[Name Redacted] (Inactive)

Game Master Shadowtail24

Pharast 6, 4707 A.R.
Ranks (WaW): Thrune->Charthagnion->Henderthane->Jeggare->Narikopolus->Ler oung->Sarini

Fight Map


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Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Antonio moves behind Gray, amused with the inquisitor's eagerness.


The party lands several hits on the elemental by the corridor.

Vince and Payk go on the offensive, with Payk dropping his bow and wielding a short sword. They both land a hit. Vince also takes a step towards Payk to try to flank the enemies there.

attacks:

P EE1: 1d20 + 9 ⇒ (14) + 9 = 23
Vince K EE2: 1d20 + 7 ⇒ (16) + 7 = 23
Vince F EE2: 1d20 + 8 ⇒ (8) + 8 = 16

dam EE2: 1d6 + 2 ⇒ (3) + 2 = 5

dam EE1: 1d4 + 4 ⇒ (2) + 4 = 6

damage tracker:
Vince: 22
EE4: 17
EE2: 5
EE1: 6

Vince takes one step north, but i can’t move the icons on mobile.


attacks and damages:

atk Ziera: 1d20 + 9 ⇒ (9) + 9 = 18 hit
atk Vince: 1d20 + 9 ⇒ (6) + 9 = 15 miss
atk Payk: 1d20 + 9 ⇒ (18) + 9 = 27 hit
atk Payk: 1d20 + 9 ⇒ (4) + 9 = 13 miss
atk Gray: 1d20 + 9 ⇒ (9) + 9 = 18 miss

dam ziera: 1d8 + 7 ⇒ (3) + 7 = 10

dam Payk: 1d8 + 7 ⇒ (3) + 7 = 10

The party mostly evades the counter attacks from the elementals.

Damage tracker:
Vince: 22
Payk: 10
Ziera:10
EE4: 17
EE2: 5
EE1: 6


Map Female Aasimar Inactive

Acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17

Ziera moves into a flanking position across from Gray, then attacks again

Attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

Damage: 1d8 + 2 ⇒ (2) + 2 = 4


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Alas, elementals can’t be flanked.

Edmund moves up as far as he can and flings an acid arrow on EE1, miraculously navigating the thin angle between the corner of the wall and Payk..

Touch Attack; cover; into melee: 1d20 + 5 - 4 - 4 ⇒ (18) + 5 - 4 - 4 = 15
Damage: 2d4 ⇒ (4, 3) = 7 Round 1 of 2

The previous acid continues to burn EE4: 2d4 ⇒ (2, 4) = 6 Round 2 of 4


Map Female Aasimar Inactive

Oh, man... darn. Okay... take my +2 off that roll. (And thanks. I never remember the right rules in the right situations. Appreciate the assistance.)


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Antonio shifts around the corner, moving to EE5. Hoping to deter the elemental from attacking Vince, Antonio gets in the way of each of its blows.

Aid Another: 1d20 + 2 ⇒ (16) + 2 = 18

+2 AC to the first attack from EE5 against Vince.


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Any kind of clever tactics were out the window now. It was just a matter of wearing down these mobile earthmounds. The inquisitor again launched his spiked chain at the adversary he and Ziera were attacking.

Spiked Chain, Justice: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5


I forgot about the no-flanking elementals too. I'm pretty sure we also has a crit against them last time around.

Edmund and Gray score hits. Ziera misses, too distracted from her own acrobatics. Payk scores another hit.

Vince slams his second attack into the wall and clutches at his hand.

attacks and damage:

Payk EE1: 1d20 + 9 ⇒ (16) + 9 = 25

Vince F EE5: 1d20 + 7 ⇒ (6) + 7 = 13

Vince K EE5: 1d20 + 8 ⇒ (1) + 8 = 9

dam EE1: 1d6 + 2 ⇒ (5) + 2 = 7

Damage tracker:
Vince: 22
Payk: 10
Ziera:10
EE4: 17
EE2: 5
EE1: 13


attacks and damage:

Gray: 1d20 + 9 ⇒ (6) + 9 = 15
Payk: 1d20 + 9 ⇒ (6) + 9 = 15
Payk: 1d20 + 9 ⇒ (10) + 9 = 19
Vince: 1d20 + 9 ⇒ (19) + 9 = 28
Vince: 1d20 + 9 ⇒ (8) + 9 = 17

dam Vince: 1d8 + 7 ⇒ (8) + 7 = 15

The elementals strike back, but with little luck. Only Vince, still nursing his hand, is hit. It's a crushing blow though, and Vince stumbles back against the wall, his feet barely keeping him up.

The party is up!


