do, but you now have your back to it.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

I am guessing that Annie does have Tibbers summoned? after the revelation about not being forced back unless negative con in damage instead of at 0 hp.


Fem

Hey, with her back to the beasty, Scarlet is safe from it's gaze attack!...Oh...wait... (¬_¬)


It starts shimmer [magic]

Claws set 1
1d20 + 12 ⇒ (16) + 12 = 28 DMG 1d6 + 8 ⇒ (2) + 8 = 10 + 1d4 ⇒ 3 acid
1d20 + 12 ⇒ (2) + 12 = 14 DMG 1d6 + 8 ⇒ (2) + 8 = 10 + 1d4 ⇒ 1 acid

Claw set 2 mechanical
1d20 + 8 ⇒ (3) + 8 = 11 DMG 1d6 + 6 ⇒ (5) + 6 = 11 + 1d6 ⇒ 4 electric
1d20 + 8 ⇒ (15) + 8 = 23 DMG 1d6 + 6 ⇒ (3) + 6 = 9 + 1d6 ⇒ 3 electric

Skreech ref save DC 12 for half 1d3 ⇒ 3 rounds until use again .
30' cone
DMG 2d4 ⇒ (3, 4) = 7 sundering ignores hardness.

All with in 10' make wil save stench
DC16 or be sickened for 1d3 rounds
If made don't need to roll again for 1 hour per beast.

Jack unless you beat its initi and get the lady away she's going to take 7DMG
And your going to take 28DMG
Hall scarlet and the others close 7 or 4 round up.
+ all your kit

may be hall will put himself in harms way! he could take that kind of hit, a hero point would do it! or then again with you dead and out the way who's to stop him and Scarlet getting as close as they want to her


Little Orphan Annie wrote:

I am guessing that Annie does have Tibbers summoned? after the revelation about not being forced back unless negative con in damage instead of at 0 hp.

Yep looking at the rules he's still there and at full HP as you sated

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

will: 1d20 + 3 ⇒ (14) + 3 = 17reflex: 1d20 + 8 ⇒ (11) + 8 = 19
init: 1d20 + 7 ⇒ (16) + 7 = 23
Gigar attempts to step around into a flanking position. Then strikes with his bigger hammer.
acrobatics: 1d20 + 11 ⇒ (9) + 11 = 20 vs CMD to avoid AoO
Attack1: 1d20 + 7 ⇒ (4) + 7 = 11(13 if flanking)
dmg1: 1d8 + 2 ⇒ (7) + 2 = 9
sneak: 1d6 ⇒ 1 if flanking.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Hearing the loud imposing thing jack would have casted shield spell raising his AC to 22. Don't know if you are ok with it and it doesn't really matter as Jack is down...

Init: 1d20 + 3 ⇒ (8) + 3 = 11

Will : 1d20 + 2 ⇒ (18) + 2 = 20

Ref: 1d20 + 4 ⇒ (5) + 4 = 9


The thing rips into Jack tossing him aside like a doll.

Could you remember the Action formatting I posted please

Round 1
Initi

The Beast ->26 Charges shreds Jack,

Gigar 23 -> takes 4DMG Sonic, tumbles past to flank but Miss
Will and Ref save both made.

Jack 11 -> Down & Hurting

Hall 10 -> Can't Charge beat to close now, 5' steps to stand over Jacks body and attacks. need Will Save and ref save then we will deal with the pos Hit.

Lady 10 -> Down Out cold takes 7 DMG starts to wake her up,

Scarlet ?? -> Holding waking lady, make saves please

Other post actions


Fem

Ref Save:1d20 + 7 ⇒ (14) + 7 = 21

Fort Save:1d20 + 6 ⇒ (7) + 6 = 13

Scarlet's first aim is to get the Lady to safety...Or at least out of the creature's way.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

will save: 1d20 + 11 ⇒ (11) + 11 = 22 relfex: 1d20 + 5 ⇒ (2) + 5 = 7


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Round 1

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Not sure EXACTLY how close Zaeltor was, so I'll just roll the saves and GM Capt Wombat adjudicate:

Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24
Will Save: 1d20 + 8 ⇒ (15) + 8 = 23

-------------------------

"WHAT is it?" - the monk asks as he takes a step back, and strings his bow, firing two arrows at the creature.

