Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Out for most of today. I'll be able to post for real in about 10 hours.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Been ill recently and now taking anti-biotics so I should be back to breathing normally now whilst I sleep.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Good stuff


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Glad to hear.

Not that you are ill, but that illness is the reason for your absence, if that makes sense :)

Get well soon.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Get better, Posh. I think we got this fight.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet would like Vernon and Belia to go to prison for a while, rather than hanging them. She knows what would drive outsiders and outliers like them and herself to villainy, and she'd rather they have a chance to reform rather than hang. I'm not sure if she has enough influence to make that change.

How much money do we have? Scarlet would like to buy some masterwork Studded Leather Armor now. Maybe a Masterwork Longsword if we have enough, too.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

As said, we got 2 bandits who may not have killed someone and are going to hang.
Those two actually even had a body rotting on their scow. While I understand Scarlets wish, I doubt it's going to happen.

As for money/loot... if we can get Zokon a MW composite longbow, I could fetch his old composite longbow...while the strenght rating is not optimal, it would still be an upgrade to both of us.(technically I have no need of masterwork weaponry as long as I have Arcane Pool Points, since the +1 overrides Masterwork anyway)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Oh yeah. Deep down inside, Scarlet knows they'll hang. She hoped to talk them out of it when they reached the scow but they already killed the apprentice rat catchers. And there's another corpse on this boat. And who knows what they planned to do to Weston...

Scalet has no interest in attending the hanging.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Neither would Posh. Much like last time (and loved the roleplaying there from everyone, especially the discussion and argument of justice between Alia and Numalar) Posh would rather there be mercy, but knows that this is not how things will be treated and will even subconsciously touch his neck at the thought of what'd happen to him if his past came to light.

Man I love this group!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Don't forget to divvy up your treasure.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Don't forget to divvy up your treasure.

OK, Loot Report:

We have left from before: 677.8 gp

We found:

masterwork studded leather X 2 (worth 175 gp each) Scarlet claimed one
masterwork rapier (worth 310 gp)
heavy crossbow (10 bolts) (worth 50 gp)
gold hoop earring (20 gp)

+1 mithril shortsword (worth 3010)

---

My inclination here:
1. Zokon or Celyne can take the other studded leather. As masterwork it has no armor check penalty. Non-masterwork has -1; Zokon, your chainshirt has -2 ACP but if you took it you would lose a point of AC.

2. I'd be inclined to give the masterwork rapier to Zokon... it crits a lot and studied target multiplies on a crit.

3. The mithril shortsword is a big find; it counts as silver but with no reduction in damage. It seems a shame to sell it off but selling it gives us 1505 gp which I'm guessing people are in favor of. Numalar certainly would consider it a waste for him to carry it and I'm guessing it isn't a big deal to Posh either. We won't be able to afford another magical weapon if we get rid of it (we could get a small number of +1 arrows though).

4. Everyone has a missile weapon (except Posh) so I'm guessing we sell the crossbow. Celyne can keep the bolts.

---

If we sell the sword and the crossbow then we have 2207.8 gp. I suggest we spend most of this as we currently get a discount on stuff and we won't have access to a big market for a while. I'm guessing we won't have the chance to come to "town" very often.

Selling the rapier gives us another 160 gp, and if we sell of the masterwork shortsword that Scarlet is carrying that's another 155.

---

Suggestions:

1. You guys know I have been looking for a riding dog. It will allow me to keep up with everyone else. Maybe Posh would like one too.

2. Get armor for Luna. Considering she will always be a frontliner her low AC worries me. Leather barding would cost 20 gp and have no armor check penalty. Masterwork Studded Leather would cost 200 gp instead, but I think it would be worth it. Remember that as long as there is no armor check penalty there is no problem wearing armor that you are not proficient in. We will likely have to have it custom made though which means order it now and picking it up later. Maybe Oleg can pick it up for us.

3. Zokon wants a masterwork darkwood +3 STR composite bow. It would cost 730. If we go for it he can pass the other bow he has off to Alia or Scarlet, who both have a regular longbow.

4. Zokon should definitely get some cold iron arrows and put silver weapon blanch on them. Then you have arrows that count as cold iron and silver. 20 of them will cost 2 for the arrows and 10 for the weapon blanch. EDIT: This works for Celyne too (and Numalar actually also).

