On the Ring World
Game Master
Capt Wombat
Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.

Ill Start
The city is low, with some 8 million to 12 million inhabitants they say, some say its even higher but the poor farming areas outside the cities out ring is never counted. but for the government district that has the only high building in the city, made of the same substance so hard they never fall, eons old and some 500 Stories high, where ever you you can see Government House as they call it. The rest of the city is a sprawling mess, built and city blocks rolling over a number of low rolling hills, The city to Spin Right is all port, the vast ring sea lapping up to its banks, to slin left it spreads out in concentric rings with main roads cutting the rounds in blocks. As you go out the city the blocks get bigger and new splitter roads cut them up into lesser clocks, But the 12 starting roads are called the "main ways". Whats sets them apart from the other roads is there size 6 lanes and the trams, 3 story bus like vehicles pulled by teams of animals, once they say, they ran under their own power but that was when the elders where still on the ring. Now teams of 20 Norx polls them along the road from end to start and back ever hour on the hour, 40 plus to trams to a road. They stop ever block taking on who even or want ever needs to be moved, cost 1cp per block.
At night the city is not dark, Alchemical and magic lights shine streets mained by the city council, that is the main streets, once your deeper into the outer Blacks ist cheap gas lighting and darker areas, in such places you don't often see the city Gaurde patrolling, Every iner Block has a the city Gaurde House with armed Gaurde who oversee the law and order of the city and the will of the city council. The city also as a well run post office, that will deliver messages v mondain letters or magic 'sending' the cost is high but its faster then a letter.
The place you are headed is not to far out closed to the Government works district, its known the cities and a vast tunnel system under it that deals with water supply and wast, most of which get processed in the Government works district, that is all of one hill. Something about water needing to run down hill or some such. In this vast set of building is the Nags warehouse where the city Gaurde bring the lost but not found, the found dead, the found flouting and any other junk that can't be just thrown away for the paperwork. The Nag family have been running the warehouse from the start of time so they say, and Hall knows one of the younger sons, Harris.
Soon you are there, Tram will be 21 coppers, Cap 7 gold foot free but it will take some time.
Persuasion checks for the trip there,
Fem
Um...Scarlet is carrying the case and going to the lady's house, yes?
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
persuation check? Do you mean diplomacy? Because I didn't have enough ranks for that can I do knowledge loca?
I think you best go as a group guys so Scarlet, head off with the body or you may not make it two the house hint hint, Hall I meant to post Perception not persuation, Auto speller doing it again :)
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
in fact, I'm going to roll a perception roll1d20 + 12 ⇒ (19) + 12 = 31
Some one is following you all, a long way away but still you can spot them now and then as you get close to Nags, they seem to slip away and can't be seen any more.
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
perception: 1d20 + 4 ⇒ (15) + 4 = 19
Fem
But........Scarlet doesn't have a tail.
Scarlet walks/rides/gambolles along happily with her new companions. (^_^)
Geiger you spotted him but you think he may have spotted him spotting you it's its why he bugged out, he not The same guy as befor
Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
"It seems our best option is to take the tram - it will get us to our destination faster"
We are going shopping for the time being, correct?
Fem
Would seem such would be the case. Though it shouldnt't take too long.
Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)
Well we do have an appointment to keep and i am not sure the lady would like to be waiting...
You get to the gates of the ware house, [what ever way you do take off the coin] They are big and from time to time they open to let in carts.
The Guy on the door points to where Halls contact is, if you ask.
Going into v a small door once inside a dimly lit warehouse can be seen
A slime guy comes over and after Seeing Hall and you asked you show him what you find in the piles of Junk and old clothing thats been lost in the city, and he will charge what he thinks best.
Ok this place is vast, as luck is a real thing in this game I will let you roll once per 1/4 of an hour your looking, your trip here was an hour, so its all read 22 O'clock. Roll 1d20+a skill you think will help you find stuff V DC 15 Something DC 20 Something good DC25 Something very good, say what your looking for
So thats
how many 1/4 hours are the party looking
and what is each player looking for
Then what skill you using, Kn, Perception Appease etc
Fem
Scarlet stands near the entry door. After a while she'll look for some where to sit down as she awaits her comrades finish what ever it is they are doing here.
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
take 10 perception this is at a +12,+15 if I'm looking for anything valueable, and I get a re roll if I get within 15 ft
Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)
jack will keep an eye on scarlet who keep on eye on the bag
Before everyone goes inside the market
be fast, the lady is waiting for us..
Male Dwarf Cleric 1
1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 9 ⇒ (7) + 9 = 16
Olrik takes a train to the area near the lady's house then deliberately walks to the wrong house and knocks...
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
After stepping off the tram, Gigar follows Hall into the warehouse, Remember, we are here looking for courtiers' outfits to help us blend in with high society, we will need some jewelry to go with it.
perception: 1d20 + 4 ⇒ (4) + 4 = 8
After the first fifteen minutes of looking around Gigar hasn't seen anything that would help him, he starts to get a little frustrated but continues look.
perception: 1d20 + 4 ⇒ (4) + 4 = 8
with no luck in the end, Gigar looks at his compatriots and grumbles, There's nothing here useful for me, if the rest of you had any luck, good on you, but we should get moving. I don't want to be here to much longer.
