Equipment boots of speed (10) X X X X X X X X X X
celestial armour (1) X
Class Abilities Smite Evil (+7 attack & AC; +16 damage) (5/day) X X X X X
Lay on Hands (8d6 and remove sickened, nauseated, stunned, and paralyzed conditions) (12) X X X X X X X X X X
Divine Bond +4 (3/day; 15 minutes) X X X
Male elf Paladin (Divine Hunter) 16
LG Medium humanoid (elf)
Init +8; Senses Perception +22; Sense Motive +10; low-light vision Languages Common, Elven
DEFENSE AC 33 (armour +9, shield +4, dex +7, deflection +2, +1 natural), touch 19, flat-footed 26
CMD 36
HP 179/179 (16d10+64+16 F.C.)
Fort (10) +25; Ref (5) +23 Will (10) +22
Defensive Abilities aura of good, divine grace, +2 vs enchantment spells and effects, aura of care
Immunities Sleep, diseases
Resist None
OFFENSE Speed 30 ft
Melee
+1 Elven Curve Blade +18/+13/+8/+3(1d10+2; 18-20/x2)
Ranged
+3 giant bane Composite Longbow (Mighty +1) +27/+22/+17/+12 (1d8+4; 20/x3; 110 feet) (+1 to attack and damage within 30 feet) (+2 extra to attack vs giants; +2+2d6 damage vs giants) (-4 to attack; +8 damage with Deadly Aim)
Special Attacks Smite Evil (5/day)
Paladin Spells (CL 16)
Concentration +23; Spell Penetration +18
STATISTICS Abilities Str 12 (+1), Dex 25 (+7), Con 18 (+4), Int 10 (+0), Wis 12 (+1), Cha 24 (+7)
Base Attack +16/+11/+6/+1; Melee Touch +17; Ranged Touch +23
CMB +17
Feats Big Game Hunter (Campaign): +1 attack, +2 damage versus large and larger creatures
Point Blank Shot (1)
Precise Shot (Paladin 1)
Rapid Shot (3)
Weapon Focus: composite longbow (5)
Clustered Shots (7)
Deadly Aim (9)
Snap Shot (11)
Leadership (13)
Improved Snap Shot (15)
SPECIAL ABILITIES Aura of Care (Su) At 8th level, a divine hunter and her allies gain a preternatural awareness of each other’s position in battle. She and any allies within 10 feet of her no longer provide cover against each other’s ranged attacks unless they wish to. Allies who cannot move or otherwise take actions still provide cover, as do flat-footed allies. The divine hunter and her allies must be able to see or hear each other to use this ability.
Aura of Good (Ex) The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Channel Energy (Su) Two uses of Lay on Hands to heal 8d6 in 30-foot radius burst
Distant Mercy (Sp) Two uses of Lay on Hands to use Lay of Hands on one creature within 60 feet.
Hunter's Blessing (Su) By spending one use of smite evil, grant himself and all allies within 10 feet the Deadly Aim, Precise Shot, and Improved Precise Shot feats.
Lay on Hands (10 per day) (Su) Heal 8d6 points of damage, remove sickened, nauseated, stunned, and paralyzed conditions
Righteous Hunter (Su) At 14th level, a divine hunter’s ranged weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any ranged attacks made by an ally within 10 feet of her are likewise treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while the divine hunter is conscious.
Shared Precision (Su) At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target until the start of her next turn. Her allies must remain within 10 feet of her, and must be able both to see and hear the divine hunter to gain this benefit.
Smite Evil (Su) +7 attack and AC(Cha modifier) ; +16 damage (Paladin levels) (+32 damage on first hit against undead and evil dragons and outsiders)
COINS PP – 0
GP – 325
SP – 17
CP – 33
EQUIPMENT Weapons – +1 elven curve blade (2,380 gp, 7 lbs), +3 giant bane composite longbow (mighty +1) (2500 gp, 3 lbs), 30 arrows (3 gp, 3 lbs), 30 silver blunt arrows (15 gp, 3 lbs), 20 durable arrows (20 gp, 2 lbs), 20 thistle arrows (20 gp, 2 lbs), MW composite longbow (mighty +1) (500 gp, 3 lbs)
Armour – celestial plate armour (4350 gp, 25 lbs), +3 darkwood buckler (4150 gp, 5 lbs) Alchemical –
Other Combat Gear –
Scrolls –
Potions –
Wands –
Other Magic Items – boots of speed, +2 ring of protection, +4 cloak of resistance, +1 amulet of natural armour, ring of protection +2, bracers of falcon's aim (4,000 gp), headband of Charisma +6 (4,000 gp), belt of Dexterity and Constitution +6 (66,000 gp), cracked deep red sphere ioun stone (+1 to one Dex-based skill; fly) (200 gp), +2 tome of leadership (read)
Mundane Gear – explorer’s outfit (10 gp, 8 lbs), backpack (2 gp, 2 lbs), 50 feet silk rope (10 gp, 5 lbs), whetstone (0.02 cp, 1 lbs), bedroll (0.2 gp, 5 lbs), cold weather outfit
BACKGROUND
He has known it from a very early age; while other elven children dreamt of monsters terrorizing them from under their beds, Praxim called out the beasts and slew them. It took very little convincing for his father to teach him how to use a curve blade, and for his mother to show him the ins and outs of his bow.
It was a surprise to his elders, however, when Praxim chose not to join the defenders of the Mierani Forest; instead, he left and journeyed to the human city of Magnimar. It was in that bustling city of all places where he learned the ways of Erastil and put his skills to good use as a holy warrior for Old Deadeye. With his training complete, he set out to bring his skills to the wilderness and protect innocents from the foul beasts that prowl it. He has recently arrived in Sandpoint and learned of their troubles. Naturally, the people currently tasked with dealing with the goblins will be wanting his help.
DESCRIPTION
Praxim is, in so many superficial ways, the paragon of paladin-ness. His impossibly good looks and charming smile practically ooze valour and chivalry, his warm heart bathes all around him, instilling instant trust and respect from all he meets, and his martial prowess impresses all who see (especially women). He is never cross, save for bouts of righteous anger at injustice or cruelty. He is polite and honest to a fault, and his word binds him more firmly than adamantine chains. All of this serves to hide the arrogance that is birthed from the unwavering certainty he holds that he is destined for great things.
FOLLOWERS Colonel Marcus Fieldspan - male human 6th-level fighter from Magnimar; swordsman
Major Elrithrathiel - female elven 5th-level archer ranger
Major Tern Morudhine - male human 5th-level cleric of Erastil from Magnimar
Captain Milan Oystan - male human 4th-level fighter from Kaer Maga, commander of pikemen
Captain Tierra Platherus - female human 4th-level fighter from Kaer Maga, commander of archers
Lieutenant (Captain) Anders Halfbottom - male halfling 3rd(4th)-level halfling cavalier beastrider, commander of scouts