On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


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M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

1d20 + 11 ⇒ (7) + 11 = 18


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Sense Motive: 1d20 + 5 ⇒ (13) + 5 = 18


Fem

Just a point (Which is by no means a minor one ) but what time is it in game? I would be a tad put out if the DM is to rob us of some much valuable time to plan and co-ordinate the defence of our client.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

sense motive: 1d20 ⇒ 10
Gigar also takes the clipboard to verify the paper is filled out correctly.

Something is odd about the paperwork/people:
Kind of late to be doing checks is it not? Who reported it?

Everything seams fine:
Alright, but myself and my friends Zealtor and Hall here will be accompanying you


Fem

"We'll...no." Says Scarlet. Turning to the Lady Garnet. "Does your estate actually use gas?"

A rather fundamental question to ask, elementary my dear Watson.


Male Dwarf Cleric 1

1d20 + 5 ⇒ (12) + 5 = 17
olrik reloads and crouches behind a shelf, taking aim at the door


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Jack will do the same thing aka stay with Scarlet and the lady


S.c.a.r.l.e.t. wrote:
Just a point (Which is by no means a minor one ) but what time is it in game? I would be a tad put out if the DM is to rob us of some much valuable time to plan and co-ordinate the defence of our client.

Its 21 hours so 9 more and the night is over, [about earth time 10pm]

The lights in the house are in fact gas

Any one roll over 15, you feel something is off with hes chatter, its to fast, to slick.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar reluctantly lets them in and says, Alright, but myself and my friends Zealtor and Hall here will be accompanying you


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor nods to Gigar and Hall, then moves aside, making sure to keep the distance to the arriving visitors.


The three men walk in with a smile, then they drop as they see more than an old man and lady in the house, with you.

"Errrm, I err see you have guests Sir"

The one with the clipboard looks at the other two

S-motive rolls again guys

If you have arms ready let me know


Male Dwarf Cleric 1

1d20 + 5 ⇒ (10) + 5 = 15

Olrik already is crouched behind a shelf gun aimed...


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

hall manifests a mind blade move action but keeps his arm behind a piece of furniture, "could we get some identification?" sense motive.. again 1d20 + 11 ⇒ (13) + 11 = 24


Intimidate 1d20 + 5 ⇒ (2) + 5 = 7

"All right, all right, we get it, you get her 1st, look we don't have to do the the hard way, we can split the cash ok, or you can just walk away and let the pros do the job"


Fem

Scarlet simply stands beside the Lady garnet smiling pleasantly. (^_^)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Oh, but the hard way is always the funnest. Drop any weapons you have and flee before we drop you! Gigar quips as he manifests his mibd blades as well, in full view of the intruders.

Assuming at this point we break into initiative?
init: 1d20 + 2 ⇒ (18) + 2 = 20


Fem

Scarlet simply takes a 'five foot' step and moves infront of the Lady.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Jack still has his trusted walking staff

Init: 1d20 + 3 ⇒ (5) + 3 = 8


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor hasn't let go of hs bow since Gigar opened the door :D


Ah... so it was a bow in your pocket ? An' ye weren't jus' glad ya' see 'em. (^_^)


The guy with the clipboard waves his hand and the two with him back out the door, He follows saying.

"All right, all right gents no need for bloodshed, we get it, lady's all your, we get it, we'll be on our way"

Then once out side the three walk off down the street quickly looking back now and then at the open door and you then dash down a side street.

If any one is looking after them give me a Persep Roll

Not every fight ends in a fight guys, your show of united force won the day there


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

"That seems to be resolved, which does not mean they will not be coming back. I will stand watch at one of the windows" - Zaeltor comments as he takes a position in one of the downstairs windows, that allows him to view those who approach the house front door.

"For the time being, we need to check if every door and window are locked. What is our course of action?"

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar watches them head down ghe street Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Once he is sure the coasy is clear he shuts the door and locks it.
Well, I don't know abiut yawl. But I'm beat. Tell yeah what. Lets all post up watches, two by two, and we will discuss everything with clearer head then. Zealtor, yi u taje tge first watch with me. Hall and Scarlet next, then finish up with Olrick and Lady Garnet. Four hour rotaion, everyone else sleeps here. My Lady, I hope you have no qualms sleeping on the floor.


Fem

Scarlet does just that and proceeds to check the back doors and windows.

Perception:1d20 + 3 ⇒ (18) + 3 = 21


Ginger for just a moment you see a shadow a hooded man across from the three who talk off, he's studying them, then turns and also gos, for a moment you see the flash of red foot ware.

Scarlet, you check the house and fine one broken sky light the fire bombers must have broke to get in, lucky you can shutter and lock it from the inside.

