Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


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Strange Aeons Grp 2 |

Exactly =) I give people such nice, fun insanities =)


Strange Aeons Grp 2 |

Howard has put what I suspected the group would feel would have done into words. No dreamlands excursions until Seamus is fixed,so no point rolling research either is there?


Retired to Taldor?

so how long have the Vooniths understood common and does Seamus remember he speaks Aklo?

Edit I just went back and checked, languages are remembered :-)


Strange Aeons Grp 2 |

Yeah I edited the post. They're not supposed to speak and understand common.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Just making sure that something isn't being lost in translation...

The Vooniths *are* from the Dreamlands, right? If so, surely they should already *know* how dangerous it was...?

I mean, it wouldn't occur to me to tell them 'how dangerous' their home plane was, any more than I would expect them to tell me how dangerous Golarion was...?


Strange Aeons Grp 2 |

One part of dreamlands. Note that Verdigris kept telling them not every where is as safe as it should be...but they decided to scoff it off...

Dreamlands is compartmentalized so...like say Singapore and Australia are not the same countries, are they?

Had you told them about the dangers, they wouldn't have accompanied you.

Also this part of magic item crafting, under magic item creation.

I think you just need to take a break on crafting for a while. Or use stuff like crafters fortune, don't do accelerated crafting etc.

"A character can work on only one item at a time. If a character starts work on a new item, all materials used on the under-construction item are wasted."

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Fair enough.

I guess Howard has wasted it, then? He is, after all, currently delirious...?


Strange Aeons Grp 2 |

I guess. For whatever you were previously working on. I mean you know there's something wrong with you, so you could just take a break for a few days etc, until you get your problem fixed.

Not doing any crafting is also a valid choice you can make until you're fixed.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

To an extent... the description for delirium, after all, states: Often she has no real sense of this decline... so unless someone points it out to him, he is probably too 'out of it' to notice.


Strange Aeons Grp 2 |

You know something is wrong enough with you to seek treatment, which means you can make informed choices too. But do it anyway you like. Player Freedom of choice .

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

That was more of a prompt to have someone, IC, point out that crafting whilst he is delirious is probably a bad idea, rather than a jab at the GM ;-)


Strange Aeons Grp 2 |

Damien isn't going to tell you what to do as he's an NPC. He doesn't even know or feel its his business to know what you're doing in the cabin. Honored Guest Privacy you know.

As for your party....well I don't think they care very much for anyone else except themselves.

Which is really not within my jurisdiction as a GM.


Retired to Taldor?
GM Mort wrote:
As for your party....well I don't think they care very much for anyone else except themselves.

Pardon me?

It's not that Seamus doesn't care for Howard, but would Seamus notice that Howard isn't his brilliant self? Esecially with the Fear of darkness loss of memory?


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Oh Morte you bumped my inspiration to 1d6+2 already in your calculation?

So it's 22-27, not 23-28. Same thing roughly lol.


Strange Aeons Grp 2 |

True that. Anyway will brb, in path of exile now.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I would tell Howard if he was acting unusual, I can even do the restorations with UMD if needed. He might care more about himself but a well functioning team is an important survival tactic haha.


Strange Aeons Grp 2 |

Even with no loss of memory, you still have 7 int...


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

18 actually. :P


Strange Aeons Grp 2 |

Talking about Seamus. He might care...if he realized there was a problem.

And to be honest, I didn't notice anyone even bothering about Howard's condition.


Strange Aeons Grp 2 |

Dont ask me why they put a Giant Jellyfish as part of the encounter table...

This was the inspiration on how I was thinking the encounter would be set up.


Strange Aeons Grp 2 |

Seamus - for the purposes of this combat - you have the abilities of a level 1 arrowsong minstrel. Because you did gain a level on return after the dreamquest, so I assume you just dump it into bard.

