OGGM's Sins of the Saviors (Inactive)

Game Master Old Guy GM

The threat to Varisia, in the form of an army of giants led by a stone giant wizard named Mokmurian, is over. Our heroes slew the evil giant in his lair in the fortress of Jorgenfist. But a greater threat now looms...


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M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Fort: 1d20 + 19 ⇒ (4) + 19 = 23

The dwarf's eyes go wide as he plunges into the goo. He curses and panics as he works to stay afloat, flailing wildly. As the giant lifts him up and out and upon his shoulders, "Bah! Put me down ya overgrown oaf! I'm not some common pack, ya know!"


@Tomaru: Only Thordak's spell went down. @Praxim: To be specific, Rexxil would have to 'walk' down 10' to be able to reach down and grab Thordak. The most he could do in one round is lift him out , but I believe Tomaru was holding an action to cast Fly when he could see, which he can now.


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Sorry, I was being more flavourful than mechanical with that post, but the fly spell would come into effect before Rexil got him all the way out.

Rexil shrugs at Thordak’s protest and drops him, but the fly spells in effect lets the sodden an filthy dwarf hover in place.


As Rexxil 'saves' Thordak, two nightmares emerge from the filth. A series of writhing tentacles surrounding a gaping maw filled with serrated teeth, these creatures exude an aura of vile horror.

Aura of Misfortune: a lawful or good creatures within 30' take a -1 penalty to hit and damage. Lawful Good beings take a -3 and must make a Fort Save or be Sickened.

Horrific Appearance: Fort Sv DC 20 or be paralyzed with disgust.

One creature emerges in front of Praxim, and reaches up to attack with a tentacle, but misses!
att: 1d20 + 19 ⇒ (14) + 19 = 33

The second climbs up from the muck to strike Thordak, but also misses!
att: 1d20 + 19 ⇒ (2) + 19 = 21

ROUND TWO: you guys are up. Check the map. The beasts are at 'ground' level, standing on the muck. Rexxil and Throdak are at their level., the rest of you are 10' up. MAKE YOUR saves at the start of your post. Note if you're LG, you have two saves to make.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Fort. 1d20 + 8 ⇒ (16) + 8 = 24

Lym launches into a droning chant, her voice reaching into alien distances...

Summon monster V. Is there a Knowledge check I can make to identify these things?


Lym Blackhand wrote:

Fort. 1d20+8

Lym launches into a droning chant, her voice reaching into alien distances...

Summon monster V. Is there a Knowledge check I can make to identify these things?

Planes


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Fort vs sickened: 1d20 + 18 ⇒ (20) + 18 = 38
Fort vs horrific: 1d20 + 18 ⇒ (2) + 18 = 20

Praxim leans forward and sends arrows into the maw of the creature attacking him.

Arrow: 1d20 + 24 + 2 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (10) + 24 + 2 + 1 + 1 + 2 - 2 - 4 - 3 = 31
Damage: 1d8 + 4 + 2 + 1 + 2 + 2 + 2d6 + 12 - 3 ⇒ (6) + 4 + 2 + 1 + 2 + 2 + (3, 6) + 12 - 3 = 35

Arrow: 1d20 + 24 + 2 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (2) + 24 + 2 + 1 + 1 + 2 - 2 - 4 - 3 = 23

Arrow: 1d20 + 19 + 2 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (13) + 19 + 2 + 1 + 1 + 2 - 2 - 4 - 3 = 29
Damage: 1d8 + 4 + 2 + 1 + 2 + 2 + 2d6 + 12 - 3 ⇒ (8) + 4 + 2 + 1 + 2 + 2 + (6, 4) + 12 - 3 = 38

Arrow: 1d20 + 14 + 2 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (2) + 14 + 2 + 1 + 1 + 2 - 2 - 4 - 3 = 13


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Fort: 1d20 + 19 ⇒ (3) + 19 = 22

"Gah! What in the blazes are these things?!?! Ya know what, never mind! I'm just gonna kill 'em!" The dwarf then steps nearer to the other creature as he lets his rage take over.

Move and draw weapon(move); Rage; Attack; Ring of foe(vs. octopus creature on the right); Elemental rage is fire this time.

I tried to move 5'(or however far I gotta move) toward the other one but I wound up dragging a big square black box on the map so I figure I better not mess with it. Didn't want to screw stuff up. :P

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (20) + 24 = 44
Damage: 1d12 + 29 + 1d6 ⇒ (10) + 29 + (5) = 44 HO!

Crit confirm
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (19) + 24 = 43
Damage: 2d12 + 58 ⇒ (5, 10) + 58 = 73 OH MY! Making it count! BOOM!

A possible 117! Man I am on FI-YAH! :)

AC 28; Hp's 227/256; Rage 17/43; Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 4/-


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroe's Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Air Walk (self), from staff (Rexil) 140 min

Don't forget your bonuses from Hero's Feast.
Is the paralytic effect a fear effect?

Fort: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24

Tomaru casts Summon Monster VII to bring 1d3 ⇒ 2 celestial creatures to their aid. Prima appears along with her twin Secunda.


Aurora- Gnome Sorcerer (draconic, tattooed) 14| HP 88+11/88+11| AC 17 (21) T 13 FF 15 (19)| Fo +9 Re +9 Wi +12| Init +2 Percep 26| Spells 7th Lvl 3/4, 6th Lvl 5/6, 5th Lvl 7/7, 4th Lvl 8/8, 3rd Lvl 7/8, 2nd Lvl 8/8, 1st Lvl 8/8, Cantrip at will

Mage Armor: +4 AC
Draconic Wings: Fly 60'
See Invisibilty, Permanent:
Comprehend Languages, Permanent

Don't forget you bonuses from Haste.

Aurora casts Chain Lightning SR: 1d20 + 21 ⇒ (10) + 21 = 31 Damage DC 26: 13d6 ⇒ (5, 5, 6, 3, 1, 3, 3, 6, 6, 4, 6, 3, 6) = 57

Quickened Mirror Image 1d4 + 4 ⇒ (3) + 4 = 7


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Knowledge (planes) to identify: 1d20 + 18 ⇒ (3) + 18 = 21


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Shoot I forgot both! Add +2 to all those attack rolls and here is one more.

