
"The Tinkerer" Dr. Bertram |

im just working with the halfling and waiting on Azulth to do something about that trap or let me do it haha

Elwë Alcarin |

First off, that's a 3rd party item which means it would require permission to use it in the first place.
Second, the Bladebound archetype does not state that you get to pick a magic weapon to apply its bonuses to. It's a weapon of it's own. Not a template you add to another weapon.
Third, Arcane Pool (Magus) and Divine Bond (Paladin) both state that you can not use them to bypass the normal +5 enhancement bonus and state nothing about being able to bypass the +10 limit on weapons.
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On another note, I was waiting on an answer about what the spell OOM was casting. To be honest, I feel like I should step in and help our friend the Ice King out, which is possible since my initiative landed before most of yours. I find it unfair we kill him right off the bat.

Elwë Alcarin |

I have Resurrection and Restoration on my spell list as well. However it would have been nice to not have someone die right off the back. However, I suppose my character would just step back from it for now so so be it. Let things go as they will. We'll see if this just turns into a big brawl here in a moment.

Terrible Terry Tate |

I'm personally all for getting rid of one more dead weight from the game, and also establishing the tone of "it's deadly" but not just because of me, but because of others.
Near as I can tell if the giant got his full attacks, and my one attacks, he's dead.
Also, he's spent like no effort other than "I'm an ice king" on his character, and that just doesn't fly with me.
it's not that I enjoy killing characters, but he came out as a villian and will die as a villian imo. There's no reason we should have to entertain people that can't spend a quarter of the effort we or the gm are putting into this.

Terrible Terry Tate |

yeah... if you can't spend more than the 15minutes it would take make his dingle berries of doom you shouldn't be playing in this game. it's insulting to me and the other players that have spent hrs making their characters.
To beat all the issues he came in a hostile manner, and paid for it... probably with his life, specifically with plane locking. he apparently has the "contingency" spell for teleporting, but sadly phaselocking doesn't care about teleport, because he's dimensional anchored.... so I don't care what the character was based off of, he implemented it badly and played it badly because he came in all like he was sauron, and died like sauron. (I hope)

"The Tinkerer" Dr. Bertram |

might've been a rule 0 DM teleport to get him out of there while he completes his sheet. who knows? i dont.
no need to get hostile guys. it IS just a game.

Alton VenRysn |

I personally have no problem with his character,
my character would prefer to have a completely loyal zombie that works as him but stronger and not as crazy in his stead.
neither I nor my character would outright attack him, or at least not going first, but we won't reprimand you for doing so

icehawk333 |

Notes-
Bladebound majus-
I just read the FAQ on how it worked. A misinterpretation on my part.
The artifact- i know it's third party, that's why I was asking.
So, i apologize for not being the best there is out there, not knowing everything about the game, and misterpriting something.
Also, i apologize for applying at all, as it was too late.

Elwë Alcarin |

Honestly, it's not worth getting into a huge discussion about to me. This point was driven home when he started suggesting he would up his AC to avoid all of your attacks which in turn is just using his current situation to metagame.

Ice King Petrikov |

So.
My base AC is 39. I broke that down in my profile, this includes +5 natural armor boost from the amulet.
Magic Vestment adds +5, and has a 20 hour duration. Basically, wake up, cast. Normal stuff for high level games. This makes my AC 44.
Shield of Faith adds another +5, but it has a 20 min duration. However, it should be safe to say that I cast this pre-entry, as I have no idea if the situation I'm walking into is hostile or not.
If this is cool, that makes my AC 49.
That means via other spells and items, I need +7 to AC to reach 56.
Wanna make a bet I can't hit that??
Also, I'm gonna hazard a guess that the teleport was GM Fiat, but I could be wrong.
Finally, Tate, cut me some slack dude. From Tues afternoon, until late Wed I had NO INTERNET. Thus, no character work.
As well my entire weekend was gone. I was busy a lot of Fri, including having been up for 28 straight hours and then passing out for awhile. Then, my cousin who I haven't seen in years stopped by for a visit. Sat I got some stuff done, but I do have a life, and weekends are generally safe for PbP. Today, I was not home until about 2 hrs ago, as I went to the Ren Faire with my friends. Something that was planned several months ago.
I have pretty much spent my whole time home making my Oracle Spells Known list. I haven't even gotten around to checking on my other games on the boards I'm involved in.

