OGGM's Sins of the Saviors
(Inactive)
Game Master
Old Guy GM
The threat to Varisia, in the form of an army of giants led by a stone giant wizard named Mokmurian, is over. Our heroes slew the evil giant in his lair in the fortress of Jorgenfist. But a greater threat now looms...
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"It died," Lym replies, bluntly. "As Azlant was struck down for its hubris, Thassilon became collateral damage.
What became of those who came here before us? And if you are of Thassilon, do you know how to craft weapons of Lust or Pride?"
"That is two questions, Blackhand, but we are amused so we will answer. The interlopers before you came? They died. As to your second question, I do not know how to forge such weapons..." The voice trails off, as if contemplating its next answer.
"But I know where it can be done. A place of power, built by the Runelords but grew beyond their reach."
"Now my turn. Who are the powers that rule in the place of the ancient Runelords?
Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
Law rules this place, beyond that the men and women who wield it,
beyond that name of this place is Sandpoint and the Mayor is in charge, beyond that the town of Sandpoint lies in the shadow of Magnimar and its ruling council, itself under the governance of Varisia's government.
Aurora opens her eyes wide
But that is just one definition of power, political. If you mean magic, well then, there are mages of note scattered around, but none that claim sovereignty over this place, this here and this now...
She tilts her head squints at the fog
...and so, where lies this place of power where such weapons can be forged?..
"Varisia...Magnimar...these things are unknown to us." A long pause. "Mages of note? You know not what that means, little one. We have seen the great Runelords in all their glory. We have witnessed the wrath of Alaznist, the greed of Karzoug. They of true power.' Another long pause. "You have us much to think about. We will ponder, and return.
The voice fades, and you sense that it - whatever or whoever the 'Scribbler' is - has left the room.
What next? You still can't see anything because of the fog. Is everyone still with me?
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
"I am not accustomed to being dismissed so. What's more, I do not take kindly to such disrespect towards my lady. Let's see what there is to see." Tomaru uses Bit of Luck then casts Dispel Magic to rid them of the fog.
Dispel Magic: 1d20 + 13 ⇒ (18) + 13 = 31
Dispel Magic: 1d20 + 13 ⇒ (4) + 13 = 17
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Good thinking," Lym says, one hand on Tomaru's shoulder as he casts. "So; this 'scribbler' is a survivor of Thassilon and a follower of Lamashtu. Be very careful what you say if we talk to it further, my friends."
Good roll! The fog is down, act accordingly. The Guards and Wards - as Lym correctly guessed - will not be back until it is recast.
M Dwarf Barbarian(Titan Mauler) 16
Thordak nods at Lym's advice with a plan to keep his mouth shut. The last thing I need ta be doin' is makin' the lass mad. I let the elf say somethin' stupid and he'll get in trouble. The dwarf gives a silent chuckle at the thought but then stops, thinking he might have thought something to insult himself. "Nahhh," he mutters, shrugging, as he cautiously moves out, his longaxe firmly in hand.
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F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Praxim glances at the dwarf who seems to be becoming unhinged before their eyes, raises an eyebrow, but otherwise gives him a wide berth.
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Praxim wrote: Praxim glances at the dwarf who seems to be becoming unhinged before their eyes, raises an eyebrow, but otherwise gives him a wide berth. You're just noticing that now???
A heavy shadow moves in the room beyond the one where you stand now. You can see it now that the fog is cleared. The sounds of large claws scraping the stone floor can be heard as it moves.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"Stand ready," Lym says, and casts a couple of quick quick spells.
(Mage armour. Overland flight.)
"How now, Scribbler?" Lym calls out. "More questions, or none?"
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Praxim pauses to activate his divine bond on his bow, bumping the + to 4 and adding holy.
He also uses greater magic weapon on Rexil's greatclub, making it a +3 weapon for the next 13 hours, and weapon of awe on his bow.
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
Longstrider
Magical Vestments +3
Endure Elements
False Life +15
Shield of Faith +4
Tomaru adds Shield of Faith to his magical defenses.
Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
Aurora summons magic to reinforce the weave of her robe mage armor and brings fire to her mind to prepare for danger, easily done as the flames were never far from her thoughts.
Wings unfurl from her back and she prepares to take to the air if necessary.

Ceilings here are 20', max. Keep that in mind. A repost of the room description - the one are in right now:
The walls, floor, and even the arched ceiling of this place are covered with writing, the words spiraling and trailing in the ancient language of Thassilon. Some of the phrases are immense, with words nearly three feet high, while others are written in tiny, spidery script. The medium for the writing varies as well—sometimes dark ink, sometimes blood, sometimes carved into the stone itself.
Passageways to the north and east lead into fog-filled tunnels, and a pair of stone doors, their faces carved with an immense image of a three-eyed jackal’s head, stand to the south. To the west, light flickers in what appears to be an immense cathedral.
Ahead in the cathedral, a huge demonic figure edges from the north into the light. The tips of its horns scrape the ceiling, while its immense claws drag along the stone floor. It's massive head sways back and forth as it observes you. It does not attack. To your utmost surprise, a quiet female voice issues from its maw.
"Free me..." it pleads. Please! Free me!