Arrow: 1d20 + 24 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (15) + 24 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 4 - 3 = 38
Damage: 1d8 + 4 + 2 + 1 + 2 + 2 + 2d6 + 12 - 3 ⇒ (5) + 4 + 2 + 1 + 2 + 2 + (3, 6) + 12 - 3 = 34


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Fort: 1d20 + 15 ⇒ (11) + 15 = 26

Rexil, meanwhile, draws his great club and tries to smash one. He takes a 5-foot step up for higher ground.

Attack: 1d20 + 18 + 1 + 1 + 1 - 1 ⇒ (3) + 18 + 1 + 1 + 1 - 1 = 23
Damage: 2d8 + 15 - 1 ⇒ (6, 1) + 15 - 1 = 21


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Did have Hero's Feast/Did not have Haste. +1 to my attack then. And a 29 AC.


Aurora- Gnome Sorcerer (draconic, tattooed) 14| HP 88+11/88+11| AC 17 (21) T 13 FF 15 (19)| Fo +9 Re +9 Wi +12| Init +2 Percep 26| Spells 7th Lvl 3/4, 6th Lvl 5/6, 5th Lvl 7/7, 4th Lvl 8/8, 3rd Lvl 7/8, 2nd Lvl 8/8, 1st Lvl 8/8, Cantrip at will

You are Aurora's favored target for the spell. Thordak definitely has Haste.


ROUND TWO cont'd

Lym:
These are qlippoth: the original denizens of the Abyss, and eternal enemies of demon-kind. Everything else is just myhs and legends.

GM Screen:
Q1 76/150 Q2 43/150; ref svs: 1d20 + 10 ⇒ (3) + 10 = 13ref svs: 1d20 + 10 ⇒ (2) + 10 = 12

Praxim's arrows hit hard, but not as hard as they should have. The same is true for Thordak's savage blow. Rexxil's club bounces off of the thing's slimy hide.

The hairs on your body stand on end as electricity crackles through the air - Aurora's spell slams into the creatures. And again, what should have been devastating is merely harmful.

None of these effects is a Fear effect. My turn...

Lifting itself effortlessly into the air, Praxim's target attacks!
slam1: 1d20 + 21 ⇒ (12) + 21 = 33
slam2: 1d20 + 21 ⇒ (17) + 21 = 38 dmg: 1d6 + 10 ⇒ (1) + 10 = 11
bite: 1d20 + 21 ⇒ (6) + 21 = 27
tentacle1: 1d20 + 16 ⇒ (15) + 16 = 31
tentacle2: 1d20 + 16 ⇒ (18) + 16 = 34
The damage from the blow is light, but Praxim can feel the thing's touch weakening him...-9 hp and -1 Con damage

The second horror assaults Thordak.
slam1: 1d20 + 21 ⇒ (9) + 21 = 30 dmg: 1d6 + 8 ⇒ (4) + 8 = 12
slam2: 1d20 + 21 ⇒ (15) + 21 = 36 dmg: 1d6 + 8 ⇒ (3) + 8 = 11
bite: 1d20 + 21 ⇒ (7) + 21 = 28
tentacle1: 1d20 + 16 ⇒ (15) + 16 = 31 dmg: 1d6 + 6 ⇒ (4) + 6 = 10
tentacle2: 1d20 + 16 ⇒ (20) + 16 = 36 dmg: 1d6 + 6 ⇒ (4) + 6 = 10
Thordak can feel the very life leaving him as the thing strikes him. -43 hp and -2 Con damage.

ROUND THREE, you are up


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Air Walk: (self), from staff (Rexil) 140 min
Fly: (Thordak) 14 min
Summon Monster VII: 14 rd

Tomaru readies to Dispel Magic against a magical effect that the enemy conjures.
Dispel Magic: 1d20 + 14 ⇒ (6) + 14 = 20

Prima, Secunda
HP 87| AC 20 T 12 FF 17|Fo +9 Re +10 Wi +10; immune electric, petrify, poison; resist cold 10, fire 10| Move 30', Fly 70' (avg)| augment summon, combat casting, diehard, sacred summon| constrict 2d6+5; bardic performance; spells|
+1 Longsword +14/+9 (2d6+11/19-20), Tail Slap +8 (2d6+3 plus grab)

Prima (red) show us with a smile. "It has been a while since you asked to hear my songs Child of Desna. I've been working on the song we last spoke about." She immediately begins to sing of a hero coming to save his beloved. It is obvious that the hero is Tomaru and the damsel in distress is Lym. The group gets a +1 morale bonus to saves v charm and fear and +2 competence bonus to attack and weapon damage rolls.

Secunda (blue) attacks the evil outsider.
Longsword +1: flank, bardsong
To Hit: 1d20 + 14 + 2 + 2 ⇒ (14) + 14 + 2 + 2 = 32 To Hurt: 2d6 + 11 + 2 ⇒ (1, 4) + 11 + 2 = 18
Longsword +1: flank, bardsong
To Hit: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14 To Hurt: 2d6 + 11 + 2 ⇒ (5, 3) + 11 + 2 = 21
Tail Slap: flank, bardsong
To Hit: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19 To Hurt: 2d6 + 3 + 2 ⇒ (3, 2) + 3 + 2 = 10 Grab: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28

Don't Forget Bonuses from Heroes' Feast and Bardsong


Aurora- Gnome Sorcerer (draconic, tattooed) 14| HP 88+11/88+11| AC 17 (21) T 13 FF 15 (19)| Fo +9 Re +9 Wi +12| Init +2 Percep 26| Spells 7th Lvl 3/4, 6th Lvl 5/6, 5th Lvl 7/7, 4th Lvl 8/8, 3rd Lvl 7/8, 2nd Lvl 8/8, 1st Lvl 8/8, Cantrip at will

Mage Armor: +4 AC
Draconic Wings: Fly 60'
See Invisibilty, Permanent:
Comprehend Languages, Permanent
Mirror Image: 7 images

Aurora waits to see if the monster Praxim and Rexil are fighting falls. Once they've gone, even if it is still active, she'll move over to try and utterly destroy the one hurting Thordak. If it is still active, she'll trust her mirror images to keep her safe from harm.

