OGGM's Sins of the Saviors (Inactive)

Game Master Old Guy GM

The threat to Varisia, in the form of an army of giants led by a stone giant wizard named Mokmurian, is over. Our heroes slew the evil giant in his lair in the fortress of Jorgenfist. But a greater threat now looms...


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M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Thordak stares blankly at the half-orc for a moment before, "A lich? We have ta fight a lich? What are we DAFT?! Why in the Nine Hells are we doin' that?! Call me crazy but am I the only one that thinks that's full blown insaneness?!" Shaking his head and rolling his eyes, "A lich. That's... that's great. That's just great. We're dead. We're all dead. Like... super dead. We're alive now but we're dead. About ta be more deader than the lich. Ya know, I think I'd rather take on a pile of dragons than a lich. A PILE. Ya gotta be kiddin' me," he complains mightily under his breath. Tightening his grip on his axe, the dwarf keeps his eyes peeled and prepares himself to strike hard and strike fast as soon as the undead creature is spotted.


Right now I have no one entering the room as you are having this discussion. Someone needs to tell me otherwise. I mean, what could possibly hppen? I'm sure everything is totally dead and it's all safe now. I'm your GM, so you can completely trust me.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

What about my identification rolls?


Lym Blackhand wrote:
What about my identification rolls?

From the hall, overlooking Thordak and the angel? Nothing jumps out at you that would be of note. Other than the obvious, of course: that you're in a beautifully decorated tomb run by a lich, and these six wrapped figures look to be mummified. Like anyone is surprised.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Thordak will move in. My bad, I actually thought we were already in.


Thordak Ironheart wrote:
Thordak will move in. My bad, I actually thought we were already in.

Nobody actually said so. I'm always torn between making you guys state very specifically things like "We go in", or just driving it forward myself. The problem is if something happens and you didn't say so specifically, I feel as if I'm forcing bad things on you that you may or may not be ready for.


A sharp hiss rolls through the room as you enter. A voice sounding like the passing of a thousand grains of sand over a stone street moans out:

"Нарушителите! умират!"

Speak Thassilonian?:
Intruders! Die!

The six mummified figures rise up, eyes of green arcane fire turned to face you! As their eyes pierce you, the cloud of beetles surrounding them grows agitated, whirling and swirling about the mummies like a nimbus of death. A wave of sheer horror and despair sweeps over you...
Will save DC19, add +2 from the deva's aura. Fail and you are paralyzed with fear.

[spoiler=GM Screen]Praxim: 1d20 + 7 ⇒ (7) + 7 = 14
Lym: 1d20 + 2 ⇒ (1) + 2 = 3
Tomaru: 1d20 + 1 ⇒ (16) + 1 = 17
Aurora: 1d20 + 2 ⇒ (7) + 2 = 9
Thordak: 1d20 + 4 ⇒ (12) + 4 = 16
mummy: 1d20 + 6 ⇒ (13) + 6 = 19[/soiler]

ROUND 1. Group A (Thordak, Tomaru); then mummies, then Group B (Lym/angel, Aurora, Praxim/Rexil). Group A is up. Map is up under 'Battle Map'.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear

Will 1d20 + 18 + 2 + 4 ⇒ (11) + 18 + 2 + 4 = 35

"I think butterflies would make this place more lively." Tomaru steps up and Channel Positive Energy: 8d6 ⇒ (1, 4, 6, 5, 2, 6, 1, 3) = 28 to hurt undead.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Will 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19

Lym's mind teeters on the edge of panic ... but then she shrugs it off.
"Funny," she says as she rises a few feet up into the air. "I was thinking the same thing about fire."

The Wizard roars words in a dead language...

Thassilonian:
"Embrace the judgment of Pharasma, abominations!"

...then launches a volley of fiery rays!

