"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Sorry, that's on me. Got mixed up as to who I was waiting on. Sorry.


So, suddenly both Alpha and Beta appear in the cell room. They hear and smell metal burning and the hiss of a laser rifle outside the door.


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

"Turns out there's a learning curve to this...." Alpha says, as he looks to take in how quickly the scene has changed.

Okay, did more of a deep reading. At this stage, we're assuming Alpha and Beta have dropped the hostages off at the safehouse and have come back to randevou with the team. However, if the hostages aren't safe without guards, Alpha and Beta can stay with them, or we could assign Angel and Gamma to the task.

If the hostages are fine without Alpha and Beta, then we'll move ahead with extraction.

Alpha Teleportation Grabbing Enkidu: 1d4 - 2 ⇒ (1) - 2 = -11d6 ⇒ 4
Beta Teleportation Grabbing Continuum, or waiting for Thomas: 1d4 - 2 ⇒ (1) - 2 = -1

Dark Archive

Alpha One wrote:
[dice=Beta Teleportation Grabbing Continuum, or waiting for Thomas]1d4-2 = -1

Great Jabba the Hutt now I have to rescue you too! =p


Alpha - I forgot about 'botting you, let's split the difference. Let's say that Beta took the women in the vehicle to your hideout, while Alpha stayed behind and succeeded in teleporting in.

Thomas - let's say that the first hall you turned down was also 3" long, and had a dead end. That puts you at sqrt(3^2+3^2)= 4" from the cell room, so you get there at the end of this round, just in time to see Alpha 'port in.

Continuum, Enkidu, and Alpha - you see Thomas come running in thru the wall at the end of the room.

Guard's Smarts: 1d6 ⇒ 4
The guards...wait a minute, nobody's around to see what the 4 guards are doing...heh heh heh... :)

Round 8 - actions? It looks like the guards will be thru the door at the *end* of this round...

Dark Archive

"Oh hey guys. Um, how's it goin'?" Thomas says as he drops his Chameleon,

Spirit!: 1d10 ⇒ 1
WILD Spirit!: 1d6 ⇒ 4

becomes Tangible, and slings the alien pulse rifle around his back.

"Um, I think we're gonna have some company real quick. So, uh, put your game face on!"

Thomas puts his back against the wall adjacent to the door, jazzes his Deflection, and waits for the party to start.


Enkidu - what's your current form?


BOD 5; AGI 4; REA 3; STR 3; WIL 3; LOG 3; INT 5; CHA 9 | EDG 3; Magic: 6

I'm back, and I'm assuming that I'm still trying to teleport out?


Yep, 2 more rounds to go...

Alpha, what are you doing?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2
GM_ZenFox42 wrote:
Enkidu - what's your current form?

He looks like a Fin externally, but is physiologically a Dire Tiger.


Round 9 - and the guards enter the room!

Alpha - 7D
Continuum - 10H
Enkidu - 10S
Thomas - JS
Guards - QS

So 2 guards rush into the room, and fire their blaster rifles at you :

Random target: 1d4 ⇒ 2 = Continuum (in alphabetical order)
Shooting: 1d10 ⇒ 8
Damage+Raise: 3d6 + 1d6 ⇒ (6, 3, 5) + (1) = 15
Damage ACE!: 1d6 ⇒ 4 = 19

Continuum, you take 3 Wounds. Want to try and Soak?

Random target: 1d4 ⇒ 2
Rerolling :
Random target: 1d4 ⇒ 1 = Alpha (in alphabetical order)
Shooting: 1d10 ⇒ 4
Damage+Raise: 3d6 ⇒ (4, 3, 3) = 10 (AP 4)

Alpha, you are Shaken. Roll to un-Shake before you take any Actions.

Everyone else is up! I don't think initiative order will matter much, so just post as soon as you can.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu moves up on the guards, who appear to be unfooled by his shape. regardless, he attacks, taking a swipe at each of the two.
Saw that I was included in the random target roll, so I'm presuming they weren't tricked, and I don't have the drop or anything.

