
---GM Shadowtail24--- |
No, sorry. Payk’s profile is from a game where he was level one. I didn’t notice i hadn’t updated it. He’s fine. It’s probably to late to edit that post but you can redo your action, though you probably need to keep that one on the attack roll.
I would rule that on a failed save that it also can’t earth glide. You’re late in the init order though, so I’ll resolve ahead of Payk / Vince.

Gray Miller |

Hehe, yes, Gray would have done the rinse/repeat action.
Gray lifted the glass case, still invisible (why wouldn't he be?). After snatching up the next scroll, he started to make his way back across the room, wondering if the elementals would follow them out into the corridor and onto the platform.

Antonio Danera |

Antonio moves with uncharacteristic grace, diving past the elemental (EE2).
Acrobatics: 1d20 + 11 ⇒ (17) + 11 = 28
While no combatant, he moves to assist Vince in taking down the earth elemental.
Aid Another: 1d20 + 2 ⇒ (3) + 2 = 5
Well, that's nothing then.

---GM Shadowtail24--- |
Reflex EE2: 1d20 ⇒ 15
The earth elemental (EE2) now has Dex -4, Atk - 2 and cannot move.
Payk attacks with his short sword again, and Vince does the same with his weapons.
Payk EE2: 1d20 + 9 ⇒ (14) + 9 = 23 hit
Vince f EE1: 1d20 + 10 ⇒ (4) + 10 = 14 miss
Vince k EE1: 1d20 + 9 ⇒ (17) + 9 = 26 hit
dam EE2: 1d6 + 2 ⇒ (3) + 2 = 5
dam EE1: 1d4 + 6 ⇒ (2) + 6 = 8
Damage tracker:
EE1: 25
EE2: 12
Vince: 12
Payk: 15

---GM Shadowtail24--- |
The earth elementals strike back. Vince is struck again but Payk is able to avoid the attack from the cemented earth elemental.
atk Vince: 1d20 + 10 ⇒ (17) + 10 = 27
atk Payk: 1d20 + 10 ⇒ (6) + 10 = 16
dam: 1d8 + 7 ⇒ (5) + 7 = 12
Damage tracker:
EE1: 25
EE2: 12
Vince: 24
Payk: 15
The Party is UP!

Antonio Danera |

Main issue on my front is that Antonio has to use the druidic phrase - he can't just "leave," otherwise the rest of the group couldn't open the entrance again. If things get messy... well, Antonio would feel free to dip into his vigilante abilities, even if that leads to some repercussions.
Antonio moves to distract the elemental, hoping to draw it's attention to give Vince an opening.
Aid Another: 1d20 + 2 ⇒ (16) + 2 = 18
+2 to hit on next attack.

---GM Shadowtail24--- |
Payk and Vince attack again, with Vince welcoming Antonio's aid. Payk misses, but Vince scores two gashing hits and fells the earth elemental in front of him. It immediately fades from this plane.
Payk EE2: 1d20 + 9 ⇒ (3) + 9 = 12 miss
Vince f EE1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 hit Nice Work Antonio!
Vince k EE1: 1d20 + 9 ⇒ (19) + 9 = 28 crit
Vince crit confirm: 1d20 + 9 ⇒ (12) + 9 = 21 confirmed
dam ee2: 2d4 + 1d8 + 8 + 4 ⇒ (2, 1) + (3) + 8 + 4 = 18
(1/2)

---GM Shadowtail24--- |
At Edmund’s turn, Vince again grows to twice his size.
Then Edmund casts an acid splash at the elemental, but there’s cover.
[dice=Touch attack]1d20+5-4
[dice=Damage]1d3
I believe Vince is still big. It has 5 minutes for the spell and that amount of time hasn't passed. You could certainly put it on Payk though.

Gray Miller |

Gray called out to the others, still making his way past. "I have it, time to go!" Although it didn't seem as though the second elemental would fare any better than the first, it might still be better to disengage. Regardless, Gray would save his invisibility and continue out the entryway, letting the others attack the elemental or retreat at their choosing.

---GM Shadowtail24--- |
Ziera manages to avoid an attack of opportunity, but the feeble attacks of Ziera and Edmund miss.
Vince and Payk surroundthe 2nd earth elemental and slice it to pieces. The earth elemental falls, and then is returned to its own plane.
Payk : 1d20 + 11 ⇒ (19) + 11 = 30
Vince F: 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18
Vince k : 1d20 + 9 + 2 + 2 ⇒ (19) + 9 + 2 + 2 = 32
Payk : 1d20 + 11 ⇒ (20) + 11 = 31
Vince k : 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
with 2 crits and a hit the earth elemental will be dead without needing to roll.
Combat is over. You may act as you see fit.