She casts Intensified Boneshatter (DC 22) and a Quickened Magic Missile

Boneshatter Concentration: 1d20 + 21 ⇒ (2) + 21 = 23
Boneshatter SR: 1d20 + 21 ⇒ (6) + 21 = 27
Boneshatter DC 22: 13d6 ⇒ (3, 5, 4, 5, 5, 1, 5, 6, 1, 2, 2, 1, 5) = 45 x 1.5= 67 and exhausted (fatigue)
Magic Missile Concentration: 1d20 + 21 ⇒ (9) + 21 = 30
Magic Missile SR: 1d20 + 21 ⇒ (9) + 21 = 30
Magic Missile: 5d4 + 5 ⇒ (1, 1, 3, 1, 1) + 5 = 12

Remember Bonuses from Haste


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"They're -- some kind of primitive demons!" Lym calls out. "Try cold iron and sonic energy! They-"

The song gets through to Lym and her mouth falls open in shock. Then her eyebrows draw down in a glare.
"We are going to have a little chat about that later, lover," she tells Tomaru in a dangerous tone of voice.

On the next moment, a Bralani Eladrin appears beside Tomaru.
"Shoulda thought that one through a bit more, bud," the outsider tells the priest out of the corner of his mouth, then lets fly a barrage of arrows at the nearest qlippoth.
"Hey, snakey babes!" the Azata yells out loud, a big grin on his face. "You wanna come party after we're finished wiping out the uglies? Drinks are on me!"

Bralani full ranged attack: 1d20 + 12 ⇒ (7) + 12 = 19 for 1d8 + 6 ⇒ (2) + 6 = 8 damage; 1d20 + 7 ⇒ (17) + 7 = 24 for 1d8 + 6 ⇒ (3) + 6 = 9 damage.

For her part, Lym chants a spell which causes five howling darts of force to rocket away from her and impact whichever qlippoth looks like it's healthier at the moment.

Maximized magic missile on whichever qlippoth looks least damaged, for 25 unerring force damage. Spell penetration if needed: 1d20 + 14 ⇒ (14) + 14 = 28


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim grimaces as his body weakens, though his arms seem to hold true for the moment. He returns arrows for tentacles, firing them straight into what passes for the thing’s face.

Arrow: 1d20 + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (12) + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 37
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (1) + 4 + 2 + (3, 5) + 2 + 1 + 2 + 8 = 28

Arrow: 1d20 + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (4) + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 29
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (2) + 4 + 2 + (3, 6) + 2 + 1 + 2 + 8 = 30

Arrow: 1d20 + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (2) + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 27
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (6) + 4 + 2 + (2, 2) + 2 + 1 + 2 + 8 = 29

Arrow: 1d20 + 19 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (15) + 19 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 35
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (6) + 4 + 2 + (1, 3) + 2 + 1 + 2 + 8 = 29

Arrow: 1d20 + 14 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (14) + 14 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 29
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (4) + 4 + 2 + (6, 6) + 2 + 1 + 2 + 8 = 35

Lists of bonuses:
Attack: base+extra +2 + bane + pbs + bgh + haste + heroes feast+ bard song-rapid-presence-deadly aim
Damage: base+extra 2+bane+bgh +pbs+bard+deadly aim


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Also, don’t forget that Praxim only suffers damage reduction on all his arrows combined totals each round, not each arrow, because of Clustered Shots.

However, I also forgot the -3 damage from the creatures’ auras, so please take 3 off for every attack so far.


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Rexil sees his attack be useless, and switches tactics, batting away tentacles that reach for his mentor.

Aid another to increase Praxim’s AC: 1d20 ⇒ 5 + don’t roll a 1

That raises Praxim’s AC against that qlippoth to 38, or against the other one if Praxim’s arrows killed the first.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Seeing how his mighty hit seem to barely affect the creature, "Blast! Die you bloody weird lookin' octopus lookin' thing! DIE!" The dwarf swings with his typical reckless abandon.

Everything is included this time.

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 27 ⇒ (3) + 27 = 30
Damage: 1d12 + 31 + 1d6 ⇒ (5) + 31 + (4) = 40

(Haste)+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 27 ⇒ (17) + 27 = 44
Damage: 1d12 + 31 + 1d6 ⇒ (10) + 31 + (6) = 47

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 1d12 + 31 + 1d6 ⇒ (2) + 31 + (6) = 39

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 1d12 + 31 + 1d6 ⇒ (8) + 31 + (1) = 40

Well I see I'm back to normal on rolling. Ah it's good to be back. (It's really not by the way. :P)

AC 29; Hp's 187/242; Rage 18/43; Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 4/-


When the qlippoths (for this is what they were) emerged from the sluice a thousand years ago, they were driven by their hatred of all living things to seek and destroy any who wandered into the Festering Maze. Long the dominant 'pets' in the Maze, they did not know defeat.

All of that ended in 12 seconds of violence today.

Hammered down by arrow, spell, and blade, the ancient evil that was the qlippoths fades from view. Only the sounds of heavy breathing and the wings of angels can be heard.

One tunnel remains...

Well done. Despite how the map may appear, there is only one last tunnel leading north.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"So, ladies," the Bralani says as he grins at the Lilliends. "How about it? You, me, and this little bar I know in Elysium. Drinks are on me!"

Lym coughs delicately. "Let's move on. Anyone need healing before we go?"


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Thordak gets healed by a pair of angels.
Cure Serious Wounds: 3d8 + 7 ⇒ (4, 7, 5) + 7 = 23
Cure Serious Wounds: 3d8 + 7 ⇒ (7, 6, 2) + 7 = 22

Everyone who's injured gets a Channel Positive Energy: 7d6 ⇒ (4, 6, 5, 4, 2, 4, 6) = 31

Thordak gets a Lesser Restoration and recovers 1d4 ⇒ 2 Con.