Claw 1: 1d12 + 1 ⇒ (11) + 1 = 121d6 ⇒ 4
Damage (Heavy): 2d6 + 1d12 + 3 + 1d6 ⇒ (6, 1) + (2) + 3 + (1) = 13
with Raise: 13 + 1d6 ⇒ 13 + (4) = 17

Claw 2: 1d12 + 1 + 1d12 ⇒ (12) + 1 + (9) = 221d6 ⇒ 6
Damage (Heavy): 2d6 + 1d12 + 3 + 1d12 ⇒ (2, 2) + (12) + 3 + (12) = 31
with Raise: 31 + 1d6 ⇒ 31 + (3) = 34

Dark Archive

Enkїdu wrote:


Saw that I was included in the random target roll, so I'm presuming they weren't tricked, and I don't have the drop or anything.

Heh, I've probably made them paranoid as hell so that they in a 'Kill them all, God will know his own' kind of mindset. ^_^

As soon as the guards enter the room, Thomas' daggers are in his hand, as if having leaped of their volition. Oblivious to offense, secured in his Somebody Else's Problem field, he falls upon the nearest guard still standing, thrusting his blades unto warm homes.
If I get a Gang Up Bonus from Endiku, please add +1.

Right hand attack!: 1d8 ⇒ 5
WILD Right hand attack!: 1d6 ⇒ 1

Left hand attack!: 1d8 ⇒ 2
WILD Left hand attack!: 1d6 ⇒ 4

Right hand Damage! AP6!: 1d8 + 1d6 + 2 ⇒ (5) + (1) + 2 = 8
Left hand Damage!: 1d8 + 1d4 ⇒ (5) + (3) = 8


Damn my memory! I forgot that Enkidu appeared as a Fin. But both your attacks hit without the +4 from The Drop, and neither of them targeted you, so no harm done.

Neither of Thomas' attacks connect with the Fin. Enkidu's attacks rip the Fin apart (altho you notice that your first attack *barely* got thru their armor).

Alpha, Continuum...???

Dark Archive

Wait, did my attacks not hit, as in, didn't overcome their parry, or did the damage not get through their armor?


Didn't overcome their Parry. I'd've said something like "your blades bounce off their armor" if you hadn't beat their Toughness.


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

Just finished with finals week and moving back home for the holidays.

Seeing that combat was continuing, it would be foolish to teleport the team out piecemeal. They needed to secure the area first. AS he was unarmed due to the teleportation constraints, he reached for the most familiar weapon.

Alpha will rush to Enkidu to replace his teleportation power-copy with shapeshifting again. Not sure if I need to roll if its willing, but I'll roll Fighting in case he needs to thread through the combat to get a hand on Enkidu.

Fighting: To grab Enkidu and copy Shapeshifting: 1d8 ⇒ 31d6 ⇒ 4


BOD 5; AGI 4; REA 3; STR 3; WIL 3; LOG 3; INT 5; CHA 9 | EDG 3; Magic: 6

I wish I could soak. Stupid smarts roll!

Spirit | Wild Die: 1d8 - 3 ⇒ (6) - 3 = 31d6 - 3 ⇒ (3) - 3 = 0

Still shaken.


So, Alpha One grabs Enkidu and absorbs his shape-shifting ability, while Continuum continues to try and teleport out.

Round 10 - and more guards enter the room! Seeing Enkidu standing over two of their comrades, with blood dripping from his hands, they're not fooled by his appearance.

Alpha - 5C
Continuum - 2H
Enkidu - AS
Thomas - QC
Guards - QD

Enkidu acts before the 2 guards. Drat. ;)

Continuum - rolls to become un-Shaken happen at the beginning of your action, so the roll you made above was for this round.

Continuum - this is the round in which you finally succeeded at the teleport! But being Shaken, you can't act this round, so I'm going to say that your Success will happen on the next round that you can act. With a 10 on the roll, but now at -3, you could only teleport either Enkidu *or* Alpha One out with you (Thomas can get out fine on his own). Be thinking about what you want to do...


BOD 5; AGI 4; REA 3; STR 3; WIL 3; LOG 3; INT 5; CHA 9 | EDG 3; Magic: 6

I would take Enkidu, because I assume that all of Alpha's clones shared the same powers they took.

Dark Archive

So Continuum teleports Enkidu on 2 of Hearts, yeah? But Enkidu still gets his action on Ace of Spades now, yeah?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

I think that's right.

Enkidu takes a swipe at two of the new arrivals.

