Kara the Silvertongue's page

274 posts. Alias of Atlas2112.

Full Name

Kara the Silvertongue


Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |


Heelz: 3/3 |Lucky: 3/3 |FX:






Common, Orc, Draconic

Strength 8
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 10
Charisma 17

About Kara the Silvertongue


Male Human Warlock 1
G M Human
Init +0; Proficiency: +2 Perception +
AC: 14 (+1 armor, +2 Dex),
HP: 11+8 {+d8,+3Con}/lvl

Charisma +6,{+2Base,+4Cha}
Will: +4,{+2Base,+2Wis}

Speed: 30 ft.

Base Atk: +2



Str: 8, Dex: 14, Con: 16, Int: 8, Wis: 10, Cha: 16



Ideal: Power. I hope to one day rise to the top of my faith's religious hierarchy.

Bond: I would die to recover an ancient relic of my faith that was lost long ago.

Flaw: I overlook obvious solutions in favor of complicated

----------------=Race Traits=-------------------

Normal Speed
Human Feat: Lucky
3x day, re-roll


---------------=Skills=- (0 points; 0 class, 0 INT)---------------

Saving Throws: Wisdom, Charisma
Class skills: Deception, Religion
Background: Faction Agent: Order of the ShieldWhite Angel: Insight, Persuasion
Human: Perception


-=Non-Standard Skill Bonuses=-

-=Languages=- Common and Orc, Draconic.

---===Special Abilities===---:

Prof: Light armor, simple weapons

Celestial Warlock (Sune)

Healing Light
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.


1)Agonizing Blast: Add +Cha to EB Damage

2) Fiendish Vigor
You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------


Spell Slots: 1--1st

-Eldrich Blast; 120 ft, 1 action, 1d10 Force +4
-True strike, 30 ft, Conc, 1 action, next turn at advantage
-Sacred Flame

--Hex {Concentration:1 hour. Bonus Action} [+1d6 when I hit with attack. AND disadvantage on one chosen ability type.] (when target dies, may use bonus action on next round to continue on new target)
--Hellish Rebuke[Reaction: If damaged, target hit for 2d10;DX for half. +1d10 every lvl after 1st.] )
--Cure Wounds (d8+Cha)



((wantL 0: blade ward. 1st: Tasha's hideous laughter --Hellish Rebuke[Reaction: If damaged, target hit for 2d10;DX for half. +1d10 every lvl after 1st.] --armor of Agathys (1hr. +5 hp; When hit, and I have these hp, creature takes 5 hp))

-----------------------------=0th (at will)=--------------------------------

------------------------------=1st (0/day)=------------------------------


-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Scholar's Outfit (0 lb.)
Leather Armor (10lbs) (11+Dx)
comp pouch (2lb)

2 daggers(2lb)
Spear (d6, versatile)(3lb)

A set of fine clothes,
a signet ring,
a scroll of pedigree


Dungeoneer's pack:
backpack, (5lb)

1 lamp, (1lb)
3 flasks Oil, (3lb)
a tinderbox, (1lb)
10 days of rations, (20lb)
and a waterskin (5lb-full)

10 candles, 10 pieces chalk, signal whistle, 5 bars soap (0lb)


[total=54 lbs]

-=Carrying Capacity=-
Light-5x str 0-55 lb. Medium-10xStr 36-110 lb. Heavy 111lb+ lb.
-=Current Load Carried=- 55 lb.

-=Money=- 0 PP 10 GP 5 SP 5 CP