Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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M Dwarf | AC 25, T12, FF24, CMD 19 | HP 52/52 | F +9 R +5 W +10 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +11 | Active: Shield, Barkskin, Air Walk

Durgan can move up to Alia and start healing, but I don't want to stop tracking rounds - if negotiations break down and we go back to fighting, there's a timer on Durgan's defensive spells.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I'm willing to take Hotspur's offer. Not because I believe him, but because we can get Alia healed and not fight the Company.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Something else that Scarlet might also consider, negotiations with the Company might hinge in part upon the condition of the fallen dwarves. While they are mercenaries, and therefore pragmatic, they are also dwarves, and if there is one thing dwarves do well besides being short, it's holding on to grudges.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet doesn't know that yet. And they swung first, anyway. AFTER we took care of the big elemental.

... Also, Durgan can gather them and channel.

Scarlet hasn't thought of any of this, she's much too impulsive.


M Dwarf | AC 25, T12, FF24, CMD 19 | HP 52/52 | F +9 R +5 W +10 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +11 | Active: Shield, Barkskin, Air Walk

Serena can use Stabilize on the ones we dropped by the stairs. It hasn't been that long and we didn't send them that far negative.

Durgan will move to channel to heal Alia, if Beetle will let him pass.

I am pretty certain this is a trick by Hotspur to buy time until Durgan's defensive spells end. Not sure what to do about it.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Scarlet Scarab wrote:

Well, you also pointed an estoc in his face after trying to jump on his Superhorse.

Now, where's that medic?

You make both of that sound negative.

In my book, both are factors that should have helped convince him :)
Gunboat Diplomacy is a thing, is it not?

Then again, I am out cold and down, so maybe my calculations were off. Thanks for fetching the medic in a non starship-troopers-way.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:

You make both of that sound negative.

In my book, both are factors that should have helped convince him :)
Gunboat Diplomacy is a thing, is it not?

Yes, but in Pathfinder we call it Intimidate. :)

I certainly would have given you a circumstance bonus there were I the GM. But you never bothered to roll, which may be why he never even responded. Of course, had he agreed, would the dwarves have actually honored a transfer of their contract at the point of a blade? Since they had an obligation to protect Lord Hotspur from such a thing? I probably wouldn't in their shoes.

That was a pretty good Diplomacy check I made... not amazing, but good. And I offered reasonable ideas as to why it was in his own interest to give up the contract, including offering to pay him for the money he already had spent. So he saves face and keeps his money.

I do think something is up because not long ago he was desperate to get away. I don't know what has changed, but something must have.

I suspect the elemental was summoned via an elemental gem. Pretty expensive way of calling for help. Maybe there was more to it than just calling for the Lord-Mayor?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

*If* I were a wee bit paranoid - are we sure that's Hotspur?

Someone in here lit the beacon.

That someone has magic.

We couldn't see Hotspur anytime during the elemental battle.

Now, purely hypothetically of course, if I wanted someone out of the picture and had access to fancy magic I wouldn't light a signal fire on the off chance that it attracted some nearby soldiers that probably wouldn't get here in time anyhow.

I would use my fancy magic to take that person out of the picture. Preferably while all his friends/guards were distracted by something bright and shiny.

Now I'm not sure if these last actions fit that narrative or not (why didn't he just slip away?).

But if not there's still an unknown mage capable of summoning a pile of elementals running around somewhere!

(Unless of course this is all part of "Miles" introduction [a scroll maybe?] and I missed that by not having read the last 6 or so gameplay posts :P)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

So yeah; basically agree with the last two paragraphs of Numalar : )


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

It was meant sarcastic :)
That, and I feel not everything must be settled in rolls. If your enemy is bleeding, disarmed, and prone in front of you, one strike away from death, he is unlikely to refuse an offer to yield/surrender on the basis that you never trained to be socially intimidating. That, and most 'social rolls' including said intimidate take a minute...time not available at that moment with reinforcements coming to relieve him - all I could have done would have been to shaken him up a bit(demoralize), forfeiting my attack attempt to do so.

But more specifically: I meant to point out that something is up. As in, even if he would agree, it would probably come attached with something fishy. Hence why not to get your hopes up - the roll was decent enough, but I don't trust him based on previous interactions.

As for wether the Dwarfs would honor it? Maybe, maybe not. Same thing as now. Even if he formally transfers the deed to you(or would have done so for me), he's footing the bill. Which is what most mercenaries care for. So if, say, he changed his mind at some point, pointing out that payment depends on him, I'm not sure if they would be utterly loyal to their new 'contractor'.

And all THAT said, I would tend towards ending hostilities for Scarlets sake...those are her friends and family. Thats as a player, of course. In-character, depending on what happened to my estoc, I might well attempt to murder someone.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

*If* I were a wee bit paranoid - are we sure that's Hotspur?

Someone in here lit the beacon.

That someone has magic.

We couldn't see Hotspur anytime during the elemental battle.

Now, purely hypothetically of course, if I wanted someone out of the picture and had access to fancy magic I wouldn't light a signal fire on the off chance that it attracted some nearby soldiers that probably wouldn't get here in time anyhow.