A character with this affliction loses all class abilities, feats, and skill ranks gained before contracting amnesia. If a character gains a character level while suffering from amnesia, he can use any abilities gained via that class level normally. If the class level he gained was of a class in which he already had levels, he initially gains the abilities of a 1st-level character of that class, even though he is technically of a higher level in that class, and then progresses from there. When the amnesia is cured, the character regains the full abilities of the class; recalculate his level based on his total XP.

But after you got back ,you gained a level , so you're a level 1 arrowsong minstrel.


Strange Aeons Grp 2 |

The net has hardness 2, hp 15, and anchored at 4 points on the boat - so if you need to cut through it - you have to cut through all 4 points. With a slashing weapon. Jellyfish is in the net but not considered as entangled.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Leonard is currently trying not to bother Howard, mostly because he feels insecure about himself and Howard wasn't especially friendly or positive when they had their interaction about Leonard. Not that it's Howard's fault, I don't mean to imply that at all. Which leads to Leonard doing irrational things like not telling Howard he's acting a little funny. Also, I think Leonard probably wouldn't notice too much. Leonard's not pointing out that Howard is acting strange because he's afraid to interact with Howard, but what he tells himself is that Howard is in fact not acting strange, it's just an isolated observation or two.

Hopefully, at some point, Leonard will get over his fears and interact with other members of the party more. Probably within another week or so, I'd guess.


Strange Aeons Grp 2 |

I've cooked party beehoon(rice noodles) for 10 people before and I can tell you it uses quite a bit of arm power. Because you need to keep stiring and tossing the noodles so it doesn't get burnt and the ingredients are mixed in properly.

Our recipe is even more elaborate then that, involving sweet bean curd strips, sliced mushroom and pounded dried shrimp.

Imagine doing that everyday except on a larger scale...


Strange Aeons Grp 2 |

How you want to interact with your party, except when you are actively screwing them up, is really none of my business as a GM.

I hate it when people tell me how to play my characters so I really do try not to tell people how they should play their characters. I do not know how successful my efforts have been.

Though I will tell you I find the following things distasteful:

1)Howard invites the Vooniths to go to the Dreamlands with him. Without telling them about the dangers involved - it's not stated anywhere in gameplay.

2)After the first dreamlands quest - where there is clearly danger involved, no one cares to warn the Vooniths.
Uncharitable of me but I'm just thinking the party is thinking at the following: Yay free meatshields!

3)When an accident occurs due to Vooniths being waaay out of their league, all Howard does it to say, well you should be glad Monty didn't end up dead.

4)Considering the fact that had not it been for Howard's invitation, the Vooniths would not have bothered with the Dreamquests, which really are supposed to be a PC business, and not NPC business.

5)When there were possible solutions in sight(like looking for lesser restoration, or even spending time with Monty via keep watch), no actions were taken. Right until Howard himself got a lesser madness then does he mention it to the Vooniths (a week later). I should be glad he has the decency to mention it to Vooniths.

6) Vincent attacks a bound, gagged prisoner who is trying to warn them of danger. And after the said man begs to be released through his gags, Vincent doesn't care, and just leaves the man in the pit to die.

7)Ib shades in Sarnarth - Sure - from the readings the humans deserved what they got. It's a thousand years...chances are that not everyone at the celebration even knows what their ancestors did. So in RL World War 2 - say Japan invades your country, does a whole bunch of atrocities - does that mean that you should boycott Japanese products and be nasty to all Japanese you see half a century later?

Ah well. I've said my piece.

I suppose some of it can be attributed to the party being there as Dreamers- it's like Superman not knowing how to control his strength. He thinks that his punch doesn't hurt others because it doesn't hurt him.


Retired to Taldor?

I haven't read all the posts yet, but I wanted to answer to this.

GM Mort wrote:
Even with no loss of memory, you still have 7 int...

My point was that since he lost his memory he wouldn't know how intelligent Howard was before the killing, so he has nothing to compare it to. For all he knows this is how Howard is.


Retired to Taldor?

I thought we earned eighth level before we left for the dream, so he would be zero levels of anything.