Map Female Aasimar Inactive

Ziera drops her sword and draws her bow as she moves back.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Attack: 1d6 + 3 ⇒ (1) + 3 = 4


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Antonio continues to defend Vince, cursing. "Vince, be careful! Move back if you need to!"

Aid Another: 1d20 + 2 ⇒ (16) + 2 = 18

+2 AC to Vince again.


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray looked at Vince with a little concern, shaking his head as he started to grin at the obvious crushing amounts of pain the man must be in. Now was not the time to indulge in sadistic glee. He snapped his chain forward at the elemental once more, hoping to drop at least one of the enemies before the group was overwhelmed.

Spiked Chain, Justice: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 Derp
Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

The acid burns EE1 for 2d4 ⇒ (1, 4) = 5 damage before fading.
EE4 takes 2d4 ⇒ (3, 1) = 4 Damage (3 of 4).

”Payk, move away from those two,” Edmund says, and readies a create pit to catch them. He’s hoping they won’t be able to earth glide through the extra-dimensional walls of the pit. They each need to make a Reflex save DC 19.


Payk steps back, well aware of the danger of the pit. Both elementals fall into the pit.

EE1 REF: 1d20 ⇒ 6 fail
EE3 REF: 1d20 ⇒ 15 fail

dam: 2d6 ⇒ (2, 6) = 8

(1/3)


Payk goes on the offensive, trying to clear the elementals away from Vince.

He scores a hit. Vince, still shaking his hand, steps away from the elemental harrying him.

Payk had a crit, unconfirmed, that hit for 7 damage but I lost the post. I'm going to keep the result though.

(2/3)


The elementals in the pit tyr to escape. EE1 manages to escape, but the other stays n the pit.

climb EE1: 1d20 + 10 ⇒ (19) + 10 = 29
climb EE3: 1d20 + 10 ⇒ (3) + 10 = 13

The other elementals resume attacking. Vince takes a crushes blow that knocks him to the floor. Payk is also struck by a glancing blow. Gray evades the attack against him.

attacks and damage:

EE4 - Gray: 1d20 + 9 ⇒ (3) + 9 = 12 miss
EE2 - Vince: 1d20 + 9 ⇒ (5) + 9 = 14 hit
EE5 - payk: 1d20 + 9 ⇒ (20) + 9 = 29 crit
EE5 - payk: 1d20 + 9 ⇒ (8) + 9 = 17 crit fail, normal damage

dam Vince: 1d8 + 7 ⇒ (5) + 7 = 12
dam Payk: 1d8 + 7 ⇒ (2) + 7 = 9

Damage tracker:
Vince: 49 (unconscious)
Payk: 19
Ziera:10
EE4: 25
EE2: 5
EE1: 25
EE3: 8
EE5: 7

The party is up. Vince is unconscious and dying.


Human (Taldan) Fighter 3/Ranger 2 HP (25/49) AC 20| F+7 | R+8 | W+4 | P+6 | Init+4

Somewhat retroactive post for flavor

Vince shakes his arm, still numb from when he smashed it into the wall. ----ing Blackjacket trained and I hit a ----ing wall. He raises his other arm to protect against the counter strike, but that blow felt like it broke his arm. He winces, and his energy fades quickly. He does a quick survey, and smiles as Edmund's pit eliminates two elementals from the fight, for now at least. Three left. I can't hold out much longer. Gray and Ziera good. Payk ok, but fading. Antonio shouldn't be here. He starts to take another stirke at the elemental but his arm won't move. He stops himself and moves back a step instead. Need to get to allies.

The darkness is coming even before the elemental strikes him. couldn't even make it to the animagi...


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Map Female Aasimar Inactive

Ziera has always been doubtful about Vince, thinking that he could be a traitor, so she briefly considers just letting him die. But she just can't do it. He might be a true ally, and anyway, they needed his sword.

Acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24

She tumbles over to him, evading swings from the lumbering elementals, and casts

Cast Defensively: 1d20 + 9 ⇒ (19) + 9 = 28

Cure Moderate Wounds on Vince.

CMW: 2d8 + 5 ⇒ (2, 1) + 5 = 8

Then she braces herself, knowing that she has just put herself in harm's way.

That whole turn was amazingly heroic until that last stupid roll. All of that for 8 freaking points, really? I guess he is at least stabilized. Ugh.


Still a heroic post


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Antonio steps back. The situation was dire now - not the simple fights that had gotten them this far.

I suppose, in my lost memory, something like this occurred as well. Bah, knowing half of this group, it likely happened multiple times. Still, eventually, I would have to come clean. Antonio thinks.

Extending his finger in a shape akin to a pistol, Antonio commands his arcane potential to burst Arcane Strike. Electricity crackles around his hand, before accumulating at the nail, and subsequently firing off two shots at the earth elemental in front of Vince EE5.