I would use my fancy magic to take that person out of the picture. Preferably while all his friends/guards were distracted by something bright and shiny.

Now I'm not sure if these last actions fit that narrative or not (why didn't he just slip away?).

But if not there's still an unknown mage capable of summoning a pile of elementals running around somewhere!

(Unless of course this is all part of "Miles" introduction [a scroll maybe?] and I missed that by not having read the last 6 or so gameplay posts :P)

I don't know, I think Illthir is all wet. ;)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Well, it sounds like we agree, but we don't have a simple way of figuring out who he is, if he is not what he seems. All I have is detect magic and some skill checks. +2 Sense Motive, +9 Perception. +6 Will if I can "interact" with an illusion.

If he turns out that the guy is not Hotspur that might invalidate the contract in the eyes of the dwarves.

Either way, for sure we don't want to fight them if we don't have to.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

So those of you that do magic and have had thoughts along the lines of the Horspur maybe a magical impersonator should say something.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So plan? No plan? Any random actions? Moving on tomorrow-ish.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Excellent - I'll have the peace of mind to do more then paranoid speculation this evening I think : )

@Paranoid Speculation - I'm mostly mentioning this here because it's something I as a player worry about, Illthir not so much. But maybe I'll find a good way to sneak it in somehow.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I voted to take the offer. Everyone else seems to be in the "take the offer but get ready for a backstab."


M Dwarf | AC 25, T12, FF24, CMD 19 | HP 52/52 | F +9 R +5 W +10 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +11 | Active: Shield, Barkskin, Air Walk

I mean, it's possible as Numalar suggests that one of the Lord-Mayor's agents has subdued Hotspur, tied him up as the large bundle on the back of the horse, and is now impersonating him.

Durgan would probably have no way of ascertaining this other than a Perception or Sense Motive; he doesn't have Spellcraft or Knowledge (Arcana) and so doesn't keep Detect Magic prepared.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Illthir is currently enjoying her bath, otherwise she might be able to help out with Sense Motive at least.

On the topic though I looked over what we do know about this whole mess. Maybe this is another piece?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
Illthir is currently enjoying her bath, otherwise she might be able to help out with Sense Motive at least.

The alligators look hungry.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

No worries. Fates of nations.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Yes Hotspur did not have his guards with him

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Illthir Winlowe wrote:
On the topic though I looked over what we do know about this whole mess. Maybe this is another piece?

In a similar vein, there's also a spoiler for Alia here. No idea what that is about.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Numalar Auritonius wrote:
Illthir Winlowe wrote:
On the topic though I looked over what we do know about this whole mess. Maybe this is another piece?

In a similar vein, there's also a spoiler for Alia here. No idea what that is about.

Oh, that one is a class feature from Level 3 knocking and saying it's ready soon! Indeed an Alia-spoiler, not directly related to other aspects.

Now if people could make sure those Dwarves don't take off with my precious blade, that would be awesome.

@Covering up Casting: There's this and then this if you want to commit to the ability.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 29/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

It has been a very busy week, much of which was spent with my parents whom I was visiting. I have a con this weekend, and I have some family business to take care of next week. I may be a few more days between posts, but don't worry. When I get everything straightened out, I'll be back on the action bandwagon. In the meantime, sit tight, or if I am in your game, please bot me as necessary.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Also, just to point that out...they have a WELL that goes into the catacombs. As in, they store their dead in the place they draw their water from.
That's the opposite of healthy.

If we get any food or drink in the place, we should make sure to purify it all :P


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Don't worry, the catacombs is downstream from the river - it washes the yucky stuff away!

Getting a night's rest before we climb down there may be a good idea. The spellcasters are probably spent.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye. It may be. But you know I'd not sleep anyway and spend every waking moment plotting your brothers demise, and that could kind of negatively impact our relationship - regardless of the outcome.

And Vega is back at Olegs, so I can't even tie him to a Stick and swing him at Enemies. So how about I go down there, pick up my Estoc, cuddle with it, avoid opening any doors, and wait for the cavalry tomorrow? :/

At least there's a minor chance that the area that provides drinking water is physically cut off from any roaming undead or other monstrosities that could try and climb up the well at night.


M Dwarf | AC 25, T12, FF24, CMD 19 | HP 52/52 | F +9 R +5 W +10 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +11 | Active: Shield, Barkskin, Air Walk

Durgan's Barkskin spell will still last quite a while. And he's capable enough without his spells. But I can wait until tomorrow if you all think it best.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Guys: I've been having internet connectivity issues the last few days. My connection has been going out for long periods. I'm hoping that the problem is over but I can't say for sure.

I'm going to try and get caught up but since my window for posting may be limited I will handle threads that require short posts first.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I think we have some juice left; might be worth it to throw down a rope and check it out before someone scurries away with it too far. And if things look like they might not be that easy we might at least get a hint at what we should prepare for!


