
Edmund Gwenn |

Edmund takes a 5-foot step back away from the edge of the pit. As softly as possible he casts a ghost sound cantrip to create the illusory sound of boot leather scraping against the floor and a slight chain rattle in the space between BG4 and BGC2. DC 18 to disbelieve that a spiked chain is about to wrap around their throats (and hoping that Gray wasn’t dumb enough to actually move there).
Next round he’s going to recast the pit under the same 4 guys, but I don’t want to lose invisibility yet in case he can’t get all four this time.

Ziera |

Ziera reacts to the magic missiles this round as though they have killed her, and groans loudly, sinking down behind the bar, not having to pretend that she is in a lot of pain. She then casts Cure Moderate Wounds on herself as quietly as possible, hoping that the magic user will turn his attention elsewhere while she is healing up, and then maybe she can finish him when she is able to stand again.
Cure Mod: 2d8 + 5 ⇒ (8, 1) + 5 = 14
Was down to 5 hit points, now up to 19.

---GM Shadowtail24--- |
Tarken growls at Ziera falling and hurries over, jumping over the bar and landing next to her.
Vince, his man down, looks around at the area. "Dante, behind you." VInce himself runs over at the caster.
Dante lingers long enough for Adrien to attack the man they are flanking, then moving over to the man Tarken was fighting. He accidentally bumps into the invisible Gray.
Vince: 1d20 + 7 ⇒ (9) + 7 = 16
Vince: 1d20 + 7 ⇒ (2) + 7 = 9
Dante: 1d20 + 12 ⇒ (7) + 12 = 19
Adrien: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
All of the movement causes some very poor attacks.
Dante frowns as he sees the heads of the men in the pit moving up. "Alden, we need you and Glifdore, NOW. Payk can protect himself."
Alden hurries in and attacks the man next to Dante, though he misses. Glifdore enters the area as well, his earthbreather banging against his buckler in a steady beat.
All allies within 30 feet of Gifdore get +2 Str, +2 Con, and +2 Will saves and -1 AC. Taking the effect is optional. Thats Edmund, Gray (next turn, his init is ahead of Glifdore) and most of the GMPCS right now.
Alden - BG5: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Gray's turn and then the bad guys.

Gray Miller |

Again calling upon the dark powers of his God, Gray makes his way over to the caster causing trouble for the group, uncoiling the spiked chain before whipping it forward at the much less armored man, his form suddenly appearing, sadistic grin on his face.
Spiked Chain, DF, Bane, Invisibility Bonus, Glifdore bonus: 1d20 + 9 + 1 + 2 + 2 + 1 ⇒ (2) + 9 + 1 + 2 + 2 + 1 = 17This has not been a good rolling sequence for me...
Damage: 2d4 + 2 + 1 + 1 + 2d6 ⇒ (2, 3) + 2 + 1 + 1 + (5, 2) = 16 Just a note that BGC2 is also denied his Dex bonus, unless he can see or react to me
Move, Bane, then attack!
Bane 3/5

Gray Miller |

Gray called out to Vince. "Here, help me take care of this one while they're stuck in that pit again! Then we can rain down devastation on those inside!" The inquisitor sounded as though he relished the thought, stepping to the side to more directly face BG4 as he waited for Vince to set up a flank with him (or not). Regardless, after Vince either joins him or moves off somewhere else, the inquisitor struck at the plate-wearing man.
Spiked Chain, DF, Bane, Glifdore, Flank?: 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (6) + 9 + 1 + 2 + 1 + 2 = 21Take away 2 if there's no flank...and add a pouty face at Vince
Damage: 2d4 + 2 + 1 + 1 + 2d6 ⇒ (1, 2) + 2 + 1 + 1 + (4, 1) = 12
Bane=4/5

---GM Shadowtail24--- |
BG1 Ref: 1d20 + 2 ⇒ (4) + 2 = 6
BG2 Ref: 1d20 + 2 ⇒ (4) + 2 = 6
BG3 Ref: 1d20 + 2 ⇒ (7) + 2 = 9
BGC1 Ref: 1d20 + 3 ⇒ (7) + 3 = 10
That's 4 fails.
falling damage BG1: 2d6 ⇒ (2, 5) = 7
falling damage BG2: 2d6 ⇒ (1, 3) = 4
falling damage BG3: 2d6 ⇒ (4, 5) = 9
falling damage BGC1: 2d6 ⇒ (5, 2) = 7
The four men fall in the pit again.