Claw 1: 1d12 + 1 ⇒ (4) + 1 = 51d6 ⇒ 3
Claw 2: 1d12 + 1 ⇒ (7) + 1 = 81d6 ⇒ 3

Claw 1 Damage: 2d6 + 1d13 + 3 + 2d6 ⇒ (6, 6) + (7) + 3 + (2, 5) = 29
claw 2 Damage: 2d6 + 1d13 + 3 ⇒ (4, 4) + (4) + 3 = 15


Enkidu's first attack misses, and his second one just barely gets thru the Fin's armor, leaving him Shaken.

P.S. - the +1 on the d12 also applies to the d6 Wild die.

Guards will act tomorrow.


The two new guards fire their blasters :

Random target: 1d4 ⇒ 1 = Alpha 1
Shooting: 1d10 ⇒ 10 No need to re-roll, that's a Raise
Damage+Raise: 3d6 + 1d6 ⇒ (1, 1, 2) + (3) = 7 Phooey!

The second guard tries to recover from Shaken :
Spirit: 1d8 ⇒ 1
Spending a Benny :
Spirit: 1d8 ⇒ 4

Random target: 1d4 ⇒ 4 = Thomas
Shooting: 1d10 ⇒ 9
Damage+Raise: 3d6 + 1d6 ⇒ (6, 3, 3) + (3) = 15
Damage ACE!: 1d6 ⇒ 3 = 18 (AP 4)

Thomas takes 2 Wounds and is Shaken.

Alpha, Thomas - you're up!

Dark Archive

Benny to soak
Soak!: 1d6 ⇒ 1
WILD Soak!: 1d6 ⇒ 5
Benny to reroll
Soak!: 1d6 ⇒ 6
WILD Soak!: 1d6 ⇒ 2
Soak ACE!: 1d6 ⇒ 5 = 11, 2 successes.

Roll to unShake
Shake!: 1d10 ⇒ 3
WILD SHake!: 1d6 ⇒ 2
Benny to reroll
Shake!: 1d10 ⇒ 9
WILD SHake!: 1d6 ⇒ 2

"Hey now, let's not get carried away. Um, Continuum is it? You look like you're having a hard time. Perhaps I can help."

Tom touches Conti and focuses the Ring of Fullness upon him.

Healing!: 1d10 - 3 ⇒ (7) - 3 = 4
Healing!: 1d6 - 3 ⇒ (6) - 3 = 3

1 success, healed 1 wound. Also, Continuum, please make a stats bar so I know how wounded you are. =)


Continuum - you can now take both Enkidu and Alpha with you. Regarding the stats bar, please follow the format used by the other players.


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

Alpha morphs into the were-form, and then rushes to ravage a new arrival.

Attack: 1d12 - 2 ⇒ (6) - 2 = 41d6 - 2 ⇒ (5) - 2 = 3 Damage: 1d12 + 3 + 2d6 ⇒ (2) + 3 + (4, 3) = 12


Alpha's attack misses the guard. Just curious, why -2 instead of +1?

Round 11
Alpha - 3S
Continuum - 10D
Enkidu - 6H
Thomas - 5H
Guards - 4D

Continuum is up! Everyone please wait for him, if he can un-shake this round, the fight is over.


Continuum is having internet connection issues, and I really hate to roll for the PC on such an important roll, so everyone please hang in there...


In order to keep things moving, I'll give him another couple of days.


Ok, done waiting...

Spirit & Wild: 1d8 ⇒ 41d6 ⇒ 2

Continuum manages to shake off the previous blasts, grabs Enkidu and Alpha One, and teleports back to the meeting place. Thomas presumably turns invisible and intangible, and walks back to the meeting place (which is maybe 100 yards from the compound).

You notice that your ride is gone. What do you do?


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel lands next to the others. "What do we do now? I believe that transport was arranged?"


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"Hostages were the priority. We contact the team to make sure they got out safely, and if so, we hoof it, er, wing it, back to HQ."

He taps his coms next, doing just that, "Gamma, come in. Do you have the football?"

Dark Archive

When Conti ports out, Thomas doesn't bother with trash talk or taunts. He just flips out and breezes away. No need to give the enemy further motivation to start being competent.

