| Thordak Ironheart |
Fort: 1d20 + 19 ⇒ (4) + 19 = 23
The dwarf's eyes go wide as he plunges into the goo. He curses and panics as he works to stay afloat, flailing wildly. As the giant lifts him up and out and upon his shoulders, "Bah! Put me down ya overgrown oaf! I'm not some common pack, ya know!"
| Rexil |
Sorry, I was being more flavourful than mechanical with that post, but the fly spell would come into effect before Rexil got him all the way out.
Rexil shrugs at Thordak’s protest and drops him, but the fly spells in effect lets the sodden an filthy dwarf hover in place.
| Old Guy GM |
As Rexxil 'saves' Thordak, two nightmares emerge from the filth. A series of writhing tentacles surrounding a gaping maw filled with serrated teeth, these creatures exude an aura of vile horror.
Aura of Misfortune: a lawful or good creatures within 30' take a -1 penalty to hit and damage. Lawful Good beings take a -3 and must make a Fort Save or be Sickened.
Horrific Appearance: Fort Sv DC 20 or be paralyzed with disgust.
One creature emerges in front of Praxim, and reaches up to attack with a tentacle, but misses!
att: 1d20 + 19 ⇒ (14) + 19 = 33
The second climbs up from the muck to strike Thordak, but also misses!
att: 1d20 + 19 ⇒ (2) + 19 = 21
ROUND TWO: you guys are up. Check the map. The beasts are at 'ground' level, standing on the muck. Rexxil and Throdak are at their level., the rest of you are 10' up. MAKE YOUR saves at the start of your post. Note if you're LG, you have two saves to make.
| Lym Blackhand |
Fort. 1d20 + 8 ⇒ (16) + 8 = 24
Lym launches into a droning chant, her voice reaching into alien distances...
Summon monster V. Is there a Knowledge check I can make to identify these things?
| Praxim |
Fort vs sickened: 1d20 + 18 ⇒ (20) + 18 = 38
Fort vs horrific: 1d20 + 18 ⇒ (2) + 18 = 20
Praxim leans forward and sends arrows into the maw of the creature attacking him.
Arrow: 1d20 + 24 + 2 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (10) + 24 + 2 + 1 + 1 + 2 - 2 - 4 - 3 = 31
Damage: 1d8 + 4 + 2 + 1 + 2 + 2 + 2d6 + 12 - 3 ⇒ (6) + 4 + 2 + 1 + 2 + 2 + (3, 6) + 12 - 3 = 35
Arrow: 1d20 + 24 + 2 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (2) + 24 + 2 + 1 + 1 + 2 - 2 - 4 - 3 = 23
Arrow: 1d20 + 19 + 2 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (13) + 19 + 2 + 1 + 1 + 2 - 2 - 4 - 3 = 29
Damage: 1d8 + 4 + 2 + 1 + 2 + 2 + 2d6 + 12 - 3 ⇒ (8) + 4 + 2 + 1 + 2 + 2 + (6, 4) + 12 - 3 = 38
Arrow: 1d20 + 14 + 2 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (2) + 14 + 2 + 1 + 1 + 2 - 2 - 4 - 3 = 13
| Thordak Ironheart |
Fort: 1d20 + 19 ⇒ (3) + 19 = 22
"Gah! What in the blazes are these things?!?! Ya know what, never mind! I'm just gonna kill 'em!" The dwarf then steps nearer to the other creature as he lets his rage take over.
Move and draw weapon(move); Rage; Attack; Ring of foe(vs. octopus creature on the right); Elemental rage is fire this time.
I tried to move 5'(or however far I gotta move) toward the other one but I wound up dragging a big square black box on the map so I figure I better not mess with it. Didn't want to screw stuff up. :P
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (20) + 24 = 44
Damage: 1d12 + 29 + 1d6 ⇒ (10) + 29 + (5) = 44 HO!
Crit confirm
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (19) + 24 = 43
Damage: 2d12 + 58 ⇒ (5, 10) + 58 = 73 OH MY! Making it count! BOOM!
A possible 117! Man I am on FI-YAH! :)
AC 28; Hp's 227/256; Rage 17/43; Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 4/-
| Tomaru |
Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroe's Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Air Walk (self), from staff (Rexil) 140 min
Don't forget your bonuses from Hero's Feast.