5. Masterwork cold iron longsword for Scarlet? This would cost 330 gp. I suggest cold iron because it is a fairly cheap upgrade (an extra 15 gp), though it makes it harder to enchant later.

6. Crossbow for Posh.

7. Upgrade some of our horses to heavy horses? Preferably combat trained? The reason I suggest this is that as long as we are in the wild our horses are targets for wild animals. We basically lose 75 gp every time one of them gets killed. Heavy horses have +4 AC and +4 HP compared to normal horses, and if they are combat trained they can get a few licks in before they go down if they get attacked. A combat trained heavy horse costs 300 gp, non trained is 200.

8. Scrolls and potions... there are a lot of things we could use here.

9. Masterwork thieves' tools... except nobody put any ranks into disable device... :(

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Poshment Underhill wrote:
(especially the discussion and argument of justice between Alia and Numalar)

For the record, this is not done yet... it just takes a long time to write those posts up and I haven't had a lot of time lately. But... soon. :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Aside from some holiday appearances on the 25th (Oh and watching the Doctor Who Christmas Special later that day) and a day to be determined of moving furniture around I am free until the 4th of January. I'll probably take some of that time to update the information on the campaign's main page.

Not knowing everyone else's schedule during the holidays I won't push things until the New Year unless you want me too. If everyone has time I can certainly press on real quick for the next week or so.

Until we get a decision back on who might be available for what though feel free to RP, strategize, talk to NPCs, shop or whatever.

Of the specific things mentioned in Numalar's post none of them are out of the question for purchase with the remainder of your day (10% off all day thanks to Mung) allowing you the opportunity to rush back in time for the festival if you like (a few hours of forced marching will probably be necessary at this point to get there at the beginning though).

Anyhow, lemme know when you feel ready to move on and we will.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I will be able to post through the holidays.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Numalar Auritonius wrote:
Poshment Underhill wrote:
(especially the discussion and argument of justice between Alia and Numalar)
For the record, this is not done yet... it just takes a long time to write those posts up and I haven't had a lot of time lately. But... soon. :)

I also did enjoy these talks, but I am happy to let them rest too. While there was some philosophy and politics involved as well, it all started because Alia did not want these bandits to hang. Which is a moot point now. Which means she'd feel disinclined to continue the discussion after the hanging and any such talk would need to be a flashback to before.

I'm certain there will be other opportunities to strike up interesting conversation, but as said, she'd feel she's arguing a moot point, since the deed is already done, now.

I should generally be available during the holidays, with a few days off or impossible, but can't pinpoint those.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

I should be somewhat available. I've been quite spotty recently, but one or two games have finished so things should be easier to follow up as long as I keep fighting my MMO addiction, lol.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I'll be available and shall post more later


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Mwrk Cold Iron Longsword would be a good purchase for Scarlet - dealing with lycanthropes has taught her a thing or two about cold iron.

I'm ambivalent on the horses.

Scarlet can use Spellcraft to craft equipment, right? What would people think about me picking up Craft Wondrous Item in a few levels?

PRGGGM, I can post during the holidays.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I already have cold iron arrows.. some standard arrows with silver weapon blanch may work though...

I was thinking of getting a bigger quiver t carry 60 or so more arrows so I have more stored away


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

@Zokon, don't forget that Alia feels she owes you for taking her to that glade...if we do not pick up a weapon now and expect to be in the wilderness for prolonged times, I COULD pick up raw materials and start crafting. next levels "craft" will be bows...depends on how long we think we'll be gone.
You will, either way, as thanks for aforementioned evacuation, get a handful of durable special material-arrows crafted.
(so you can just pick them up afterwards and be supplied even if we don't have a chance to restock for a while).


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Sounds great.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Merry Christmas, X-mas or Happy Holidays to all!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Company Business:

Celyne wrote:
oops... I misread the charts... It said I got one more spell per day, not one more spell known... I misread it, like i said.. I'll save that one for 3rd lvl...

Not a real concern this time, even with the +2 to hit that Vernon the duelist would get with his sword he couldn't hit a caged mammoth the way I was rolling.

A shame no one had to make the save vs lycanthopy though. Fair warning: Lycanthropy is a thing in Kingmaker.

Poshment Underhill wrote:
Can Posh get a boon for being pushed in so much water? Perhaps surfing or a +1 point to swimming lol

Probably not though you might consider retraining your (Regional) Bandit trait for River Rat if you like. All you gain from 'bandit' is a +1 to one of three skills that are already class skills for a bard, where as River Rat adds Swim to the list and makes you a slightly better knife-fighter. Both of which make sense in the River Kingdoms.