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"What from, pray tell?" Lym asks, one eyebrow rising in surprise.
Identifying.... Knowledge (planes) 1d20 + 15 ⇒ (9) + 15 = 24
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Praxim knocks an arrow and takes aim, but pauses to scan for evil.
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
Longstrider
Magical Vestments +3
Endure Elements
False Life +15
Shield of Faith +4
"Remain at your distance or we will most certainly free you, demon."
"From...from...this body...this prison the Scribbler put me in. Don't you recognize me...er...my voice?" the woman's voice sobs. "I'm sorry...I forget <sob>...I'm Jezebel, guard from Sandpoint. We've spoken several times in the past. I don't expect you to remember. You are great heroes, and I'm...or was...<sob>...just a guard. Just a guard working for Balor Hemlock. <sob> We were sent to investigate...the fog...he came out of nowhere. There was...blood<sob>...we never had a chance. When I awoke, I was...this thing! <sob>."The beast staggers forward and falls to one knee.
<sob> They're dead...all dead..."
Jezebel raises one massive claw to wipe the tears from her eyes, then stops to stare at the ghastly appendage. With a scream of frustration, she swings her claw away in a sharp gesture. The force of it shatters the stone column next to her, and she buries her demonic maw in her claws and continues to sob.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"You look like a Glabrezu. Demon of lies and deceit. Pardon me for being skeptical."
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Praxim catches her eye, shakes his head, and draws back his arrow a little further.
M Dwarf Barbarian(Titan Mauler) 16
Thordak stares at the creature a moment. "Ya know, ya don't see a thing like that every day," he says, shaking his head. Stroking his beard a moment, "Hey, demon person! When ya say 'they're dead', what do ya mean by 'they'?" he asks.
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
"Balor Hemlock? The fog? You seem to have your facts confused, demon. Prepare to be destroyed." Tomaru moves to stand in front of Aurora and prepares to use Bit of Luck on either Thordak or Praxim, whichever goes first.
The 'demon' continues to cry through her claws.
<sob> "The guards! The guards! We were sent here by Sheriff Hemlock! The Scribbler killed them all except me! Oh gods! Why? <sob> Why me? Kill me if you must! End my pain..."<sob>
Not sure where you are going, Tomaru. Trying to catch her out? Sheriff Hemlock's first name is Balor, if you didn't know. And the fog, well, you dispelled that, of course.
Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
Aurora glances between the demon and her companions, the fire in her beckoned but back here in Sandpoint had brought back memories of the last battle fought here. She was unwilling to risk another potential innocent being struck down by her magic, however slim the odds of the demon actually being an ensorcelled victim...
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
I thought 'she' got the sheriff's name wrong. My mistake. And I thought the fog wasn't a thing until we actually broke into the hidden door. Plus this thing looks like a demon so every word and action is suspect.
The fog was from the Guards and Wards as Lym correctly guessed. 'She' looks like a demon for sure...it's a conundrum, no doubt. Welcome to high-level stuff! Your guys' move.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Okay, everybody! Sense motive 1d20 + 10 ⇒ (16) + 10 = 26. And do I see any lingering auras to confirm a soul-swap took place?
"If you are who you say you are, where is the demon?" Lym asks.
How would she know?
<sob> "How would I know? I told you, I woke up like this!"
There are auras all about. Several are moving in your direction as we speak...
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"We have incoming!" Lym shouts in warning. "Magical auras inbound!"
Can I pinpoint where they're coming from?
M Dwarf Barbarian(Titan Mauler) 16
Thordak takes a defensive stance, but, he's not sure what against. Looking confused, "How in the blazes am I suppose ta fight a magical aura, lass?! I cannot even see 'em!" he points out, shrugging.
He looks back to the demon, "Okay, demon lass, how are we suppose ta make ya not a demon lass anymore?"
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
"You are a changed human? Well let's take a look." Tomaru casts True Seeing on Praxim.
I figure the paladin will know what to do.
Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
Aurora keeps herself in check as she waits for things to play out.
The demon's sobbing turns to a hideous chuckle as 'she' raises her head. "Well, you can't win 'em all..." 'she' taunts as a pack of black hounds bursts through the doors into the room. They bay and yip, a sound of madness straight from the Abyss.
Make a Will save DC 12, or be panicked for Panic: 2d4 ⇒ (4, 2) = 6 rounds.
As the hounds burst in, the galbrezu casts a spell. A multi-colored explosion of leaping, ricocheting energy bursts in your midst.
Defeat SR: 1d10 + 14 ⇒ (10) + 14 = 24 Will save DC 19 if LAWFUL OR NEUTRAL. Take dmg: 7d8 ⇒ (8, 5, 2, 2, 5, 3, 2) = 27 and be slowed. Half damage if Neutral, half and no slow if saved.
ROUND ONE: Praxim, Thordak, Tomaru; HOUNDS; Lym, Aurora; GLABREZU. Map is up. You should be able to edit the map, so move yourselves. Make your saves, and PLEASE note the proximity of the hounds to you for AoO purposes. Aurora, you do have one on you. They can fly!!! This is very complex - again - so be aware of what is happening.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Will saves: 1d20 + 13 ⇒ (4) + 13 = 17 & 1d20 + 13 ⇒ (7) + 13 = 20
Identifying hounds, looking for weaknesses: 1d20 + 15 ⇒ (19) + 15 = 34
Spellcraft to identify spell effect: 1d20 + 22 ⇒ (20) + 22 = 42
Lym curses at the low trickery and the pain, but shrugs off the worst of the spell.