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 29/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Update: My wife's elderly aunt has been moved into a care facility. My wife and I are tasked with clearing out her room of all her belongings and finding a place to store them. We have about 10 days to do this, and we have our own affairs to worry about as well. To complicate things, she has lost several savings bonds and other important papers (like her will) in her room, so we can't just go in and bulldoze the place. We have to look for the papers as we pack. It's slow going and very tedious, so until we get the room vacated, my posting will be limited, but I will try to keep pace as much as possible.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Happy 'merica Thanksgiving everyone! Or as we sometimes call it in the States Black Friday Eve. It's the day we bulk up on calories so that we have mass enough to body slam rivals on their way to a door-buster item! It has something to do with 'merican football I think....


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Happy pre Christmas to you too!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Ah, right. I almost forgot, tomorrow is that "Purge" thing in US, right?
Or is that just how TV makes it look?
Oh well, be careful tackling around, we have great need of you!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Busy holidays! I should be back to manic posting in 24 hours.

Numalar's wi-fi is still out as far as I can tell.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Oh, I love my blade, but seriously, do come back, Posh.

You are nowhere at a Level high enough to solo Dark Yojimbo - plus Zanmatou is a Death Effect and your Fortitude is pretty crap.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Maybe you can just pay him enough to leave Posh alone.

It sounds like there's another dungeon for us to go through before we find the Stag Lord.


M Dwarf | AC 25, T12, FF24, CMD 19 | HP 52/52 | F +9 R +5 W +10 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +11 | Active: Shield, Barkskin, Air Walk
Alia of the Blade wrote:

Oh, I love my blade, but seriously, do come back, Posh.

You are nowhere at a Level high enough to solo Dark Yojimbo - plus Zanmatou is a Death Effect and your Fortitude is pretty crap.

I have no idea what you just said.

However, I am totally down with doing another dungeon. Would like to be level 5 before we go fight the Stag Lord - especially now that I used up my scroll of Invisibility Purge.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye.
It would seem we don't really have a different choice. Direct retrieval seems too risky.

Scarlet, no offense, but I will violently murder your brother if I ever get the chance. I'll chip in for the Raise Dead afterwards but...instead of getting my L3 class feature, half of my stuff will be offline for this Dungeon - no Spellcombat, no Spellstrike, no spontaneous casting (plus, of course, the drawback penalty).
So, I'm sorry, but I'll be baggage. With Durgan and Serena able to Frontline, I'll probably stick to my composite bow or spells.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
So, I'm sorry, but I'll be baggage. With Durgan and Serena able to Frontline, I'll probably stick to my composite bow or spells.

Not with you and Durgan the size you both still are.

*Ffffooomp!* ~ the sound of a cork settling into a vacuum seal.


M Dwarf | AC 25, T12, FF24, CMD 19 | HP 52/52 | F +9 R +5 W +10 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +11 | Active: Shield, Barkskin, Air Walk

Durgan's potion only lasts 1 minute. It will wear off soon if it hasn't already.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
Alia of the Blade wrote:

Scarlet, no offense, but I will violently murder your brother if I ever get the chance.

instead of getting my L3 class feature, half of my stuff will be offline for this Dungeon - no Spellcombat, no Spellstrike, no spontaneous casting (plus, of course, the drawback penalty).
So, I'm sorry, but I'll be baggage. With Durgan and Serena able to Frontline, I'll probably stick to my composite bow or spells.

Bah you Blackblade Magi are too attached to your precious blades!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Actually, thats more because I have Soulforger - and my bonded Object is my black blade. Now, drawbacks are there to have an effect, otherwise they are pointless...but I think after that dungeon, I paid my dues for a long while :)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I thought we had learned our lesson about stuff stuffing our soul and/or power into magical trinkets by now :P

But a dungeon sounds nice. Somewhere we can hit people on the head without causing a political and/or family crisis! Well hopefully none we care about at least ...


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Quick! Loot all of the family tomes!


2 people marked this as a favorite.
I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Your family doesn't have any tomes, just siege engines.

Still things could be worse, You could sinking in an out of control dead whale in the middle of a hostile Chelish naval blockade while necromantic aberrations and mercenaries are trying to kill you. I mean it could happen, right?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Actually, thats more because I have Soulforger - and my bonded Object is my black blade. Now, drawbacks are there to have an effect, otherwise they are pointless...but I think after that dungeon, I paid my dues for a long while :)

Posh is just the interest payment. ;)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:
Still things could be worse, You could sinking in an out of control dead whale in the middle of a hostile Chelish naval blockade while necromantic aberrations and mercenaries are trying to kill you. I mean it could happen, right?

It could happen. You never know!

*Nervous collar tug*


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
RPGGGM wrote:
Alia of the Blade wrote:
Actually, thats more because I have Soulforger - and my bonded Object is my black blade. Now, drawbacks are there to have an effect, otherwise they are pointless...but I think after that dungeon, I paid my dues for a long while :)
Posh is just the interest payment. ;)

Though he did decide to go down for good intentions he does hope for a reward of somekind or at least some brownie points. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So while Posh is being eaten like a brownie, what do folks think of Pathfinder 2.0 thusfar bearing in mind of course that what we have seen so far is still just the Playtest version? Anyone actually playing along with the test?

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