---GM Shadowtail24--- |
Glifdore moves toward the pit. He continues his song of rage.
Vince does indeed step up next to the BG4 and provide flanking.
Vince: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 Miss
Dante: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 hit
Adrien: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14Miss
Alden: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 Hit
Alden: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12crit fail
Dante-BG5: 1d8 + 1d6 + 6 ⇒ (1) + (6) + 6 = 13
Alden BG5: 1d8 + 2 ⇒ (2) + 2 = 4
Dante and Alden both score hits on BG5, though he remains standing.
Ziera scores a hit against the caster before he disappears in the pit again. Gray is unable to hit the attacker in front of him, even with VInce's help.
Tarken casts Cure Moderate Wounds on Ziera.
Healing -Ziera: 2d8 + 5 ⇒ (1, 6) + 5 = 12
Ziera heals 12 HP

Gray Miller |

Spiked Chain, DF, Bane, Glifdore, Flank: 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (6) + 9 + 1 + 2 + 1 + 2 = 21 Calm down, Gray...it’s only a game...
Gray again tried to wrap his wicked chain around the man between himself and Vince, but again the thick plate of the man’s armor wards away any attempt by the spikes to penetrate.
Bane 5/5

Ziera |

Ziera suddenly feels a lot better, and she lets out a grateful sigh, looks around and says Thank you, Tarken.
She then climbs on top of the bar in order to get enough height so that she can see into the pit and shoot the people in it.
Not sure if that takes the full round or only my move action. Posting an attack below, but feel free to ignore it if climbing onto the bar takes the whole round.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14 (might not matter since it is a low roll anyway)
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

---GM Shadowtail24--- |
Ziera, that's fine. I'm treating the bar like difficult terrain. Forgot to mention that Alden's 2nd attack last time missed badly and he smashed his arm into the wall, dazing him for this round.
Vince: 1d20 + 7 + 2 + 1 ⇒ (15) + 7 + 2 + 1 = 25 Hit
Vince: 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23 Hit
Dante: 1d20 + 12 + 2 + 1 ⇒ (1) + 12 + 2 + 1 = 16 Crit fumble
Adrien: 1d20 + 10 + 2 + 1 ⇒ (9) + 10 + 2 + 1 = 22 Hit
Alden dazed: 1d3 ⇒ 1
dam BG4: 1d4 + 1d8 + 8 ⇒ (4) + (7) + 8 = 19
dam BG8: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Dante self damage: 1d6 ⇒ 4
Adrien and Vince get a few good slashes in, with Adrien finally finishing off the guy he had been matched against. Dante continues his terrible fight by swinging wide of the enemy and slashing himself across the leg.
Edmund and Ziera try to terrorize the men in the pit but are unsuccessful, though it is a little bit more crowded down there.

---GM Shadowtail24--- |
BG4 - Vince: 1d20 + 8 ⇒ (17) + 8 = 25
BG5 - Alden: 1d20 + 8 ⇒ (14) + 8 = 22
Dam Vince: 1d8 + 3 ⇒ (4) + 3 = 7
Dam Alden: 1d8 + 3 ⇒ (1) + 3 = 4
The remaining bad guys on this level score hits on Vince and Alden. The ones in the pit flip the table up and try to use that to get out of the pit. Neither of them are successful though.
Climb BG1: 1d20 + 4 ⇒ (12) + 4 = 16
Climb BG2: 1d20 + 4 ⇒ (9) + 4 = 13
Round 9
Pit 2/6

Gray Miller |

Feeling the presence of his Dark Lord slip away, Gray scowled, but continued to press the fight against the bad guy he and Vince were flanking, confident that they would overwhelm the man...eventually.
Spiked Chain, DF, Glifdore, Flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (4) + 9 + 1 + 1 + 2 = 17 ...

---GM Shadowtail24--- |
Vince: 1d20 + 7 ⇒ (18) + 7 = 25 hit
Vince: 1d20 + 7 ⇒ (1) + 7 = 8crit fumble
Dante: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31hit
Adrien: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16miss
Alden: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17miss
Alden: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21miss
Tarken: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23hit
(1/2)

---GM Shadowtail24--- |
I rolled and then accidentally deleted the window. I'll be using those rolls.
Alden takes down the man next to him and Dante. Vince scores another hit on the last bad guy not in the pit. He follows up the strike by scratching his chin. "How are you not dead yet?"
BG4 - Vince: 1d20 + 8 ⇒ (14) + 8 = 22
BG4 dam - Vince: 1d8 + 3 ⇒ (4) + 3 = 7
The bad guy manages a strike in while Vince is confused.
Round 10
Pit 3/6