Gray Miller |

Gray had the presence of mind to not nod at Ziera's request, handing the scroll over to the old, bookish fellow after the others had polished off the remaining elemental. It hardly seemed like his invisibility was needed, but he kept it up...one could never be too careful.

Edmund Gwenn |

Edmund casts detect magic to study the scroll's auras.
Knowledge Arcana: 1d20 + 16 ⇒ (20) + 16 = 36
Once that's done (assuming it hasn't been an hour since they retrieved Payk's bow), he has his unseen servant take the scroll a safe distance and unroll it.
After reading it, if it appears to be some sort of contract, he does the spark test. If it's something else, he holds off on igniting it.

---GM Shadowtail24--- |
This scroll has a similar magical signature as the other one. A second sighting of the magical signature confirms for you that this is not a truly binding contract. You also now know what to look for to find a true contract.
Oh man, 36! This gives you a bonus to identifying the real scroll, so i forget one future checks let me know.
After a quick inspection, Edmund smiles and hands the scroll over to his assistant, who takes it a ways away. Edmund then sparks it, certain that the scroll would burn. It does.

Gray Miller |

Gray headed out with the group when they decided to move along, wanting to get another room or two cleared before his invisibility wore off. Just because things had been relatively low key so far didn't mean they would continue to be.

Ziera |

So, to get the bridge to move again, I think we all have to be on it... maybe? Let's try that, but make sure to hold on tight this time, and make sure your stuff is secure.
She walks onto the bridge, but not off it to the other side, holds on, and waits for everyone else to be on the bridge.

---GM Shadowtail24--- |
The bridge spins again, but everyone is prepared this time and there are no mishaps. The bridge stops, with you naturally facing the door to the left of the acid Mark (that had the earth elementals). On the other side of the bridge is the door to the left of the door with the chiseled mark (that had the hell hounds)

Ziera |

I made THIS because I thought it might be easier as a map, and we can add slides for additional maps as needed. I can convert bad guy pictures for you as well, but I put some generic ones on there, and the pedestal. Not trying to take over though... if you don't want to use it, that's okay too.
Ziera moves up to the end of the corridor, not entering the room yet, but looking in.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

---GM Shadowtail24--- |
Vince and Payk follow, trying to see around the corner. A snake-bodied humanoid hisses with anger at the site of you. Spines of crackling flame dance along the creature’s blackened, fiery-red scales.
Ziera: 1d20 + 2 ⇒ (16) + 2 = 18
Vince: 1d20 + 4 ⇒ (5) + 4 = 9
Payk: 1d20 + 7 ⇒ (14) + 7 = 21
Edmund: 1d20 + 3 ⇒ (20) + 3 = 23
Antonio: 1d20 + 4 ⇒ (10) + 4 = 14
Gray: 1d20 + 8 ⇒ (15) + 8 = 23
Salamander: 1d20 + 1 ⇒ (15) + 1 = 16
Init: Gray, Edmund, Payk, Ziera, Salamander, Antonio, Vince
Leroung fight 3 Map, now on a slide AND with the dungeon
Gray, Edmund, Payk and Ziera are up!

Gray Miller |

Gray slid into the room, wondering what kind of shenanigans this beast could be capable of. He tapped Ziera's elbow very lightly as he passed near her, to let her know he was in the room. The inquisitor almost thought it would make more sense for him to just help kill the thing, but he'd keep up the invisible parade, for now.

Payk |

Payk also would have taken two potions between rooms.
2 cure mod: 4d8 + 4 ⇒ (2, 6, 3, 1) + 4 = 16
attack: 1d20 + 12 ⇒ (18) + 12 = 30
dam Sal: 1d8 + 5 ⇒ (2) + 5 = 7
Payk rushes in and put an arrow into the salamander.
damage tracker:
Salamander: 7

Gray Miller |

Sneaking up behind the beast, the inquisitor winced as it struck Ziera firmly, its heat scorching her even further. Still, once Vince was in position, Gray struck out with his weapon, becoming visible as he whipped the chain at the beast.
Spiked Chain, Flank: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6

---GM Shadowtail24--- |
Great round for the party, as all four attacks lands.
The salamander turns to Gray and attacks with his spear. It’s tail smashes into Vince.
atk spear 1: 1d20 + 11 ⇒ (13) + 11 = 24 hit
atk spear 2: 1d20 + 6 ⇒ (7) + 6 = 13 miss
atk tail: 1d20 + 6 ⇒ (19) + 6 = 25 hit
dam Gray: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (1) = 10
dam Vince: 2d6 + 1 + 1d6 ⇒ (5, 5) + 1 + (1) = 12
damage tracker:
Salamander: 33
Ziera: 11 P, 1 fire
Gray: 9 P, 1 fire
Vince: 11 B, 1 fire.
The party is up.