Lym targets the red mummy (if it's still standing at my turn) with Maximized scorching ray!
Ranged touch attack #1 1d20 + 9 ⇒ (15) + 9 = 24 for 28 fire damage.
Ranged touch attack #2 1d20 + 9 ⇒ (8) + 9 = 17 for 28 fire damage.
Ranged touch attack #3 1d20 + 9 ⇒ (15) + 9 = 24 for 28 fire damage.
If red expires before Lym gets all three rays off, she fires the remainder at the pink mummy.


Good thing I know how to use spoilers, eh? In case you were wondering, the mummies do NOT go first despite their roll of 19. I deleted the angel's roll so that it could as part of Lym's turn (hint, you bound it), and the dice roller transferred the roll up.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Sure, I bound it, but you said you were controlling it! ^^; Still, if she's under my command for combat... :D


Angel Init +7; Senses darkvision 60 ft., detect evil, low-light vision; Perception +26; hp 86/126 (12d10+60) Fort +12, Ref +11, Will +9; DR 10/evil

"Abominations! Defilers of the natural order!" the Movanic Deva booms as she slashes her greatsword at the green mummy in an effort to break the flank on her before it can materialize. "FACE JUDGMENT UNENDING!"

The movanic deva makes a full attack, starting with the green mummy. Should it expire at any time during her attack, she shifts her remaining strike(s) to the teal mummy.
+1 Flaming greatsword attack #1 1d20 + 17 ⇒ (14) + 17 = 31 for 2d6 + 7 ⇒ (6, 1) + 7 = 14 damage plus 1d6 ⇒ 2 fire.
+1 Flaming greatsword attack #2 1d20 + 12 ⇒ (20) + 12 = 32 for 2d6 + 7 ⇒ (5, 2) + 7 = 14 damage plus 1d6 ⇒ 5 fire.
+1 Flaming greatsword attack #3 1d20 + 7 ⇒ (3) + 7 = 10 for 2d6 + 7 ⇒ (6, 1) + 7 = 14 damage plus 1d6 ⇒ 4 fire.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Will: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Will: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28


Lym Blackhand wrote:
Sure, I bound it, but you said you were controlling it! ^^; Still, if she's under my command for combat... :D

You're right I did, I should have been more clear: I was controlling for the talking/social parts. You get to have all the fun for the fighting stuff. Hope that's ok.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim sees that Lym has red in hand, and instead focuses on pink, followed by a smooth pivot to yellow if pink goes down mid-barrage.

Arrow: 1d20 + 27 + 1 + 1 + 2 - 2 - 4 ⇒ (10) + 27 + 1 + 1 + 2 - 2 - 4 = 35
Damage: 1d8 + 4 + 1 + 2 + 2 + 2d6 + 2d6 + 8 ⇒ (6) + 4 + 1 + 2 + 2 + (6, 2) + (4, 4) + 8 = 39

Arrow: 1d20 + 27 + 1 + 1 + 2 - 2 - 4 ⇒ (14) + 27 + 1 + 1 + 2 - 2 - 4 = 39
Damage: 1d8 + 4 + 1 + 2 + 2 + 2d6 + 2d6 + 8 ⇒ (1) + 4 + 1 + 2 + 2 + (6, 4) + (2, 1) + 8 = 31

Arrow: 1d20 + 22 + 1 + 1 + 2 - 2 - 4 ⇒ (12) + 22 + 1 + 1 + 2 - 2 - 4 = 32
Damage: 1d8 + 4 + 1 + 2 + 2 + 2d6 + 2d6 + 8 ⇒ (2) + 4 + 1 + 2 + 2 + (2, 3) + (3, 4) + 8 = 31

Arrow: 1d20 + 17 + 1 + 1 + 2 - 2 - 4 ⇒ (14) + 17 + 1 + 1 + 2 - 2 - 4 = 29
Damage: 1d8 + 4 + 1 + 2 + 2 + 2d6 + 2d6 + 8 ⇒ (4) + 4 + 1 + 2 + 2 + (3, 4) + (3, 5) + 8 = 36


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Rexil reaches through the chaos with his great club, awkwardly adding his own efforts to take out red.

