[Name Redacted] (Inactive)

Game Master Shadowtail24

Pharast 6, 4707 A.R.
Ranks (WaW): Thrune->Charthagnion->Henderthane->Jeggare->Narikopolus->Ler oung->Sarini

Fight Map


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AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Now Edmund spits on EE2 and entangles it. Reflex save DC 18 or be stuck to the floor (not really sure how that should interact with earth glide).


Map Female Aasimar Inactive

Payk is down, correct?

Ziera sees Payk fall, and she steps into his square, protecting his body with her own, dropping her own bow and drawing her sword as she does so.

She swings at EE2

Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Missing completely.


No, sorry. Payk’s profile is from a game where he was level one. I didn’t notice i hadn’t updated it. He’s fine. It’s probably to late to edit that post but you can redo your action, though you probably need to keep that one on the attack roll.

I would rule that on a failed save that it also can’t earth glide. You’re late in the init order though, so I’ll resolve ahead of Payk / Vince.


Map Female Aasimar Inactive

In that case, Ziera does not drop her bow, stays where she is, and shoots at EE1 again, obviously still missing.


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Hehe, yes, Gray would have done the rinse/repeat action.

Gray lifted the glass case, still invisible (why wouldn't he be?). After snatching up the next scroll, he started to make his way back across the room, wondering if the elementals would follow them out into the corridor and onto the platform.


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Antonio moves with uncharacteristic grace, diving past the elemental (EE2).

Acrobatics: 1d20 + 11 ⇒ (17) + 11 = 28

While no combatant, he moves to assist Vince in taking down the earth elemental.

Aid Another: 1d20 + 2 ⇒ (3) + 2 = 5

Well, that's nothing then.


Reflex EE2: 1d20 ⇒ 15

The earth elemental (EE2) now has Dex -4, Atk - 2 and cannot move.

Payk attacks with his short sword again, and Vince does the same with his weapons.

attack and damage:

Payk EE2: 1d20 + 9 ⇒ (14) + 9 = 23 hit

Vince f EE1: 1d20 + 10 ⇒ (4) + 10 = 14 miss
Vince k EE1: 1d20 + 9 ⇒ (17) + 9 = 26 hit

dam EE2: 1d6 + 2 ⇒ (3) + 2 = 5

dam EE1: 1d4 + 6 ⇒ (2) + 6 = 8

Damage tracker:
EE1: 25
EE2: 12
Vince: 12
Payk: 15


The earth elementals strike back. Vince is struck again but Payk is able to avoid the attack from the cemented earth elemental.

attack:

atk Vince: 1d20 + 10 ⇒ (17) + 10 = 27
atk Payk: 1d20 + 10 ⇒ (6) + 10 = 16

dam: 1d8 + 7 ⇒ (5) + 7 = 12

Damage tracker:
EE1: 25
EE2: 12
Vince: 24
Payk: 15

The Party is UP!


Map Female Aasimar Inactive

Ziera attacks EE1 again.

Attack: 1d20 + 7 ⇒ (5) + 7 = 12

Blah.


Who would have known an almost entirely bookish party was so bad at combat. If only they had a secret hero watching and getting ready to swoop in and pummel the bad guys.


Map Female Aasimar Inactive

How is Antonio going to explain that down here? :)


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund calls out, ”Vince, make yourself some space,” and he begins casting enlarge person from his wand again.


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Main issue on my front is that Antonio has to use the druidic phrase - he can't just "leave," otherwise the rest of the group couldn't open the entrance again. If things get messy... well, Antonio would feel free to dip into his vigilante abilities, even if that leads to some repercussions.

Antonio moves to distract the elemental, hoping to draw it's attention to give Vince an opening.

Aid Another: 1d20 + 2 ⇒ (16) + 2 = 18
+2 to hit on next attack.


Payk and Vince attack again, with Vince welcoming Antonio's aid. Payk misses, but Vince scores two gashing hits and fells the earth elemental in front of him. It immediately fades from this plane.

attack and damage:

Payk EE2: 1d20 + 9 ⇒ (3) + 9 = 12 miss

Vince f EE1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 hit Nice Work Antonio!
Vince k EE1: 1d20 + 9 ⇒ (19) + 9 = 28 crit

Vince crit confirm: 1d20 + 9 ⇒ (12) + 9 = 21 confirmed

dam ee2: 2d4 + 1d8 + 8 + 4 ⇒ (2, 1) + (3) + 8 + 4 = 18

(1/2)


The earth elemental strikes another blow to Payk.

atk Payk: 1d20 + 10 ⇒ (4) + 10 = 14

dam Payk: 1d8 + 7 ⇒ (5) + 7 = 12

Damage tracker:
EE1: dead
EE2: 12
Vince: 24
Payk: 27

(2/2) The Party is UP! Only one to go.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

At Edmund’s turn, Vince again grows to twice his size.

