OGGM's Sins of the Saviors (Inactive)

Game Master Old Guy GM

The threat to Varisia, in the form of an army of giants led by a stone giant wizard named Mokmurian, is over. Our heroes slew the evil giant in his lair in the fortress of Jorgenfist. But a greater threat now looms...


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Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Old Guy GM wrote:
Good lord, I go away to Historicon and this whole thread devolves into CE leather toilet seat spider erotica...

Damn it, man! Now that you've given it a name, someone is already writing it!

Don't name the Evil!


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

If Aurora is flying, can she even be tripped?


Praxim wrote:
If Aurora is flying, can she even be tripped?

An interesting question, and one I've grappled with before (pun intended). I'd say it isn't so much a literal 'trip' as a 'pulled off balance'. She can stay aloft (she still has to flap her wings), but struggles to keep enough balance to cast a spell.

Even with the Fly spell, you can be knocked off kilter enough to have the same effect as a trip.

It doesn't come up often because many of the things that have the Trip ability can't fly.


Hopefully everyone feels this combat is going - relatively - smoothly. As Tomaru stated, it can be difficult at higher levels. I am doing the best I can to use the map to help with this, along with the text descriptions.

Any information you can provide in your posts can only help. Being heavy on monster summons doesn't help the situation. It's great fun, but adds complexity. We shall overcome!

Has anyone given thought that this combat has only lasted 30 seconds! Given the budget, this would be an epic movie scene!


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

What would our wages look like? ;)


Oh big big budget. Millions.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I think the combat is going great, bud.

And this would be a heck of a movie scene. And it'd be cool looking too. :)


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Heroism doesn't come cheaply. ^_^;

Grand Lodge

+1 breastplate
fanged falchion
+1 cold iron returning dagger
headband of inspired wisdom +2
750 gp in diamond dust

With the group's permission, I'll add the diamond dust to Tomaru's gear list. The better to raise you with later.

And maybe the breastplate for Rexil. If he's going to be around, he should be properly equipped to stand between Tomaru and the bad guys.


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

I'm not sure if he's proficient with armour at the moment. There's no mention in the bestiary entry about armour, so that usually means non-proficient.


Rexil wrote:
I'm not sure if he's proficient with armour at the moment. There's no mention in the bestiary entry about armour, so that usually means non-proficient.

For a stone giant, I'd agree with that.


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Once Praxim gains two levels, Rexil will be able to take his first level of barbarian, and then things will get interesting.

Grand Lodge

Just make sure he is properly trained to stay between Tomaru and the bad guys.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Praxim wrote:
Praxim and Rexil both pause to stare at the unhinged dwarf, then in unison, shrug their shoulders and prepare to move out.

HA! I gotta kick out of this. Classic stuff right there. :)


Speaking of classic stuff...

I recently suffered from a severe bout of nostalgia, and discovered that one can play the first four games of the Quest for Glory series online through various means. It gave me a probably crazy idea.

I'd love to run Quest for Glory 1 as a Pathfinder game, as in, run the game. I believe that most of the elements could transfer well and I have a few ideas on alternate side quests. Character creation would be quite limited to keep in line with the game and it would probably be a solo game (to avoid players just waiting while one player completes a class-specific side quest).

Would anybody be interested in trying something like this out?


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

YESYESYESYESYESYESYESMEMEMEMEMEMEEEEEE~!!!!!

*cough*

Me. Most definitely. It'd be great if we could make it a group game, though. ^^; Bit of a dream come true, eh heh.


I suppose it could be fun to run it with three players, one of each class.

My only worry was about other players sitting out while the thief steals old ladies' pearls, etc.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

That's where other sidequests come in. ;)
There were story hooks in Spielburg that could have been explored further, imho.


Absolutely. Like I said, I have a few ideas about extra side quests. It would seem a bit odd to have everybody engage in a different side quest at the same time though.

If I did do something like this, should some of the really silly stuff be replaced with more authentic fantasy fare, or keep everything? I'm mostly thinking of things like the antwerp, manta rays and Germanic dinosaurs.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Keep as much as possible! ^__^ The silliness is an intrinsic part of the game's charm. <3


The magic user would have to be revamped slightly, either by just using a sorcerer with a very limited spell list, or rigging together some sort of spell point system like the game uses.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Maybe the Word Magic system?


I don't really know it. I was just thinking of assigning each spell a number of points and giving the magic user a mana pool, like the game. Mana points would regenerate over time, and metamagic feats would be the ability to do something with the spell by increasing the point cost.


Since you seem slightly interested in this, Lym, I created a new thread for it so we don't fill up this discussion thread.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

:) I'm looking forward to it already.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

If game 1 goes well, would you consider doing the rest as well? :D


Perhaps. I never actually played number 5 all the way through. My copy of it had a glitch that it always froze when I tried to get into the underworld. As such, I don't really know it very well.

The first four, however, are burned into my memory.