"Ride's not here?" Thomas observes as he materializes back with the party. "I think we might the only group on Earth for which this isn't a problem. Everyone here can fly or run fast, yeah?" To emphasize the point Tom keeps hovering above the ground.


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

I'm cobbling the stats that Enkidu uses, and given that he doesn't have experience with fighting in the were-form (or realistically, a change to claw attacks vs his normal weapons) I thought the negative modifier appropriate.

Gamma reports back.

"The football is on its to the goalpost. .... Yes, you're the football. ... It's a term to describe the former hostages, you remember that you were. .... Why are you upset? ..."

Alpha one, still in wolf form, begins to revert back.

"That's spine-tingling stuff Enkidu..." he comments. He reaches out to touch Dark Angel, And soon the naked man is sprouting a pair of wings."[/b]


So, before the guards can think to search the outer perimeter, the group is on its way back home. Dark Angel and Thomas can naturally fly, while Enkidu and Alpha One assume animal forms that can fly. That leaves Continuum, who can teleport 12" to a line-of-sight location he can see every 6 seconds with no roll.

What do you do when you all get back to base?

Enkidu, the upcoming interlude would be a good place to introduce a new PC, if that's the route you're going. How's it coming with modifying Enkidu?


BOD 5; AGI 4; REA 3; STR 3; WIL 3; LOG 3; INT 5; CHA 9 | EDG 3; Magic: 6

I am back now, btw. Finally got internet at the house!


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel shrugs and flies back to base. Once back, she finds a place to sit while awaiting the debriefing.

Dark Archive

Tom flies in through the roof before also finding a chair. [b]"So do we get a reward this time or was that just a 'forgiveness of past wrongs' deed?"


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

Alpha lands and makes his way into the base, Gamma and Beta having already checked inventory and Gamma donning clothing. Alpha takes a few minutes to get dressed, double checks his gun is working, and waits for debriefing. At Thomas' comment, he gives a slight grin.

"I think the usual "not dying today" is our reward for a job well done. Any excess would most likely be to help us in future missions."


BOD 5; AGI 4; REA 3; STR 3; WIL 3; LOG 3; INT 5; CHA 9 | EDG 3; Magic: 6

"Did you really expect one of the most dangerous men in the world to pay us? As he sees it, our lives are contingent on how useful we are."


You hear Dr. Destruction's voice in your earbuds "Continuum is correct. I'm sending a team in a hover-flyer to your location to bring the family to me. The codeword is "first ones".

In about 10 minutes, you hear a hover-flyer outside your warehouse. Going out, you see two guards approaching. They say "first ones", you hand over the women to them, and they take off.

I think it's been a while since an advancement, so everyone take one (and 2 more PP, which you can use now or bank for later).

Dark Archive

"It would've been nice, yeah. Maybe a little something so we could afford nice curtains. Perhaps a throw rug."

Just then Tom's mom, Red, who has always been here, comes out of the kitchen unit and serves everyone their own spiced cornish hen and a large glass of chilled Code Red Mountain Dew. "Eat up, dears. You've had a busy day."

She goes back in the kitchen and starts puttering around.

Tom eats his small chicken.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel eats her chicken without comment, though she does offer thanks to "Mom" for the meal.


BOD 5; AGI 4; REA 3; STR 3; WIL 3; LOG 3; INT 5; CHA 9 | EDG 3; Magic: 6

Continuum beggars off the meal, but thanks Tom's mom for the offer.


So, anyone want to do anything while you're back at home base? Been waiting for some chatter, if there's none in the next day or two I'll start the next scenario.


Just checking : does anybody who's left have any Wounds?

(Waiting for topics in Discussion to be talked about before moving forward.)


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Nothing going on here, we can move on so far as I am concerned.


Two potentially new players just showed up in Discussion, so I'm putting the Gameplay on hold until they can get their PC's at least somewhat ready.

Dark Archive

After dinner Thomas goes to his room. Once there he,

DM ONLY!:

He phases out and meets his mom in the kitchen. There they he gives her the bloody, cut up pieces of alien. They chat a bit and she comments that it might take some spices and a good, long, slow cook, but it should probably make a decent roast. He thanks her and tells her shes the best. Once done he goes back to his room, showers, changes, and then,

comes back down, showered and changed into new street clothes.

"What's our next step in saving the world?" he asks.

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