
Terrible Terry Tate |

I get off work in 45 minutes, and after that it's bed time, so I won't be posting for 12hrsish probably so we don't have to rush his initiative.
-edit-I think I'm going to have to audit him tmw when I start work again, fixing some points I realize probably aren't clearest (like that he's a vivisectionist internal chymist and an invulnerable barbarian.

Terrible Terry Tate |

like I'm looking and we have the same con bonuses (before and after rage) and somehow I'm 10hp behind lol.,
6-30am here hehe.

Mr. Ziggles |

Lol! RECALCULATING....
So I have 19d12 and 1d10 for 230 total (assuming we are still taking max hps?)
I have 28 Con, so that is another 180 hps
Total non-raging: 410
With rage, that adds another 8 Con (6 from greater rage, 2 from courageous enchantment) for another 80 while raging
Total While Raging: 490
:)
As for you, (You only have 10 discoveries, you should have 11 and a grand discovery)
You have rage and mutagen (and neither Vivisectionist or Internal replace persistent mutagen so it is assumed you have that on all the time)
So 20d12 is 240 total
I am assuming +6 Con for mutagen, another 60 from that
Is your base Con 21? If so you get an additional 100 from that
Total non-raging: 400
with rage, that adds another 9 Con (8 from mighty rage, 1 from courageous enchantment) for another 100 while raging.
Total While Raging: 500
So, assuming my math is correct, I have 10 extra hps when not raging because I have 28 con to your 27 and you have 10 more than me when raging because your mighty rage is higher than my greater rage :) Neat how they are so close together, especially since it was accidental :D
As for the tomes, Ya I only got +2 and +3 tomes. Things bloody expensive!

Terrible Terry Tate |

well and things like why I paid more than 132.6k for the +5 tome... because it's cheaper to just have it cast....

Terrible Terry Tate |

yeah that was stated before.
My con if I'm recalling correct is 16+6 alchemical +6belt = 28 (+9)
so 240hp(d12 hd)+180= 420hp and when raging +100 temp hps from +10con.

Mr. Ziggles |

Actually I just saw the furious enchantment on your weapon so you are correct and you gain the +2 to all moral Bonuses:)
@ Alton. Yikes! That is cold, even for the ice king!
@Petrikov. Well that is one way to diffuse the situation, feign insanity! Of course Terry could always do a belly flop on you...
Now for my question, since there is still time to change things.
I was reading up on the Hell Knight and came appon its fearsomness disipline. Hoy! That is beautiful for my guy! Instead of shakening someone for 13ish rounds I would be panicing them for 13ish rounds!
Anyways, I get smite chaos 1/day. How much damage does this do? 20 (for character level) or 1 (for Hell Knight level)? Powerful or useless?
Oh ya, I am already wearing Hell Knight armor so it is a perfect fit ^-^

"The Tinkerer" Dr. Bertram |

i feel bad that i gave everyone ice resistance, tipping the scales against the Ice King.

"The Tinkerer" Dr. Bertram |

good that he can still defend himself.
i find myself looking for what my character both CAN and WOULD BE WILLING TO do to help the stranger. hahaha

"The Tinkerer" Dr. Bertram |

yeah. maybe he will go blizzard-supernova. i dont know how much longer i would be making snow angels if some giant came and smashed me a bunch of times.

Baris the Monke |

In the 'Race' bar, in your profile, type/paste:
[spoiler=Vital Stats] HP: 10/18, AC: 17/T: 17/FF: 13, Perception +9, Initiative: +3, F: +5/ R: +7/ W: +6(+8 vs. fear), CMB: +2, CMD: 17, Speed: 20[spoiler]
Then fill in the appropriate numbers.
If you choose you can do the skills as well in the 'class/level' bar, in your profile, type/paste:
[spoiler=Skills]Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6 [spoiler]

"The Tinkerer" Dr. Bertram |

The Dr. doesnt want to fight. especially since he asked the snow man if he was going to attack and he said something to the effect of no.
he is far more interested in Baris. and possibly saving the snow man.
i will do the vital stats bar, but since i can do all skills untrained as if they are trained (and have bonuses to all skills) i just dont have enough space in that bar hahaha

Elwë Alcarin |

So you know, the cold resistance will do absolutely nothing for any of you. I know part of his build and it has the ability to fully negate all of it.
And I'm not really looking into joining the fight, just having an initiative in case if something would come up where I need to have it. Plus I might wish to put a little bit of distance between me and all of them.

"The Tinkerer" Dr. Bertram |

im glad i invested more into defense than offense, seeing all this violence erupt so quickly! hahaha

"The Tinkerer" Dr. Bertram |

im hoping we can clear this all up :D
kinda lame to see that this has become a "pick apart character sheets and fight" -fest so soon.

"The Tinkerer" Dr. Bertram |

well i mean i dont know anything about juju zombies, but i dont imagine a frail little creature would make a very good minion, especially if it doesn't retain spellcasting ability.

Terrible Terry Tate |

was auditing the character now that I'm at work, and I realized in the profile I forgot to correct it from the conversation with the other player to make it 52 str, I'll work on it over the next hr or so and get it all cleaner and more accurate and spend that mystery feat.

Terrible Terry Tate |

Well I think I've got him all updated and "perfectish"
CMD when I actually looked at str and dex correctly takes it up to 59, 64 while using CE (everytime I attack) and 67 if I fight defensively on top of it (defensive fighting and CE stack somehow heh)

Terrible Terry Tate |

The only way it'd not work out for me, and several folks here is if they decided to not take the reflex save.
(-edit-also, despite it working like overun, it's not over run, you still only get your free attacks when you succesfully overrun the target with the manuever, which means you only get the auto AoO on characters without evasion)
-edit2-the reflex DC on your mounts trample I believe is 10+8+19 I think right? so reflex 37?