Flurry of Arrows 1: 1d20 + 7 ⇒ (18) + 7 = 25Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Flurry of Arrows 2: 1d20 + 7 ⇒ (19) + 7 = 26Damage: 1d8 + 7 ⇒ (8) + 7 = 15

DANG! The rolls....


hot ya Scarlet, ok your sicken 1d3 ⇒ 1 rounds & is 19 a pos crit Zaeltor? Halls fine but take 7DMG SONIC DR counts


Fem

*Nods* Okay, sickened...got it. Still, get the Lady away from the monster first and for most. THEN get back so as to help heal the wounded.


Male Dwarf Cleric 1

Reload and take cover down hall...

[At work srry ]


Figment Narrator 20

I thought olric was guarding the prisoner?


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5
GM Capt Wombat wrote:
hot ya Scarlet, ok your sicken 1d3 rounds & is 19 a pos crit Zaeltor? Halls fine but take 7DMG SONIC DR counts

Nah, crits only on a 20 :/

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar uses the flanking to try and gain the upper hand.

attack1:

attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d8 + 2 ⇒ (4) + 2 = 6
sneak: 1d6 ⇒ 5

attack2:

attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 1 ⇒ (3) + 1 = 4
sneak: 1d6 ⇒ 4
crit confirm: 1d20 + 7 ⇒ (20) + 7 = 27
crit damage: 1d6 + 1 ⇒ (6) + 1 = 7
to bad sneak doesn't crit lol


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

you feeling better tibbers? that guy packs quite the punch. but don't worry you will get stronger two.

Annie gives Tibbers a hug.

Now Tibbers you go watch that tied up man over there. if he tries to get away the rip his head off...okay?

Tibbers nods his understanding I like that. you be careful there is a fight with something in the other room. tibbers replies.

i know I am going over there now to see if there is anything that is flamable in there

Annie skips on over to the doorway but is unable to enter because of all the people.

due to her small stature she cannot see what is going on either.


The thing rips into Jack tossing him aside like a doll.

Could you remember the Action formatting I posted please

Round 1
Initi

The Beast ->26 Charges shreds Jack,

Gigar 23 -> takes 4DMG Sonic, tumbles past to flank but Miss
Will and Ref save both made., misses.

Zaeltor 21 -> Macks saves takes 4DMG Sonic -> Fires two arrows 13 + 15 DMG [you see hits hide seems to stop some of the DMG]

Jack 11 -> Down & Hurting

Hall 10 -> Can't Charge beat to close now, 5' steps to stand over Jacks body and attacks. Hits just 22DMG cuts deep but also sees some of the DMG is stopped by its skin, and the wounds are closing.

Lady 10 -> Down Out cold takes 7 DMG starts to wake her up,

Scarlet 1d20 + 4 ⇒ (1) + 4 = 5 -> Holding waking lady, Takes 4DMG sonic and Sickened for 1 round

Olrik with Prof 1d20 + 2 ⇒ (13) + 2 = 15 -> reloading out of range for saves.

Anne 5 -> heals teddy moves to door, Saves please, Ref and Wil

Teddy 1-> with prof and Olrik

Other post actions

Its still going
Jack whats you HP.
You only need to roll save one,
Ref on its sonic attacks.
You can see its wounds are closing AND its stopping some of the damage, you have hurt it but its still going.