In fact I can't actually tell if the trait was figured in or not. So maybe you still have a trait to add.

I actually like some of the boons that the Pathfinder Society hands out. (Sure I went 0 for like 15 in the random Game Day 4 boon lottery but I'm not bitter or anything--much....) Still I'll probably add them to the game and probably to the main page with all the Side Quests and other bounties.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:
Merry Christmas, X-mas or Happy Holidays to all!

Oh and that too. Happy holidays to you and yours, wherever you may be, even Australia. ;)

Everyone get their shopping done on time?


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

lol, it was more of a joke really, certainly not intending to change the traits either.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:
lol, it was more of a joke really, certainly not intending to change the traits either.

Oh I knew that, but still wanted to mention what I had noticed on your sheet and mention boons was all.

Personally, I love River Rat as a trait. I've got a little knife-fightin', River Kingdoms, King Irovetti fangirl cad/cutpurse who swears (a lot and often) by it that I play in an Iron Gods game on the boards here.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
RPGGGM wrote:
Poshment Underhill wrote:
lol, it was more of a joke really, certainly not intending to change the traits either.

Oh I knew that, but still wanted to mention what I had noticed on your sheet and mention boons was all.

Personally, I love River Rat as a trait. I've got a little knife-fightin', River Kingdoms, King Irovetti fangirl cad/cutpurse who swears (a lot and often) by it that I play in an Iron Gods game on the boards here.

I have a PFS character I was considering getting that for. The idea for her was duel-wielding punching daggers but after some investigation I remember one of the traits I was after did nothing for punching daggers, but only normal ones. She's a rogue Knife Master/Scout. The later level abilities can work really well.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:
A shame no one had to make the save vs lycanthopy though. Fair warning: Lycanthropy is a thing in Kingmaker.

With my low AC on the Scow I was certain I would be bitten. If you mentioned Scarlet could become a werebeetle I would have held out my hand.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Scarlet Scarab wrote:
RPGGGM wrote:
A shame no one had to make the save vs lycanthopy though. Fair warning: Lycanthropy is a thing in Kingmaker.
With my low AC on the Scow I was certain I would be bitten. If you mentioned Scarlet could become a werebeetle I would have held out my hand.

Better than an Assware. The Jackass jokes would never end as she's as stubbern as a mule as it is :p


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
RPGGGM wrote:
A shame no one had to make the save vs lycanthopy though. Fair warning: Lycanthropy is a thing in Kingmaker.
With my low AC on the Scow I was certain I would be bitten. If you mentioned Scarlet could become a werebeetle I would have held out my hand.

Belia was another one of those human-hatin' rangers (like Kressle) whose combat style was au natural.

And her bro had 3 levels of rogue with which to sneak attack you with and lot's of feats to move easily over difficult terrain with.

And with Die Hard and CON scores of 23(!), the roaches were more than mere speed bumps.

So yes, they were dangerous. The adventure semi assumes you catch Belia in her lair so you don't have to worry about her later.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Those roaches were nasty :)
But I think we also had numbers on our side...if we were a regular 4-people troupe, that ship may have been way harder...

Regarding lycanthropy: would we become GM-PC's while transformed, or just take the alignment shift(if at all)? ^_^ Because depending on what kind of lycanthrophy, it's actually not a bad deal ^_^

@Unnamed Cat, yeah, it definitely needs a name. "Santa Clawz" would be an OOC-joke, and "Scholtenheim-Rheinbach the Third" would need a heritage verification..."Muad'Dib" could work, which is the Elven Name for the Kangoroo Mouse of Kyonin. "Grey Wind" is already taken, and it's not a dire kitten....
Guess I'll have to think some more...


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Schrodingers cat...is it alive or dead in that bag?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Perhaps something more original? Maybe 'Luna 2'?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
Schrodinger's cat....

I thought it was your cat. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

"Muad'Dib" could work, which is the Elven Name for the Kangoroo Mouse of Kyonin....

Guess I'll have to think some more...

Wouldn't that be like naming a human 'Potato Chips'?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
Alia of the Blade wrote:

"Muad'Dib" could work, which is the Elven Name for the Kangoroo Mouse of Kyonin....

Guess I'll have to think some more...
Wouldn't that be like naming a human 'Potato Chips'?

