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About Ivanna LáskaSpells Expended:
Wizard: 2x Greater Invisibilty, 1x Disintegrate. Summoner: 1x lvl 5 slot. Gestalt Format Crunch:
Name: Ivanna Láska
Flavor Text: “I’m a collector… of sorts.” Alignment: Lawful Neutral Races: Soul-caller Advanced (+2 all mental, +4 Dex, -2 Con, 4RP), Advanced Cha(+2 Cha, 4 RP), Advanced Int(+2 Int, 4 RP), Outsider(Native, 60’ Darkvision, 3RP), Silver tongued (+2 Diplomacy and Bluff, can shift mood 3 levels, 3 RP), Deep Magic (+2 CL to overcome SR and +2 dispel magic, Native of Darklands, 3 RP), Object of Desire (+1CL on charm person and charm monster spells, 1rp) Constant spell-like divination (Detect Secret Doors at will, 3 RP)=25 RP. Stats: +4 Dex, -2 Con, +4 Int, +2 Wis, +4 Cha. Classes: 20 summoner (shadow caller)/20 Wizard (Infernal Binder School) Ability Scores (Pre-/Post-Items):
Identifying Characteristics: Ivanna is very fair skinned/pale with strikingly black hair with naturally, crimson colored lips. Her eyes are of a piercing deep violet. Stat Crunch:
Skills: (13/lvl, +1 Favored Class/lvl): Bluff +37 (20r), Diplomacy +37 (20r), Knowledge (Arcana) +36 (20r), Knowledge (Dungeoneering) +36 (20r), Knowledge (Engineering) +36 (20r), Knowledge (Geography) +36 (20r), Knowledge (History) +36 (20r), Knowledge (Local) +36 (20r), Knowledge (Nature) +36 (20r), Knowledge (Nobility) +36 (20r), Knowledge (Planes) +39 (20r), Knowledge +36 (Religion) +36 (20r), Spellcraft +36 (20r), Stealth +28 (20r) Feats: 1 Spell focus(Conjuration), 1W Scribe Scroll, 3 Augment Summoning, 5 Extra Evolution, 5W Fast Study Discovery, 7 Extra Evolution, 7W Improved Familiar (Imp only), 9 Spell Penetration, 10W Craft Wondrous Item, 11 Extra Evolution, 13 Superior Summoning, 15 Greater Spell Penetration, 15W Craft Rod, 17 Leadership, 19 Improved Share Spells, 20W Immortality Discovery Trait: Fast Talker - +1 Bluff, Bluff is always a class skill.
SMN Spells Known:
Wizard Spells Known (*=denotes normally Prepared)-
Wizard Features:
Summoner Features:
Equipment: Belt of Physical Perfection +6 (crafted 77,000), Headband of Mental Superiority +6 (crafted 77,000), Gray robes of the Archmagi (crafted 37,500), Ring of Sustenance (2,500), Ring of X-ray vision (25,000), Rod of Absorption (crafted 25,000), Greater Quicken Metamagic Rod (170,000), Bag of Holding type III (crafted 3700, kept on demi-plane), Traveler’s Outfit, Spellbook, Back-up spell book (8,075), Handy Haversack (crafted: 1,000), 10 Flasks (3sp), Wizard’s Kit (21), Rod of Shadows (crafted, given to Onerios, 32,305), Suzerain Scepter (20,000), Rod of the Aboleth (crafted, given to Onerios 14,500), Rod of Withering (25,000 given to Onerios), Liberator’s Rod (30,000 given to Onerios), 2x Rod of Nettles (36,000, both given to Onerios) Carrying: 13/18lbs (stored rods/single rod drawn)
Purchased Spell Cost: 1375gp
Favorite Item: Gray Robe of Archmagi
Backstory:
Ivanna is one of the few Soul-callers left in all the planes. Her race was originally from the Plane of Shadows, but many migrated to Golarion. Many believe that Soul-callers have the same ancestors of the fetchlings, which would explain their closeness is abilities and looks. Most live in the Darklands, and rarely stick to others of their race. Because of these tendancies to stry, few full-blooded soul-callers are born. Ivanna was raised by her mother until she was of an appropriate age to go off on her own. Ivanna found that she was a paragon of her races natural affinities. Using these to her advantage, she began studying to augment her race's natural abilities. Caring not for the morals or dark desires, Ivanna looked to herself and no one else for guidance. Using