But like I said above, let's move this to the proper discussion thread. Anybody else interested is welcome to join us there.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I think I'll pass. Mainly because I have NO idea what Quest for Glory is. :P


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Okay, spell list! I'll use my lower-level slots to take care of opening the stones or whatever else will get us those keys. ;)

7 - Maximized Iceball*, Summon monster VII
6 - Greater dispel magic, Maximized Fireball*, Summon monster VI
5 - Dismissal, Maximized Scorching ray*, Passwall, Summon monster V, Teleport
4 - Greater invisibility, Iceball*, Maximized magic missile* x 2, Overland flight, Summon monster IV
3 - Fireball*, Fly, Haste, Invisibility sphere, Lightning bolt*, Tiny hut
2 - Gust of wind*, Knock, Locate object, Minor image, Protection from arrows, Web
1 - Alarm, Burning hands, Charm person, Grease, Ray of enfeeblement
0 - Dancing lights, Detect magic, Mage hand, Message

Hope I've got all our bases covered with this selection.... And yes, I felt like exercizing my feats again. ;)
The spells in italics are designated to use on the stones. As you can see, this has really cut into my complement of personal defensive spells and magic missiles....


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Gimme a sec, working on it. Just got back from seeing the eclipse so I'm a bit behind.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Old Guy GM wrote:
Wow, Thordak comes with his own censorship! Is that a Feat?

LOL!

Well, you know there are ladies present and Thordak cares about the ladies. And you never know when a kid may just walk up in the middle of a dragon fight in the mountains by themselves. Crazy kids. You just never know what the heck they're gonna do. So you've got to be careful or it just gets all embarrassing. ;)

And it actually is a dwarven alt race trait.

Thordak's dad: "What did ya say, boy?!?! I'll beat the tar out of ye for that! 'Cause I blast well know ya don't kiss yer mother with that mouth! Or she would've told me!"

Really young Thordak: "No! Wait! What I meant was...!" *Never finishes as he proceeds to get whupped*

Alt race trait: Clean it up!
You can replace bad language with <bleeps> and/or &%$#@ and not get whupped. This replaces nothing. But it does prevent you from taking damage by getting whupped by your parents AND possibly proper ladies, random mothers, clergy, etc. :)


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Don't worry, Thordak. If we can't catch up to Slim Scaly, I'll summon something nasty and teleport in front of Moby Dragon so we can sandwich it and beat it into submission.


Guys, I lost a good friend on Friday. I just found out yesterday. We served together in the Army and were through a lot of s%^t overseas. I will be out for a couple of days.

Grand Lodge

Condolences. Take your time.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Ditto. We'll be here. Take your time.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

My condolences for your loss.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ohhhhh man I'm really sorry to hear that, OG. Truly truly sorry. Be out as long as you need, bud.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Sorry to hear that OGGM, hope you're ok.


Tomaru, that was one ballsy attempt, and it isn't over yet! You had a 76% chance to teleport right inside the mouth, and I was pulling for you!


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

This .... this is GOLD! :D
I am going to share this story with future adventuring colleagues.

Grand Lodge

He's only doing this to impress Lym. Tomaru's not a damage dealer. Healing and crazy is all he has to fight with.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Well, I'll be contributing maximized magic missiles to keep the big lizard off-balance.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

He could just slide off the dragon's head, touching him as he falls past to use the dimensional step.

Grand Lodge

Faiths of Purity p7 wrote:

The holy sites of the Desnans are not written down or mapped. Rather, they are places that are remote or hard to reach-mountaintops, islands, forgotten buildings in the hearts of jungles—and marked by a Founder, a Desnan who traveled there and left a “found-mark,” a symbol of Desna intertwined with a personal signature mark. Discovering such a mark is considered a badge of honor among your faith, but placing an original found-

mark in such a place considerably elevates your standing.

I wonder if this counts.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

It'd probably have to lie still. :p


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh yeah, Thordak is at the mercy of the courts on this one.

Pretty exciting stuff. I can't wait to see what happens next! Feels like a movie scene. :)

And man I am feeling terrible for Aurora. My gosh she just CANNOT get past that stupid SR. Soooooooo annoying. The term that keeps popping in my mind is a Charlie Brown saying: "UGH!"


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

An easy job.


Sorry guys, very busy last week. I should have posted before this, but I dropped the ball on that.


Welp, with some 'help' from the dice roller, I can't make it any more epic than that. Hopefully this whole fight has had that feel for you.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

OH MY GOSH THAT WAS SO FREAKING AWESOME!!! 200'?!?! Oh man that dragon was a freaking missile! At that rate of speed, I would expect a mushroom cloud to form as soon as he hit Thordak. That would've been some great epicness. So dang awesome.

Old Guy GM wrote:

The wall bursts into a deadly shower of stone shards as the dragon smashes through it.

[dice=damage to any dwarfs who may happen to be flying right about there]

LOL! Oh man I just died on this. I mean, seriously, what are the odds a dwarf would just so happen to be in the air at that appointed time?! I mean, C'MON! :)

And then you bust out with three 6's on a 3d6 roll! Are you kiddin' me? Crazy.

Oh man that's just greatness all around, OG.

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