Fun fact, my real-life cat is nicknamed "Mouse".

Also, my real-life circle of friends includes a veritable number of "Couch Potatoes".

So there's that. Considering it's a cat, and definitely considers itself a deity, I could also name it "Great Grey God"...how's that for originality? :)

But no worries, I'll think some more. If we want to team her up with Celyne's Tiger, "Lovegood" could also work ^_^
"Luna, Lovegood - scratch them in the name of house kittyclaw!"

Also, I'm banned from a familiar...but if I manage to keep it around up to Level 7, can I take Leadership and make a kitty with class levels as cohort? I was thinking Ninja, Ranger(Natural), or Fighter... ^_^

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:
Mwrk Cold Iron Longsword would be a good purchase for Scarlet - dealing with lycanthropes has taught her a thing or two about cold iron.

Umm...? Silver is what beats Lycanthropes, though silver is much more expensive. Silver also reduces damage for bladed and piercing weapons, so a silver mace makes a good backup weapon.

But cold iron is a cheap upgrade for an ordinary weapon so it makes sense to have one.

Scarlet Scarab wrote:
Scarlet can use Spellcraft to craft equipment, right? What would people think about me picking up Craft Wondrous Item in a few levels?

You need a caster level of 3 for Craft Wondrous item and Scarlet won't have that until level 7. But Numalar will be taking the CWI feat next level.

Besides, as a TWF combat character you probably need all the feats you can get. Save them for combat stuff.

Zokon Santyev wrote:
I already have cold iron arrows.. some standard arrows with silver weapon blanch may work though...

Silver weapon blanch can be applied after the fact so putting it on the cold iron arrows you already have is an option too. The reason I suggest it is we may find ourselves facing an enemy with DR but we fail to identify what the DR is. Shooting such an arrow means that the arrow will pierce two types of DR instead of forcing you to guess which one to use.

We seem to be finding lots of normal arrows so if you buy any they should be cold iron or something else interesting.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
Also, I'm banned from a familiar...but if I manage to keep it around up to Level 7, can I take Leadership and make a kitty with class levels as cohort? I was thinking Ninja, Ranger(Natural), or Fighter... ^_^

No, no... Beast Totem Barbarian!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

(Moved from Gameplay thread)

Naleksa Vijic wrote:

Mechanically speaking, she is camp-follower, a hireling that you do not need to pay for except when you make use of her services. So long as she can make enough coin to live she will probably hang around. Naleksa is a 1st level adept and can provide useful healing services (herbal, mundane and magical - 3sp per skill check). Given her pragmatic, wandering existence she counts as a small thorpe for purposes of the types of small, common, portable equipment items she might be carrying to barter (for 110% base value). This makes her relatively useful on the road, especially for low-level parties.

Indeed, this definitely sounds useful.

A few mechanical questions:
* Will she charge standard spellcaster prices for casting spells? (i.e. 10 GP for a 1st level spell) Or do we get some kind of discount?

* I notice she has the scribe scroll feat but not Spellcraft skill (or Craft (calligraphy), or Profession (scribe) for that matter). Can she make an untrained check to make a scroll?

* If she crafts a scroll for us will she charge 25 gp or again will we get some kind of discount?

* If I collaborate with her to make a scroll of my version of windy escape, will Alia be able to learn it?

* What can Craft (herbal medicine) be used for? Can she craft things like alchemical remedies? Could this also be used to gather herbal reagents that will be useful for item crafting?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

Indeed, this definitely sounds useful.

A few mechanical questions:
* Will she charge standard spellcaster prices for casting spells? (i.e. 10 GP for a 1st level spell) Or do we get some kind of discount?

Standard, cost for any spellcasting requested. She's trying to make a living.

Numalar Auritonius wrote:
* I notice she has the scribe scroll feat but not Spellcraft skill (or Craft (calligraphy), or Profession (scribe) for that matter). Can she make an untrained check to make a scroll?

She might pay an actual scribe to make the marks, or maybe the character's designer overlooked that particular rule, but it is possible to make untrained Craft checks.

Numalar Auritonius wrote:
* If she crafts a scroll for us will she charge 25 gp or again will we get some kind of discount?

No discounts. It actually states in her description she doesn't do it often even though it would be a great moneymaker for her. My guess is that it is partially due to the difficulty in inscribing it herself or the time and upfront cost involved in having someone else do it for her.

