Wild Elf

Elwë Alcarin's page

139 posts. Alias of Joshua Hirtz.


Classes/Levels

Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

About Elwë Alcarin

Description:

Malaki is a lean, fit man in his early thirties. Short cropped jet black hair with a thin, well trimmed goatee frame a narrow, aquiline face, with piercing grey eyes. He stands around 5'6, with a lean body more akin to a dancer or acrobat than the well trained killer he is.

Attributes:

  • Str=19 (13)
  • Dex=16
  • Con=16
  • Int=12
  • Wis=14
  • Cha=12

Racial Traits:

  • +1 Dex
  • +1 Wis
  • Low-Light Vision
  • Elf Weapon Training
  • Keen Senses
  • Fey Ancestry
  • Trance
  • Fleet of Foot
  • Mask of the Wild

Basic Character Sheet:

  • Proficiency Bonus +3
  • Initiative +3
  • Speed 45 Feet
  • Low-Light Vision
  • Languages: Common, Elvish, Giant, Goblin, Halfling, Orc

Totem Warrior of the Bear (Barbarian) Class Features:

  • Proficiency Bonus +3
  • Rage (4/+2 Damage)
  • Thick Hide
  • Feral Instinct
  • Reckless Attack
  • Totem Warrior
  • Great Weapon Master
  • Extra Attack
  • Fast Movement
  • Path Feature
  • Feral Reflexes
  • Brutal Critical

Proficiencies:

  • Armor: Light armor, medium armor, shields
  • Weapons: Simple weapons, martial weapons
  • Tools: Mounts (land)
  • Saving Throws: Strength, Constitution
  • Skills: Perception, Search, Stealth, Survival

Background:

  • Bounty Hunter

Hitpoints:

  • Hitpoints 85
  • Hit Dice 8d12

Offense:

  • +1 Greatsword +8 To Hit, 2d6+5 Damage, Slashing
  • Dagger +7/+6 To Hit, 1d4+4/1d4+3 Damage, 20/60 Range if Thrown
  • Longbow +6 To Hit, 1d8+3 Damage, 150/600 Range

Defense:

  • Initiative +3
  • Armor Class 16

Magic Items:

Gauntlets

  • Celestial
  • Ornament
  • Sentinel: glows when demons are within 100 feet.
  • Hungry: requires humanoid blood daily to function.

Greatsword
  • Draconic
  • Storied
  • Language: You can speak and understand draconic when holding your sword. How the dragons will feel about you holding your sword is another matter.
  • Hungry: requires humanoid blood daily to function.

Equipment:

1 Greatsword - 7lbs - 50gp
2 Daggers - 1lbs - 2gp
1 Light Hammer - 3 lbs - 2gp
1 Longbow - 2lbs - 50gp
120 Arrows - 3lbs - 1gp
3 Acid (vial) - 1lb - 25gp
1 Adventurer's kit - 39lbs - 9gp
3 Alchemist's fire (flask) - 1lb - 50gp
4 Antitoxin (vial) - - - 50gp
1 Backpack - 2lbs - 2gp
1 Bedroll - 5lbs - 1gp
1 Block and tackle - 5lbs - 1gp
2 Case (for map or scroll) - 1lb - 1gp
1 Climber's kit - 5lbs - 25gp
1 Clothes, traveler's - 4lbs - 2gp
1 Crowbar - 5lbs - 2sp
1 Fishing tackle - 4lbs - 1gp
1 Flask - - - 2cp
1 Grappling hook - 4lbs - 2gp
1 Hammer - 2lbs - 2sp
1 Healer's kit - 1lb - 5gp
4 Holy Water (flask) - 1lb - 25gp
2 Ink (1 ounce bottle) - - - 10gp
2 Ink pen - - - 2cp
1 Manacles - 2lbs - 2gp
1 Mess kit - 1lb - 1sp
4 Oil (1 point flask) - 1lb - 1sp
10 Paper (one sheet) - - - 2sp
4 Piton - .5lb - 5cp
1 Pot, iron - 10lbs - 1sp
4 Potion of healing - 1lb - 50gp
2 Pouch - 1lb - 1gp
1 Ram, portable - 20lbs - 1gp
10 Rations (1 day) - 1lb - 1gp
1 Rope, silk (50 feet) - 5lbs - 10gp
2 Sack - .5lb - 1cp
1 Shovel - 8lbs - 5sp
1 Signal Whistle - - - 5cp
1 Tinderbox - 1lb - 5sp
1 Tome - 5lb - 25gp
10 Torch - 1lb - 1cp
4 Waterskin - 4lbs (full) - 2sp
1 Whetstone - 1lb - 1cp

Old

Background:
Elwë hails from the North. In those icy plains, he has a stronghold there where he spends most of his time maintaining the secrets he spent his adventuring career collecting.