"Cowardly Thassilonian thrall! Scribbler of Sin!" she spits at the demon. "I'll 'release' you to the Abyss in pieces!"
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
Longstrider
Magical Vestments +3
Endure Elements
False Life +15
Shield of Faith +4
Dimensional Hop 18/26
Will: 1d20 + 17 ⇒ (8) + 17 = 25
Will: 1d20 + 17 ⇒ (15) + 17 = 32
Tomaru uses Dimensional Hop to take himself and Lym behind Rexil. He then casts Wall of Stone to block off the three hounds to the south (where he and Lym just left from).
I can't move my character.
Tomaru wrote: I can't move my character. Should be fixed now. Red line is stone wall.
I should probably add that Rexil can go on Praxim's Init turn. There's enough going on without adding another thing.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Rexil is only medium-sized so he shouldn't take up that many squares.
Will: 1d20 + 17 ⇒ (13) + 17 = 30
Rest of post to follow...
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Praxim starts by putting arrows into hounds, moving along the row if one should drop. With his new Snap Shot feet, he has no worries about firing so close.
Arrow: 1d20 + 24 + 1 - 2 - 4 ⇒ (14) + 24 + 1 - 2 - 4 = 33
Damage: 1d8 + 5 + 1 + 2 + 8 + 2d6 ⇒ (2) + 5 + 1 + 2 + 8 + (6, 6) = 30
Arrow: 1d20 + 24 + 1 - 2 - 4 ⇒ (6) + 24 + 1 - 2 - 4 = 25
Damage: 1d8 + 5 + 1 + 2 + 8 + 2d6 ⇒ (7) + 5 + 1 + 2 + 8 + (1, 5) = 29
Arrow: 1d20 + 19 + 1 - 2 - 4 ⇒ (19) + 19 + 1 - 2 - 4 = 33
Damage: 1d8 + 5 + 1 + 2 + 8 + 2d6 ⇒ (7) + 5 + 1 + 2 + 8 + (5, 5) = 33
Arrow: 1d20 + 14 + 1 - 2 - 4 ⇒ (7) + 14 + 1 - 2 - 4 = 16
Damage: 1d8 + 5 + 1 + 2 + 8 + 2d6 ⇒ (1) + 5 + 1 + 2 + 8 + (1, 1) = 19
F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0
Rexil steps up and swings at the hound next to him.
"Bad dogs!"
Club power attack: 1d20 + 17 - 3 ⇒ (1) + 17 - 3 = 15
Club power attack: 1d20 + 12 - 3 ⇒ (13) + 12 - 3 = 22
Damage: 1d10 + 12 + 9 ⇒ (7) + 12 + 9 = 28
The club is currently +3.
Edit: forgot his Will save. Guess that 1 is a fail, but then his single attack roll was a 27.
M Dwarf Barbarian(Titan Mauler) 16
Will: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
As he stares blankly at the demon a moment, the dwarf's anger suddenly rises to the top. "LIAR! FILTHY STINKING LIAR!" he yells as he moves to attack.
Rage 1/41; Evade reach(10')(swift); Moved 20'; Attack
+1(+3 w/rage) Furious keen Dwarven Longaxe w/PA: 1d20 + 22 ⇒ (8) + 22 = 30
Damage: 1d12 + 29 + 1d6 ⇒ (12) + 29 + (5) = 46
AC 26; Hp's 238/238; Rage 1/41; Elemental Rage: Acid(1d6); Elemental Blood(fire), Grtr: +30' speed; Fire resist 10; DR 4/-
Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
Just to say still here just waiting on turn order :)
Very busy for a week off of work, sorry for the dealy.
Praxim pincushions one Hound, killing it, then he and Rexil severely wound another.
Hounds AC 20
Thordak rushes in, ducking a swipe from the glabrezu great claws. His axe cuts a deep gash in the demon's side.
Demon AC 30, SR 24
One hound attacks Praxim with fangs and stinger, but is foiled by his defenses.
bite: 1d20 + 13 ⇒ (2) + 13 = 15
stinger: 1d20 + 13 ⇒ (18) + 13 = 31
The second attacks Aurora in the air.
bite: 1d20 + 13 ⇒ (18) + 13 = 31 dmg: 2d6 + 5 ⇒ (6, 1) + 5 = 12
stinger: 1d20 + 13 ⇒ (8) + 13 = 21
Aurora: I can't find if you have Mirror Images up. If so, roll for it in your post and take damage if appropriate.
Lym and Aurora are up.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
What about my identification roll?
Lym hunkers down and starts to chant, discordant words jangling harshly against each other as they echo into a distance immeasurable by normal means.
Summon Monster VII.
Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
Nope no mirror images so she just takes the damage!