Round 2 Again Dont forget forming your posts as shown in discussion

Initi

The Beast -> Hall now

Claws set 1
1d20 + 12 ⇒ (4) + 12 = 16 DMG 1d6 + 8 ⇒ (4) + 8 = 12 + 1d4 ⇒ 3 acid
1d20 + 12 ⇒ (3) + 12 = 15 DMG 1d6 + 8 ⇒ (6) + 8 = 14 + 1d4 ⇒ 1 acid

Claw set 2 mechanical
*1d20 + 8 ⇒ (20) + 8 = 28 DMG 1d6 + 6 ⇒ (4) + 6 = 10 + 1d6 ⇒ 6 electric
1d20 + 8 ⇒ (7) + 8 = 15 DMG 1d6 + 6 ⇒ (6) + 6 = 12 + 1d6 ⇒ 6 electric

Bite
1d20 + 6 ⇒ (2) + 6 = 8 DMG 2d6 + 8 ⇒ (4, 1) + 8 = 13

* con Crit 1d20 + 8 ⇒ (19) + 8 = 27
DMG 1d6 + 6 ⇒ (6) + 6 = 12

Gigar 23 ->

Zaeltor 21 ->

Olrik with Prof 15 -> with prof

Jack 11 -> Down & Hurting

Hall 10 ->

Lady 10 -> out cold

Scarlet 5 -> UnSickened holing lady can act.

Anne 5->

Teddy 1->


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Round: 1
Initi: 5
Current AC: 19
Spells running: TIBBERS!

Action: see above post just talking and walking
reflex save: 1d20 + 5 ⇒ (14) + 5 = 19
Will save: 1d20 + 9 ⇒ (8) + 9 = 17


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

only the mechanical claw hit, after DR 11 damage, on next round fast heal reduces to 10 EDIT: crit confirms 22 ouch Hall grunts in pain

just a reminder this is a magic weapon, so if the DR is DR/magic...
he then strikes back with all his might hoping giger's presence on his other side distracts him enough to get a good hit in
1d20 + 12 ⇒ (7) + 12 = 19 2d6 + 12 ⇒ (1, 1) + 12 = 14 but with the claw marks on his shoulder his dizziness means he only gets in a glancing blow
EDIT 27 damage, current AC 22 current spells up Force screen
Hall looks down at himself and notices that the wounds weren't healing nearly as fast as they normally would and he looks up at the beast with fear for the first time in a long time


NOTE:
From Round 2
Any one round the back or to the sides of the Best give me a Perception roll please.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Round 2 (cont)
perception: 1d20 + 6 ⇒ (15) + 6 = 21


PM Gigar


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Round: 2
Initi: 5
Current AC: 19
Spells running: TIBBERS!

Action:

Annie looks in seeing this mostrosity of something and it is hurting everyone.

Play time

She says as her hands ignite in flame. and she hurls a flame at the monster

ranged touch attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage if a hit: 2d6 ⇒ (5, 2) = 7 fire damage plus DC 19 Fort or staggard for 1 round


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Don't think Zaeltor is to the side, or around the back, so no Perception roll - he does take another 5' step away from the creature.

People, could someone roll knowledges? Would be important to know the creature's abilities, DR, etc...

Round: 2
Init: 21
Current AC: 18
Current HP: 23/27
Spells/powers running: None
Other: Flurry of Arrows with Perfect Strike.

Action:
Zaeltor takes a step back, trying to move away from the creature's reach, and area attacks, and lets fly another volley.

Flurry 1: 1d20 + 7 ⇒ (7) + 7 = 14Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Flurry 1 Perfect Strike: 1d20 + 7 ⇒ (10) + 7 = 17Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Flurry 2: 1d20 + 7 ⇒ (12) + 7 = 19Damage: 1d8 + 7 ⇒ (3) + 7 = 10

"It seems to be recovering and healing its wounds" - Zaeltor comments - "Do any of you know what it is? Is it vulnerable to anything?" - he asks his companions.


Male Dwarf Cleric 1

Init:15

Round 2: Olrik takes careful aim 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Boom


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Round 1:

Stabilization: 1d20 + 0 ⇒ (12) + 0 = 12 Failed => -5 hp

Round 2

Stabilization: 1d20 + 0 ⇒ (18) + 0 = 18 success => stable


Round 2 Again Dont forget forming your posts as shown in discussion

Initi

The Beast -> Hits Hall as above

Gigar 23 -> Hit Pos crit 26 DMG 8
crit Confirmed 7 DMG = 15DMG (Its hurting)

Zaeltor 21 -> Miss miss HIT (+2 Flanking now Gigar is behind) 10DMG

Olrik with Prof 15 -> +2 Flanking BOOM! Miss

Jack 11 -> stable

Hall 10 -> 19 (+2 Flanking) 14DMG (it bellows in pain!!)