The lady says, "sleep, I don't think I will sleep a wink, but I will stay with you here."
Her old man servant gos and gets bedding for you all.

Tell me of any other preparation for the night you are making.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

I can take the middle watch no problem for tonight.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

perception1d20 + 13 ⇒ (17) + 13 = 30


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

"I prefer either the first or last watch" hall says from his position from the window.


Fem

"I'm content to take last watch." Scarlet confirms, though she does spend a good amount of time comparing dress sizes etc in preparation for the coming rues they are going to be attempting.


Male Dwarf Cleric 1

Alrigt mebbe I'm just crazy.... but why don't we go like this."

Olrik thought this order out beforehand

"Zaeltor and Hal, first watch. Bowman and energy knife make a good combo.

Me an Mr sneaky take second. Me weapon an his knife are an even better combination ams we take the hardest watch.

The lady will have a seat in tha middle of our sleeping arrangements so nobody can get ta her, without waking us up.

Scarlet and the Butler take last watch."

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Works for me if Hall preffers first watch.
Just remember, my rolls have been crap


Male Dwarf Cleric 1
Gigar wrote:

Works for me if Hall preffers first watch.

Just remember, my rolls have been crap

exactly..... mine have been excellent


Bah! The fickle dice gods can just as quickly give every-one poor results!


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

You are going to make the poor butler work again tonight ? replied jack with a smile


Sorry guys what I meant was, what are you doing to secure the house, Look/block doors, shutter windows, Top floor and ground floor can be shuttered. Cellar door, can be locked and blacked. lot of Ale down there at risk Olrik, There are fire places, and thats about it for getting into the house, locked up, so lets say you do all that.

The nights starts and the lady dos in deed fall aleep,

GM EVIL ROLLS OF DOOM NO PEEKING BY PLAYERS:

Who I'm I kidding soon as you read that you clicked it, I know I would.

W1 1d100 ⇒ 30 1d4 ⇒ 3 1d3 ⇒ 3
W2 1d100 ⇒ 84 1d4 ⇒ 1 1d3 ⇒ 1
W3 1d100 ⇒ 39 1d4 ⇒ 2 1d3 ⇒ 1

haha but of only you knew what the numbers meant.

Across town a meeting is taking place, in a darkened room someone one unseen says.

"They told me you have done the job"

"yes all done"

"She will not make the meeting"

"O yes, not a change, she got herself some higher-ed help but they want do no good for what I has planed, so you be paying me now then"

"Good loads, do's that ever work, asking to be paid before the job is fully done, no, no, no, once I KNOW the task has been complied, Then on only then will coin come your way"

"but I can..."

"yes I know you can, but I like to do thing the right way, and you know the cost of failing me, my pets so like fresh meat"

there is a growling sound somewhere not far away

A small man in red boots blinks, then backs out the room.

The unseen one says to no one
"Yes we like fresh meat so very much"

Zaeltor and Hal Perp rolls please


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

1d20 + 13 ⇒ (10) + 13 = 23


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

o.0 ... Why do we always roll the same total...


You both notice that e smoke from the fitre is coming back out and not going up.
Then a sound, three pots fall into the fire place and smash out of them comes

3 swarms !

Nature rolls to know what kind.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

1d20 + 1 ⇒ (19) + 1 = 20"Lady awake, leave at once we shall handle this"

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

perception: 1d20 + 2 ⇒ (5) + 2 = 7
Did I wake up? lol


Figment Narrator 20

given that you being asleep gives you a -10 on the check I'm going to go out on a limb and say... no

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I knew there was some rule like that, but I'm hoping that Hall's call negated it.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

nope, but my "stealth" check would also be at a negative


The pots shatter and what comes out of them is wasps. Three swarms of them, small non magic.

Surprise round
Wasps get anger
Calls to get up.

Round 1
Initi rolls please


Male Dwarf Cleric 1

1d20 + 4 ⇒ (4) + 4 = 8


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

1d20 + 2 ⇒ (17) + 2 = 19


If the others have not rolled with in 24 hours ill roll for them

The lady 1d20 + 3 ⇒ (6) + 3 = 9
Bees 1 1d20 + 4 ⇒ (10) + 4 = 14
Bees 2 1d20 + 4 ⇒ (3) + 4 = 7
Bees 3 1d20 + 4 ⇒ (8) + 4 = 12

Big angry bees

Survive this and you all get a level


Fem

Initiative:1d20 + 4 ⇒ (8) + 4 = 12

Perception:1d20 + 3 ⇒ (2) + 3 = 5

"...zzzzzzZZZZZZZZZzzzzzz..." (-_-)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

initiative: 1d20 + 7 ⇒ (8) + 7 = 15

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