Anyone else need anything? I'll take care of Praxim's Con later. If not, send in Prima and Secunda to scout the next area. They should have about 6 rounds left.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Nodding as he stretches out the kinks in his muscles, "Thanks, lad. That's much better. Those blasted things felt like they were drainin' me life away."

Thordak's all good now. Thanks! And if our summoned buddies don't have enough time to scout, then Thordak will the way down the last hall.


Prima and Secunda are only gone for a few seconds before they return to report a set of massive iron doors ahead - securely locked, and warded against passage.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Ahh. Something for me to do," Lym says with obvious satisfaction. "Forward, ladies and gentlemen!"


The passage leads fifty or so feet and ends at the aforementioned doors. They stand 10' tall and are made of solid iron. There are no features visible - no carvings, no locks, no hinges.

The doors are a ward against magical detection, but they themselves radiate a strong abjurative magic.

Track the time of the summoned help. From the time the combat ended, it's been 5 rounds. Add in how much time it takes whatever Lym is about to do.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Right," Lym says. "I'm going to hit this thing with Greater dispel magic. If that manages to take down the protections, I'll follow it up with Knock. If it doesn't work..." She looks to Tomaru and Aurora. "Well, then I hope you guys are willing and able to follow up. How about it?"

If no one objects or comes up with a better plan, Lym aims her magical focus on the door, and hits it with Greater dispel magic…!

Level check: 1d20 + 14 ⇒ (15) + 14 = 29


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"I can, sweetie." Tomaru is being extra nice to Lym after that song.


Aurora- Gnome Sorcerer (draconic, tattooed) 14| HP 88+11/88+11| AC 17 (21) T 13 FF 15 (19)| Fo +9 Re +9 Wi +12| Init +2 Percep 26| Spells 7th Lvl 3/4, 6th Lvl 5/6, 5th Lvl 7/7, 4th Lvl 8/8, 3rd Lvl 7/8, 2nd Lvl 8/8, 1st Lvl 8/8, Cantrip at will

"I can do Dimension Door as well."


Spellcraft DC 25:
You can sense that Lym's spell took down any magical barrier on the door, but triggered something else...most likely an alarm or warning of some kind.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Spellcraft 1d20 + 24 ⇒ (15) + 24 = 39

"The wards are down... but I tripped an alarm. Who- or whatever is in there knows we're coming. Ready yourselves..."

Once everyone is prepared, Lym casts Knock on the door.


Lym, I need a caster level check +10 from you (per the Knock spell). Anyone doing anything special? Otherwise that door ain't going to open itself - assuming the spell works.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Caster level check: 1d20 + 14 + 10 ⇒ (7) + 14 + 10 = 31


Lym Blackhand wrote:
Caster level check: 1d20+14+10

Oooo so close! j/k..

As Lym's voice finishes it's arcane syllables, the lock clicks open. Now all someone has to do is open it...

If only we had a dwarf barbarian with more axe than sense...


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Is it too late to offer a Bit of Luck? Tomaru is trying to kiss up after that song Prima was singing.


Tomaru wrote:
Is it too late to offer a Bit of Luck? Tomaru is trying to kiss up after that song Prima was singing.

There's no need for it on that roll. The lock is open, the spell doesn't function the latch for you.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

After that song, it'll take more than a bit of magic to kiss up, bucko. :p Better start looking for long-stemmed red roses!


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

"Okay! Now we're talkin'! No worries about this blasted door, I got this. And that's fine they know we're here; it ain't gonna make a difference. I can still plant me axe in their skull. Let's go!" The dwarf then pushes with all his might to open the door.

1d20 + 5 ⇒ (4) + 5 = 9

And if that don't get it done...

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d12 + 22 ⇒ (1) + 22 = 23


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

There doesn't seem to be any in this entire complex. Can you cut me some slack, my love?


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim casts weapon of awe on his bow and divine favour on himself, then crusader’s edge on Thordak’s axe.

Seeing the dwarf flail against the door, Praxim rolls his eyes and motions for Rexil to help him.

”We should all spread out a bit, just in case.”


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Strength: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26


GM Screen:
summon8: 1d3 ⇒ 3summon8: 1d3 ⇒ 1

The door swings open with minimal effort. This is, after all, the wing of the RuneForge dedicated to Sloth. This room reeks of strange
chemicals. A five-foot wide metal walkway looks out over a large pool of foamy, filthy water ten feet below, from which five metallic pipes emerge through the walkway above. Four of these pipes are five feet in diameter and extend up in the four corners of the room to a height of about a foot above the balcony; each is filled with a different colored bubbling fluid. The fifth pipe is twenty feet wide and extends up to the north—this pipe is filled nearly to the rim with shuddering, glowing green sludge. Thin streams of fluid flow through the air from the four corner pipes to drain into the central one. A stone throne floats in the air above this slime.

Upon the throne sits this creature. It is a man, mostly. Grossly obese with a huge black tentacled heart beating out of his chest. You have just enough time to take this in when the carnage begins!

ROUND ONE: they act first as they were waiting for the door to open.

Four large bird-like creatures stand in the door. 8 feet tall and nearly 600 pounds, they tower over you. One (blue) shakes violently, a cloud of spores shedding from it's skin.
Throdak and Rexxil take spore: 1d8 ⇒ 7 hp

The second (yellow) emits a horrid screech, catching everyone in it's blast.
DC 21 Fort save or Stunned.

The other two (red and blue) continue a weird and strangely enchanting dance, while flying over the pool.

Finally, the fat figure on the throne is casting a spell.

WHEW! This another big one. Pay attention to the map and call out your targets by color if applicable. The first two birds are on the ground, the second two 10' in the air. The fat man flies 20' in the air over the pool. The door is only 10' tall, but the room opens up to 30'. MAp is ready. You guys are up.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Air Walk: (self), from staff (Rexil) 140 min
Fly: (Thordak) 14 min

Fort: 1d20 + 15 ⇒ (2) + 15 = 17 +4 if poison or fear (please tell me it's fear effect)

Tomaru is stunned.