Attack: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
Damage: 2d8 + 15 + 9 ⇒ (4, 1) + 15 + 9 = 29

Attack: 1d20 + 13 - 3 + 1 ⇒ (18) + 13 - 3 + 1 = 29
Damage: 2d8 + 15 + 9 ⇒ (1, 5) + 15 + 9 = 30


Angel Init +7; Senses darkvision 60 ft., detect evil, low-light vision; Perception +26; hp 86/126 (12d10+60) Fort +12, Ref +11, Will +9; DR 10/evil

I see I missed the fact that my second attack is a potential crit threat! Attack roll to confirm 1d20 + 12 ⇒ (19) + 12 = 31 for an additional 2d6 + 7 ⇒ (1, 2) + 7 = 10 damage.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Old Guy GM wrote:
Lym Blackhand wrote:
Sure, I bound it, but you said you were controlling it! ^^; Still, if she's under my command for combat... :D
You're right I did, I should have been more clear: I was controlling for the talking/social parts. You get to have all the fun for the fighting stuff. Hope that's ok.

It's super. :D


Aurora- Gnome Sorcerer (draconic, tattooed) 14| HP 88+11/88+11| AC 17 (21) T 13 FF 15 (19)| Fo +9 Re +9 Wi +12| Init +2 Percep 26| Spells 7th Lvl 3/4, 6th Lvl 5/6, 5th Lvl 7/7, 4th Lvl 8/8, 3rd Lvl 7/8, 2nd Lvl 8/8, 1st Lvl 8/8, Cantrip at will

Mage Armor: +4 AC
Draconic Wings: Fly 60'
See Invisibilty, Permanent:
Comprehend Languages, Permanent

Aurora casts Chain Lightning starting with teal and going around the room to the other mummies in turn.

Concentration: 1d20 + 22 ⇒ (14) + 22 = 36

Empowered Chain Lightning DC 26: 15d6 ⇒ (3, 5, 6, 3, 6, 2, 5, 4, 1, 5, 3, 6, 4, 5, 2) = 60 x1.5= 90


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

AhahahahahaI forgot to mention I'm casting on the defensive! Don't want an AoO with a free order of mummy rot thrown in, after all...
Concentration 1d20 + 14 + 7 ⇒ (13) + 14 + 7 = 34. That oughta do it.


Need Thordak.


Lym Blackhand wrote:
Old Guy GM wrote:
Lym Blackhand wrote:
Sure, I bound it, but you said you were controlling it! ^^; Still, if she's under my command for combat... :D
You're right I did, I should have been more clear: I was controlling for the talking/social parts. You get to have all the fun for the fighting stuff. Hope that's ok.
It's super. :D

And thanks for finding the same picture. I hadn't thought of that as a potential problem when I put her up there.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Old Guy GM wrote:
Lym Blackhand wrote:
Old Guy GM wrote:
Lym Blackhand wrote:
Sure, I bound it, but you said you were controlling it! ^^; Still, if she's under my command for combat... :D
You're right I did, I should have been more clear: I was controlling for the talking/social parts. You get to have all the fun for the fighting stuff. Hope that's ok.
It's super. :D
And thanks for finding the same picture. I hadn't thought of that as a potential problem when I put her up there.

Not a problem. ^_^


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Will: 1d20 + 14 + 2 + 4 + 2 ⇒ (20) + 14 + 2 + 4 + 2 = 42

Completely oblivious to the mummy's supernatural abilities, Thordak narrows his eyes and let's his anger take over, swinging with reckless abandon. "DIE, LICHES, DIE!"

Attack yellow. Attack Green if yellow is dead. Attack Teal if yellow AND green are dead. Red if all of them are dead.

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 1d12 + 27 + 1d6 ⇒ (8) + 27 + (6) = 41

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d12 + 27 + 1d6 ⇒ (1) + 27 + (5) = 33

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d12 + 27 + 1d6 ⇒ (12) + 27 + (6) = 45

AC 25; Hp's 289/289(+8 hp heroes' feast); Rage 1/45; Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 5/

Current saves: Fort: +23; Ref: +13; Will +17


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"You think we should tell him that those aren't liches?"