Terrible Terry Tate |

so to get it straight, we all start talking to each other for the most part and with a new halfling, except for the mute Sir Henrique who has a vow of silence and an artifact that can't talk for him, a blizzard shows up and I attack the person causing it/stepping from it and the quiet guy attacks me, the giant in the town slams ice guy down with several hits (or moves and does 1 if not range) and then Ziggles attempts to overrun everyone)

GM Wolf |

That is the jest of it, though I am still trying to get people somewhat organized and it is not working. If your character sheet is not completely done please withdraw from battle ASAP!
This includes Sir Henrique, Alton, Ice King Petrikov. Just double check that you have a character sheet filled out with spells prepared if needed or known. I have not checked everyone, but will hopefully tonight.

Elwë Alcarin |

I'll finish up everything tonight before going to bed. From what I see, I need backstory, spells cast previously, a little bit of equipment, and the fact he has Arcane Sight up permanently.

Ice King Petrikov |

Somehow, I never saw this was an active thread here. No idea why.
Anyways, my character, evidenced by the 10 Wis, is kinda not all there. He's IN LOVE with Baba Yaga after all.
Go watch Adventure Time. Ice King is what I am portraying, hence the name and all.
Also, resistance and immunity to cold do you no good against me, hence why I was NOT trying to harm anybody.
I added in my defensive stats, offensive(melee/range/etc) not really a part of the character, though I will include them.
Finally, I'll be away most of tomorrow, hitting the Ren Faire in Tuxedo, NY with a group of my friends.

Terrible Terry Tate |

you should probably also include spells known, your gear, your race, skills, feats etc.
with a con of 16 and d8 for hp you should have 160+60, 220hp. or 260 if you did favored class hp.
I'd suggest if you want these showy entrances to get spells like windwalk, and control weather so you can mechanically do what you want without actually harming people.

Terrible Terry Tate |

your CMD is off (should be 10+15(bab)+3str+8dex+1insight+5deflect=42?).
Also as a side note, if you bought the ion stone that prevents age... you can ignore your age penalties to your physical stats. I had considered doing it with TTT but I want him to be roughly my age =D
Also I think there's an item that lets you store weapons in your gloves... might be wortwhile considering all your rods and scepters.
-edit-Also you spent 84 points on attributes? I thought we only had 30pts.....

Elwë Alcarin |

You are correct about the CMD. I must have stopped working on it at one point and forgot to go back to it.
There is an Ion Stone that does it? He is currently using the Mantle of Immortality for the same effect.
There are a few items that have effects like that. There are the Gauntlets of the Weaponmaster, but that really doesn't work since most of them are not weapons. Which leave me with Gloves of Storing as Tenro brought up. However, I would need two and they would only allow for me to put two items overall in them. Instead I have chosen to use the Handy Haversack as a quick access point for them since its only a move action to get whichever one I want from it.
Plus I like the Claws of the Ice Bear for their flavor. Which brings me to the point that I wanted to ask GM Wolf if he minded if I change the flavor of the Otherworldly Kimono to be covered in snowflakes and for the maze effect to use them instead of the Cherry Blossoms and Cranes. Seems more fitting for this character.
Finally I didn't spend 84 points, which the math easily shows. When I put 10 PB, it was to reflect he has a 10 to start from the Point-Buy system. Thusly I spent all 30 points by getting three stats to 16 to start with before Racial Modifiers.

Terrible Terry Tate |

well you do know with point buy the sum starts at zero... when I saw your profile say 10pb, it was uh... confusing, like wise to get a stat to 16 is 10pts. Putting on your own odd point system is confusing to any casual reader as you can see.
Also the stone is Nacaerious Grey Ioun stone, 10k

icehawk333 |

I've got an idea for a charecter- it involves a minor artifact and a bladebound majus.
from what a friend told me, an artifact eats up a feat, and this one also costs 202500 gp to fully enchant.
The weapon will be (because of bladebound's +5) a +8 loyal, maming, hexing burst, mourn the sky blade.

icehawk333 |

Ap? Don't know what that is.
My friend recommended this to me. From the way he spoke, this was still open, but he must have been wrong.
Yeah, I know. Just a mind fail.
I'm talking about one from a third part publisher. It's linked.
Any witch way, bye.

Elwë Alcarin |

The PB is there to show that is the number I started with, though Base would have been a better note to put there I suppose.
With that taken into consideration, the number of points I used was 30.
- Ability Score starting at 10 is 0 points.
- Ability Score starting at 16 is 10 points.
With three ability scores starting at 10 and three ability score starting at 16, the total adds up to 30. (0+0+0+10+10+10=30)
Also, 10+10+10+16+16+16=78 not 84.
So while my markings might have been a bit misleading, my numbers add up correctly.

Alton VenRysn |

you realise a) it's prob a bit late, but b) wrong thread and c) can't go above +5 total enhancements and d) you get one from an AP not "you make it up"
A: I didn't know about B: I told him this C: not typically no, but the way blade bonded works *shrugs shoulders* D) AP meaning adventure path, we don't have money to buy those...

Terrible Terry Tate |

artifacts are generally as is with GM collaberation. to use this artifact a) spend a feat b) spend 198k gold to use all abilities....
It's um underwhelming.
I hope more join, specially with misconfusions like this witch king that happened.
But beyond artifacts and gm fiat, you can't go beyond +10