Lips curled in a snarl, Aurora backs away and unleashes a torrent of fire from her fingertips, engulfing both hounds.
burning arc (first hound): 10d6 + 10 + 10 ⇒ (4, 1, 3, 6, 1, 2, 4, 3, 2, 4) + 10 + 10 = 50
burning arc (second hound): 5d6 + 5 + 5 ⇒ (2, 5, 2, 5, 1) + 5 + 5 = 25
Reflex save DC22 for half damage
hp 68/80, spells: 2nd 7/8 1st 7/8
Ref sv: 1d20 + 10 ⇒ (13) + 10 = 23
Ref sv: 1d20 + 10 ⇒ (17) + 10 = 27
The airborne hound snarls as the fire chars its fur and flesh. The hound next to Praxim and Rexil dies with a whimper.
The baying of the hounds behind the wall turns into a yip of surprise, then they are silent.
Thordak's axe hits hard...but not as hard as he thought it would! The glabrezu steps back away from Thordak and casts a spell. A myriad of identical images surround it!
ROUND TWO: Praxim/Rexil, Tomaru, Thordak; Hounds; Lym, Aurora; Demon
F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0
Rexil slowly steps forward, bringing his club down at the last hound.
Power attack: 1d20 + 17 - 3 - 1 ⇒ (18) + 17 - 3 - 1 = 31
Damage: 1d10 + 12 + 9 ⇒ (4) + 12 + 9 = 25
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Praxim takes a step forwards, activates smite evil, and sends arrows at the glabrezu.
Arrow: 1d20 + 24 + 1 + 4 - 2 - 4 ⇒ (3) + 24 + 1 + 4 - 2 - 4 = 26 (pops an image, assuming standard glabrezu)
Arrow: 1d20 + 24 + 1 + 4 - 2 - 4 ⇒ (6) + 24 + 1 + 4 - 2 - 4 = 29
Image: 1d7 ⇒ 6 pops an image
Arrow: 1d20 + 19 + 1 + 4 - 2 - 4 ⇒ (3) + 19 + 1 + 4 - 2 - 4 = 21
Arrow: 1d20 + 14 + 1 + 4 - 2 - 4 ⇒ (2) + 14 + 1 + 4 - 2 - 4 = 15
Clearly, Praxim needs a refresher at archer school.
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
Longstrider
Magical Vestments +3
Endure Elements
False Life +15
Shield of Faith +4
Dimensional Hop 18/26
Spiritual Weapon 12/13 rd
Tomaru casts Spiritual Weapon to help with the hound so his allies can focus on the demon.
Spiritual Weapon:
to hit: 1d20 + 15 ⇒ (1) + 15 = 16 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Let's get cleaned up then: make sure we are updated on our characters/headers/ etc. Finalize any level 13 things.
Then the fun stuff: what are each of you doing? You have the option to take as much time as you need to do the things you want. Lym alone will need a month or two to do the research in the library at Jorgenfist. Let me know what you will be doing as far as crafting, etc.
Divide up the loot as you need. Assume that you will receive a 65% (not 50%) selling price once word reaches them that the giant threat has ended. Brother Pietro can arrange anything you may need. The deed for the Foxglove place comes through as well.
Ready, set, go.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Alright, I will be doing a lot of studying, but I also want to try and get a little crafting in so I don't get bored. ;)
I can Craft magic arms & armour, but I can also Inscribe magical tattoos. (Will need a tattooing kit, of course.) Think of any essential spells you'd like; bear's endurance, bull's strength, expeditious retreat, false life, feather fall, protection from evil, shield, true strike; 1st level spells take one day to craft, 2nd level spells take six days.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Dot!
Praxim would pay for a feather fall, since he's experimenting with flying with his angelic aspect wings.
GM, since it seems that we are claiming Jorgenfist as our new fortress, could you put up a full map? Perhaps we could hire some stone giants to help clear out the rubble-filled hallways.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
It looks like the last time we sold any loot was the beginning of the previous thread. I'll go through and tabulate the stuff we've found.
According to the discussion thread, I posted about buying stuff on June 16th, 2016, and I think I was the last person to finalize their buying. Wow, that was awhile ago.
Maps of Jorgenfist are up in the 'Maps and Things' tab. Do you need the key? I can do that.
IMPORTANT NOTE: on the Jorgenfist map of the surface, the only area you do not have access to immediately is A14. That is the Black Tower.
EDIT: they are in order from surface on down. You entered on the 'Pits and Caverns' level from the deathweb caves.

F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
It looks like Kellen found a few magic items on Teraktinus in Sandpoint, but I can't find any reference to what they are, only that he put them aside for review, when he took the rock with runes on it.
Edit: never mind found them
Teraktinus:
+2 hide armour 4,165 gp
+1 dwarf-bane heavy pick 8,308 gp
+1 light pick 2,304 gp
+1 ring of protection 2,000 gp
Giants on Storval Stair:
- 3,306 sp
- carved mammoth bone statuette of a much smaller mammoth worth 700 gp
- eye patch with a mock eye of black star sapphire and moonstone worth 900 gp
- mithral anklet worth 1,000 gp
- jeweled gold crown worth 4,000 gp
- bladed scarf +2, defending 18,312 gp
- potions of cure moderate wounds x7
- potion of remove disease
- efficient quiver 1,800 gp Praxim
- arrow +1, undead bane x16 Praxim x5
- arrow of greater slaying (monstrous humanoid) Praxim
Wyvern Cave:
Fire opal 200 gp
1,435 gp
2,987 sp
staff of heaven and earth 54,000 gp
Spider cave:
+1 large longsword 2,330 gp
+2 halberd 8,310 gp
full plate 1,500 gp
druid's staff with spellstaff (rusting grasp) no idea the cost of this
356 gp
Kobold barbarian:
We never had a chance to loot the kobold, nor did we ever get an indication on what type the necklace of fireballs was.
