
Alton VenRysn |

"you'll have to give us more than that, saying things like that make it all too clear you are hiding things, we have asked you for information and you will provide all you know regarding it before we'll consider any agreements"

"Gem" |

"... Alton? Can I have a minute with this? I've got a plan."

"Gem" |

"thanks."
Gem walks over to the creature, and attempts to pull out a spike.
"I think I get it. I really do. You don't wanna say everything about yourself. And I can respect that."
if gem manages to pull out one, he moves on to the next.
"I won't ask questions about who you are, or why you're here. Instead, I just ask you be on your best behavior."
gem pauses, casting glibness.
"because frankly, I've got powers you can't quite fathom. I'll see anything you do wrong. and I will hunt you down, for it. But for now, I choose to trust you."
bluff: 1d20 + 32 ⇒ (16) + 32 = 48

"Gem" |

gem pauses, at the last two.
"but- I want you to be within 100 feet of me at all times for several days, until I can see what you're like. If you leave those hundred feet, I will find you. And Probobly kill you, depending on the reason why. And whatever god you pray to help you if you attack somone out of line."
he pulls another spike, leaving only one.
"Got it?"
bluff: 1d20 + 32 ⇒ (1) + 32 = 33

GM Wolf |

"Yeah sure, several days as long as you are in Kelmarane. All I care about killing that halfling. Got it!" The Schir responds in quick ushered words as the holes where the stakes were begin healing rapidly.
As it begins to stand from being freed it looks between the three of you, then offers, "We should check the battle market to see if there is any information on the halfling."
The Schir will take you to the battle market unless you have another choice.

GM Wolf |

Upon reaching the battle market the town still seems vacant. Walking through the massive front door leads into the multilevel battle market. There are a few humans about that are in nice desert wear. The Schir goes up onto the large 40x40 foot raised platform in the center of the building and looks up to the third floor to the three thrones. Then it bleats before yelling, "You! You! You defeated them all!?"

Baris the Monke |

A halfling in a black robe comes out and stands on the railing quickly on the third floor and says, "Why yes, I put you in your place once I can do it again. Alton are you dealing with demons now?!" He pulls back his hood back to reveal Baris the halfling.

Alton VenRysn |

"we're trying to figure out what happened to this place, this guy's relatively harmless and at the time I didn't have any other sources for information. Plus it was his idea" he says pointing his thumb at his companion without the fur.

"Gem" |

gem frowns.
"Hm. You two should Probobly get to explaining what's going on, here."
gem quietly twirls one of the spikes in his hand and readies an action to throw it at anyone who gets out of hand.

Baris the Monke |

"I have found my calling, to become the hero of Kelmanare. I have routed the gnolls, their allies, and thier pets. There is a dark presence over on the church. The harpy has agreed to be civil and make potions at a good price. The demon might be relatively harmless to us but not the residents, please secure him outside until we can banish him."

"Gem" |

"Pay a bit more attention. I said that if you could convice me he needed to die, I'd let you kill him. So far, you haven't managed that, and I never said anything about helping. Care to explain your side of the argument? What he's done wrong?"

GM Wolf |

The demon grunts and snorts before bolting. If you have reach and a weapon out then you can take an AoO.
Initiavives: 6d20 ⇒ (12, 12, 12, 5, 15, 14) = 70 Alton, Gem, Fixit, Baris, Goat, Minions
12+? Alton,
19 Gem,
12+? Fixit,
12 Baris,
17 Goat,
14 Minions
If you get a 22 perception check you may act in surprise round.

Alton VenRysn |

taking ten for 24 perception
Alton, ever wary of duplicitous demonic double crossing charges into the creature with his fists cloaked in dark magics
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (11) + 8 = 19
1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
partial charge for when you can only use standard or move, like zombies can. This is negative energy touch attack via my revealation, and it does a point of bleed damage on top of it.