If Lym fails, can I still use Tugging the Strands on her?


Aurora- Gnome Sorcerer (draconic, tattooed) 14| HP 88+11/88+11| AC 17 (21) T 13 FF 15 (19)| Fo +9 Re +9 Wi +12| Init +2 Percep 26| Spells 7th Lvl 3/4, 6th Lvl 5/6, 5th Lvl 7/7, 4th Lvl 8/8, 3rd Lvl 7/8, 2nd Lvl 8/8, 1st Lvl 8/8, Cantrip at will

Mage Armor: +4 AC
Draconic Wings: Fly 60'
See Invisibilty, Permanent:
Comprehend Languages, Permanent

Fort: 1d20 + 9 ⇒ (2) + 9 = 11 +4 if poison or fear.

Aurora is stunned.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Fort. 1d20 + 8 ⇒ (3) + 8 = 11. Stunned.
:(


Tomaru: sorry, no.

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Opening dot


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Dot dot. ;)


Let's get cleaned up then: make sure we are updated on our characters/headers/ etc. Finalize any level 13 things.

Then the fun stuff: what are each of you doing? You have the option to take as much time as you need to do the things you want. Lym alone will need a month or two to do the research in the library at Jorgenfist. Let me know what you will be doing as far as crafting, etc.

Divide up the loot as you need. Assume that you will receive a 65% (not 50%) selling price once word reaches them that the giant threat has ended. Brother Pietro can arrange anything you may need. The deed for the Foxglove place comes through as well.

Ready, set, go.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Alright, I will be doing a lot of studying, but I also want to try and get a little crafting in so I don't get bored. ;)

I can Craft magic arms & armour, but I can also Inscribe magical tattoos. (Will need a tattooing kit, of course.) Think of any essential spells you'd like; bear's endurance, bull's strength, expeditious retreat, false life, feather fall, protection from evil, shield, true strike; 1st level spells take one day to craft, 2nd level spells take six days.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Dot!

Praxim would pay for a feather fall, since he's experimenting with flying with his angelic aspect wings.

GM, since it seems that we are claiming Jorgenfist as our new fortress, could you put up a full map? Perhaps we could hire some stone giants to help clear out the rubble-filled hallways.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

It looks like the last time we sold any loot was the beginning of the previous thread. I'll go through and tabulate the stuff we've found.

According to the discussion thread, I posted about buying stuff on June 16th, 2016, and I think I was the last person to finalize their buying. Wow, that was awhile ago.


Maps of Jorgenfist are up in the 'Maps and Things' tab. Do you need the key? I can do that.

IMPORTANT NOTE: on the Jorgenfist map of the surface, the only area you do not have access to immediately is A14. That is the Black Tower.

EDIT: they are in order from surface on down. You entered on the 'Pits and Caverns' level from the deathweb caves.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

It looks like Kellen found a few magic items on Teraktinus in Sandpoint, but I can't find any reference to what they are, only that he put them aside for review, when he took the rock with runes on it.

Edit: never mind found them

Teraktinus:
+2 hide armour 4,165 gp
+1 dwarf-bane heavy pick 8,308 gp
+1 light pick 2,304 gp
+1 ring of protection 2,000 gp

Giants on Storval Stair:
- 3,306 sp
- carved mammoth bone statuette of a much smaller mammoth worth 700 gp
- eye patch with a mock eye of black star sapphire and moonstone worth 900 gp
- mithral anklet worth 1,000 gp
- jeweled gold crown worth 4,000 gp
- bladed scarf +2, defending 18,312 gp
- potions of cure moderate wounds x7
- potion of remove disease
- efficient quiver 1,800 gp Praxim
- arrow +1, undead bane x16 Praxim x5
- arrow of greater slaying (monstrous humanoid) Praxim

Wyvern Cave:
Fire opal 200 gp
1,435 gp
2,987 sp
staff of heaven and earth 54,000 gp

Spider cave:
+1 large longsword 2,330 gp
+2 halberd 8,310 gp
full plate 1,500 gp
druid's staff with spellstaff (rusting grasp) no idea the cost of this
356 gp

Kobold barbarian:
We never had a chance to loot the kobold, nor did we ever get an indication on what type the necklace of fireballs was.

Lamias:
+2 falchion 8,375 gp
+2 falchion 8,375 gp
+2 headband of Wisdom 4,000 gp
+2 headband of Wisdom 4,000 gp
+2 ring of protection 8,000 gp Thordak
+2 ring of protection 8,000 gp Praxim
+1 ring of protection 2,000 gp from Thordak
+1 ring of protection 2,000 gp from Thordak

Headless Lord:
+1 large full plate 4,150 gp
runechill hatchet 5,312 gp
runechill hatchet 5,312 gp


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Was there any treasure in the barghest's room?


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Mokmurian:
wand of bear's endurance (13 charges)
+1 defending spell-storing club 18,300 gp
bag of holding (type 2) 5,000 gp
fog-cutting lenses 8,000 gp
robe of runes 44,000 gp
diamond dust 500 gp
lab equipment 1,500 gp
12,000 gp
1,100 pp
amber and sapphire necklace 4,000 gp
ivory runestones 1,400 gp
scroll of contact other plane

Longtooth:
+2 amulet of mighty fists 16,000 gp
+2 ring of protection 8,000 gp
silver armband 2,500 gp
360,055 cp
43,145 sp
5,403 gp
2303 pp
water opal 1,000 gp
rich blue diamond 1,600 gp
black opal 8,000 gp
53 additional gems 3,500 gp
fine linen tapestry 600 gp
a set of solid silver idols sits on a ledge on the innermost wall. These idols are each worth 600 gp—they depict a wyvern with a human rider, a human warrior trampling a demon underfoot, a centaur dressed in plate mail armor, and a leaping fish with a wide mouth filled with teeth. A sixth idol is in fact made of platinum. It depicts Runelord Karzoug, and is worth 5,000 gp.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

That's a lot of loot. We should identify which items we are keeping as "party treasure" (i.e., not coming out of anybody's share). Then I guess we calculate the amount we would get for selling everything (60% for items, 100% for gems, coins, and art), and people can claim items they want out of that amount.


