Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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M Dwarf

Durgan will also be willing to serve as a front-liner. With the buckler, he has AC 22, quickly boosted higher if there is a need.
He will take any watch shift requested, and has both Darkvision and a good Perception.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Not sure if this is the best use of a 2nd level spell - but I love when you can utilize the edge options for magic ^^


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Frightened says we can use our spells/abilities to flee.

Would hiding be close enough to fleeing?

Edit: Also, I'll make a mental note to scribe some Remove Fear scrolls.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

Frightened says we can use our spells/abilities to flee.

Would hiding be close enough to fleeing?

Edit: Also, I'll make a mental note to scribe some Remove Fear scrolls.

Yes, you should run and go do that right now.

No fleeing, is generally considered to be moving away from the perceived source of your fear, not hanging about watching whatever it is do whatever horrible thing it is going to do to your friends (those people who by their inaction will slow it down and give you a head-start--you're gonna miss those people--when you can remember their names again--isn't this how Illthir ended up with the kobolds?). If you had nowhere to run this might be an option but not here. Fear precludes a lot of rational thought, just look at the US electorate in 2016. Anything that helps you get away from whatever it is as quickly as possible is Illthir's sole concern, this might include using some of her speed enhancing performance pieces if she thinks she has time to activate one before--dun dun dun--the end!


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I admit the thought of Silent Imaging Illthir into a tiny box was my main motive to ask... Maybe some other time!

And sadly no songs - one takes a minute and the just helps with hustling. And she's probably out since she uses them for our travel!


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

You mean that the evil thing is clearly attempting to steal our poor archers arrows? How mean! He need those for his job :-P


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Assuming of course Illthir gets to make a check from the description!

Not that she seems to reach even the first DC listed...

Anyone want to slip in with an Aid-Another?

Maybe we can quiz Erevenywg when she feels a bit better. Or Alia might know something.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
Maybe we can quiz Erevenywg when she feels a bit better.

Isn't that a bit like asking your Chinese friends what Ziyi Zhang is like in person? ;)

For the record, Erevenywg doesn't actually have knowledge (nature) as a skill so her knowledge of the "natural world" is rudimentary, though she does say she enjoys riding through the lands upon the- um- 'emperor penguins were they?'


"Te care- lamime- ve hyalma! Clop, clop, clop, clop!" Erevenywg sequels with joy, clapping her hands together.

Sylvan:
"They make noises like coconut shells! Clop, clop, clop, clop!" Erevenywg sequels with joy, clapping her hands together.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

The Chinese friend might have a better-then-average shot at at least knowing what a 'Ziyi Zhang' is at least. Or at least guess the gender from the name and small things like that. At least they might have a shot to have crossed paths. Way better odds then the Arctic friend whom never get visitors :P


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Or Alia might know something...

Aye, Fey are trouble. I say we feed Gwynevere to it and hope it does the volcano god routine of remaining asleep for prolonged times, unleashing it's terrible and unnatural anger on other people after we're gone from the place.

Fey=Dangerous.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

We're there safe and sound! Yay!

I'm a bit tired today but I should have plenty of time to make a post tomorrow : )


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Oh, also, I didn't even have to look Ziyi up now...loved crouching tiger, hidden dragon enough to check her out back in 2000 - and later watched house of flying daggers because of her.
Now, i don't know her in person - I'm just saying to trust my instincts regarding Fey :D


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

oh god, I should have got it immediately from his name.... Red Sonja.. Prince Tarn of Hablok and Falkon... shoulda called him boy.. .


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

To be fair, I couldn't remember Tarn's name and had to change it from the first two posts.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I'm a bit of an 80's gaming cultural sponge. Remember that scene in Kill Bill vol. 2 where the kid is watching her favorite bedtime video--Shogun Assassin? I spontaneously started quoting it in the theater as I was watching it. I even guessed the scene they were going to use before they used it. Fair warning if you ever run into three brothers called the Masters of Death....


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I'll try remember my big trouble in little china foo


M Dwarf

Red Sonja I barely remember, but Big Trouble in Little China is a classic. My Jack Burton-fu is strong, should that come up.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Well, you know what Jack Burton always says at a time like this.

Though I will say the "Masters" screen appearances date back to 1972's Lone Wolf and Cub: Baby Cart at the River Styx, so we know who's stealing who's hats. ;)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

What the hell? Have you paid your dues? Yes the check is in the mail.. wasn't there a few of what Jack says?

Yeah.. that's before my time and I have no idea..

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Son-of-a-b&~#@-must-pay. :)


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M Dwarf
RPGGGM wrote:

Well, you know what Jack Burton always says at a time like this.

Who?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

 Jack Burton!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I semi-forced quite a number of people into watching 'Big Trouble in Little China' with me.
Most of them liked it.
Those who didn't weren't really that close friends to begin with - no big loss there.
So...Give me your best shot, pal. I can take it.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

... Psshh.. RPGGM.. the line is... JACK BURTON.. ME!

Brave man likes the feel of nature on his face.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Hey, we're in a major town!

Is there any equipment we should try to buy? Like a wand of Cure Light Wounds?

Scarlet basically has no money on hand, but I'll have to see if we can afford some +1 magic armor.


M Dwarf

Durgan has a wand of CLW. And we have several casters with spell slots and/or channels. So we are probably okay on CLW. A scroll of Haste might be good, or Invisibility Purge for that necromancer. Durgan can chip in.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Would love to get some writing supplies and start making scrolls of useful stuff. Remove Fear anyone :P?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

A LINK for no particular reason....