Combat Details:

Current HP/Total HP 260/260

Initiative +14 (+8 Dex, +4 Enhancement, +2 Trait)

AC 36 (10, +8 Armor, +7 Dex, +5 Deflection, +5 Natural Armor Enchancement, +1 Insight)
Flat-Footed AC 29 (10, +8 Armor, +5 Deflection, +5 Natural Armor Enchancement, +1 Insight)
Touch AC 23 (10, +7 Dex, +5 Deflection, +1 Insight)

Fort +16 (+6 Base, +5 Con, +4 Resistance, +1 Competence)
Reflex +25 (+12 Base, +8 Dex, +4 Resistance, +1 Competence)
Will +22 (+12 Base, +5 Wis, +4 Resistance, +1 Competence)

CMB +18 (+15 BAB, +3 Str, +1 Competence)
CMD 42 (10, +15 BAB, +3 Str, +8 Dex, +1 Insight, +5 Deflection)

BAB +15
Melee +19 (+15 BAB, +3 Str, +1 Competence)
Ranged +24 (+15 BAB, +8 Dex, +1 Competence)

Melee Weapon/s

  • Unarmed Strike +20 (1d6+3+1 Cold, x2)
  • +1 Mithral Dueling Gauntlet +20 (1d3+4, x2)

Ranged Weapon/s

Ability Scores:

  • Str - 16 (10 PB, (-6 Age), +6 Enhancement)
  • Dex - 26 (16 PB, +2 Racial, +2 Level, (-6 Age), +6 Enhancement)
  • Con - 20 (16 PB, -2 Racial, (-6 Age), +6 Enhancement)
  • Int - 22 (10 PB, +2 Racial, +1 Level, +3 Age, +6 Enhancement)
  • Wis - 20 (10 PB, +1 Level, +3 Age, +6 Enhancement)
  • Cha - 26 (16 PB, +1 Level, +3 Age, +6 Enhancement)

Character Details:

Goal To collect and record the history of the elves.

Description

  • Height 5'11"
  • Weight 140 lbs.
  • Eye Color Icy Blue
  • Hair Stark White
  • Skin Tone Pale with a tinge of blue

Background

Personality

Nationality

Ethnicity

Traits

  • Magical Lineage (Fiery Shuriken)

    One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait.

    Benefit: When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

  • Warrior of Old

    As a child, you put in long hours on combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.

    Benefit: You gain a +2 trait bonus on initiative checks.

Skills:

Max Ranks 195 (160 Ninja, 20 from starting Int, 10 from increase to Int, 5 from increase to Int)

  • Acrobatics 32 (20 Ranks, 3 Class, 8 Dex, 1 Comp)
  • Appraise 7 (6 Int, 1 Comp)
  • Bluff 9 (8 Cha, 1 Comp)
  • Climb 4 (3 Str, 1 Comp)
  • Craft 7 (6 Int, 1 Comp)
  • Diplomacy 9 (8 Cha, 1 Comp)
  • Disable Device N/A
  • Disguise 9 (8 Cha, 1 Comp)
  • Escape Artist 9 (8 Dex, 1 Comp)
  • Fly 9 (8 Dex, 1 Comp)
  • Handle Animal N/A
  • Heal 6 (5 Wis, 1 Comp)
  • Intimidate 9 (8 Cha, 1 Comp)
  • Knowledge (Arcana) 29 (20 Ranks, 3 Class, 5 Int, 1 Comp)
  • Knowledge (Dungeoneering) 16 (10 Ranks, 5 Int, 1 Comp)
  • Knowledge (Engineering) N/A
  • Knowledge (Geography) 6 (20* Ranks, 5 Int, 1 Comp)
  • Knolwedge (History) 26 (20 Ranks, 5 Int, 1 Comp)
  • Knowledge (Local) 29 (20 Ranks, 3 Class, 5 Int, 1 Comp)
  • Knowledge (Nature) 26 (20 Ranks, 5 Int, 1 Comp)
  • Knowledge (Nobility) 9 (20* Ranks, 3 Class, 5 Int, 1 Comp)
  • Knowledge (Planes) 9 (20* Ranks, 3 Class, 5 Int, 1 Comp)
  • Knowledge (Religion) 29 (20 Ranks, 3 Class, 5 Int, 1 Comp)
  • Linguistics 14, (5 Ranks, 3 Class, 5 Int, 1 Comp)
  • Perception 33 (20 Ranks, 3 Class, 5 Int, 1 Comp, 4 Feat)
  • Perform 9 (8 Cha, 1 Comp)
  • Profession N/A
  • Ride 9 (8 Dex, 1 Comp)
  • Sense Motive 10 (5 Wis, 1 Comp, 4 Feat)
  • Sleight of Hand N/A
  • Spellcraft 29 (20 Ranks, 3 Class, 5 Int, 1 Comp)
  • Stealth 32 (20 Ranks, 3 Class, 8 Dex, 1 Comp)
  • Survival 6 (5 Wis, 1 Comp)
  • Swim 4 (3 Str, 1 Comp)
  • Use Magic Device N/A

