Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1
About Elwë Alcarin
Description:
Malaki is a lean, fit man in his early thirties. Short cropped jet black hair with a thin, well trimmed goatee frame a narrow, aquiline face, with piercing grey eyes. He stands around 5'6, with a lean body more akin to a dancer or acrobat than the well trained killer he is.
Elwë hails from the North. In those icy plains, he has a stronghold there where he spends most of his time maintaining the secrets he spent his adventuring career collecting.
Goal To collect and record the history of the elves.
Description
Height 5'11"
Weight 140 lbs.
Eye Color Icy Blue
Hair Stark White
Skin Tone Pale with a tinge of blue
Background
Personality
Nationality
Ethnicity
Traits
Magical Lineage (Fiery Shuriken)
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait.
Benefit: When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
Warrior of Old
As a child, you put in long hours on combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.
Benefit: You gain a +2 trait bonus on initiative checks.
Skills:
Max Ranks 195 (160 Ninja, 20 from starting Int, 10 from increase to Int, 5 from increase to Int)
Spells Per Day 0 1st - 8
2nd - 8
3rd - 8
4th - 8
5th - 7
6th - 7
7th - 7 (Contingency (Heal) cast at end of day everyday if slots are open.)
8th - 7 (Spell Immunity, Greater (Dimensional Lock, Symbol of Death, Temporal Stasis, Trap the Soul, Disintegrate) cast at the beginning of everyday.)
9th - 6 (Mind Blank cast at the beginning of everyday.)
Spells Known: 0 -
Acid Splash - V,S
Create Water - V,S
Detect Magic - V,S
Detect Poison - V,S
Enhanced Diplomacy - V,S
Guidance - V,S
Light - V,M (Firefly)
Mending - V,S
Purify Food and Water - V,S
Read Magic - V,S,F (A clear crystal or mineral prism)
1st -
Ant Haul - V,S,M (A small pulley)
Cure Light Wounds - V,S
Divine Favor - V,S
Endure Elements - V,S
Lighten Object - V,M (Goose down)
Scrivener's Chant - V,S,M (Fine sand and a vial of ink)
2nd -
Book Ward - V,S,M (A drop of clear oil)
Consecrate - V,S,M (A vial of holy water and 25 gp worth of silver dust)
Cure Moderate Wounds - V,S
Identify - V,S,M (Wine stirred with an owl's feather)
Make Whole - V,S
Page-Bound Epiphany - V,S,F (A book with blank pages)
Restoration, Lesser - V,S
3rd -
Blood Biography - V,S,M (A scrap of parchment)
Cure Serious Wounds - V,S
Discovery Torch - V,S
Disple Magic - V,S
Fiery Shuriken - V,S,M (A pinch of sulfur and a single shuriken worth 2 sp)
Invisibility Purge - V,S
4th -
Arcane Sight - V,S
Blessing of Fervor - V,S
Cure Critical Wounds - V,S
Death Ward - V,S
Freedom of Movement - V,S,M (A leather strip bound to the target)
Restoration - V,S,M (Diamond dust worth 100 gp or 1,000 gp)
5th -
Breath of Life - V,S
Cure Light Wounds, Mass - V,S
Dimension Door - V
Holy Ice - V,S,M (A flask of holy water or 5 pounds of powdered silver worth 25 gp)
Plane Shift - V,S,F (A forked metal rod attuned to the plane of travel)