Slayer (Sniper) 5 HP (22/34) AC 20|F+4|R+9|W+1|P+8|Init+7
Gender
Male
Size
Medium
Age
112
Strength
14
Dexterity
20
Constitution
10
Intelligence
11
Wisdom
10
Charisma
14
About Payk
Payk
Male half-elf slayer (sniper) 5 (Pathfinder RPG Advanced Class Guide 53, 120)
N Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +8
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 34 (5d10)
Fort +4, Ref +9, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee short sword +9 (1d6+4/19-20 plus 1d6 sneak attack)
Ranged oathbow +14/+14 (1d8+7/×3 plus 1d6 sneak attack) or
. . sling +13 (1d4+5 plus 1d6 sneak attack)
Special Attacks sneak attack +1d6, studied target +2 (2nd, move action)
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Statistics
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Str 15, Dex 20, Con 10, Int 12, Wis 10, Cha 14
Base Atk +5; CMB +9; CMD 22
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits ambitious, elven reflexes, reckless
Skills Acrobatics +11, Appraise +2, Bluff +10, Climb +6, Diplomacy +3 (+7 to influence creatures with 5+ HD more than you), Disable Device +10, Disguise +6, Escape Artist +6, Handle Animal +4, Intimidate +7, Knowledge (dungeoneering) +8, Knowledge (geography) +10, Knowledge (local) +9, Perception +8, Profession (trapper) +4, Ride +10, Sense Motive +8, Sleight of Hand +7, Spellcraft +2, Stealth +13, Survival +9; Racial Modifiers +1 Bluff, +1 Sense Motive, sociable[APG]
Languages Common, Elven, Halfling
SQ accuracy, combat style (archery), deadly sniper, dependent, elf blood, slayer talent (ranger combat style[ACG])
Combat Gear Other Gear +1 mithral chain shirt, oathbow (+2 Str), short sword, sling, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, masterwork thieves' tools, mess kit[UE], pot, torch (10), trail rations (5), waterskin, light horse (combat trained), 1,128 gp
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Special Abilities
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Accuracy (Ex) Halve range penalties with bows, crossbows, and firearms.
Deadly Sniper +5 (Ex) Ignore 30' limit and bonus damage for sneak attacks vs. unaware targets in first range inc.
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sociable If you fail a Diplomacy check to change attitude, you can retry once before 24 hrs elapse.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
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Payk:
• Male Half-elf Slayer (Sniper)
• Personality: Brash, witty, clever, over the top, silly, divisive
• Motivation: Seeks attention and acceptance, personality is mostly self-contrived