The kobold: +3 shortspear, +1 buckler, +1 breastplate; necklace is type 4. 11gp, 22sp, 212 cp.

If by barghest you mean the Hounds of Tindalos, there was no loot in that room.

FYI, my house rule is that magic items size for their owner. Saves time and paperwork for everyone.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Nope, I meant the barghest underneath Thistletop where they went for their closure.

I'll recalculate the large items at normal cost


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Robe of runes..... *drools*
Probably won't stack with my headband, but still. :D


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Spider cave:
+1 large longsword 2,315 gp
+2 halberd 8,310 gp
full plate 1,500 gp
druid's staff with spellstaff (rusting grasp) no idea the cost of this
356 gp

Kobold:
+3 shortspear 18,301 gp
+1 buckler 1,155 gp
+1 breastplate 1,350 gp
Necklace of fireballs type 4
11 gp
22 so
212 cp

Headless Lord:
+1 large full plate 2,650 gp
runechill hatchet 5,312 gp
runechill hatchet 5,312 gp


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Those 2 +1 ring of protections with Thordak's name next to them, just sell those.

Unless someone wants them. If not, just put them in the "sell" pile.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote:

Robe of runes..... *drools*

Probably won't stack with my headband, but still. :D

It won't stack but it will add an additional +2 to your intelligence(seeing how it's a +4 modifier). And it's a pretty cool item, I gotta say.

Lym Blackhand wrote:

Alright, I will be doing a lot of studying, but I also want to try and get a little crafting in so I don't get bored. ;)

I can Craft magic arms & armour, but I can also Inscribe magical tattoos. (Will need a tattooing kit, of course.) Think of any essential spells you'd like; bear's endurance, bull's strength, expeditious retreat, false life, feather fall, protection from evil, shield, true strike; 1st level spells take one day to craft, 2nd level spells take six days.

I'll get back to you on armor. I've GOT to do something about my armor.

The tattoo sounds cool, but I have no idea how that works. So I don't really understand what you mean by, "essential spells you'd like...". Is this like a permanent ability or what?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Teraktinus:
+2 hide armour 4,165 gp
+1 dwarf-bane heavy pick 8,308 gp
+1 light pick 2,304 gp
+1 ring of protection 2,000 gp
------------------------------
16,777. Total = 10,905.05

Giants on Storval Stair:
3,306 sp
- carved mammoth bone statuette of a much smaller mammoth worth 700 gp
- eye patch with a mock eye of black star sapphire and moonstone worth 900 gp
- mithral anklet worth 1,000 gp
- jeweled gold crown worth 4,000 gp
- bladed scarf +2, defending 18,312 gp
------------------------------------
6,930.6g; 11,902.8g: Total = 18,833.4g

Wyvern Cave:
Fire opal 200 gp
1,435 gp
2,987 sp
staff of heaven and earth 54,000 gp(Won't the cost of this depend on the number of charges it has?)
----------------------------
Total = 1,933.7

Spider cave:
+1 large longsword 2,315 gp
+2 halberd 8,310 gp
full plate 1,500 gp
druid's staff with spellstaff (rusting grasp) no idea the cost of this ???
356 gp
---------------------
12,125, 356: Total = 8,237.25g

Kobold:
+3 shortspear 18,301 gp
+1 buckler 1,155 gp
+1 breastplate 1,350 gp
Necklace of fireballs type 4(Same question as above for Staff)
11 gp
22 sp
212 cp
-----------------------
20,806g, 15.32g: Total = 13,539.22

Lamias:
+2 falchion 8,375 gp
+2 falchion 8,375 gp
+2 headband of Wisdom 4,000 gp
+2 headband of Wisdom 4,000 gp
+1 ring of protection 2,000 gp
+1 ring of protection 2,000 gp
--------------------------------
28,750g; Total = 18,687.5g

Headless Lord:
+1 large full plate 2,650 gp
runechill hatchet 5,312 gp
runechill hatchet 5,312 gp
---------------------------
13,274g. Total = 8,628.1

Total so far is: 80764.22. Which is 16,152.844gp each.

Don't have time to do Mok and Longtooth. It's late and I've got to call it quits. The calculations are done at 65%. Feel free to double check me because it's possible I missed something somewhere.

I did leave out the Staff of heavens(or whatever it's called), Staff of the druid(or whatever it's called), and the Necklace of fireballs. I'm not sure if a lack of charges makes it less expensive so I didn't bother with them.


First off, thank you very much for calculating all the loot Javell, I keep the loot sheet for another campaign so well aware of the time spent eyeball deep in pfsrd.com, archives of Nethys and the calculator app!

So thank you :)

Out of all that loot I think the only thing Aurora would like to reserve from her share would be a ring of protection please.


Oh, THAT barghest. I'll have to look that up:

60 eternal candles
a silver coffer worth 25gp, with a ring of force shield inside it. The shield manifests itself in the form of the Sihedron Rune!


I believe Tomaru had the staff of heaven and earth.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

So with a 5-way split, everybody gets 57542.61 gp. This link should take you to the Google sheet I made for the loot. The spread sheet does not include any consumables, since I assume we will keep them as party loot, and it seems kind of petty to make individual players pay for items that benefit the whole group, and given the sheer size of this treasure hoard, I don't think we need to track potions of CMW too closely.

Just declare here what items you want for yourselves. If you are exchanging something (like taking a +2 ring and giving up your +1, just sell the +1 at 65% market value and add it to your own cash.

With enough downtime, and means of magical travel, we can probably assume that we can go anywhere we want to buy things (including as far as Absalom??) which should mean no buying limit other than stupid stuff we can't afford anyway.


You wouldn't need to go that far. Magnimar would be able to take care of anything you may want.


I would add that I think it's great that for some, this is as high as they've been with a character. Enjoy it! Get the stuff you want/need, because it only gets harder from here. You will be in the 18-19 range when this thing is done. Plan accordingly!