Then Edmund casts an acid splash at the elemental, but there’s cover.

Touch attack: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8
Damage: 1d3 ⇒ 2


Edmund Gwenn wrote:

At Edmund’s turn, Vince again grows to twice his size.

Then Edmund casts an acid splash at the elemental, but there’s cover.

[dice=Touch attack]1d20+5-4
[dice=Damage]1d3

I believe Vince is still big. It has 5 minutes for the spell and that amount of time hasn't passed. You could certainly put it on Payk though.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

But he cast it from a wand, so only 1 minute duration.


Oh, i did not catch that. Perfect timing, that previous spell was probably expiring the second you cast the new one!


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

If he’s had the spell, then he should be taking up a 10-foot square.


Map Female Aasimar Inactive

Ziera attempts to move to D9 without getting an AOO.

Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19

Then she attacks.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13

Missing again.


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray called out to the others, still making his way past. "I have it, time to go!" Although it didn't seem as though the second elemental would fare any better than the first, it might still be better to disengage. Regardless, Gray would save his invisibility and continue out the entryway, letting the others attack the elemental or retreat at their choosing.


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

The last thing Antonio wanted was an Earth Elemental following them. "Vince, let's bring this thing down."

Aid Another: 1d20 + 2 ⇒ (9) + 2 = 11

+2 to hit for Vince


Ziera manages to avoid an attack of opportunity, but the feeble attacks of Ziera and Edmund miss.

Vince and Payk surroundthe 2nd earth elemental and slice it to pieces. The earth elemental falls, and then is returned to its own plane.

attack and damage:

Payk : 1d20 + 11 ⇒ (19) + 11 = 30

Vince F: 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18
Vince k : 1d20 + 9 + 2 + 2 ⇒ (19) + 9 + 2 + 2 = 32

Payk : 1d20 + 11 ⇒ (20) + 11 = 31

Vince k : 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25

with 2 crits and a hit the earth elemental will be dead without needing to roll.

Combat is over. You may act as you see fit.


Map Female Aasimar Inactive

Gray, can you hand Edmund the scroll so he can see if it is legitimate?


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray had the presence of mind to not nod at Ziera's request, handing the scroll over to the old, bookish fellow after the others had polished off the remaining elemental. It hardly seemed like his invisibility was needed, but he kept it up...one could never be too careful.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund casts detect magic to study the scroll's auras.

Knowledge Arcana: 1d20 + 16 ⇒ (20) + 16 = 36

Once that's done (assuming it hasn't been an hour since they retrieved Payk's bow), he has his unseen servant take the scroll a safe distance and unroll it.

After reading it, if it appears to be some sort of contract, he does the spark test. If it's something else, he holds off on igniting it.


Edmund:

This scroll has a similar magical signature as the other one. A second sighting of the magical signature confirms for you that this is not a truly binding contract. You also now know what to look for to find a true contract.

Oh man, 36! This gives you a bonus to identifying the real scroll, so i forget one future checks let me know.

After a quick inspection, Edmund smiles and hands the scroll over to his assistant, who takes it a ways away. Edmund then sparks it, certain that the scroll would burn. It does.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

”I believe I now know enough about these fakes that I should be able to recognize the true contract when we find it.”


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

"Excellent. We should find the real one soon enough then. Shall we head to the next room?"


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray headed out with the group when they decided to move along, wanting to get another room or two cleared before his invisibility wore off. Just because things had been relatively low key so far didn't mean they would continue to be.


Map Female Aasimar Inactive

So, to get the bridge to move again, I think we all have to be on it... maybe? Let's try that, but make sure to hold on tight this time, and make sure your stuff is secure.

She walks onto the bridge, but not off it to the other side, holds on, and waits for everyone else to be on the bridge.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund brings his unseen servant onto the bridge and sits down, leaning against one of the force walls. He holds his cane tightly in one hand, with the other firmly on top of his head, holding his hat.


The bridge spins again, but everyone is prepared this time and there are no mishaps. The bridge stops, with you naturally facing the door to the left of the acid Mark (that had the earth elementals). On the other side of the bridge is the door to the left of the door with the chiseled mark (that had the hell hounds)


Map Female Aasimar Inactive

Ziera steps off and splashes this door with acid as well, but does it twice, so there are two acid burn marks rather than one. She then casts Open on the door from a distance to see if it will open.


