Devargo Barvasi

Rexil's page

141 posts. Alias of Nazard.


Race

AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush)

Classes/Levels

Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Gender

F/R/W: +15/+12/+10;

About Rexil

CONSUMABLES:

Ammunition
rocks (20) X X X X X X X X X X X X X X X X X X X X

Spell-Like or Racial Abilities
None

Potions
cure light wounds — 3
cure moderate wounds — 1
cure serious wounds — 1

Class Abilities
None

REXIL

Male stone giant Rogue (Thug) 2
LG Large humanoid (giant)
Init +2 (+2 in mountains); Senses darkvision 60 feet; low-light vision; Perception +15 (+2 in mountains), Sense Motive +1
Languages Common, Giant

DEFENSE
AC 30 (+11 natural armour, +5 armour, +2 Dex, +2 deflection ), touch 14, flat-footed 28
CMD 34 (36 vs bull rush)
HP 136 (12d8+48+2d8+8+2+14)
Fort (8) +15, Ref (7) +12, Will (4) +10
Defensive Abilities
Immune None
Resist None

OFFENSE
Speed 40 ft
Melee
+3 greatclub +22/+17 (2d8+18; 20/x2; B)(+2 attack; +2d6+2 damage vs transmuters)
2 slams +19 (1d8+10; 20/x2; B)
Ranged
rock +13/+8 (1d8+15; 20/x2; 180 feet)
Special Attacks
rock throwing (180 feet)

STATISTICS
Abilities Str 31 (+10), Dex 15 (+2), Con 19 (+4), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
Base Attack +10/+5; Melee Touch +19; Ranged Touch +12
CMB +21 (+23 bull rush)

Feats
Iron Will (1)
Martial Weapon Proficiency (greatclub) (3)
Power Attack (5)
Quick Draw (7)
Toughness (9)
Improved Bull Rush (11)
Furious Focus (13)

Skills
Acrobatics (2) +7-1 (+4 to jump)
Climb (6) +19
Intimidate (10) +13
Perception (11) +15 (+2 in mountains)
Stealth (9) +10 (+8 in rocky areas, +2 in mountains)
Survival (0) +1 (+2 in mountains)

Rogue Talents
Terrain Mastery - mountains

SPECIAL ABILITIES

Sneak Attack +1d6

COINS
PP – zz
GP – zz
SP – zz
CP – zz

EQUIPMENT
Carrying Capacity: Light – zz lbs; Medium – zz lbs; Heavy = zz lbs; Current – zz lbs (zz)

Weapons – MW greatclub, 20 rocks
Armour – +1 mithral chain shirt
Alchemical
Other Combat Gear
Scrolls
Potions
Wands
Other Magic Items – +2 ring of protection, +3 cloak of resistance, +4 belt of giant strength
Mundane Gear – shoulder bags x 2, waterskin, bison jerky, rope (100 ft), grappling hook

BACKGROUND
Rexil had been a reasonably content stone giant child, living his stone giant life on the Plateau, playing the usual stone giant games with his mates: hunting, wrestling, and throwing rocks at each other. When Mokmurian arrived and rose to power, his parents were two of the first to object to the new leader and his warlike ways. As a result, his parents were the first to die as examples to the others.

While some of the stone giants continued to resist the new order, Rexil was just too impressionable, and latched onto Mokmurian and his cronies as the dominant power in the clan. Though he was too young to be trusted with anything important, he found himself a job fetching food and drink for Teraktinus and tending his equipment. He wanted to join the raid on Sandpoint, but was considered too young and inexperienced.

As Mokmurian spent more and more time ensconced in his library, and Teraktinus was off waging war, Conna began the task of redeeming the impressionable youth, leaving Rexil conflicted between anger at Mokmurian for killing his parents and zealous fawning over the powerful wizard.

With Mokmurian’s death at the hands of the shorter races, Rexil has become fascinated with those who possessed enough power to defeat him.

DESCRIPTION
Rexil is young and still slightly below average in size for a stone giant, standing at just under 8-feet tall. He dresses in the brown and gray leathers of his clansmen, carries a greatclub, and wears two shoulder bags: one containing his meager possessions, and the other a couple dozen suitable throwing rocks.