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Javell DeLeon wrote:
Lym Blackhand wrote:

Alright, I will be doing a lot of studying, but I also want to try and get a little crafting in so I don't get bored. ;)

I can Craft magic arms & armour, but I can also Inscribe magical tattoos. (Will need a tattooing kit, of course.) Think of any essential spells you'd like; bear's endurance, bull's strength, expeditious retreat, false life, feather fall, protection from evil, shield, true strike; 1st level spells take one day to craft, 2nd level spells take six days.

I'll get back to you on armor. I've GOT to do something about my armor.

The tattoo sounds cool, but I have no idea how that works. So I don't really understand what you mean by, "essential spells you'd like...". Is this like a permanent ability or what?

Let me know when you've made your choice of armour. :)

As for the tattoo - I am offering to inscribe spell tattoos, now that I have Inscribe Magical Tattoo. Of course, I can also provide the other tattoos provided in the feat's description; Caster’s Tattoo, Kin’s Face Tattoo, Mesmerizing, Penumbra, Reservoir Tattoo and Swirling Smoke. :)
Come to think of it, a Caster's tattoo might be handy.

Unfortunately a Spell tattoo is not permanent, but it has a LOT of versatility. Any spell I can cast, I can inscribe on you for the right price -- and I have all 6th-level spells and lower. (That knowledge keeps making me grin. :D)


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Magical tattoos are like potions you don't have to drink or scrolls you don't have to read, plus they allow personal spells (that potions don't).


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Lym, if you're going to be doing item creation, we should make a crafting schedule. We'll have to guess an appropriate amount of time that we would have before him the next crisis.

Praxim wants celestial plate mail and to upgrade his +1 giant bane bow to a +3 giant-babe bow. Some of that he can contract out at normal market value though. If everybody gets one thing made, that's fair. Praxim will also give Lym 60% of the market value to compensate her for all her time spent crafting.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Fiendish wrote:

First off, thank you very much for calculating all the loot Javell, I keep the loot sheet for another campaign so well aware of the time spent eyeball deep in pfsrd.com, archives of Nethys and the calculator app!

So thank you :)

Out of all that loot I think the only thing Aurora would like to reserve from her share would be a ring of protection please.

No prob! Loot tracking is an absolute bear of a task. I've done it a couple times before and man is it a time killer. Can't really do it these days with work kicking me in the can.

Although, seeing Nazard's awesome list, I should've held off. ;)

Rock on, Nazard!

As far as the ring of protection goes, snag it. It's all yours.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

57,000g?! Seriously?! Dang that's a lot. A lot more than I thought it would be. Wow.

Trying to find time to figure out what I can get. As mentioned above, time is not something I have a lot of these days so it may be a day or three before I can get a bearing on what I can afford to have made.

Heck, I'm still rolling shorthanded on Thordak. I still have to pick a feat. :P


Ah and thank you Nazard :)

57,000gp :O

Wow!! I have *absolutely no idea* what to buy!

Though i do know Aurora is going to be doing some retraining so she can get some elemental spell shenanigans on board, actually experiencing fire immune enemies has caused her to re-evaluate the limited usefulness of her rod!


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Okay, I just noticed, and want to be clear, that in no way does a Praxim actually want his bow upgraded to a +3 giant-babe bow.

That being said, Praxim will put his celestial plate mail on the order list from Lym Inc.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Okay, once more: Lym Inc. is open for business.
We warmly recommend our Caster and Spell tattoos. Magic arms & armour available.

On order:
Celestial plate mail. Crafting cost: 12.500 gp. Time to craft: 13 days.

Please keep in mind we have a limited amount of time, and we don't even know how much it is. OGGM?


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

There are rules for speeding up crafting by increasing the DC. Not sure how high of a DC Lym can safely handle though.


Tomaru crafts as well, Wondrous Items I believe.

Time is unknown at this point although I have been saying months are available. Once I post the results of the research, you guys can decide.


If we are all in, I'm going to inactivate the last book.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Old Guy GM wrote:

Maps of Jorgenfist are up in the 'Maps and Things' tab. Do you need the key? I can do that.

IMPORTANT NOTE: on the Jorgenfist map of the surface, the only area you do not have access to immediately is A14. That is the Black Tower.

EDIT: they are in order from surface on down. You entered on the 'Pits and Caverns' level from the deathweb caves.

The key would be useful, when you have a chance.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Praxim wrote:

Okay, I just noticed, and want to be clear, that in no way does a Praxim actually want his bow upgraded to a +3 giant-babe bow.

That being said, Praxim will put his celestial plate mail on the order list from Lym Inc.

LOL!!!! Oh my gosh I totally missed that until you reposted it! LOL! A giant-BABE bow!!!

"Whoa, check out the bow, dude! She is hot. A little big, but hot!" LOL!

Oh my gosh that is just too funny. Man that kills me. :D


Javell DeLeon wrote:
Praxim wrote:

Okay, I just noticed, and want to be clear, that in no way does a Praxim actually want his bow upgraded to a +3 giant-babe bow.

That being said, Praxim will put his celestial plate mail on the order list from Lym Inc.

LOL!!!! Oh my gosh I totally missed that until you reposted it! LOL! A giant-BABE bow!!!

"Whoa, check out the bow, dude! She is hot. A little big, but hot!" LOL!

Oh my gosh that is just too funny. Man that kills me. :D

Praxim's arrows pierce the giantess straight in the heart, but instead of killing her outright, she falls to her knees. When she looks up, it's with love and undying affection for the paladin who smote her heart. She charges forward, wrapping him up in her huge arms, smothering him in a hug of pure joy. -103 pts of non-lethal love damage!


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"And that is why I told him not to be a cheapskate and buy a new bow for me to enchant, instead of nicking one off of that drunk cupid we saw at the bar."


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Going to sell my Belt of Giant strength. (Sold price = 2,600 gp)

@Lym: For armor I'm thinking of rolling with this: Vital guard And then increase the armor bonus from +1 to +4.

The cost for that would be 10,750 crafted.

I've got several other items that would require Tomaru's ability. Is that possible or no?