Is the paralytic effect a fear effect?
Fort: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Tomaru casts Summon Monster VII to bring 1d3 ⇒ 2 celestial creatures to their aid. Prima appears along with her twin Secunda.
| Markum |
Mage Armor: +4 AC
Draconic Wings: Fly 60'
See Invisibilty, Permanent:
Comprehend Languages, Permanent
Don't forget you bonuses from Haste.
Aurora casts Chain Lightning SR: 1d20 + 21 ⇒ (10) + 21 = 31 Damage DC 26: 13d6 ⇒ (5, 5, 6, 3, 1, 3, 3, 6, 6, 4, 6, 3, 6) = 57
Quickened Mirror Image 1d4 + 4 ⇒ (3) + 4 = 7
| Praxim |
Shoot I forgot both! Add +2 to all those attack rolls and here is one more.
Arrow: 1d20 + 24 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 4 - 3 ⇒ (15) + 24 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 4 - 3 = 38
Damage: 1d8 + 4 + 2 + 1 + 2 + 2 + 2d6 + 12 - 3 ⇒ (5) + 4 + 2 + 1 + 2 + 2 + (3, 6) + 12 - 3 = 34
| Rexil |
Fort: 1d20 + 15 ⇒ (11) + 15 = 26
Rexil, meanwhile, draws his great club and tries to smash one. He takes a 5-foot step up for higher ground.
Attack: 1d20 + 18 + 1 + 1 + 1 - 1 ⇒ (3) + 18 + 1 + 1 + 1 - 1 = 23
Damage: 2d8 + 15 - 1 ⇒ (6, 1) + 15 - 1 = 21
| Markum |
You are Aurora's favored target for the spell. Thordak definitely has Haste.
| Old Guy GM |
ROUND TWO cont'd
Praxim's arrows hit hard, but not as hard as they should have. The same is true for Thordak's savage blow. Rexxil's club bounces off of the thing's slimy hide.
The hairs on your body stand on end as electricity crackles through the air - Aurora's spell slams into the creatures. And again, what should have been devastating is merely harmful.
None of these effects is a Fear effect. My turn...
Lifting itself effortlessly into the air, Praxim's target attacks!
slam1: 1d20 + 21 ⇒ (12) + 21 = 33
slam2: 1d20 + 21 ⇒ (17) + 21 = 38 dmg: 1d6 + 10 ⇒ (1) + 10 = 11
bite: 1d20 + 21 ⇒ (6) + 21 = 27
tentacle1: 1d20 + 16 ⇒ (15) + 16 = 31
tentacle2: 1d20 + 16 ⇒ (18) + 16 = 34
The damage from the blow is light, but Praxim can feel the thing's touch weakening him...-9 hp and -1 Con damage
The second horror assaults Thordak.
slam1: 1d20 + 21 ⇒ (9) + 21 = 30 dmg: 1d6 + 8 ⇒ (4) + 8 = 12
slam2: 1d20 + 21 ⇒ (15) + 21 = 36 dmg: 1d6 + 8 ⇒ (3) + 8 = 11
bite: 1d20 + 21 ⇒ (7) + 21 = 28
tentacle1: 1d20 + 16 ⇒ (15) + 16 = 31 dmg: 1d6 + 6 ⇒ (4) + 6 = 10
tentacle2: 1d20 + 16 ⇒ (20) + 16 = 36 dmg: 1d6 + 6 ⇒ (4) + 6 = 10
Thordak can feel the very life leaving him as the thing strikes him. -43 hp and -2 Con damage.
ROUND THREE, you are up
| Tomaru |
Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Air Walk: (self), from staff (Rexil) 140 min
Fly: (Thordak) 14 min
Summon Monster VII: 14 rd
Tomaru readies to Dispel Magic against a magical effect that the enemy conjures.