Numalar Auritonius wrote:
* If I collaborate with her to make a scroll of my version of windy escape, will Alia be able to learn it?

I'll allow it if only because it saves time on the divine/arcane descriptor paperwork-side of things.

On a related topic, she could sell you the secret of how to cast her New Spell.

Numalar Auritonius wrote:
* What can Craft (herbal medicine) be used for? Can she craft things like alchemical remedies? Could this also be used to gather herbal reagents that will be useful for item crafting?

Craft allows you to practice a trade.

PSRD wrote:
You can practice your trade and make a decent living, earning half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft's daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)

It could be used for related item creation, and is obviously a craft, but would probably not work for finding herbs in the wild (that's Perception, Survival, or even Knowledge (nature)). Naleksa just puts stuff together to make other things. She probably buys the stuff from an herbalist or finds it accidentally or with help from others.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
She might pay an actual scribe to make the marks, or maybe the character's designer overlooked that particular rule, but it is possible to make untrained Craft checks.

Well the DC to scribe a first level scroll is only 6, so if she can work untrained she can take 10 for an 11 in profession (scribe).

Even if she charges 10 gp to cast cure light wounds, that's less than the cost of a wand charge, so I suppose it may come in handy.

RPGGGM wrote:
Numalar Auritonius wrote:
* If I collaborate with her to make a scroll of my version of windy escape, will Alia be able to learn it?
I'll allow it if only because it saves time on the divine/arcane descriptor paperwork-side of things.

When you collaborate with others to craft items, for anything specific like that you have to choose one of the collaborators to be the "author." So in this case you would just choose Numalar.

PRD wrote:
If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator's level must be known.

RPGGGM wrote:
On a related topic, she could sell you the secret of how to cast her New Spell.

As a spontaneous caster that isn't that useful for Numalar (I don't think I would ever take that as a spell known), but perhaps Alia would like to scribe the spell into her book?

RPGGGM wrote:
Craft allows you to practice a trade.

Hmm... I'm trying to imagine what we would pay 3sp for her to use her craft skill to do for us. Craft skill also usually allows you to manufacture something.

But it's weird considering she could make an average of 7 gp a week doing that for a living, but is willing to work for silver from us. Not that I'm complaining though. Maybe she hopes to make it up on volume?

BTW probably won't be able to post for the rest of the day.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Numalar Auritonius wrote:
Alia of the Blade wrote:
Also, I'm banned from a familiar...but if I manage to keep it around up to Level 7, can I take Leadership and make a kitty with class levels as cohort? I was thinking Ninja, Ranger(Natural), or Fighter... ^_^
No, no... Beast Totem Barbarian!

If going that route, I'd prefer a Unchained Monk Cat with Pummeling Style...

Seriously though, I could see a cat Ninja work out really well(obviously choosing Ki Tricks that would fit a normal kitty. It's less about pure frontlining power and more about flavor :) )
And I hoped to un-train that complete fierceness from her...if Kitty still gives in to rage, she'd probably be a frenzied berserker more than a normal barbarian.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Cat barbarian..? How did it get to this?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Numalar Auritonius wrote:
RPGGGM wrote:
Numalar Auritonius wrote:
* If I collaborate with her to make a scroll of my version of windy escape, will Alia be able to learn it?
I'll allow it if only because it saves time on the divine/arcane descriptor paperwork-side of things.
When you collaborate with others to craft items, for anything specific like that you have to choose one of the collaborators to be the "author." So in this case you would just choose Numalar.

It would safe time, definitely, I would otherwise have attempted to research an identical spell, probably reflavored into a dodge. This would just speed things up, and we can all 3 work together for a bit to find a "translation".

Numalar Auritonius wrote:
RPGGGM wrote:
On a related topic, she could sell you the secret of how to cast her New Spell.
As a spontaneous caster that isn't that useful for Numalar (I don't think I would ever take that as a spell known), but perhaps Alia would like to scribe the spell into her book?

While I have no need of it now, I would most likely "hire" her for a night, to teach me the spell...while Alia has no inmediate need for it, she is well aware of the difficulty of an adventuring life style while pregnant/with a small child...having cut her own parents careers short. Having plenty of time to found a family courtesy of her life span, it could come in handy being able to prevent unwanted pregnancy, IF she finds a love interest.

Zokon Santyev wrote:
Cat barbarian..? How did it get to this?