Edit: Seeing how OG said months might be available, that would actually be a good thing. I'm pushing about 50 days worth of time. Nearly 2 months. Is that no good? Too much?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm surprised you don't shoot for Armor of the Celestial host, Praxim. That would be kinda fitting for you. It's found here:
Scaling items You're gonna have to scroll down a bit to find it. Not very far though.

The price for it at our level(based on herolabs that is) is 21,150 gp. And you DON'T want to craft it. Crafting Scaling items is WAAAAAY more expensive than buying it outright. Don't know why but it is. The cost to make it is: 51,375 gp. I guess because you'd get it all in one fell swoop if you created it. So that would make sense.

It actually works just like Celestial armor except eventually you get to fly ALL the time. It's pretty freaking cool if I do say so myself. I thought about getting it for Thordak but I can't see Thordak with wings. That just seems weird to me.

I would SERIOUSLY think about buying some Armageddon Plate for Thordak if it were possible. That is just freaking cool. But he can't wear heavy armor. Ah well.

Edit: Also, I think you have to pay for it to level up to when it levels up. I'm not sure how that works to be honest but I think it's something like that.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

That looks reall complicated, and a headache for the GM to figure out treasure. Plus, the GM is supos d to reduce overall treasure found to account for scaling items the party has, which means PCs without scaling items get hosed unless the PCs with scaling items voluntarily take smaller shares, which brings meta-gaming into the loot distribution.

Thanks for pointing it out, but Praxim will be fine with his celestial plate armour.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

It does look complicated, that's for sure. I don't really get it.

Okay, I'll just give the low down for Thordak. All costs are crafted:

Belt of physical perfection +4: 32,000 gp
Headband of Vast Int +2(Fly!)(Combined with current headband): 3,000 gp
(Upgrade)Amulet of NA +1 to +3: 8,000 gp
(Upgrade)Cloak of Resistance +2 to +4: 6,000 gp
Armor +1 to +3 and Vital Guard: 6,250 gp

I'm also gonna sell my potions of shield of faith +2. I've got 4 of them. Unless someone else wants them. They are no use for Thordak with the +2 ring.

Please speak up if anyone wants them. It's only 100g for them all so if they can used, you might as well use them.

Also gonna sell: Darkwood Heavy Crossbow for 279.5g, and Mwk Dwarven Waraxe for 214.5g.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@OG: Is it possible to retrain a rage power without a trainer? I've been reading upon Retraining but not real sure about it. It says: "Even if you train yourself..." within the 4th paragraph so does that mean you can train yourself or what?

And if I could, what is the cost? Would it be 650g?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Also, +1 Dwarven Longaxe: Add Keen and Furious: 8,000g(Again, crafted cost)

The armor will actually cost 6,500 gold.

And I believe that's it. Barring whether or not I can retrain a rage power.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Not to rain on your parade, but that's several months worth of crafting you have there. Something tells me Lym wouldn't respond to a romantic evening with Thordak as well as you'd like.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, man, when you're down over a 100,000g on WBL, you gotta do something to make it up. Don't get me wrong, 57,000g is fantastically awesome, but that still leaves him 40,000 under WBL. Desperate times and all that. :P

I figure if this can't be accomplished now, instead of rolling with Extra Rage(I figured I'd just go with that, especially considered I ran through 21 rounds with several more rooms to go), I could take the Master Craftsman feat for Thordak now and at 15th level(if he survives that far) take Craft Wondrous items.

Of course, that's also banking on the fact we have some more downtime by then. If so, he can make his own stuff then and wouldn't have to put the burden on Tomaru to do everything.

Ah crud!!! Man I didn't even realize that. I just checked on crafting magic items. Man that's a huge downer. Okay, crafting rules are a joke.

Here's what I thought it was: I thought, say, Lym creates +3 armor which is 9000g. For her, it would be 4,500g. WHICH I thought meant she could get it done in 4.5 days. BUT OH NO! It still takes 9 days because it's based off the BASE price.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Forget it then. It really is several months. We'd need about 2 or 3 years to upgrade stuff for everybody.

Dang. It would take 1 month to do a weapon and armor. And that's JUST for Thordak.

Ah well, it is what it is.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

I'm just worried that we're going to move into a meta-game frame of mind, thinking of Lym and Tomaru's as loot factories instead of characters who might want to do things other than make everybody stuff. If everybody gets one big item crafted, that will save us some money and still allow them to have lives.

Are we really that far below WBL, or is it just Thordak?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Obviously I can't speak for y'all, but as far as Thordak, he's sitting at 38,000 roughly. I was sitting around 47,000ish but we sold that +2 falchion - which was really just a big waste of space anyway - and that dropped it to where I am currently.

But it's cool. I will go ahead and roll with Master Craftsman now, and at 15th level - assuming he still lives and there is downtime again - will take Craft Wondrous Items. Then he can just make it all, bay-bee! :)

Will be purchasing this now: Amazing tools of manufacture which will come in handy.

I was gonna go with this: Father's forgehammer but it can only create armor and weapons. Which would be cool as well, but I just don't have the feats for it. Wondrous items are a bit more necessary at this point.

And yes, I confess(shamefully), I did have ulterior motives for mentioning CWI to Dax. But I'm so behind I was a bit desperate. If I could have pulled it off with Thordak, I would've I promise and keep Tomaru from having to deal with it.

I've already mentioned this WBL business to OG. And let me be clear, I'm not in any way, shape, or form dogging on him about this. This is all on me because there is NO way I would expect him to keep up with everyone's WBL. A DM has enough on his plate as it is. There's no way I could keep up with everyone's, I promise you that, especially at this level. I've been behind since 9th level but that was only like 6 or 7 thousand. That's nothing. I typically don't worry about it, to be honest, and haven't worried about it. But I figure since we are getting into higher levels and Thordak's getting hit on every roll except for a roll of 1, I probably should mention it because as we all know about Paizo Ap's, they're only gonna get worse. Plus it's high level so it's a no-brainer that it should get worse.

Edit: Unfortunately, one big item won't really help Thordak at this point. He needs an army of 'em. :P

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