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

*eyes Link*

Illthir, the Heteira is making me uncomfortable, should we go drink something first to cloud my judgement?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Maybe we should, maybe we should ...

I'm sure the temple has a stash of bad decision stashed somewhere :-)


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

I will be out of pocket this weekend (Friday through Sunday). I have a local convention and will be running PFS for much of it, so I will not be checking in. See everyone on Monday.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Have fun!


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

How far away from the tavern-fun is Illthir and Alia?

Figured we spent about an hour or so at the temple plus some traveling time. Feels reasonable.

So we are probably only catching the aftermath in a few posts or so? :-)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Actually, I was about to add your icons to the Spotted Wolf Map, but I'm sort of on my way into work for the next several hours. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius from Gameplay wrote:

The bar fight rules don't seem to account for things like hitting people with chairs or bottles either. I would probably say it counts as giving him extra damage as if he had improved unarmed strike, since the sap basically does that.

It would seem that this is a good environment for Numalar to throw some glitterdust around. Also daze may be useful.

Actually....

Bar Fight wrote:

Improvise a Weapon

You grab a chair to smash over someone’s head or a bottle to throw into someone’s face.

Action: Attempt a Perception check (DC = 15 + the crowd’s CR). If you are successful, the next brawling check you attempt for a mix it up or take a swing action can be a basic ranged attack (use your Dexterity modifier for the brawling check). Alternatively, the next time you succeed at a brawling check, you reduce the tenacity of the target by 1d8 + your Strength modifier.

Special: If you have the Catch Off-Guard or Throw Anything feat, you automatically succeed at the Perception check.

I'd like to test the rules out--because they seem more narrative friendly (i.e. feral wizards can bite people and not be penalized for it), but I don't want to just drag out a needless fight either. If the party draws weapons and fights to the bitter end they are pretty much done for unless they get either really bitter (and end up killing a lot of people) or really really sneaky. Either way they aren't really making friends. Area spells will help in the short run, but a lot of them or those that involve a lot of death, explosions or dismemberment are likely to attract a lot of unfriendly outside attention. If the party fights to escape they could bar fight their way out, but pulling actual weapons in a convivial fist-fight sort of paints a target on them--unless you are clever multi-class assassin monks of course.

That said

Bar Fight wrote:
If she doesn’t have that feat [Improved Unarmed Strike] but has a total base attack bonus equal to her character level, she reduces the target’s tenacity by 1d6 + her Strength modifier.

Which is the same amount of damage that Zokon would do regardless. So he hits someone.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet just wants to punch stuff! Let her at it!

Will Bloodrage help me, in this case?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Sure.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Mkay :-)


M Dwarf

Knew we should have started Serena's and my introduction with us storming the bandit keep while you were staking it out.
My guess is that Hotspur has reported to his father that the party was responsible for the destruction of Oleg's Trading Post.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Woo! Intrigue! Hopefully this Lord Mayor is a reasonable individual, or Scarlet's gonna get really mad...


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Well we'll see I guess : )

The fact that most parts of Oleg's Trading Post is still around might be an inconvenience for them, if this is the lie they are going with. But that would take a long time to verify ...

Might just have cooked something else up. But the party composition sounds suspiciously like the one from when we (well not I) clashed with the small bandit outpost. So yeah it seems quite reasonable the intel is from them.

It might also be a simple matter of keeping tabs on people with charters


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

So!

Quick supply run time.

What do we need?

1) Materials for Wondrous Items

2) Materials for Scribe Scroll

3) Cold Iron weaponry?

The two first might not take very long, the last feels very dependent on what the smithy has in stock if any.

Oh and I guess there might be trouble if the stores have closed by now! We'll see : )


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I'm thinking whoever sticks around for the supply run could also stick around and pick up Durgan. Hopefully there aren't a squad of secret police types shadowing him :-)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet wants to meet the Company, of course. Whomever is making a sales run should find Durgan first, make the purchases, and then meet up at the Company.

Via arbitrary party splitting, I choose these members to follow Angus go directly to the Company:
Scarlet, Alia, Zokon

And the rest of you should go buy stuff.
Illthir, Numalar, Serena, Durgan


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

That's the plan! Back in the later morning!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Illthir Winlowe wrote:

What do we need?

1) Materials for Wondrous Items

2) Materials for Scribe Scroll

3) Cold Iron weaponry?

I know some people have cold iron weapons already.

Perhaps we should get a wagon and some animals to pull it. Then we don't have to worry about how much we're carrying. That won't cost that much in the grand scale of things.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Cold iron blanchs maybe?

Several cold iron daggers so we have several available?

I have some cold iron darts and arrows..


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@Cold Iron - Blanches sounds good. And we can probably pick them up at the same place as the rest of the materials

Illthir has a sword just in case, so with those projectiles and some blanches we ought to manage. Hopefully!

@Wagon - Sounds good. And it might come in handy if someone gets injured or something.

@Action - Mm I thought we were to stick around a little for our cleric? Hopefully we can now find him some other way!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

@Action - Mm I thought we were to stick around a little for our cleric? Hopefully we can now find him some other way!

You could stay there, though the place is full of punch drunk brawlers who've seen you, neighborhood people coming to see what they missed, and a few city guards coming to sort it all out.

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