[Name Redacted] (Inactive)

Game Master Shadowtail24

Pharast 6, 4707 A.R.
Ranks (WaW): Thrune->Charthagnion->Henderthane->Jeggare->Narikopolus->Ler oung->Sarini

Fight Map


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HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray let out a breath, letting the delicious pain wash over him like a balm. This was what it felt like to be alive! Life was pain, and any who said differently were undoubtedly trying to sell you something. As Ziera attended to the unconscious Vince, the inquisitor made his way over to the pedestal to see what prize this much stiffer resistance had been guarding.


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Antonio quickly kneels down next to Vince. "Vince, are you alright?"


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Payk watches the last elemental fade, and then slumps before eventually collapsing to the floor. He maintains consciousness, but breathes heavily, watching Vince closely. He sheathes his sword and pulls out his last two potions.

cmw: 2d8 + 2 ⇒ (3, 3) + 2 = 8


Human (Taldan) Fighter 3/Ranger 2 HP (25/49) AC 20| F+7 | R+8 | W+4 | P+6 | Init+4

Ziera’s healing brings Vince back to consciousness. The man jumps up right away, slapping his body all over. “hot, hot, hot” He stops, looking around. “Oh thank-”, he pauses again, noticing Ziera kneeling over him. Thanks, Z. He shakes his head. Nope, that sounded terrible as soon as i said it. Thanks Zie-r-a. What happened?


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Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Antonio smiles. "Well, you got hit in the face by Earth Elementals a few times, but fortunately we were able to put them down. Er, 'we' being excluding me." He could explain to the others later. If Vince knew his secret, it would probably be known to everyone by the next morning.

Bluff: 1d20 + 17 ⇒ (18) + 17 = 35

"We need to think about what we do next. All of us are sporting a few injuries, and despite Ziera's help we certainly won't be able to heal them all. I'd rather not leave - there's no telling how this place could change if we come back. Rest wouldn't be my favorite option, but it's the best we have."


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

”Any one of these rooms are defensible, but are also a death trap if we are overwhelmed. I recommend we camp on the porch to this room. If any House Leroung forces come in, they won’t have easy access to the bridge and we’ll be able to hinder their ability to gain that access.”


Map Female Aasimar Inactive

Ziera smiles at Vince. You can call me Z. I don't mind.

She listens to the plan for resting, and goes along with it. Okay, let me use all of my spells up before we rest then. Who all needs healing?

From taglines, I see that Antonio needs 9, Gray needs 18, and Edmund is full... correct? I also need 20. Then, for NPCs, Vince still needs 40 and Payk 23. ... 8 hours of rest gives us 5 each (for a 5th level character), so that's down to 4, 13, and 15 for us, and 35 and 18 for the NPCs. Let's see what healing I can roll, starting with the most injured:

CMW: 2d8 + 5 ⇒ (5, 1) + 5 = 11 <--Vince (still needs 24)
CLW: 1d8 + 5 ⇒ (5) + 5 = 10 <--Vince (still needs 14), Payk is now most injured.
CLW: 1d8 + 5 ⇒ (1) + 5 = 6 <--Payk (still needs 12), I am now most injured.
CLW: 1d8 + 5 ⇒ (2) + 5 = 7 <--Ziera (still needs 6), Vince is back to most injured.
CLW: 1d8 + 5 ⇒ (3) + 5 = 8 <--Vince (still needs 6), Gray is most injured.
CLW: 1d8 + 5 ⇒ (8) + 5 = 13 <--Gray (fully healed)

So, after rest, that would mean Antonio still needs 4, Gray 0, Me 6, (Edmund 0), Vince 6, and Payk 12 ... which is probably enough to continue, and then I can heal us more after resting. Sound good to everyone, or does anyone have other suggestions?

Incidentally, when we get out of here, let's buy a healing wand or two, eh?

After healing everyone as much as she could, she asks Gray Find anything? Another fake, I presume?


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Payk thanks Ziera for the healing and then sits back against the wall. I could use the rest. But out on the platform? What about the empty room? Arent we still connected to it?