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Nah. He's got good energy going. Let him have his moment."


ROUND ONE cont'd

GM Screen:
Cyan 67, Blue 81

A burst of golden butterflies envelop the mummies, the power of Desna harming them to varying degrees as they hiss and sputter with rage.

Two strokes from Thordak's axe crushes one (yellow), while his third stroke damages another. (green)

The mummies retaliate:
R att Praxim: 1d20 + 19 ⇒ (8) + 19 = 27
G att Thordak: 1d20 + 19 ⇒ (7) + 19 = 26
C att deva: 1d20 + 19 ⇒ (10) + 19 = 29 dmg: 1d8 + 14 ⇒ (8) + 14 = 22
B att Tomaru: 1d20 + 19 ⇒ (13) + 19 = 32 dmg: 1d8 + 14 ⇒ (1) + 14 = 15
P att Tomaru: 1d20 + 19 ⇒ (9) + 19 = 28 dmg: 1d8 + 14 ⇒ (3) + 14 = 17

Deva takes -22 hp (I got that, her stats are a slide on the Battle Map); Tomaru takes -32 hp, and 2 Fort saves.

Lym's first ray strikes her target (red) and sends it staggering off like a walking torch, where it expires in a heap against the wall. Her next rays strike their target, but fail to destroy it! Lym, you don't appear to have Precise Shot, don't forget that -4.

The deva strikes a mummy (green), but fails to finish the powerful undead.

Praxim's first arrow destroys his target (pink). His second finishes another (green). Finally, in a display of utter incompetence, it takes him TWO arrows to slay a third mummy (cyan].

Rexil has no targets within reach.

Aurora's spell finishes the last of the mummies. So because everyone jumped the gun out of turn, I have no idea what spell Aurora would have picked, because by the time I got to her, there was only one damaged mummy left. At this stage of the campaign, and at your level, it's kind of important that we stay somewhat in order. If for no other reason than my own sanity. Please and thank you.

Combat over.

The stench of twice-slain flesh fills the air, making it hard to breathe. The room is half-filled with smoke, and yet Praxim senses not all is what it seems in this room. The walls seem to be hiding something...


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Lym does have Precise Shot, so long as she’s within 10 feet of Praxim. Also, allies don’t provide cover to enemies if they stay within 10 feet of Praxim.


Praxim wrote:
Lym does have Precise Shot, so long as she’s within 10 feet of Praxim. Also, allies don’t provide cover to enemies if they stay within 10 feet of Praxim.

I see that now under your 'Aura of Care'. Didn't think to look there.


Aurora- Gnome Sorcerer (draconic, tattooed) 14| HP 88+11/88+11| AC 17 (21) T 13 FF 15 (19)| Fo +9 Re +9 Wi +12| Init +2 Percep 26| Spells 7th Lvl 3/4, 6th Lvl 5/6, 5th Lvl 7/7, 4th Lvl 8/8, 3rd Lvl 7/8, 2nd Lvl 8/8, 1st Lvl 8/8, Cantrip at will

When it comes to damaging effects, Aurora doesn't have much of a middle ground. I'll just keep it Chain Lightning since I don't know how much damage it would have taken to destroy the mummy.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Fort: 1d20 + 14 ⇒ (16) + 14 = 30
Fort: 1d20 + 14 ⇒ (1) + 14 = 15
Of course! How bad is it?

Tomaru channels again. This time to heal his party.

Channel Positive Energy: 8d6 ⇒ (1, 1, 3, 5, 1, 2, 5, 2) = 20


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Good job, everyone, but stay alert," Lym cautions. "These were just the gatekeepers. The lich is sure to have tougher guardians further in -- ones with the ability to drain lifeforce. But, I will say it again: good job on the first battle of the day! Did any of these mummies carry equipment we might use -- or set aside for the next time we call upon a champion from the Upper Realms?"

The latter question is accompanied by a small nod the movanic deva.


Tomaru Heal Check DC20:
You have contracted Mummy Rot of an advanced form, good luck.