Lady 10 -> out cold

Scarlet 5 -> UnSickened holing lady can act-> Moves I take it as you do AoO
1d20 + 12 ⇒ (5) + 12 = 17 DMG 1d6 + 8 ⇒ (3) + 8 = 11 1d4 ⇒ 1 acid

Anne 5-> (+2 Flanking) fire Ball miss

Teddy 1-> With Prof

-----------------
Round 3

Initi

The Beast 26 -> Looking hurt now but still on Hall

Claws set 1
1d20 + 12 ⇒ (19) + 12 = 31 DMG 1d6 + 8 ⇒ (6) + 8 = 14 1d4 ⇒ 4 acid
1d20 + 12 ⇒ (16) + 12 = 28 DMG 1d6 + 8 ⇒ (2) + 8 = 10 1d4 ⇒ 3 acid

Claw set 2 mechanical
1d20 + 8 ⇒ (13) + 8 = 21 DMG 1d6 + 6 ⇒ (2) + 6 = 8 1d6 ⇒ 5electric
1d20 + 8 ⇒ (11) + 8 = 19 DMG 1d6 + 6 ⇒ (6) + 6 = 12 1d6 ⇒ 3electric

Bite
1d20 + 6 ⇒ (12) + 6 = 18 DMG 6d6 + 8 ⇒ (4, 5, 1, 1, 3, 5) + 8 = 27

Gigar 23 ->

Zaeltor 21 ->

Olrik with Prof 15 ->

Jack 11 -> stable

Hall 10 ->

Lady 10 -> out cold with Scarlet

Scarlet 5 -> with Lady

Anne 5->

Teddy 1-> With Prof


Fem

If the Lady is coming to her senses.

Scarlet does what she does best. (I don't think I'm meaning the provoking AoO. :P)

Move to give extract to Hall. (Which I think just passing things etc is a free action. Of course, Hall drinking the thing is another matter.Darn)

Who's going to roll the amount of HP returned? Scarlet? Hall? or the DM?)


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

GM Capt Wombat, I am not sure if, since Zaeltor is using a bow, he is entitled to flanking bonuses... But I think not - would that make his last attack a miss?


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

2 hits, one almost hit 22 damage after DR, 2 HP after healing for the round
Round: 2 I think
Initi: 10
Current AC: 22
Current HP: 2/45
Spells/powers running: force screen

hall accepts the potion given wobbling unsteadily
he then tries to down the beast and save himself and the group knowing that the one hit from the beast would completely undo the effects of the potion
1d20 + 12 ⇒ (13) + 12 = 25 2d6 + 13 ⇒ (3, 5) + 13 = 21
after striking the beast he hears zaeletor ask what the thing, as he tries to block with his shield he racks his brains trying to think of what it was.
know psionics: 1d20 + 5 ⇒ (11) + 5 = 16 know local: 1d20 + 2 ⇒ (4) + 2 = 6
know: anything else (max DC 10): 1d20 + 1 ⇒ (10) + 1 = 11
he takes a single step 5ft step back hoping to get some space to drink the potion.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Round 3
Init: 23
AC: 18
HP: 23/31
Action:

Gigar spies something odd on the creature's back and unleashes a quick flurry against it.

attack: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
damage: 1d8 + 2 ⇒ (1) + 2 = 3
sneak: 1d6 ⇒ 3

attack: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
damage: 1d8 + 2 ⇒ (4) + 2 = 6
sneak: 1d6 ⇒ 3


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Round: 3
Init: 21
Current AC: 18
Current HP: 23/27
Spells/powers running: None
Other: Flurry of Arrows with Perfect Strike.

Action:

Without details about the creature, its capabilities or resistances, and not knowlegeable enough himself to garner any additional information, Zaeltor presses with his attacks, taking a further step back before firing.