Map Female Aasimar Inactive

I think Edmund's point is that there is no way to retreat from any of these rooms, but if we camp on the platform, then the bridge won't function for anyone else. Remember how it doesn't move unless everyone is off the platforms?


Human (Taldan) Fighter 3/Ranger 2 HP (25/49) AC 20| F+7 | R+8 | W+4 | P+6 | Init+4

Vince nods. It’s a decent plan Payk. We’ll just need a watch set up.


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Anything on the pedestal?

Gray accepted the healing stoically, forestalling a satisfied sigh in case it should anger his god. The Dark Lord spoke of enjoying the pain, but he needed to be at optimal levels if he was to help complete the group's objectives.


Another scroll.


After everyone is settled on the platform, it does take a while to actually drift into sleep. Between the early morning time, and the recent rigorousl activity, sleep doesn’t come easy. It also hurts that just after lying down the party is startled by the disappearance of the mist. The area below is about 20 feet in depth below the platform. Eventually though, your experience in adventuring let’s you drift to sleep.

Gray, as the preparation caster, takes the last uneventful watch and by the time 9 hours pass everyone is rested and ready to go after the remaining rooms.

Anotio:

Are you changing to then Azure Avenger


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

As the group makes its way to the platform, Gray gave Antonio a knowing look whenever the two would lock eyes. Still, he kept his mouth shut, as the man was a worthy companion and ally. When things had gotten dicey, Antonio hadn't run away, he had fought with the others when the outcome was still uncertain.

Being able to sleep through the night after a bit of tossing and turning, Gray woke up the others at the end of his shift. Or what he assumed the end might be in this lightless complex. The inquisitor was ready to continue their mad quest.


Map Female Aasimar Inactive

Ziera wakes, still smarting from yesterday's wounds, but definitely feeling comparatively better.

Edmund, can you examine that new scroll and just make sure it isn't what we are looking for? I know it is doubtful, but who knows what kind of misdirections are going on here. Just make sure, okay?


Male Human CG Vigilante(Warlock) 7 | HP 2/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

"Excuse me, everyone. If I could have a moment to myself..." While the change of personas wasn't difficult, it required a small amount of concentration and thought. Antonio takes a blue robe and mask from his bag, donning himself in them. Almost in a ritualistic fashion, Antonio begins to whisper to himself in a mantra, before finally putting on the mask.

"Apologies. I am ready to go now. And please, call me the Azure Avenger." The Avenger's voice feels similar to Antonio's, but the man's suave confidence seems replaced by emboldened harshness. He raises his hand, opening for inevitable questions.


Human (Taldan) Fighter 3/Ranger 2 HP (25/49) AC 20| F+7 | R+8 | W+4 | P+6 | Init+4

Vince watches carefully as Antonio changes. How long was i knocked out?


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray watched the Avenger's change with amusement, shifting his gaze elsewhere after a few seconds. It seemed silly enough, but the man seemed to need the privacy to enact his transformation to his other persona. The inquisitor could understand, to a degree. As an infiltrator, he had to take on many roles at times. And while he didn't require the change in costume, each personality certainly carried its own quirks.

Gray looked at Vince wryly and said, "Perhaps a minute or three. Nice work walking into those dirt clods so we could whittle them down."


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund checks out the new scroll. Assuming it too is a fake, he keeps it, just in case it will come in handy.


Map Female Aasimar Inactive

Ziera stares at Antonio's costume change, wondering why he felt the need to separate his personalities so dramatically, but decided to say nothing. The man might certainly be mentally ill, but as far as she knew, he had never betrayed them in either guise. She decided to gloss over it.

We still need a DM confirmation on the scroll, but proceeding as though it is a fake as we suspect

Ziera looks down into the area where there used to be mist, just to check and make sure there isn't anything there they might need to know about.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Then, as soon as everyone is awake and ready, she says

Okay, two doors to go. Let's gather on the bridge again. Remember to hold tight and not to drop anything.


The scroll appears to be another fake.

Ziera:

The bottom section seems to be mostly empty, but you do notice that there is a ladder leading up to the platform where the entrance is.

It takes a few tries on the bridge, but eventually you are facing the two unexplored rooms.