Dispel Magic: 1d20 + 14 ⇒ (6) + 14 = 20
Prima, Secunda
HP 87| AC 20 T 12 FF 17|Fo +9 Re +10 Wi +10; immune electric, petrify, poison; resist cold 10, fire 10| Move 30', Fly 70' (avg)| augment summon, combat casting, diehard, sacred summon| constrict 2d6+5; bardic performance; spells|
+1 Longsword +14/+9 (2d6+11/19-20), Tail Slap +8 (2d6+3 plus grab)
Prima (red) show us with a smile. "It has been a while since you asked to hear my songs Child of Desna. I've been working on the song we last spoke about." She immediately begins to sing of a hero coming to save his beloved. It is obvious that the hero is Tomaru and the damsel in distress is Lym. The group gets a +1 morale bonus to saves v charm and fear and +2 competence bonus to attack and weapon damage rolls.
Secunda (blue) attacks the evil outsider.
Longsword +1: flank, bardsong
To Hit: 1d20 + 14 + 2 + 2 ⇒ (14) + 14 + 2 + 2 = 32 To Hurt: 2d6 + 11 + 2 ⇒ (1, 4) + 11 + 2 = 18
Longsword +1: flank, bardsong
To Hit: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14 To Hurt: 2d6 + 11 + 2 ⇒ (5, 3) + 11 + 2 = 21
Tail Slap: flank, bardsong
To Hit: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19 To Hurt: 2d6 + 3 + 2 ⇒ (3, 2) + 3 + 2 = 10 Grab: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28
Don't Forget Bonuses from Heroes' Feast and Bardsong
| Markum |
Mage Armor: +4 AC
Draconic Wings: Fly 60'
See Invisibilty, Permanent:
Comprehend Languages, Permanent
Mirror Image: 7 images
Aurora waits to see if the monster Praxim and Rexil are fighting falls. Once they've gone, even if it is still active, she'll move over to try and utterly destroy the one hurting Thordak. If it is still active, she'll trust her mirror images to keep her safe from harm.
She casts Intensified Boneshatter (DC 22) and a Quickened Magic Missile
Boneshatter Concentration: 1d20 + 21 ⇒ (2) + 21 = 23
Boneshatter SR: 1d20 + 21 ⇒ (6) + 21 = 27
Boneshatter DC 22: 13d6 ⇒ (3, 5, 4, 5, 5, 1, 5, 6, 1, 2, 2, 1, 5) = 45 x 1.5= 67 and exhausted (fatigue)
Magic Missile Concentration: 1d20 + 21 ⇒ (9) + 21 = 30
Magic Missile SR: 1d20 + 21 ⇒ (9) + 21 = 30
Magic Missile: 5d4 + 5 ⇒ (1, 1, 3, 1, 1) + 5 = 12
Remember Bonuses from Haste
| Lym Blackhand |
"They're -- some kind of primitive demons!" Lym calls out. "Try cold iron and sonic energy! They-"
The song gets through to Lym and her mouth falls open in shock. Then her eyebrows draw down in a glare.
"We are going to have a little chat about that later, lover," she tells Tomaru in a dangerous tone of voice.
On the next moment, a Bralani Eladrin appears beside Tomaru.
"Shoulda thought that one through a bit more, bud," the outsider tells the priest out of the corner of his mouth, then lets fly a barrage of arrows at the nearest qlippoth.
"Hey, snakey babes!" the Azata yells out loud, a big grin on his face. "You wanna come party after we're finished wiping out the uglies? Drinks are on me!"
Bralani full ranged attack: 1d20 + 12 ⇒ (7) + 12 = 19 for 1d8 + 6 ⇒ (2) + 6 = 8 damage; 1d20 + 7 ⇒ (17) + 7 = 24 for 1d8 + 6 ⇒ (3) + 6 = 9 damage.
For her part, Lym chants a spell which causes five howling darts of force to rocket away from her and impact whichever qlippoth looks like it's healthier at the moment.
Maximized magic missile on whichever qlippoth looks least damaged, for 25 unerring force damage. Spell penetration if needed: 1d20 + 14 ⇒ (14) + 14 = 28
| Praxim |
Praxim grimaces as his body weakens, though his arms seem to hold true for the moment. He returns arrows for tentacles, firing them straight into what passes for the thing’s face.