Flurry 1: 1d20 + 7 ⇒ (9) + 7 = 16Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Flurry 1 Perfect Strike: 1d20 + 7 ⇒ (2) + 7 = 9Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Flurry 2: 1d20 + 7 ⇒ (13) + 7 = 20Damage: 1d8 + 7 ⇒ (1) + 7 = 8


Change round 2 Arrow miss Shot it 7DMG not 10DMG to best.

Round 3

Initi

The Beast 26 -> Looking hurt now but still on Hall

Claws set 1
1: Hit TH 31 DMG 18 -5DR = DMG 13
2: Hit TH 28 DMG 13 -5DR = DMG 8

Claw set 2 mechanical
3: Miss TH 21 DMG 8 -5DR +5 =DMG 8
4: Miss TH 19 DMG 12 -5DR +3 =DMG 10

Bite
1: Miss

Hall hp 1/45

Gigar 23 -> Attacks something at the back of the best
[Miss / close Miss]

Zaeltor 21 -> Shoot three arrows that hit but do not seem to penetrate its thick hide [Miss/Miss/Miss]

Olrik with Prof 15 -> Reloading

Jack 11 -> stable

Hall 10 -> 1HP back hp 2/45
Attacks Hits a massive counter blow for DMG 21 Lopping off one arm
now the thing looks very hurt. Arm No 1d4 ⇒ 2

Lady 10 -> walking up with Scarlet

Scarlet 5 -> Lets the lady stand and ?

Anne 5-> yet to act

Teddy 1-> With Prof

---------------------------------

Round 4

Initi

The Beast 26 -> Bellows at Hall in pain and attacks again

Claws set 1
1:1d20 + 12 ⇒ (3) + 12 = 15 DMG 1d6 + 8 ⇒ (1) + 8 = 9 & 1d4 ⇒ 4 acid
2: Lopped off by Hall

Claw set 2 mechanical
3:1d20 + 8 ⇒ (12) + 8 = 20 DMG 1d6 + 6 ⇒ (2) + 6 = 8 & 1d6 ⇒ 2
electric
3:1d20 + 8 ⇒ (18) + 8 = 26 DMG 1d6 + 6 ⇒ (4) + 6 = 10 & 1d6 ⇒ 6
electric

Bite
5: Sonic Attack 2d4 ⇒ (4, 1) = 5
All in range 30' Cone make Ref Save for half

Gigar 23 ->

Zaeltor 21 ->

Olrik 15 ->

Jack 11 -> Takes 5DMG Sonic unless some one pulled him out last round.

Hall 10 -> Ref Save

Lady 10 -> Casts a Spell

Scarlet 5 ->

Anne 5-> ref Save

Teddy 1-> With Prof


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

does it move towards me or does it have reach? reflex save: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Round 4
Init: 23
AC: 18
HP: 24/31
Actions:
Frustrated Gigar tries again, hoping to actually hit whatever is on his back:
Attack1: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Sneak: 1d6 ⇒ 1?

Attack2: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
damage: 1d6 + 1 ⇒ (6) + 1 = 7
sneak: 1d6 ⇒ 5

Note: If the first attack was enough destroy "it", Gigar would not attack it again but just the creature instead, making Attack 2 be 16.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Round: 3
Initi: 5
Current AC: 19
Spells running: TIBBERS!

Action:

Annie's hands are still flaming but the fire is dying. she hurls another lob of fire at the creature

ranged touch attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage if a hit: 2d6 ⇒ (5, 1) = 6 fire damage plus DC 19 Fort or staggard for 1 round

whoohoo crit threat:
crit confirm: 1d20 + 6 ⇒ (20) + 6 = 26
Crit damage: 2d6 ⇒ (6, 3) = 9 activate Volitile conduit for addition 1d4 ⇒ 3 fire damge.

final result 18 fire damage plut the DC 19 fort save or staggared for 1 round.


Hall Stewart wrote:
does it move towards me or does it have reach? [dice=reflex save]1d20+5

Reach 10'


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
GM Capt Wombat wrote:
Hall Stewart wrote:
does it move towards me or does it have reach? [dice=reflex save]1d20+5
Reach 10'

k, then if Annie or someone else doesn't kill it, I'm on the ground, though not dead

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