Elwë Alcarin |

Icehawk333, we're all learning. Whether a veteran of the game or just starting up, there are always new things to learn. Part of it comes from reading the rules, other parts come from playing the game, and even more comes from others criticing one another. I've been called out on things quite often and for the most part its up to the GM what passes and doesn't. So don't get discouraged and who knows perhaps GM Wolf will give you the green light to apply. However, until we hear from him, we can't really say much for sure.

GM Wolf |

Terrible Terry Tate can you do a move action and an attack in a surprise round? Otherwise the teleport, would take effect as he is being trampled by Mr Ziggles since TTT is the last one to be trampled. Wilber would have to move, thus only one attack. Though to go with consistency of the gameplay thread...
Hey, TTT thanks for all the support and helping people build up their character sheets, though at the moment you have two strikes of just ignoring what I have posted, which means the third time you are gone if in a certain amount of time or I just close down the game.
Stressed a little about this game and if I get much more stressed I will just deactivate it. Sorry but that is the way that I have always put it.

GM Wolf |

Please when you make a check please write next to it what check it is, much easier to read that than to guess what check you were doing.
1d20 + 5 ⇒ (12) + 5 = 17 Linguistics check
or another example
1d20 + 5 ⇒ (2) + 5 = 7 Acrobatics (Jump) check
Also if doing a knowledge check try to give me a few simple questions you are trying to get answered, then I can add some more flavor that can be beneficial directly to you.

Mr. Ziggles |

Hey, I'm back, had a busy weekend all of a sudden so sorry for not finishing what I started :P
I gotta say that I understand the stress that GM Wolf is feeling, this game became very combatitave (even I contributed to it as I got caught up in the exeubrance of it :P) and that's no fun, especially for the GM who has to work extra hard and with everyone to make this kind of thing run smoothly.
I say we try and re-start on a better foot, try and make this a game that we enjoy, and that others enjoy :)

Terrible Terry Tate |

@ice king
+5 ac magic vestment
+5 deflection
+5 natural armor amulet
+5 (if you can cast barkskin)
+2 dex
+6 (+5 mithral shield)
+1 dodge (feat)
+1 insight (ioun stone)
+1 luck (luckstone)
+10 base armor class
All these bonuses gets you to 41. It's really awkward without higher dex or wearing actual armor to get your ac much higher without running into arcane spell failure. And that is fully buffing yourself every day. There might be another point or two you can squeeze in, but in general nothing stacks with itself.
@GM wolf
yes in a surprise round you can perform one action, which can be a charge.
And what did I ignore that you've stated? If it's about the teleport not working, I just assumed you didn't factor in planelocking, and if the case of it not being true, that's fine.

Ivanna Láska |

One thing that I noticed is that id you set-up the dice as:
[ dice=Name of Check ] i.e. [ dice= Ivanna's Ranged Attack ]
it will show up with the check reason such as:
Ivanna's Ranged Attack: 1d20 + 0 ⇒ (5) + 0 = 5

Ice King Petrikov |

TTT, I get +10 armor from Ice Armor.
Now, I see that as if wearing armor and that's its base AC, without magic enhancing it.
So that, coupled with Magic Vestment, gets me plus 15, added to my base 10 is 25 for starters.
Perhaps I am wrong here, just how I see it.

DM-DR |

The post is mostly directed for both Petrikov and TTT:
Some things to consider when "plane locking" from the "phase locking" enhancement:
1) Because it is "as by the spell", SR does apply and if not paid for a higher caster level is only a CL 7.
2) Dimensional Anchor does not bar summoned creatures from being unsummoned. Because we have all been summoned, some by magical means, It could be safe to assume that whomever summoned us unsummoned Ice King and then resummoned him 250 feet away.
I would also go to say that since this was a GM fiat for the sake of reconcilliation, and others reacted on it accordinngly,
Now as far as spells in effect. Unless stated that they were used BEFOREHAND, it is generally accepted that you have not casted them no matter how much sense it would make for your character to have them up. Such is in Ivanna's Case, the only spell I have pre-casted was Create Lesser Demiplane, but only because I paid for 1x permanency and it was only for flavor. I have some extended buffs that I could have up, but didn't cast them beforehand, and not enough game time has passed for me to do so now.
Petrikov, you are corret about the usage of the Ice armor and that it is a +10 armor bonus and thus you can still have an enhancement to armor from a spell (but not crafted on it because it is a magical effect).
I do think that barkskin and amulet of natural armor do not stack though. Also, shield of faith and other deflection bonuses do not stack.
I think that it would be best for us all just to drop our concerns on this matter, and continue with the direction that GM Wolf has set for us. (Which thankfully, it looks like that is happening.)