Gray Miller |

Spiked Chain, DF, Flank, Glifdore: 1d20 + 9 + 1 + 2 + 1 ⇒ (20) + 9 + 1 + 2 + 1 = 33
Crit Confirm?: 1d20 + 9 + 1 + 2 + 1 ⇒ (14) + 9 + 1 + 2 + 1 = 27
Damage: 4d4 + 4 + 2 + 2 ⇒ (4, 2, 1, 3) + 4 + 2 + 2 = 18
Gray's lip curled into a sneer as the others converged on the last man standing (who wasn't standing in a pit, that is). Frustrated by his relative ineffectiveness, the inquisitor foregoes his tactical manner and just swung wildly with the chain. The poor bad guy, beset on all sides, didn't even know what hit him as the chain wrapped around his head, pressing in on the exposed parts of his face and head.

---GM Shadowtail24--- |
Gray takes down the last man on the main level.
Edmund takes down the caster in the pit. Ziera scores a hit on another attacker in the pit.
Dante, Vince, Alden and Adrien take out bows and and string, though they stay out of sight of the pitmates.
The bag guys try to escape again, but are beaten again by the pit.
climb: 1d20 + 4 ⇒ (11) + 4 = 15
climb: 1d20 + 4 ⇒ (9) + 4 = 13
Round 11
Pit 4/6

Ziera |

Ziera shoots down into the pit again, but now that the tide of the battle seems certain to go their way and she can think a little better, she asks the bartender What were they demanding from you? Do you know who they are?
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

The Azure Avenger |

Heart!
By your powers combined, I am
The Azure Avenger enters where Antonio left, a different man standing where another once was. A grin appears under his mask. At last, he thought. It's been such a long time. But when was the last time?
Crashes emanate from outside the room. The battle has been going for some time, but only now can The Avenger hear it.
I don't think I really get a turn here, so moving and attacking will have to wait until next round...when the combat is probably over.

Gray Miller |

Remembering about how long the pit lasted last time, the young man called down to those still trapped. ”Surrender, fools, while the option is still available.” Immediately he fell into a coughing fit, looking at the dead and dying bodies around him in irritation as though the burning in his lungs was their fault.

---GM Shadowtail24--- |
Alden: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Dante: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Vince: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Adrien: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
damage BG1: 1d8 ⇒ 2
damage BG2: 1d8 + 2 ⇒ (7) + 2 = 9
healing: 2d8 + 5 ⇒ (7, 1) + 5 = 13
Dante, Alden, Vince and Adrien pepper the pit with arrows. Two of the arrows connect.
Tarken hurries over to Vince to provide healing.
The bartender replies to Ziera. "They didn't say who they are; they just wanted to find your group."

Ziera |

I didn't see my attack get resolved, only my comment to the bartender... just making sure we are up again? If not, disregard my new attack roll.
To the bartender:
Thank you for the help that you provided. I'm sorry that the inn has become a war zone. Did they attack anyone else before we came out?
She shoots down into the pit again, figuring that Gray and the others could handle the man who was able to get out.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Gray Miller |

Gray hissed in exasperation, then shrugged. If this fool wanted to be struck down with his fellows, the inquisitor would be happy to oblige. He skirted the pit and got within striking distance, swinging his weapon at the man. He grinned as the spikes wrapped around the man, seeing the blood swell out of the wounds and the man's agony. This was enjoyable enough, he supposed.
Spiked Chain, DF: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Crit Confirm: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 4d4 + 4 + 2 ⇒ (4, 3, 3, 2) + 4 + 2 = 18

The Azure Avenger |

The Avenger exits the room, trying to take in the scene before him as quickly as he can. Seeing the others directing attacks into the pit, he joins them in their assault, flinging a bolt of lightning down at his foe.
Touch Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
IfCrit: 1d6 + 1 ⇒ (2) + 1 = 3

The Azure Avenger |

Yeah, I was really excited with the idea of suddenly dashing into the room and getting a crit, but good old dice said no to that.
Really, I guess I didn't consider that no one knew Antonio - but I suppose all waking up without memories would tie even a stranger pretty well.

---GM Shadowtail24--- |
Edmund's acid takes care of one more attacker, and the Azure Avenger appears from nowhere to lay down the pain on the last bad guy.
Another volley of arrows swarm into the pit, but the remaining man holds firm, dodging two of them and knocking away the other two with his shield.
Alden: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Dante: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Vince: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Adrien: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Climb: 1d20 + 4 ⇒ (19) + 4 = 23
With a heroic effort the last man jumps from the table and out of the pit.