Two-Weapon Fighting with Point-Blank Shot

Touch Attack 1: 1d20 + 7 ⇒ (16) + 7 = 23
Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Touch Attack 2: 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1: 1d6 + 3 ⇒ (2) + 3 = 5

As Antonio is doing a vigilate action in social form, everyone gets a chance to make the BLUNTLY OBVIOUS connection with a perception roll.

Disguise: 1d20 + 1 ⇒ (17) + 1 = 18

Or, I suppose it isn't THAT obvious. Antonio is better at this than I thought.


Back to back hero posts!

Payk: 1d20 + 8 ⇒ (12) + 8 = 20


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

EE4’s acid burns one last round.

2d4 ⇒ (4, 3) = 7

Edmund fires an arcane bolt at EE1, who’s clear of allies for the moment.

Touch attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Seeing Ziera tumble her way over to Vince's side and somehow manage to avoid a tangle of earthen limbs as she cast a spell of healing on the fading warrior, Gray stepped around the enemy they had been fighting to cut it off, keeping it from being able to flank the brave woman. He whipped his chain at it once more, ready and willing to tear it apart piece by piece. The thought was actually a pleasant one, come to think of it.

Spiked Chain, Justice: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6


Vince stabilizes after a miraculous save from Ziera, though he remains unconscious.

A sueddenly heroic Antonio leads the rest of the party in successful attacks against the elementals. Together Gray’s strike and Edmund’s acid burn take down EE4.

Damage tracker:
Vince: 41 (unconscious)
Payk: 19
Ziera:10
EE4: dead
EE2: 5
EE1: 31
EE3: 8
EE5: 7


Male Half-Elf Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7

Payk gasps as Vince falls. He doesn’t have time to react further though, and renews his attack against he elemental in front of him.

attack: 1d20 + 9 ⇒ (12) + 9 = 21

damage ee5: 1d6 + 2 ⇒ (4) + 2 = 6


EE3 escapes the pit.

climb: 1d20 + 10 ⇒ (17) + 10 = 27

The other elementals attack.

attacks and damage:

atk antonio: 1d20 + 9 ⇒ (15) + 9 = 24 hit

atk Payk: 1d20 + 9 ⇒ (8) + 9 = 17 miss

atk Ziera: 1d20 + 9 ⇒ (6) + 9 = 15 miss

dam Antonio: 1d8 + 7 ⇒ (2) + 7 = 9

The party is up! I’m on mobile and traveling today and today so i can’t update the map. EE1 is next to Payk now, and EE2 is next to Antonio


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Went ahead and moved the elementals, taking the most immediate path they could.

Stepping Back, Antonio continues to fire, taking advantage of his arcane powers once more to inflict harsher blows. Bolts echo to hit EE2.

Touch Attack 1: 1d20 + 7 ⇒ (14) + 7 = 21
Damage 1: 1d6 + 3 ⇒ (5) + 3 = 8
Touch Attack 2: 1d20 + 7 ⇒ (2) + 7 = 9
Damage 2: 1d6 + 3 ⇒ (1) + 3 = 4


Map Female Aasimar Inactive

Ziera draws her longsword and attacks EE2.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Missing badly, still winded from her acrobatics.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund should have been moved up to near the end of the corridor back in round 2, but I’m usually on my phone as well so can’t move him. Can somebody slide him forward (to 10 feet south of the elemental)?

While EE4 is the looming threat, EE1 is sporting many cracks. Edmund fires an arcane bolt at one of the larger fissures.

Touch attack: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Map Female Aasimar Inactive

Moved Edmund.


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray followed Edmund's lead and continued to assault the damaged elemental, hoping to turn the tide and lessen the number of enemy attacks and continue to whittle the tough things down.

Spiked Chain, Justice: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Payk crunch:

attack EE5: 1d20 + 9 ⇒ (17) + 9 = 26
damee5: 1d6 + 2 ⇒ (1) + 2 = 3


Edmund finishes off EE1, and Gray moves his attack to the now surrounded EE5. Payk adds another attack.

The remaining elementals strike back at Antonio and Ziera. The one that had been in the pit goers after gray. Only Ziera is hit.

elemental crunch:

Antonio: 1d20 + 9 ⇒ (5) + 9 = 14
Ziera: 1d20 + 9 ⇒ (18) + 9 = 27
Gray: 1d20 + 9 ⇒ (9) + 9 = 18

dam Ziera: 1d8 + 7 ⇒ (1) + 7 = 8


Ziera takes 8 damage. The party is up

Damage tracker:
Vince: 41 (unconscious)
Payk: 19
Ziera:18
Antonio: 9
EE4: dead
EE1: dead
EE2: 17
EE3: 8
EE5: 24


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund moves 15 feet north and fires another arcane bolt at EE2 this time.