Lamias:
+2 falchion 8,375 gp
+2 falchion 8,375 gp
+2 headband of Wisdom 4,000 gp
+2 headband of Wisdom 4,000 gp
+2 ring of protection 8,000 gp Thordak
+2 ring of protection 8,000 gp Praxim
+1 ring of protection 2,000 gp from Thordak
+1 ring of protection 2,000 gp from Thordak
Headless Lord:
+1 large full plate 4,150 gp
runechill hatchet 5,312 gp
runechill hatchet 5,312 gp
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Was there any treasure in the barghest's room?

F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Mokmurian:
wand of bear's endurance (13 charges)
+1 defending spell-storing club 18,300 gp
bag of holding (type 2) 5,000 gp
fog-cutting lenses 8,000 gp
robe of runes 44,000 gp
diamond dust 500 gp
lab equipment 1,500 gp
12,000 gp
1,100 pp
amber and sapphire necklace 4,000 gp
ivory runestones 1,400 gp
scroll of contact other plane
Longtooth:
+2 amulet of mighty fists 16,000 gp
+2 ring of protection 8,000 gp
silver armband 2,500 gp
360,055 cp
43,145 sp
5,403 gp
2303 pp
water opal 1,000 gp
rich blue diamond 1,600 gp
black opal 8,000 gp
53 additional gems 3,500 gp
fine linen tapestry 600 gp
a set of solid silver idols sits on a ledge on the innermost wall. These idols are each worth 600 gp—they depict a wyvern with a human rider, a human warrior trampling a demon underfoot, a centaur dressed in plate mail armor, and a leaping fish with a wide mouth filled with teeth. A sixth idol is in fact made of platinum. It depicts Runelord Karzoug, and is worth 5,000 gp.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
That's a lot of loot. We should identify which items we are keeping as "party treasure" (i.e., not coming out of anybody's share). Then I guess we calculate the amount we would get for selling everything (60% for items, 100% for gems, coins, and art), and people can claim items they want out of that amount.
The kobold: +3 shortspear, +1 buckler, +1 breastplate; necklace is type 4. 11gp, 22sp, 212 cp.
If by barghest you mean the Hounds of Tindalos, there was no loot in that room.
FYI, my house rule is that magic items size for their owner. Saves time and paperwork for everyone.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Nope, I meant the barghest underneath Thistletop where they went for their closure.
I'll recalculate the large items at normal cost
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Robe of runes..... *drools*
Probably won't stack with my headband, but still. :D
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Spider cave:
+1 large longsword 2,315 gp
+2 halberd 8,310 gp
full plate 1,500 gp
druid's staff with spellstaff (rusting grasp) no idea the cost of this
356 gp
Kobold:
+3 shortspear 18,301 gp
+1 buckler 1,155 gp
+1 breastplate 1,350 gp
Necklace of fireballs type 4
11 gp
22 so
212 cp
Headless Lord:
+1 large full plate 2,650 gp
runechill hatchet 5,312 gp
runechill hatchet 5,312 gp
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Those 2 +1 ring of protections with Thordak's name next to them, just sell those.
Unless someone wants them. If not, just put them in the "sell" pile.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote: Robe of runes..... *drools*
Probably won't stack with my headband, but still. :D
It won't stack but it will add an additional +2 to your intelligence(seeing how it's a +4 modifier). And it's a pretty cool item, I gotta say.
Lym Blackhand wrote: Alright, I will be doing a lot of studying, but I also want to try and get a little crafting in so I don't get bored. ;)
I can Craft magic arms & armour, but I can also Inscribe magical tattoos. (Will need a tattooing kit, of course.) Think of any essential spells you'd like; bear's endurance, bull's strength, expeditious retreat, false life, feather fall, protection from evil, shield, true strike; 1st level spells take one day to craft, 2nd level spells take six days.
I'll get back to you on armor. I've GOT to do something about my armor.
The tattoo sounds cool, but I have no idea how that works. So I don't really understand what you mean by, "essential spells you'd like...". Is this like a permanent ability or what?

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Teraktinus:
+2 hide armour 4,165 gp
+1 dwarf-bane heavy pick 8,308 gp
+1 light pick 2,304 gp
+1 ring of protection 2,000 gp
------------------------------
16,777. Total = 10,905.05
Giants on Storval Stair:
3,306 sp
- carved mammoth bone statuette of a much smaller mammoth worth 700 gp
- eye patch with a mock eye of black star sapphire and moonstone worth 900 gp
- mithral anklet worth 1,000 gp
- jeweled gold crown worth 4,000 gp
- bladed scarf +2, defending 18,312 gp
------------------------------------
6,930.6g; 11,902.8g: Total = 18,833.4g
Wyvern Cave:
Fire opal 200 gp
1,435 gp
2,987 sp
staff of heaven and earth 54,000 gp(Won't the cost of this depend on the number of charges it has?)