The door opens, and shows the same view as al of the others, a corridor stretching into a larger room. The room is silent.


Map Female Aasimar Inactive

I made THIS because I thought it might be easier as a map, and we can add slides for additional maps as needed. I can convert bad guy pictures for you as well, but I put some generic ones on there, and the pedestal. Not trying to take over though... if you don't want to use it, that's okay too.

Ziera moves up to the end of the corridor, not entering the room yet, but looking in.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10


Vince and Payk follow, trying to see around the corner. A snake-bodied humanoid hisses with anger at the site of you. Spines of crackling flame dance along the creature’s blackened, fiery-red scales.

initiative:

Ziera: 1d20 + 2 ⇒ (16) + 2 = 18

Vince: 1d20 + 4 ⇒ (5) + 4 = 9

Payk: 1d20 + 7 ⇒ (14) + 7 = 21

Edmund: 1d20 + 3 ⇒ (20) + 3 = 23

Antonio: 1d20 + 4 ⇒ (10) + 4 = 14

Gray: 1d20 + 8 ⇒ (15) + 8 = 23

Salamander: 1d20 + 1 ⇒ (15) + 1 = 16

Init: Gray, Edmund, Payk, Ziera, Salamander, Antonio, Vince

Leroung fight 3 Map, now on a slide AND with the dungeon

Gray, Edmund, Payk and Ziera are up!


Map Female Aasimar Inactive

Ziera moves into the room and shoots at the Salamander.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9

She misses, but she hopes she is still distracting enough for Gray to do his job.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund has to double move up to there, just to be able to see into the room.


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray slid into the room, wondering what kind of shenanigans this beast could be capable of. He tapped Ziera's elbow very lightly as he passed near her, to let her know he was in the room. The inquisitor almost thought it would make more sense for him to just help kill the thing, but he'd keep up the invisible parade, for now.


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Payk also would have taken two potions between rooms.

2 cure mod: 4d8 + 4 ⇒ (2, 6, 3, 1) + 4 = 16

attack and damage:

attack: 1d20 + 12 ⇒ (18) + 12 = 30

dam Sal: 1d8 + 5 ⇒ (2) + 5 = 7

Payk rushes in and put an arrow into the salamander.

damage tracker:
Salamander: 7


The salamander charges at Ziera and scores a hit with it's spear.

attack:

spear: 1d20 + 11 ⇒ (15) + 11 = 26 hit

dam Ziera: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (1) = 12

Ziera takes 11 piercing damage and 1 fire damage


Human (Taldan) Fighter 3/Ranger 2 HP (25/49) AC 20| F+7 | R+8 | W+4 | P+6 | Init+4

Vince double moves to get next to the salamander.

The party is up.


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Antonio runs into the room, placing himself next to Ziera.

"Are you alright?"


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Sneaking up behind the beast, the inquisitor winced as it struck Ziera firmly, its heat scorching her even further. Still, once Vince was in position, Gray struck out with his weapon, becoming visible as he whipped the chain at the beast.

Spiked Chain, Flank: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6


Map Female Aasimar Inactive

Ziera responds to Antonio

Yeah, I'm okay.

She then takes a 5-foot step and attacks again.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund takes a rod from his pack and casts acid arrow, the rod turning it into cold magic.

Touch attack: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Cold Damage: 2d4 ⇒ (2, 1) = 3 + whatever if it has cold vulnerability


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Payk studies the salamander and then launches an arrow

attack: 1d20 + 12 ⇒ (8) + 12 = 20

dam: 1d8 + 7 ⇒ (5) + 7 = 12


Great round for the party, as all four attacks lands.

The salamander turns to Gray and attacks with his spear. It’s tail smashes into Vince.

attacks and damage:

atk spear 1: 1d20 + 11 ⇒ (13) + 11 = 24 hit

atk spear 2: 1d20 + 6 ⇒ (7) + 6 = 13 miss

atk tail: 1d20 + 6 ⇒ (19) + 6 = 25 hit

dam Gray: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (1) = 10

dam Vince: 2d6 + 1 + 1d6 ⇒ (5, 5) + 1 + (1) = 12


damage tracker:
Salamander: 33
Ziera: 11 P, 1 fire
Gray: 9 P, 1 fire
Vince: 11 B, 1 fire.

The party is up.

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