Situational Modifiers

  • +2 to Spellcraft when identifying magic items
  • +2 to Acrobatics/Climb when using both hands to help move
  • +2 to Diplomacy/Sense Motive when made to get a hunch about a social situation
  • +5 to Knowledge (Planes) when it has to do with outsiders with the good or evil subtypes
  • +3 to Perception/Survival to track while underground

Feats:

  • Elemental Spell
  • Empower Spell
  • Craft Magic Arms and Armor
  • Craft Ring
  • Quicken Spell
  • Craft Wand
  • Craft Woundrous Items
  • Spell Perfection (Holy Ice)
  • Craft Staff
  • Spell Penetration

Lorekeeper of Winter (Oracle):

1st - Mystery (Winter), Oracle's Curse (Tongues), Orisons, Revelation (Child of Winter)
2nd - Mystery Spell (Scrivener's Chant)
3rd - Revelation (Icy Skin)
4th - Mystery Spell (Identify)
5th -
6th - Mystery Spell (Fiery Shuriken)
7th - Revelation (Snow Sight)
8th - Mystery Spell (Arcane Sight)
9th -
10th - Mystery Spell (Dimension Door)
11th - Revelation (Blizzard)
12th - Mystery Spell (Permanency)
13th -
14th - Mystery Spell (Contingency)
15th - Revelation (Freezing Spells)
16th - Mystery Spell (Greater Teleport)
17th -
18th - Mystery Spell (Mind Blank)
19th - Revelation (Cold Aura)
20th - Final Revelation

Ninja:

1st - Poison Use, Sneak Attack +1d6
2nd - Ki Pool, Ninja Trick (Combat Trick - Point-Blank Shot)
3rd - No Trace +1, Sneak Attack +2d6
4th - Ninja Trick (Pressure Points), Uncanny Dodge
5th - Sneak Attack +3d6
6th - Light Steps, Ninja Trick (Surprise Attack), No Trace +2
7th - Sneak Attack +4d6
8th - Improved Uncanny Dodge, Ninja Trick (Sacred Sneak Attack)
9th - No Trace +3, Sneak Attack +5d6
10th - Master Tricks, Ninja Trick (Stem the Flow)
11th - Sneak Attack +6d6
12th - Ninja Trick (Crippling Strike), No Trace +4
13th - Sneak Attack +7d6
14th - Ninja Trick (Feat - Precise Shot)
15th - No Trace +5, Sneak Attack +8d6
16th - Ninja Trick (Evasion)
17th - Sneak Attack +9d6
18th - Ninja Trick (Improved Evasion), No Trace +6
19th - Sneak Attack +10d6
20th - Hidden Master, Ninja Trick (Ghost Step)

Spells:

Spells Per Day
0
1st - 8
2nd - 8
3rd - 8
4th - 8
5th - 7
6th - 7
7th - 7 (Contingency (Heal) cast at end of day everyday if slots are open.)
8th - 7 (Spell Immunity, Greater (Dimensional Lock, Symbol of Death, Temporal Stasis, Trap the Soul, Disintegrate) cast at the beginning of everyday.)
9th - 6 (Mind Blank cast at the beginning of everyday.)

Spells Known:
0 -

  • Acid Splash - V,S
  • Create Water - V,S
  • Detect Magic - V,S
  • Detect Poison - V,S
  • Enhanced Diplomacy - V,S
  • Guidance - V,S
  • Light - V,M (Firefly)
  • Mending - V,S
  • Purify Food and Water - V,S
  • Read Magic - V,S,F (A clear crystal or mineral prism)

1st -

  • Ant Haul - V,S,M (A small pulley)
  • Cure Light Wounds - V,S
  • Divine Favor - V,S
  • Endure Elements - V,S
  • Lighten Object - V,M (Goose down)
  • Scrivener's Chant - V,S,M (Fine sand and a vial of ink)