Elwë Alcarin |

You are correct, Barkskin does not stack with an Amulet of Natural Armor because they are both enhancement bonuses to natural armor. However, either one would stack with a normal natural armor bonus.

Terrible Terry Tate |

ah, yeah that'll give you an ac of 12 to top it all, so that takes you to 53 max.
That's assuming you have the mithral buckler +5 luck stone, ioun stone and dodge feat.

Ice King Petrikov |

My custom race has +4 Natural Armor, add to that +5 from Amulet = +9 to the 25, is I believe 34.
Despite the fact that I have not had the time to not fill out my CS does not mean I am ignorant of the rules. I am quite the opposite in fact.
But, can we let this drop, I believe Wolf would appareciate that.

Mr. Ziggles |

You are non-human? You haven't really mentioned anywhere what race you were except that you were a 'child' in your backstory and a mention of a 'man' coming out of the blizzard.
Actually nm, I found where you mentioned that you were building a race, what did you build? Did you get it ok'd by the GM?

Terrible Terry Tate |

Ice king, it's hard to know what you know about the rules, if you know them well, a character even a lvl 20 gestalt should be pretty quick to build, you started working on your character what july 27th?
-edit- If you're able to put down say your AC, you should be able to write where the bonuses come from... The hardest part about building a caster is selecting your spells if they are limited

Terrible Terry Tate |

people did so I'm assuming yes ice king.

Ivanna Láska |

@icehawk: see this thread: Basically Gods
It was the recruitment thread. We have a couple of people on stand-by, but it would be a good place to also post your character concept and application. Maybe we will see you in the game thread down the road! :)

Ice King Petrikov |

Here's my race:
Frostling
Outsider(Native, Cold)-3
Small-0
Normal-0
Advanced Stats-4(-2 Str, +4 Con, +2 Mental)
Standard Languages-0
Natural Armor-2
Improved Natural Armor-3(+4 total Natrual Armor)
Energy Resistance(cold)-1
Static Bonus Feat(Self-Sufficent)-2
Cryomancer-3
Breath Weapon-10, 3/day, 30ft cone, 6d6 dmg, half dmg on save.
Cryomancer is the Cold version of Pyromaniac, and approved by Wolf.
This actually mechanically a template, in that it was added onto Petrikov as opposed to being born this, but I built it via the race rules and do not plan to keep any sort of base race stats like you would normally for a template.
So its actually a race, just applied ala a template.
Wolf has yet to officially approve it. I PM'd it to him a few days ago, but he never got back to me. However, its a 28 RP race and isn't that powerful.

Terrible Terry Tate |

just taking one rank off would reduce his point cost by 3 as the first was 1pt, rank 2 was 2, and rank 3 was 3.

Terrible Terry Tate |

Ice Armor (Su): You can conjure armor of ice that grants you a +4 armor bonus to AC. At 7th level and every 4 levels thereafter, this bonus increases by 2. At 13th level, this icy armor grants you DR 5/piercing. In cold conditions, the armor bonus and DR bonus increase by 2; in very hot conditions, however, they decrease by 2. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but must be spent in 1-hour increments.
as an aside I believe this grants you 12 armor, 4 to start, at 7, 11, 15, 19 you get a +2 for 12 total..

Ice King Petrikov |

Yes, Paizo lost internet entirely. Boards came back up middle of the night for me. Which meant no work was done on Ice King.
Also, I totally missed the increasing cost of Improved Nat Armor. Its what I get for building my race late at night, and lil bit sleepy.
I can knock it down to whichever to make the RP equal 30. The reason I gave it to the Frostling is to represent being partially frozen/made of ice.