Map Female Aasimar Inactive

Ziera tells everyone that there is a ladder down from the entrance platform. What she doesn't say is that these last two rooms might BOTH also be duds, and the real contract down below somewhere, hoping that it doesn't come down to that.

____

She exits the bridge and casts Open on door 3.


The view is the standards one. A lit corridor with a larger room unseen.


Map Female Aasimar Inactive

Reset the map.

Ziera walks into the room with her Halo active. If something doesn't immediately attack her, she looks around.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


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Ill give everyone else a chance to act before revealing.


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray enters along with Ziera, looking about cautiously for the presumed pedestal in the corner along with a scroll in a case. There had been a couple of surprises, though, so the inquisitor assumed nothing.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund follows Gray, having already sent in the dancing lights.

He puts mage armour on from his wand. Does anybody else need one?


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Male Human CG Vigilante(Warlock) 7 | HP 2/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

The Azure Avenger follows Edmund, taking a look around for new foes to vanquish.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

His mask, however, gets in the way of his vision.


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Fortunely for the masked avenger, the four hell hounds are easily visible. Unfortunately for everything be, there are 4 hell hounds in the room alongside the now familiar pedestal and scroll.

I have a work lunch today so i can’t post too much at the moment. You can roll initiative if you want. If you beat 11 you can make your first round action.

HH init: 1d20 + 5 ⇒ (6) + 5 = 11


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Initiative: 1d20 + 8 ⇒ (3) + 8 = 11

Gray slid into the room as they noticed the now-familiar hellhounds guarding this newest pedestal/scroll combination. He hoped the others would follow him in, as he suspected getting mobbed by all four of the beasts would be a rapturously unpleasant proposition. The inquisitor cocked his arm back, getting ready to lash out at any of the beasts that approached.

Readied Action Trigger:

MW Spiked Chain: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Init: 1d20 + 3 ⇒ (10) + 3 = 13

Edmund steps into the room (staying behind Gray) and attempts to catch as many as possible in a pit. Reflex DC 19.


Map Female Aasimar Inactive

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Assuming she isn't forced into melee... will change if she can't step back or whatever.

Ziera aims at the closest Hell Hound and shoots.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


init:

Payk: 1d20 + 7 ⇒ (6) + 7 = 13

Vince: 1d20 + 4 ⇒ (20) + 4 = 24

Azure Avenger: 1d20 + 4 ⇒ (18) + 4 = 22


ref saves:

HH3 ref: 1d29 + 5 ⇒ (18) + 5 = 23
HH4 ref: 1d29 + 5 ⇒ (12) + 5 = 17

HH4 dam: 2d6 ⇒ (1, 5) = 6

Edmund's pit catches one hell hound, but another manages to jump away before the pit fully opens. Ziera connects with an arrow.

Payk, Vince, and the Azure Avenger are also up before the Hell Hounds.

Init: party, hell hounds.

Damage tracker:
HH1: 6
HH2: 0
HH3: 6
HH4: 0


Human (Taldan) Fighter 3/Ranger 2 HP (25/49) AC 20| F+7 | R+8 | W+4 | P+6 | Init+4

Vince rushes forward into the battle, apparently unshaken by yesterday's events.


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Payk HH3: 1d20 + 12 ⇒ (7) + 12 = 19
dam hh3: 1d8 + 5 ⇒ (3) + 5 = 8

Payk puts an arrow into a hell hound.

Damage tracker:
HH1: 6
HH2: 0
HH3: 14
HH4: 0


Male Human CG Vigilante(Warlock) 7 | HP 2/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Init: 1d20 + 4 ⇒ (19) + 4 = 23

The Azure Avenger runs into the room, fixing his mask and preparing his bolts for combat.


rolls:

climb HH4: 1d20 + 1 ⇒ (15) + 1 = 16

atk Vince: 1d20 + 5 ⇒ (17) + 5 = 22 hit

atk Vince: 1d20 + 5 ⇒ (17) + 5 = 22 hit

atk Gray: 1d20 + 5 ⇒ (14) + 5 = 19

dam Vince: 2d8 + 2d6 + 2 ⇒ (6, 7) + (1, 6) + 2 = 22

The hell hound in the pit tries to escape but fails. Two hell hounds gang up on Vince and tear into him. Another tries to attack Gray, misses, and gets struck on the counter attack.