her natural charms and intellect, she gets others to do her work for her. And if she can't manipulate someone, she'll create her own servants or call upon them from the other planes. Her ability to manipulate others and call allies from other planes has earned her the title, Marionette Queen. After discovering a way to cease aging, Ivanna plotted to make her powers greater and more well-known than ever before; she sought out ways to become a deity in her own right. Now she is on a quest to become a god and seek true immportality. While researching for her new goal, she uncovered rather cryptic and vague clues about a small village. Using that best of her knowledge, she believes that she has found the location of a village that just might fit the clues. She then set out with her two most trusted companions, Aiden and Onerios, to find out what this village has in store for her. Ivanna Stat Block Set-up:
Ivanna Láska, Marionette Queen Soul-caller, Gestalt 20 smn(shadow caller)/20 Wizard (infernal binder) LN Medium Outsider (Native) Init +6; Senses Perception +4 (+6 w/Familiar within reach), Dark-vision 60 feet --------------------
Wizard Spells Known (*=denotes normally Prepared, ^ denotes purchused)-
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Feats: 1 Spell focus(Conjuration), 1W Scribe Scroll, 3 Augment Summoning, 5 Extra Evolution, 5W Fast Study Discovery, 7 Extra Evolution, 7W Improved Familiar (Imp only), 9 Spell Penetration, 10W Craft Wondrous Item, 11 Extra Evolution, 13 Superior Summoning, 15 Greater Spell Penetration, 15W Craft Rod, 17 Leadership, 19 Improved Share Spells, 20W Immortality Discovery Trait: Fast Talker - +1 Bluff, Bluff is always a class skill.
Skills: (13/lvl, +1 Favored Class/lvl): Bluff +35 (20r), Diplomacy +35 (20r), Knowledge (Arcana) +34 (20r), Knowledge (Dungeoneering) +34 (20r), Knowledge (Engineering) +34 (20r), Knowledge (Geography) +34 (20r), Knowledge (History) +34 (20r), Knowledge (Local) +34 (20r), Knowledge (Nature) +34 (20r), Knowledge (Nobility) +34 (20r), Knowledge (Planes) +37 (20r), Knowledge (Religion) +34 (20r), Spellcraft +34 (20r), Stealth +29 (20r) Languages Common, Undercommon, Draconic, Abyssal, Infernal, Celestial, Combat Gear:
Carrying: 13/18lbs (stored rods/single rod drawn)
Purchased Spell Cost: 1375gp
Wizard Features:
Summoner Features:
Favorite Item: Robe of Archmagi Backstory: Ivanna is one of the few Soul-callers left in all the planes. Her race was originally from the Plane of Shadows, but many migrated to Golarion. Many believe that Soul-callers have the same ancestors of the fetchlings, which would explain their closeness is abilities and looks. Most live in the Darklands, and rarely stick to others of their race. Because of these tendancies to stry, few full-blooded soul-callers are born. Ivanna was raised by her mother until she was of an appropriate age to go off on her own. Ivanna found that she was a paragon of her races natural affinities. Using these to her advantage, she began studying to augment her race's natural abilities. Caring not for the morals or dark desires, Ivanna looked to herself and no one else for guidance. Using her natural charms and intellect, she gets others to do her work for her. And if she can't manipulate someone, she'll create her own servants or call upon them from the other planes. Her ability to manipulate others and call allies from other planes has earned her the title, Marionette Queen. After discovering a way to cease aging, Ivanna plotted to make her powers greater and more well-known than ever before; she sought out ways to become a deity in her own right. Now she is on a quest to become a god and seek true immportality.