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
here maybe I'll find something for you, if we are here for 30 miniutes that means I get two tries too, you can take my take ten (result 25), and I'll take... 1d20 + 15 ⇒ (18) + 15 = 33I'm looking for something to make me look more like this a medalion, maybe a signant ring or two"hey see if these fit you"
Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5
Zaeltor patiently takes a couple of minutes, looking for something that would make him blend in acceptably in the Lady's company. After some 30 minutes, he seems pleased with his findings - definitely a courtiers' outfit, but one that pleases his monastic sensibilities, without any exaggeration.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Hall Stewart wrote: take 10 perception this is at a +12,+15 if I'm looking for anything valueable, and I get a re roll if I get within 15 ft No taking ten on this one its 100% luck for some ring stuff Hall, rememeber its gine-tic
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
fine, my second roll (the one that I'm using to help gigar) 1d20 + 15 ⇒ (15) + 15 = 30
Olrik Adamant, son of Durrik wrote: 1d20+9
1d20+9
Olrik takes a train to the area near the lady's house then deliberately walks to the wrong house and knocks...
Good dwarf, you get there, your not followed, ->PM
Zaeltor finds a nice courtiers suit that fits and some cheap bling to go with it, Hall finds the nice second courtiers outfit that will fit Gigar and some bling then a courtiers secretary's outfit thats a lot loser outfit, what's more he finds a 'second' briefcase that looks very much like the one you have with the lady's letter in.
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
Hall picks it up and looks it over
Its very similar to the one you have, do you wish to take it?
how much you going to offer the warehouse man for your found's, Hes not been following you around,
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
Hall detects magic on the case, and if he doesn't find any magic he opens the case.
No magic Hall and its empty
Just a side note here I am running the Psion/magic transparency rules, if you have detect Magic it detects Psionics and vis versa, not as well v each but you know Hall its not Psionic or magic
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
Hall checks for secret compartments perception 1d20 + 12 ⇒ (2) + 12 = 14
there is one with 2cp in it with an old pen.
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
He shrugs, pockets the pen and coins and goes up to the front, offering 25gp for everything he got.
The warehouse man looks at your pile and holds his hand out, soon as the coins put in it its gone, "best get off Hall, boss man like to come round about this time"
He heads off to the front door
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
He nods "come on guys, lets double time it to the client"
If the groups doing no other thing you head to the address of the lady, you have no problems and see no one following this time, but when your just about at the house two Gaurde stop you.
"Sorry to asked sirs mam but what might you fine lords and lady's be wanting around here may we ask" says one with respect
Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5
Zaeltor nods back at Hall - "Let us move out"
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
did we ever get the name of our client? or just a gender/address
Fem
Scarlet stands from where she's been sitting waiting and smiles as very one moves off towards their destination.
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
"we have a business meeting with the lady of insert address here"
"Arr we just seen anther to that address very odd looking gent, and what with the Traj-it death of Miss Garnets farther one week ago, well its been a bit odd round here of late, you want use to show you to the lady's front door?"
Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)
Just tell the lady that Max Scrub, attorney at law send us, will you?
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Hold on there lad. You said there was an odd looking fellow? Could you describe this man?
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
Hall also looks curious probably just talking about max, he was rather odd, still, one can never be too careful
Once girgar is answered hall then asks the man to escort them as offered.
"Short type with long brush cleaning thing, looked like he was going to clean the drains, o and smelly, real whiff to him"
They take you to the house and then leave you.
If you knock on the door and old man opens it looks you up and down and says "What you wont?"
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
Hall knocks on the door and when it opens he says "good day to you, we are here as a part of a business situation, told to us by a Mr Max, we were told to come to this address"
He nods "Bout time ya showed up, one of your lots already here, Olrik he said hes name was, hes down the cellar, I'll tell her ladyship the rest of you are here"
With that he lets you into a large townhouse hall hes just closed the door when a woman comes rushing down the stairs, She its slime stall and has orange yellow skin, she is also dressed all in black.
"Hastings someone is trying to get... O who is this!"
"There from Mr Scrub mam, sent to help"
She looks at you a moment then says
"Just in time, you, there is someone trying to get into the house by the back room top floor skylight, I have jut seen a shadow moving up there. Go stop them at once!"
She looks upset and angry.
The house has 7 floors Cellar-> Ground ->Dining and library -> office, -> Master and guest bedrooms, Kids rooms bedrooms, Servants rooms the Attic
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
"ok then" hall grins"just tell us how to get there and we'll take care of it" he then manifests his mind blade
Fem
Scarlet smiles and moves to stand beside the lady. She deftly draws her weapon and holds it pointing at the floor.
"Not every one is going to fit in the room you wish defended....Also, it might be a ruse or distraction." Scarlet points out.
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
right, good thinking, with a place as big as this by the time we found out we were tricked we would never get down here in time, at least one of us should stay behind
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