2nd -

  • Book Ward - V,S,M (A drop of clear oil)
  • Consecrate - V,S,M (A vial of holy water and 25 gp worth of silver dust)
  • Cure Moderate Wounds - V,S
  • Identify - V,S,M (Wine stirred with an owl's feather)
  • Make Whole - V,S
  • Page-Bound Epiphany - V,S,F (A book with blank pages)
  • Restoration, Lesser - V,S

3rd -

  • Blood Biography - V,S,M (A scrap of parchment)
  • Cure Serious Wounds - V,S
  • Discovery Torch - V,S
  • Disple Magic - V,S
  • Fiery Shuriken - V,S,M (A pinch of sulfur and a single shuriken worth 2 sp)
  • Invisibility Purge - V,S

4th -

  • Arcane Sight - V,S
  • Blessing of Fervor - V,S
  • Cure Critical Wounds - V,S
  • Death Ward - V,S
  • Freedom of Movement - V,S,M (A leather strip bound to the target)
  • Restoration - V,S,M (Diamond dust worth 100 gp or 1,000 gp)

5th -

  • Breath of Life - V,S
  • Cure Light Wounds, Mass - V,S
  • Dimension Door - V
  • Holy Ice - V,S,M (A flask of holy water or 5 pounds of powdered silver worth 25 gp)
  • Plane Shift - V,S,F (A forked metal rod attuned to the plane of travel)
  • True Seeing - V,S,M (An eye ointment that costs 250 gp)

6th -

  • Cold Ice Strike - V,S
  • Cure Moderate Wounds, Mass - V,S
  • Dispel Magic, Greater - V,S
  • Heal - V,S
  • Permanency - V,S,M (Diamond dust of variable amounts)

7th -

  • Contingency - V,S,M (Quicksilver and an eyelash of a spell-using creature, F (Ivory statuette of you worth 1,500 gp)
  • Cure Serious Wounds, Mass - V,S
  • Regenerate - V,S
  • Restoration, Greater V,S,M (Diamond dust worth 5,000 gp)
  • Resurrection - V,S,M (Diamond worth 10,000 gp)

8th -

  • Antimagic Field - V,S,M (Pinch of powdered iron or iron filings)
  • Cure Critical Wounds, Mass - V,S
  • Discern Location - V,S
  • Spell Immunity, Greater - V,S
  • Teleport, Greater - V

9th -

  • Gate - V,S,M (See text)
  • Heal, Mass - V,S
  • Mind Blank - V,S
  • Polar Midnight - V,S

Equipment:

Equipment

  • 1000x Scrap of Parchment
  • 1000x Shuriken
  • 100x 25 gp Silver Dust
  • 100x Vial's Clear Oil
  • 10x 250 gp Eye Ointment
  • 10x Forked Metal Rod attuned to
  • 200x Holy Water
  • 2x Spyglass
  • 3x 10,000 gp Diamond
  • 50x Book of Blank Pages
  • 50x Owl's Feathers
  • 50x Spell Component Pouch
  • 50x Vials of Ink
  • 50x Wine
  • 5x Goose Down
  • 5x Small Pulleys
  • Amulet of Natural Armor +5
  • Arcane Sight
  • Belt of Physical Perfection +6
  • Book of the Loremaster
  • Bookmark of Deception
  • Claws of the Ice Bear
  • Clear Crystal
  • Crown of Heaven
  • Dark Blue Rhomboid Ioun Stone
  • Darkland Goggles / Sniper Goggles, Greater
  • Darkleaf Studded Leather +5 Deathless, Impervious, Ghost Touch, Determination
  • Diamond Dust
  • Dusty Rose Ioun Stone
  • Ectoplasmic Metamagic Rod (Greater)
  • Handy Haversack
  • Headband of Mental Superiority +6 / Headband of Ninjitsu
  • Ivory Statuette
  • Jar Full of Fireflys
  • Mantle of Immortality
  • Mithral Dueling Gauntlet, +1
  • Muleback Cords
  • Orange Prism Ioun Stone
  • Orb of Golden Heaven
  • Otherworldly Kimono
  • Pale Green Prism Ioun Stone
  • Piercing Metamagic Rod (Greater)
  • Portable Hole
  • Reach Metamagic Rod (Greater)
  • Rime Metagmaic Rod (Greater)
  • Ring of Continuation
  • Ring of Protection +5
  • Rod of Security
  • Rope of Knots
  • Sandals of Quick Reaction
  • Scepter of Heaven
  • Silent Metamagic Rod (Greater)
  • Strand of Prayer Beads, Standard

Permanent

  • Arcane Sight

Currency

  • 700 pp
  • 300 gp
  • 60 sp
  • 3 cp

Carrying Capacity
Currently Carrying - lbs.

  • Light Load 233 lbs.
  • Medium Load 466 lbs.
  • Heavy Load 700 lbs