Despite the mummies being dead (again), the clouds of scarabs have not entirely dissipated. A small cloud of them has formed about Tomaru.

Still waiting to see if Praxim acts on the information I gave him.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Want me to use Burning Hands to clear the air?" Lym suggests, swatting at a scarab.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Heal: 1d20 + 11 ⇒ (8) + 11 = 19

"Let me try this first." Tomaru produces a wand.

I've had this Wand of Remove Disease for some time now. Remove Disease: 1d20 + 12 ⇒ (15) + 12 = 27


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Old Guy GM wrote:

** spoiler omitted **

Despite the mummies being dead (again), the clouds of scarabs have not entirely dissipated. A small cloud of them has formed about Tomaru.

Still waiting to see if Praxim acts on the information I gave him.

I can’t find anything that might be what you mean here. I have no private messages and I cant find anything addressed to me specifically. Help me out?


Old Guy GM wrote:
The stench of twice-slain flesh fills the air, making it hard to breathe. The room is half-filled with smoke, and yet Praxim senses not all is what it seems in this room. The walls seem to be hiding something...

This was at the end of the combat round.


The magic of the wand covers Tomaru in a warm, orange glow. As the energy of the spell hits the cloud of scarabs, they wither and die, falling in a heap of dried husks at his feet.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Alright, then... Advance. Soldier of righteousness, do you want the vanguard?"


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

”Wait...there’s something still not right in there, beyond the obvious. I’m sending something from within the walls. Maybe something incorporeal, or something evil about the walls themselves.”

Dont know how I missed that. Sorry. Does this remind him of Foxglove Manor at all?


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lym eyes the walls. "Hrrm... Any way we could flush it out?"


Nothing like that, you just made the Perception check.

There are multiple secret doors around the room, each cunningly hidden as part of the elaborate stonework decoration. Each door (12 in all) conceals a burial chamber holding a dozen corpses. From the looks of it, these people were sealed alive in these chambers, many years ago. There nothing of value.

Moving on.

The large iron doors lead eastward into a great vault. The ceiling rises to a dome thirty feet above, while the floor drops away into a dizzying pit. A cross-shaped bridge of marble stretches across this pit, allowing access to four sets of iron double doors. Four bas-relief carvings of incredible detail have been carved into the
curved walls in the four corners of the room, each under a word written in spiky runes. One holds aloft a sprig of grapes and a loaf of bread, one holds a wedge of cheese and a huge haunch of meat, another wields a platter heaped with candies, and the last simply stands with arms crossed, his mouth wide and grinning to display teeth that have been filed to points. Below each carving, the wall drops away into darkness, yet along these depths dozens of burial niches containing stone sarcophagi are visible.

Speak Thassilonian and Kn History DC 25:
In ancient Gastash, four noble houses counted themselves as senior among the aristocracy. These four bas-reliefs symbolize those families. Each of these families had a different specialty, as indicated by their carving’s adornments and pose. The names of the patriarchs are etched in Thassilonian above each carving. These names are Inib (wine makers and bakers, east), Gorryan (cheesemakers and butchers, south), Aanstrin (confectioneries, west), and Xerriock (cannibals, north). Each embraced the sin of gluttony in his own way.


You entered this room from the west door, leaving north, south and east to choose from.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Knowledge (history) 1d20 + 19 ⇒ (3) + 19 = 22... Crud.


Feeling magnanimous, someone else can attempt the Kn History check with Lym translating...for a DC 27.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

... Did anyone apart from myself take ranks in Knowledge (religion)? I forget. ^^;


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Tomaru has it, though Lym is better at it. I wonder if you meant Knowledge (history) which Tomaru also has, but can't reach a 27 DC.


"The runes under each figure say 'Inib', 'Gorryan', 'Aanstrin', 'Xerriock'. But what that may mean, I have no idea. Let us move on. Which direction should we go?


" I was under the impression that mortals were always in a hurry due to their short life spans. Clearly you all have plenty of time to spare. Which direction?"

Angel of Sass.

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