GM Wolf |

19 Gem
17 Goat
14 Alton
12 Fixit
12 Baris
Gem's throw: 1d20 ⇒ 6
Alton's caster level check: 1d20 + 5 ⇒ (3) + 5 = 8
Alton takes a smashing punch into the Goat as it tried to begin to get away, black energy crackling around his fist. He connects and the energy tears into its flesh leaving a gashing wound. Gem throws the spike but it goes wide. Baris watches from above. The others around the arena wait to see what happens.
SCHIR CR 4
XP 1,200
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft., see invisibility; Perception +13
DEFENSE
AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 37 (5d10+10)
Fort +6, Ref +3, Will +3
DR 5/cold iron or good; Immune disease, electricity, poison; Resist acid 10, cold 10, fire 10; SR 15
OFFENSE
Speed 30 ft.
Melee mwk halberd +10 (1d10+4/×3 plus disease), gore +3 (1d6+1) or gore +8 (1d6+4)
Special Attacks powerful charge (gore, 3d6+4)
Spell-Like Abilities (CL 6th; concentration +4)
Constant—see invisibility, tongues
3/day—arcane lock, expeditious retreat, protection from good
1/day—summon (level 2, 1d3 schirs 20%)
STATISTICS
Str 17, Dex 14, Con 15, Int 8, Wis 5, Cha 6
Base Atk +5; CMB +8; CMD 20
Feats Iron Will, Power Attack, Weapon Focus (halberd)
Skills Acrobatics +10 (+18 jumping), Climb +11, Intimidate +6, Perception +13, Survival +2; Racial Modifiers +8 Acrobatics when jumping, +8 Perception
Languages Abyssal; telepathy 100 ft., tongues

Alton VenRysn |

supernatural abilities aren't affected by spell resistance, I'm sorry, I should have specified that death touch was SU
Alton draws and swings his katana at the monster, attempting to slice into him 1d20 + 7 ⇒ (4) + 7 = 11 but his strike goes wide, "I take it you don't actually have a reason why he should die and you live?"

"Gem" |

gem simply bolts after the demon, not intending to let him escape.

Baris Zanthias |

Baris leaps down from his lofty rail landing beside Alton. "Stay here and protect each other in case the goat comes back here. I will put it down again with the help of those who released it." He says loudly for those in the areana to hear. He then winks at Alton and says, "Shall we..."
He will then run after the trio after the goat demon, quickly catching up in a few short rounds.

GM Wolf |

The goat demon is quickly out maneuvered by you three flanking it as Baris gets in front of it.
Everyone take 2 rounds of attacks. If you wish to do ranged attack instead you can get 3 rounds of attacks in instead.
The goat focuses on whoever engages it in melee first, attempting to hit them with its horns.
gore: 1d20 + 8 ⇒ (1) + 8 = 9 damage: 1d6 + 4 ⇒ (3) + 4 = 7
gore: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d6 + 4 ⇒ (6) + 4 = 10

Baris Zanthias |

Round 1
With grace and a few somersaults Baris gets around the goat demon and slices his guisarme up at the creature while focusing on staying defensive.
+1 guisarme: 1d20 + 15 - 3 - 5 ⇒ (20) + 15 - 3 - 5 = 27 damage with PA: 2d4 + 7 + 9 ⇒ (3, 3) + 7 + 9 = 22 Reach/Trip
Defensive fighting only -2 on attack and an additional +1 to AC, total of +3.
Combat Expertise: -3 on attack, +3 dodge AC.
AC 28+3+3=34
confirm crit: 1d20 + 15 - 3 - 5 ⇒ (7) + 15 - 3 - 5 = 14 damage with PA: 2d4 + 7 + 9 ⇒ (1, 4) + 7 + 9 = 21
Round 2 attack
He continues to stay defensive ready for anything the demon might spring on him.
+1 guisarme: 1d20 + 15 - 3 - 5 ⇒ (12) + 15 - 3 - 5 = 19 damage with PA: 2d4 + 7 + 9 ⇒ (4, 3) + 7 + 9 = 23