Nyan?

Actually "Nyan" could also make a fine name ^_^


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
But it's weird considering she could make an average of 7 gp a week doing that for a living, but is willing to work for silver from us. Not that I'm complaining though. Maybe she hopes to make it up on volume?

There are much better healers and herbalists about who would charge the same and work from a set location, have better tools and more knowledge and would not be referred to as a 'person of low company' behind their backs.

That and there's a reason the original game is called Dungeons & Dragons and not Accountants & Assayers.... Though that might be a fun and educational OGL spin-off for the game considering it's almost tax season. Hmmm.... People might look back to their childhood at such a game the way engineers look back and credit Scotty of Star Trek fame for helping them get into engineering. It could be worth billions (or maybe fifteen dollars or so on Drive Thru RPG)! I would be rich! BWHAHAHAHAHA!!

Today the game industry! Tomorrow the world!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Let's not get started on smelting Walls of Iron, or using Teleportation Circles to break the entire shipping industry...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Sorry. I don't know what came over me.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
RPGGGM wrote:
Don't forget to divvy up your treasure.

OK, Loot Report:

We have left from before: 677.8 gp

We found:

masterwork studded leather X 2 (worth 175 gp each) Scarlet claimed one
masterwork rapier (worth 310 gp)
heavy crossbow (10 bolts) (worth 50 gp)
gold hoop earring (20 gp)

+1 mithril shortsword (worth 3010)

---

My inclination here:
1. Zokon or Celyne can take the other studded leather. As masterwork it has no armor check penalty. Non-masterwork has -1; Zokon, your chainshirt has -2 ACP but if you took it you would lose a point of AC.

2. I'd be inclined to give the masterwork rapier to Zokon... it crits a lot and studied target multiplies on a crit.

3. The mithril shortsword is a big find; it counts as silver but with no reduction in damage. It seems a shame to sell it off but selling it gives us 1505 gp which I'm guessing people are in favor of. Numalar certainly would consider it a waste for him to carry it and I'm guessing it isn't a big deal to Posh either. We won't be able to afford another magical weapon if we get rid of it (we could get a small number of +1 arrows though).

4. Everyone has a missile weapon (except Posh) so I'm guessing we sell the crossbow. Celyne can keep the bolts.

---

If we sell the sword and the crossbow then we have 2207.8 gp (~367gp 9sp 6cp/share). I suggest we spend most of this as we currently get a discount on stuff (10% OFF while supplies last!) and we won't have access to a big market for a while. I'm guessing we won't have the chance to come to "town" very often.

Selling the rapier gives us another 160 gp, and if we sell of the masterwork shortsword that Scarlet is carrying that's another 155.

---

Suggestions:

1. You guys know I have been looking for a riding dog. It will allow me to keep up with everyone else. Maybe Posh would like one too.

2. Get armor for Luna.... (plus more....)

So other thoughts on post holiday shopping? Mr. Thorpe can certainly put you in touch with a competent halfling kennel master. If Naleksa journeys with you she can carry larger marketable items if she has a mount. Perhaps a cat carrier (tiny cage) for Hastur the Unnamable?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, regarding shopping...of course I COULD spend 270 GP on a Composite Bow(+2 rating).
Or I could give up 270GP so Zokong can buy a Masterwork Composite Longbow(+3 rating) for 630 and take his old Composite Longbow +2.

Honestly, with Arcane Pool Enchantment and Crafting going online in a few levels, I don't feel an urge to buy fancy things for myself right now.
The ONLY thing interesting would be armor, but Mithril is too expensive(if even available), and Masterwork Armor is too small of an upgrade to warrant the expenses.

A cat carrier for Darth Cheshire Yog-Sothoth the Mousehammer will be needed, yes.
And Naleksa will be encouraged to try and find a way for Adepts to cast Crafters Fortune, for a steady income to be supplied in the future.

But aside from the portable cat palace, feel free to draw on the remainder of my share for your own needs(e.g. if the barding for luna turns out a little too expensive)...

If anything remains on departure, I'd just stock up on Acid/Alchemists Fire/similar gimmicks and some basic crafting ingredients.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet will claim the Masterwork Studded Leather Armor from the rat siblings.

Buy:
She also wants to buy a Cold Iron Masterwork Longsword.
Flask of Holy Water
Flask of Alchemist's Fire

Sell:
She will sell her standard longsword.

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