Imp Familiar, Aiden:
Aiden, Imp LE Tiny outsider (devil, evil, extraplanar, lawful) Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +24 DEFENSE AC 27, touch 16, flat-footed 23 (+3 Dex, +1 dodge, +11 natural, +2 size) hp 70; fast healing 2 Fort +11, Ref +16, Will +20 DR 5/good or silver; Immune fire, poison; SR: 25, Resist acid 10, cold 10 OFFENSE Speed 20 ft., fly 50 ft. (perfect) Melee sting +20 (1d4 plus poison) Space 2-1/2 ft.; Reach 0 ft. Spell-Like Abilities (CL 6th) Constant—detect good, detect magic At will—invisibility (self only) 1/day—augury, suggestion (DC 15) 1/week—commune (6 questions, CL 12th) STATISTICS Str 10, Dex 17, Con 10, Int 15, Wis 12, Cha 14 Base Atk +15; CMB +13; CMD 27 Feats Dodge, Weapon Finesse Skills Acrobatics +26, Bluff +25, Fly +30, Knowledge (arcana) +25, Knowledge (planes) +25, Perception +24, Spellcraft +25, Use Magic Device +22 Languages Common, Infernal SQ change shape (boar, giant spider, rat, or raven, beast shape I) SPECIAL ABILITIES Poison (Ex) Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus. Eidolon, Oneiros:
LN Medium outsider (extraplanar) Init +4; Senses darkvision 60 ft.; Perception +18 DEFENSE AC 39, touch 21, flat-footed 28 (+10 Dex, +18 natural, +1 Dodge) hp 210 (15d10+60) Fort +8, Ref +19, Will +9 Defensive Abilities improved evasion Spell Resistance 31 OFFENSE Speed 20 ft., climb 20 ft., Fly 40 feet (good) Melee: Rod of Shadows +25 (1d6+9/x2), Rod of the Aboleth +24 (1d6+8 +1d6 acid/x2), Rod of Withering +24 (1d4 Strength and 1d4 Constitution, Fort DC:17 negates), Liberator’s rod +24(2d6+8 non-leathal/x2), Rod of Nettles +24 (melee touch attack, 1d3 Dex Damage + Sickened 1d6 rounds, Fort DC:14 halves damage and negates Sickened, No save on critical), Rod of Nettles +24 (melee touch attack, 1d3 Dex Damage + Sickened 1d6 rounds, Fort DC:14 halves damage and negates Sickened, No save on critical), and Bite or tail slap +23 1d6+7 Space 5 ft.; Reach 5 ft. (10 ft. with bite) STATISTICS Str 26, Dex 30, Con 16, Int 7, Wis 10, Cha 11 Base Atk +15; CMB +23; CMD 33 (can’t be tripped) Feats (8) Multiattack, Multiweapon fighting, Weapon Focus (Light Mace), Quick Draw, Double-Slice, Weapon Finesse, Dodge, Toughness, Piranha Strike Skills Fly +32(15r), +28 Stealth (15r), Acrobatics +28 (15r), Perception +18 (15r) Languages Common SQ Base Form: Serpentine (Size Medium; Speed 20 ft., climb 20 ft.; AC +18 natural armor; Saves Fort +5, Ref +9, Will +9; Attack bite (1d6), tail slap (1d6); Ability Scores Str 26, Dex 30, Con 16, Int 7, Wis 10, Cha 11), evolution points (29)- Flight (2points +1 enhanced speed) Improved Strength 3x (6points), Improved Dexterity 3x (6points), Spell Resistance 31 (4 points), Limbs 3x (6 points), Weapon Training Martial (4 Points) Questionaire:
Questionnaire 1. Sounds good, I don't mess with much psionics 2. I'll leave those options for others as I have seen some interested in those classes. 3. Wherever you feel comfortable running us through (sometimes homebrew is best at really high levels, just don't invest too much time in it. Grab a few ideas you want to put in, and just flesh things out as they come up). 4. I like mysteries and open areas, but since we are mostly working towards becoming gods, maybe have it deal with something related to a disruption in the pantheon (maybe we are the reason). 5. I'd say mostly social and puzzle type stuff at this level. Have some epic battles for those geared almost exclusively for battle. But at this level, making alot of encounters gets really time consuming unless you just re-outfit monsters. I liked the gods idea, but I'm up for whatever you are willing to write up for us. 6. My character will be mostly using knowledges and research to find the town. 7. For now I'll leave this open. If someone wants to have their character be friends or rivals, I am perfectly okay with any choice. Glabrezu Demon, Summoned:
Demon, Glabrezu Four arms grace the torso of this towering monstrosity. The monster's eyes shine with a mix of intelligence and cruelty. Glabrezu CR 13 XP 25,600
DEFENSEAC 28, touch 8, flat-footed 28 (+20 natural, –2 size)
OFFENSESpeed 40 ft.
STATISTICSStr 35, Dex 11, Con 35, Int 16, Wis 16, Cha 20
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