----------------------------
Total = 1,933.7
Spider cave:
+1 large longsword 2,315 gp
+2 halberd 8,310 gp
full plate 1,500 gp
druid's staff with spellstaff (rusting grasp) no idea the cost of this ???
356 gp
---------------------
12,125, 356: Total = 8,237.25g
Kobold:
+3 shortspear 18,301 gp
+1 buckler 1,155 gp
+1 breastplate 1,350 gp
Necklace of fireballs type 4(Same question as above for Staff)
11 gp
22 sp
212 cp
-----------------------
20,806g, 15.32g: Total = 13,539.22
Lamias:
+2 falchion 8,375 gp
+2 falchion 8,375 gp
+2 headband of Wisdom 4,000 gp
+2 headband of Wisdom 4,000 gp
+1 ring of protection 2,000 gp
+1 ring of protection 2,000 gp
--------------------------------
28,750g; Total = 18,687.5g
Headless Lord:
+1 large full plate 2,650 gp
runechill hatchet 5,312 gp
runechill hatchet 5,312 gp
---------------------------
13,274g. Total = 8,628.1
Total so far is: 80764.22. Which is 16,152.844gp each.
Don't have time to do Mok and Longtooth. It's late and I've got to call it quits. The calculations are done at 65%. Feel free to double check me because it's possible I missed something somewhere.
I did leave out the Staff of heavens(or whatever it's called), Staff of the druid(or whatever it's called), and the Necklace of fireballs. I'm not sure if a lack of charges makes it less expensive so I didn't bother with them.
First off, thank you very much for calculating all the loot Javell, I keep the loot sheet for another campaign so well aware of the time spent eyeball deep in pfsrd.com, archives of Nethys and the calculator app!
So thank you :)
Out of all that loot I think the only thing Aurora would like to reserve from her share would be a ring of protection please.
Oh, THAT barghest. I'll have to look that up:
60 eternal candles
a silver coffer worth 25gp, with a ring of force shield inside it. The shield manifests itself in the form of the Sihedron Rune!
I believe Tomaru had the staff of heaven and earth.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
So with a 5-way split, everybody gets 57542.61 gp. This link should take you to the Google sheet I made for the loot. The spread sheet does not include any consumables, since I assume we will keep them as party loot, and it seems kind of petty to make individual players pay for items that benefit the whole group, and given the sheer size of this treasure hoard, I don't think we need to track potions of CMW too closely.
Just declare here what items you want for yourselves. If you are exchanging something (like taking a +2 ring and giving up your +1, just sell the +1 at 65% market value and add it to your own cash.
With enough downtime, and means of magical travel, we can probably assume that we can go anywhere we want to buy things (including as far as Absalom??) which should mean no buying limit other than stupid stuff we can't afford anyway.
You wouldn't need to go that far. Magnimar would be able to take care of anything you may want.
I would add that I think it's great that for some, this is as high as they've been with a character. Enjoy it! Get the stuff you want/need, because it only gets harder from here. You will be in the 18-19 range when this thing is done. Plan accordingly!

Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Javell DeLeon wrote: Lym Blackhand wrote: Alright, I will be doing a lot of studying, but I also want to try and get a little crafting in so I don't get bored. ;)
I can Craft magic arms & armour, but I can also Inscribe magical tattoos. (Will need a tattooing kit, of course.) Think of any essential spells you'd like; bear's endurance, bull's strength, expeditious retreat, false life, feather fall, protection from evil, shield, true strike; 1st level spells take one day to craft, 2nd level spells take six days.
I'll get back to you on armor. I've GOT to do something about my armor.
The tattoo sounds cool, but I have no idea how that works. So I don't really understand what you mean by, "essential spells you'd like...". Is this like a permanent ability or what?
Let me know when you've made your choice of armour. :)
As for the tattoo - I am offering to inscribe spell tattoos, now that I have Inscribe Magical Tattoo. Of course, I can also provide the other tattoos provided in the feat's description; Caster’s Tattoo, Kin’s Face Tattoo, Mesmerizing, Penumbra, Reservoir Tattoo and Swirling Smoke. :)
Come to think of it, a Caster's tattoo might be handy.
Unfortunately a Spell tattoo is not permanent, but it has a LOT of versatility. Any spell I can cast, I can inscribe on you for the right price -- and I have all 6th-level spells and lower. (That knowledge keeps making me grin. :D)
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Magical tattoos are like potions you don't have to drink or scrolls you don't have to read, plus they allow personal spells (that potions don't).
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Lym, if you're going to be doing item creation, we should make a crafting schedule. We'll have to guess an appropriate amount of time that we would have before him the next crisis.
Praxim wants celestial plate mail and to upgrade his +1 giant bane bow to a +3 giant-babe bow. Some of that he can contract out at normal market value though. If everybody gets one thing made, that's fair. Praxim will also give Lym 60% of the market value to compensate her for all her time spent crafting.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Fiendish wrote: First off, thank you very much for calculating all the loot Javell, I keep the loot sheet for another campaign so well aware of the time spent eyeball deep in pfsrd.com, archives of Nethys and the calculator app!