Damage tracker:
Hh1: 6
HH2: 0
HH3: 20
HH4: 0
Vince: 22

on mobile so if people could move the icons that would be helpful.

Round 2: The party is up


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

In re-reading the create pit rules, it seems that if creatures end their turn adjacent to a pit they have to make a Reflex save (with a +2 bonus) or slide into the pit on account of the sloped edges.

Edmund flings an arcane bolt at HH3.
Touch Attack: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


HH3 moves away but HH2 is still next to it. Update: and he’s in the pit!.

HH2 Reflex: 1d20 + 7 ⇒ (1) + 7 = 8

The 2nd hell hound attacks Vince with such ferocity that he loses his balance and topples back into the pit.

dam HH2: 2d6 ⇒ (1, 1) = 2


Map Female Aasimar Inactive

Ziera shoots again.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Im guessing that attack was against HH3.

Hell hound 3 falls under the weight of arrows, chains and arcane bolts.


Male Human CG Vigilante(Warlock) 7 | HP 2/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Stepping over, the Azure Avenger fires a barrage of lightning at HH1.

Touch Attack 1: 1d20 + 7 ⇒ (3) + 7 = 10
Touch Attack 2: 1d20 + 7 ⇒ (3) + 7 = 10
Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Damage 2: 1d6 + 3 ⇒ (6) + 3 = 9


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Determined to not have another Vince situation again, Gray charged at another of the beasts (HH1), dexterously stepping beside the pit before swinging his chain at the hellish minion.

Spiked Chain, Charge: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Gray's attack becomes HH2, it had moved forward to attack Vince. He has to make a save to stay out of the pit.

Gray ref: 1d20 + 9 ⇒ (16) + 9 = 25 safe

Damage tracker:
Hh1: 13
HH2: 0
HH3: dead
HH4: 0
Vince: 22


Human (Taldan) Fighter 3/Ranger 2 HP (25/49) AC 20| F+7 | R+8 | W+4 | P+6 | Init+4

Vince is also determined to not have another Vince situation; but he appears to still be staggered from the attack he just took.

rolls:

atk HH1: 1d20 + 7 ⇒ (2) + 7 = 9
atk HH1: 1d20 + 8 ⇒ (3) + 8 = 11


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Payk takes down the hellhound with two arrows.

rolls:

atk HH1: 1d20 + 12 ⇒ (19) + 12 = 31
atk HH1: 1d20 + 12 ⇒ (8) + 12 = 20

damHH1: 2d8 + 10 ⇒ (4, 6) + 10 = 20

Damage tracker:
Hh1: dead
HH2: 0
HH3: dead
HH4: 0
Vince: 22


climb: 1d20 + 1 ⇒ (4) + 1 = 5
climb: 1d20 + 1 ⇒ (7) + 1 = 8

The hell hounds remain stuck in the pit.

Round 3: the party is up. Two hell hounds remain in the pit.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund delays, conserving resources for what may be bigger battles later.


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray nodded in satisfaction as the second hell hound not in a pit fell to their assault. The inquisitor then just calmly waited by the edge of the pit, ready to strike out at either of the beasts should they gather enough luck to make it out.

Readied Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Crit Confirm?: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10


Male Human CG Vigilante(Warlock) 7 | HP 2/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

The Azure Avenger fires down at HH4 into the pit, having no mercy for these beasts.

Touch Attack 1: 1d20 + 7 ⇒ (12) + 7 = 19
Touch Attack 2: 1d20 + 7 ⇒ (20) + 7 = 27
Touch 2 Crit: 1d20 + 7 ⇒ (16) + 7 = 23
Damage 1: 1d6 + 3 ⇒ (5) + 3 = 8
Damage 2: 1d6 + 3 ⇒ (5) + 3 = 8
Crit Damage 2: 1d6 + 3 ⇒ (6) + 3 = 9

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