Touch Attack: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Map Female Aasimar Inactive

Ziera takes a 5-foot step to stand over Vince's unconscious body, providing protection to him and flanking to two of her teammates.

I actually don't know if you can 5-foot step into a square with a body or not, so here is an acrobatics roll in case I need to do it that way instead:
Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12

She strikes out at EE5.

Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Attack: 1d8 + 2 ⇒ (8) + 2 = 10


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray managed to keep the grim smile off his face as he glanced at the unconscious Vince and the lovely Ziera taking a glancing blow from one of the remaining elementals. He could relish the pain later. Right now they had to dispose of the remaining enemies before they themselves were disposed of.

Spiked Chain, Justice: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Attacking E5


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

Antonio takes a step back for firing another volley at EE2.

Touch Attack 1: 1d20 + 7 ⇒ (3) + 7 = 10
Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9
Touch Attack 2: 1d20 + 7 ⇒ (1) + 7 = 8
Damage 2: 1d6 + 3 ⇒ (3) + 3 = 6


5ft into Vibce’s Square is fine. Not technically allowed but i don’t have a problem allowing it.

Ziera misses, but the others connect on at least one attack.

Now that Ziera is protecting Vince from EE5, Payk steps forward and takes down EE2.

1d20 + 9 ⇒ (15) + 9 = 24

damEE2: 1d6 + 2 ⇒ (5) + 2 = 7


Antonio’s hero act finally falters, as his second bolt critically hits the unsuspecting Payk instead of the elemental.

crit confirm: 1d20 + 7 ⇒ (10) + 7 = 17
dam Payk: 2d6 + 6 ⇒ (5, 1) + 6 = 12

Payk mimics one of Vince’s infernal curses as the bolt strikes him.


The remaining elementals keep fighting, apparently unshaken by the fall of their allies. Gray is hit by a blow, but Payk, even distracted by Antonio’s bolt, manages to avoid a potentially fatal blow.

atk Gray: 1d20 + 9 ⇒ (12) + 9 = 21 hit

atk Payk: 1d20 + 9 ⇒ (5) + 9 = 14 miss

dam Gray: 1d8 + 7 ⇒ (6) + 7 = 13

Gray takes 13 damage. The party is up

Damage tracker:
Vince: 41 (unconscious)
Payk: 31
Ziera:18
Antonio: 9
Gray:13
EE4: dead
EE1: dead
EE2: dead
EE3: 8
EE5: 31


Map Female Aasimar Inactive

Ziera sees EE2 beside her go down, so she focuses on EE5.

Attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Miss... and worried about that one now based on what the GM did when Antonio rolled a 1.


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I use the Pathfinder SRDCritical Generator for fails / crits (if you don’t just want the extra damage)

Ziera slices at the earth elemental but misses and hits he stone floor. Her weapon vibrates in her hand but she maintains her grip.

No harm done there; luckily for that one you didn’t have a bludgeonig weapon


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

Gray just grinned as the elemental struck him heavily, already feeling the flesh underneath his armor starting to bruise from the impact. Seeing that the creature/thing was missing several chunks already, the inquisitor was determined to continue adding to its injuries. Partially as payment in kind for the blow he took, and partly just because he would enjoy doing so.

Spiked Chain, Justice: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9


Gray, 3 or 5


HP 38/38 | AC 20 T 15 FF 15 | F +4 R +8 W +8 (+10 vs non-Zon Kuthon divine) | Perception +12 | Init +8

5, please.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund fires a bolt at the remaining elemental.

Touch attack: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Gray’s attacks take down EE5, so only EE3 remains.


Male Human NG Vigilante(Warlock) 7 | HP 56/56 | AC 18 T 13 FF 15 | Fort +6 Ref +10 Will +7 | CMB +4 CMD 17 | Init +4 Perc +7

"Sorry, Payk!" Antonio shouts. But the accident does not deter his next volley on EE3.

Touch Attack 1: 1d20 + 7 ⇒ (9) + 7 = 16
Damage 1: 1d6 + 3 ⇒ (4) + 3 = 7
Touch Attack 2: 1d20 + 7 ⇒ (5) + 7 = 12
Damage 2: 1d6 + 3 ⇒ (4) + 3 = 7


1d20 + 9 ⇒ (11) + 9 = 20

dam: 1d6 + 2 ⇒ (5) + 2 = 7

Payk takes down the last elemental

combat has ended, act as you see fit.


Map Female Aasimar Inactive

Ziera casts another spell on Vince, hoping to at least restore him to consciousness.

CMW: 2d8 + 5 ⇒ (4, 3) + 5 = 12

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