So thank you :)
Out of all that loot I think the only thing Aurora would like to reserve from her share would be a ring of protection please.
No prob! Loot tracking is an absolute bear of a task. I've done it a couple times before and man is it a time killer. Can't really do it these days with work kicking me in the can.
Although, seeing Nazard's awesome list, I should've held off. ;)
Rock on, Nazard!
As far as the ring of protection goes, snag it. It's all yours.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
57,000g?! Seriously?! Dang that's a lot. A lot more than I thought it would be. Wow.
Trying to find time to figure out what I can get. As mentioned above, time is not something I have a lot of these days so it may be a day or three before I can get a bearing on what I can afford to have made.
Heck, I'm still rolling shorthanded on Thordak. I still have to pick a feat. :P
Ah and thank you Nazard :)
57,000gp :O
Wow!! I have *absolutely no idea* what to buy!
Though i do know Aurora is going to be doing some retraining so she can get some elemental spell shenanigans on board, actually experiencing fire immune enemies has caused her to re-evaluate the limited usefulness of her rod!
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Okay, I just noticed, and want to be clear, that in no way does a Praxim actually want his bow upgraded to a +3 giant-babe bow.
That being said, Praxim will put his celestial plate mail on the order list from Lym Inc.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Okay, once more: Lym Inc. is open for business.
We warmly recommend our Caster and Spell tattoos. Magic arms & armour available.
On order:
Celestial plate mail. Crafting cost: 12.500 gp. Time to craft: 13 days.
Please keep in mind we have a limited amount of time, and we don't even know how much it is. OGGM?
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
There are rules for speeding up crafting by increasing the DC. Not sure how high of a DC Lym can safely handle though.
Tomaru crafts as well, Wondrous Items I believe.
Time is unknown at this point although I have been saying months are available. Once I post the results of the research, you guys can decide.
If we are all in, I'm going to inactivate the last book.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Old Guy GM wrote: Maps of Jorgenfist are up in the 'Maps and Things' tab. Do you need the key? I can do that.
IMPORTANT NOTE: on the Jorgenfist map of the surface, the only area you do not have access to immediately is A14. That is the Black Tower.
EDIT: they are in order from surface on down. You entered on the 'Pits and Caverns' level from the deathweb caves.
The key would be useful, when you have a chance.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Praxim wrote: Okay, I just noticed, and want to be clear, that in no way does a Praxim actually want his bow upgraded to a +3 giant-babe bow.
That being said, Praxim will put his celestial plate mail on the order list from Lym Inc.
LOL!!!! Oh my gosh I totally missed that until you reposted it! LOL! A giant-BABE bow!!!
"Whoa, check out the bow, dude! She is hot. A little big, but hot!" LOL!
Oh my gosh that is just too funny. Man that kills me. :D
Javell DeLeon wrote: Praxim wrote: Okay, I just noticed, and want to be clear, that in no way does a Praxim actually want his bow upgraded to a +3 giant-babe bow.
That being said, Praxim will put his celestial plate mail on the order list from Lym Inc.
LOL!!!! Oh my gosh I totally missed that until you reposted it! LOL! A giant-BABE bow!!!
"Whoa, check out the bow, dude! She is hot. A little big, but hot!" LOL!
Oh my gosh that is just too funny. Man that kills me. :D Praxim's arrows pierce the giantess straight in the heart, but instead of killing her outright, she falls to her knees. When she looks up, it's with love and undying affection for the paladin who smote her heart. She charges forward, wrapping him up in her huge arms, smothering him in a hug of pure joy. -103 pts of non-lethal love damage!
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
"And that is why I told him not to be a cheapskate and buy a new bow for me to enchant, instead of nicking one off of that drunk cupid we saw at the bar."
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Going to sell my Belt of Giant strength. (Sold price = 2,600 gp)
@Lym: For armor I'm thinking of rolling with this: Vital guard And then increase the armor bonus from +1 to +4.
The cost for that would be 10,750 crafted.
I've got several other items that would require Tomaru's ability. Is that possible or no?
Edit: Seeing how OG said months might be available, that would actually be a good thing. I'm pushing about 50 days worth of time. Nearly 2 months. Is that no good? Too much?

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
I'm surprised you don't shoot for Armor of the Celestial host, Praxim. That would be kinda fitting for you. It's found here:
Scaling items You're gonna have to scroll down a bit to find it. Not very far though.
The price for it at our level(based on herolabs that is) is 21,150 gp. And you DON'T want to craft it. Crafting Scaling items is WAAAAAY more expensive than buying it outright. Don't know why but it is. The cost to make it is: 51,375 gp. I guess because you'd get it all in one fell swoop if you created it. So that would make sense.
It actually works just like Celestial armor except eventually you get to fly ALL the time. It's pretty freaking cool if I do say so myself. I thought about getting it for Thordak but I can't see Thordak with wings. That just seems weird to me.
I would SERIOUSLY think about buying some Armageddon Plate for Thordak if it were possible. That is just freaking cool. But he can't wear heavy armor. Ah well.