Arrow: 1d20 + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (12) + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 37
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (1) + 4 + 2 + (3, 5) + 2 + 1 + 2 + 8 = 28
Arrow: 1d20 + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (4) + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 29
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (2) + 4 + 2 + (3, 6) + 2 + 1 + 2 + 8 = 30
Arrow: 1d20 + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (2) + 24 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 27
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (6) + 4 + 2 + (2, 2) + 2 + 1 + 2 + 8 = 29
Arrow: 1d20 + 19 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (15) + 19 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 35
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (6) + 4 + 2 + (1, 3) + 2 + 1 + 2 + 8 = 29
Arrow: 1d20 + 14 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 ⇒ (14) + 14 + 2 + 2 + 1 + 1 + 1 + 1 + 2 - 2 - 3 - 4 = 29
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 2 + 8 ⇒ (4) + 4 + 2 + (6, 6) + 2 + 1 + 2 + 8 = 35
Lists of bonuses:
Attack: base+extra +2 + bane + pbs + bgh + haste + heroes feast+ bard song-rapid-presence-deadly aim
Damage: base+extra 2+bane+bgh +pbs+bard+deadly aim
| Praxim |
Also, don’t forget that Praxim only suffers damage reduction on all his arrows combined totals each round, not each arrow, because of Clustered Shots.
However, I also forgot the -3 damage from the creatures’ auras, so please take 3 off for every attack so far.
| Rexil |
Rexil sees his attack be useless, and switches tactics, batting away tentacles that reach for his mentor.
Aid another to increase Praxim’s AC: 1d20 ⇒ 5 + don’t roll a 1
That raises Praxim’s AC against that qlippoth to 38, or against the other one if Praxim’s arrows killed the first.
| Thordak Ironheart |
Seeing how his mighty hit seem to barely affect the creature, "Blast! Die you bloody weird lookin' octopus lookin' thing! DIE!" The dwarf swings with his typical reckless abandon.
Everything is included this time.
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 27 ⇒ (3) + 27 = 30
Damage: 1d12 + 31 + 1d6 ⇒ (5) + 31 + (4) = 40
(Haste)+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 27 ⇒ (17) + 27 = 44
Damage: 1d12 + 31 + 1d6 ⇒ (10) + 31 + (6) = 47
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 1d12 + 31 + 1d6 ⇒ (2) + 31 + (6) = 39
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 1d12 + 31 + 1d6 ⇒ (8) + 31 + (1) = 40
Well I see I'm back to normal on rolling. Ah it's good to be back. (It's really not by the way. :P)
AC 29; Hp's 187/242; Rage 18/43; Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 4/-
| Old Guy GM |
When the qlippoths (for this is what they were) emerged from the sluice a thousand years ago, they were driven by their hatred of all living things to seek and destroy any who wandered into the Festering Maze. Long the dominant 'pets' in the Maze, they did not know defeat.
All of that ended in 12 seconds of violence today.
Hammered down by arrow, spell, and blade, the ancient evil that was the qlippoths fades from view. Only the sounds of heavy breathing and the wings of angels can be heard.
One tunnel remains...
Well done. Despite how the map may appear, there is only one last tunnel leading north.
| Lym Blackhand |
"So, ladies," the Bralani says as he grins at the Lilliends. "How about it? You, me, and this little bar I know in Elysium. Drinks are on me!"
Lym coughs delicately. "Let's move on. Anyone need healing before we go?"
| Tomaru |
Thordak gets healed by a pair of angels.
Cure Serious Wounds: 3d8 + 7 ⇒ (4, 7, 5) + 7 = 23
Cure Serious Wounds: 3d8 + 7 ⇒ (7, 6, 2) + 7 = 22
Everyone who's injured gets a Channel Positive Energy: 7d6 ⇒ (4, 6, 5, 4, 2, 4, 6) = 31
Thordak gets a Lesser Restoration and recovers 1d4 ⇒ 2 Con.
Anyone else need anything? I'll take care of Praxim's Con later. If not, send in Prima and Secunda to scout the next area. They should have about 6 rounds left.
| Thordak Ironheart |
Nodding as he stretches out the kinks in his muscles, "Thanks, lad. That's much better. Those blasted things felt like they were drainin' me life away."
Thordak's all good now. Thanks! And if our summoned buddies don't have enough time to scout, then Thordak will the way down the last hall.
| Lym Blackhand |
"Ahh. Something for me to do," Lym says with obvious satisfaction. "Forward, ladies and gentlemen!"
| Old Guy GM |
The passage leads fifty or so feet and ends at the aforementioned doors. They stand 10' tall and are made of solid iron. There are no features visible - no carvings, no locks, no hinges.