Edit: Also, I think you have to pay for it to level up to when it levels up. I'm not sure how that works to be honest but I think it's something like that.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
That looks reall complicated, and a headache for the GM to figure out treasure. Plus, the GM is supos d to reduce overall treasure found to account for scaling items the party has, which means PCs without scaling items get hosed unless the PCs with scaling items voluntarily take smaller shares, which brings meta-gaming into the loot distribution.
Thanks for pointing it out, but Praxim will be fine with his celestial plate armour.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
It does look complicated, that's for sure. I don't really get it.
Okay, I'll just give the low down for Thordak. All costs are crafted:
Belt of physical perfection +4: 32,000 gp
Headband of Vast Int +2(Fly!)(Combined with current headband): 3,000 gp
(Upgrade)Amulet of NA +1 to +3: 8,000 gp
(Upgrade)Cloak of Resistance +2 to +4: 6,000 gp
Armor +1 to +3 and Vital Guard: 6,250 gp
I'm also gonna sell my potions of shield of faith +2. I've got 4 of them. Unless someone else wants them. They are no use for Thordak with the +2 ring.
Please speak up if anyone wants them. It's only 100g for them all so if they can used, you might as well use them.
Also gonna sell: Darkwood Heavy Crossbow for 279.5g, and Mwk Dwarven Waraxe for 214.5g.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
@OG: Is it possible to retrain a rage power without a trainer? I've been reading upon Retraining but not real sure about it. It says: "Even if you train yourself..." within the 4th paragraph so does that mean you can train yourself or what?
And if I could, what is the cost? Would it be 650g?
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Also, +1 Dwarven Longaxe: Add Keen and Furious: 8,000g(Again, crafted cost)
The armor will actually cost 6,500 gold.
And I believe that's it. Barring whether or not I can retrain a rage power.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Not to rain on your parade, but that's several months worth of crafting you have there. Something tells me Lym wouldn't respond to a romantic evening with Thordak as well as you'd like.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Hey, man, when you're down over a 100,000g on WBL, you gotta do something to make it up. Don't get me wrong, 57,000g is fantastically awesome, but that still leaves him 40,000 under WBL. Desperate times and all that. :P
I figure if this can't be accomplished now, instead of rolling with Extra Rage(I figured I'd just go with that, especially considered I ran through 21 rounds with several more rooms to go), I could take the Master Craftsman feat for Thordak now and at 15th level(if he survives that far) take Craft Wondrous items.
Of course, that's also banking on the fact we have some more downtime by then. If so, he can make his own stuff then and wouldn't have to put the burden on Tomaru to do everything.
Ah crud!!! Man I didn't even realize that. I just checked on crafting magic items. Man that's a huge downer. Okay, crafting rules are a joke.
Here's what I thought it was: I thought, say, Lym creates +3 armor which is 9000g. For her, it would be 4,500g. WHICH I thought meant she could get it done in 4.5 days. BUT OH NO! It still takes 9 days because it's based off the BASE price.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Forget it then. It really is several months. We'd need about 2 or 3 years to upgrade stuff for everybody.
Dang. It would take 1 month to do a weapon and armor. And that's JUST for Thordak.
Ah well, it is what it is.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
I'm just worried that we're going to move into a meta-game frame of mind, thinking of Lym and Tomaru's as loot factories instead of characters who might want to do things other than make everybody stuff. If everybody gets one big item crafted, that will save us some money and still allow them to have lives.
Are we really that far below WBL, or is it just Thordak?

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Obviously I can't speak for y'all, but as far as Thordak, he's sitting at 38,000 roughly. I was sitting around 47,000ish but we sold that +2 falchion - which was really just a big waste of space anyway - and that dropped it to where I am currently.
But it's cool. I will go ahead and roll with Master Craftsman now, and at 15th level - assuming he still lives and there is downtime again - will take Craft Wondrous Items. Then he can just make it all, bay-bee! :)
Will be purchasing this now: Amazing tools of manufacture which will come in handy.
I was gonna go with this: Father's forgehammer but it can only create armor and weapons. Which would be cool as well, but I just don't have the feats for it. Wondrous items are a bit more necessary at this point.
And yes, I confess(shamefully), I did have ulterior motives for mentioning CWI to Dax. But I'm so behind I was a bit desperate. If I could have pulled it off with Thordak, I would've I promise and keep Tomaru from having to deal with it.
I've already mentioned this WBL business to OG. And let me be clear, I'm not in any way, shape, or form dogging on him about this. This is all on me because there is NO way I would expect him to keep up with everyone's WBL. A DM has enough on his plate as it is. There's no way I could keep up with everyone's, I promise you that, especially at this level. I've been behind since 9th level but that was only like 6 or 7 thousand. That's nothing. I typically don't worry about it, to be honest, and haven't worried about it. But I figure since we are getting into higher levels and Thordak's getting hit on every roll except for a roll of 1, I probably should mention it because as we all know about Paizo Ap's, they're only gonna get worse. Plus it's high level so it's a no-brainer that it should get worse.
Edit: Unfortunately, one big item won't really help Thordak at this point. He needs an army of 'em. :P
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