The doors are a ward against magical detection, but they themselves radiate a strong abjurative magic.
Track the time of the summoned help. From the time the combat ended, it's been 5 rounds. Add in how much time it takes whatever Lym is about to do.
| Lym Blackhand |
"Right," Lym says. "I'm going to hit this thing with Greater dispel magic. If that manages to take down the protections, I'll follow it up with Knock. If it doesn't work..." She looks to Tomaru and Aurora. "Well, then I hope you guys are willing and able to follow up. How about it?"
If no one objects or comes up with a better plan, Lym aims her magical focus on the door, and hits it with Greater dispel magic…!
Level check: 1d20 + 14 ⇒ (15) + 14 = 29
| Lym Blackhand |
Spellcraft 1d20 + 24 ⇒ (15) + 24 = 39
"The wards are down... but I tripped an alarm. Who- or whatever is in there knows we're coming. Ready yourselves..."
Once everyone is prepared, Lym casts Knock on the door.
| Lym Blackhand |
After that song, it'll take more than a bit of magic to kiss up, bucko. :p Better start looking for long-stemmed red roses!
| Thordak Ironheart |
"Okay! Now we're talkin'! No worries about this blasted door, I got this. And that's fine they know we're here; it ain't gonna make a difference. I can still plant me axe in their skull. Let's go!" The dwarf then pushes with all his might to open the door.
1d20 + 5 ⇒ (4) + 5 = 9
And if that don't get it done...
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d12 + 22 ⇒ (1) + 22 = 23
| Praxim |
Praxim casts weapon of awe on his bow and divine favour on himself, then crusader’s edge on Thordak’s axe.
Seeing the dwarf flail against the door, Praxim rolls his eyes and motions for Rexil to help him.
”We should all spread out a bit, just in case.”
| Old Guy GM |
The door swings open with minimal effort. This is, after all, the wing of the RuneForge dedicated to Sloth. This room reeks of strange
chemicals. A five-foot wide metal walkway looks out over a large pool of foamy, filthy water ten feet below, from which five metallic pipes emerge through the walkway above. Four of these pipes are five feet in diameter and extend up in the four corners of the room to a height of about a foot above the balcony; each is filled with a different colored bubbling fluid. The fifth pipe is twenty feet wide and extends up to the north—this pipe is filled nearly to the rim with shuddering, glowing green sludge. Thin streams of fluid flow through the air from the four corner pipes to drain into the central one. A stone throne floats in the air above this slime.
Upon the throne sits this creature. It is a man, mostly. Grossly obese with a huge black tentacled heart beating out of his chest. You have just enough time to take this in when the carnage begins!
ROUND ONE: they act first as they were waiting for the door to open.
Four large bird-like creatures stand in the door. 8 feet tall and nearly 600 pounds, they tower over you. One (blue) shakes violently, a cloud of spores shedding from it's skin.
Throdak and Rexxil take spore: 1d8 ⇒ 7 hp
The second (yellow) emits a horrid screech, catching everyone in it's blast.
DC 21 Fort save or Stunned.
The other two (red and blue) continue a weird and strangely enchanting dance, while flying over the pool.
Finally, the fat figure on the throne is casting a spell.
WHEW! This another big one. Pay attention to the map and call out your targets by color if applicable. The first two birds are on the ground, the second two 10' in the air. The fat man flies 20' in the air over the pool. The door is only 10' tall, but the room opens up to 30'. MAp is ready. You guys are up.
| Tomaru |
Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Air Walk: (self), from staff (Rexil) 140 min
Fly: (Thordak) 14 min
Fort: 1d20 + 15 ⇒ (2) + 15 = 17 +4 if poison or fear (please tell me it's fear effect)
Tomaru is stunned.
If Lym fails, can I still use Tugging the Strands on her?
| Markum |
Mage Armor: +4 AC
Draconic Wings: Fly 60'
See Invisibilty, Permanent:
Comprehend Languages, Permanent
Fort: 1d20 + 9 ⇒ (2) + 9 = 11 +4 if poison or fear.
Aurora is stunned.