Strange Aeons Grp 2 |

No upon waking up, you level. Levelling you mid dream makes me feel weird since its like not a segment complete.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

For what it is worth...

As I said, I thought the Vooniths knew how dangerous it was.

That said, I certainly didn't think of them as free meat shields - I actually thought they would be mostly 'background color' keeping out of the way, whilst we dealt with threats.

After all, why risk harming friendly aberrant flesh, when there is perfectly serviceable human flesh to put in harm's way ;-)

Regarding curing Monty, I had actually forgotten about the guy who could do *some* divine casting on board; I thought we might have to wait until we got somewhere that we could find a high-level cleric... it wasn't until Howard became afflicted, and I realised how damaging his particular affliction was to him, that I went over the thread with a fine tooth-comb (to be honest, I was actually looking to see if one of the other passengers was a spellcaster; the crewmember was a pleasant surprise!) to try and find a way to 'fix' things.

Regarding Sarnath, as I said, I didn't want to interrupt how the story was 'supposed' to occur (which I admit was probably fairly callous, but did get us what we needed).


Retired to Taldor?

that's odd, weren't all of us rolling at level eight stats during that dream? And if he has no memory how could he level, he wouldn't remember anything...


Strange Aeons Grp 2 |

Oh sorry I forgot, Seamus. Yeah then you're stuck with it until next level up which is end of dreamquests. My bad. I screwed up.

Their area may be safe, but its about as good as saying Singapore and Greece because they are in the same planet - has the same levels of safety. (Yeah, Right)

They had some misconceptions, like Verdigris telling them its not safe, and the rest, as I said, thinking she was being a worrywart. Vooniths are also not the sharpest knives in the drawer. Cue Monty going, "Leeroy Jenkins!", then charging in without a care in the world.

Truthfully in Sarnath, you probably wouldn't be able to do much either once Bokrug decided to storm the area, mod as written. However there is a difference in trying to get people to safety as opposed to oh we just don't freaking care.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Huh.

I didn't realise Singapore was that dangerous.

Is it that much of a police state, or are there problems with terrorists?


Strange Aeons Grp 2 |

I moved Claude since he needed to be at the edge near the jellyfish to slash the ropes.


Strange Aeons Grp 2 |

Seriously Howard? Singapore is perfectly safe. Greece though on the other hand I'm not so sure =) I heard there are pickpockets.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Oh, well, that is a problem throughout Europe.

I thought you meant 'danger' in terms of death/dismemberment, which is why I was confused - I thought they were both relatively safe countries.


Strange Aeons Grp 2 |

I was talking about crime rate.


Strange Aeons Grp 2 |

Seamus - by Day 14 - you'd have gotten your memories aka your amnesia cured(sans those that you lost since the start of the game) back after Vincent treated you. Feel free to RP it while I go path of exile a little, then I'll move on to the next dreamquest.

Think also on how...REAL Dreamlands is =)

Leonard - feel free to RP with the kitchen crew for your femur etc, as a retcon.

If you feel I'm moving too fast and wish that you will have a day to post between Dreamquests, please let me know.


Retired to Taldor?

Headed to work will post from there later. So are we on ship fourteen days while Seamus heals? Does he get his memory slowly or at one shot when the scroll is read?

Umm it's a dream, of course it isn't real!


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent didn't do Anything wrong. Lol

We are in a dream world which he doesn't even consider real, whether that is the case or not, and couldn't see the attacker. He assumed it was an illusion like the doppelgangers at the asylum. Not a stretch of imagination to go there.

And if you read the game thread I climbed out and then he freed himself the same round. He didn't call for help and get ignored. You wrote it with him freeing himself lol, not me. And I probably wouldn't have helped a dream figment if I was abandoning the dream quest anyway.


Strange Aeons Grp 2 |

At one go, when scroll is used.

You had your turn before his. So you can choose to climb out, or save him. And don't say he didn't ask for help.

GM Mort wrote:


The man as he crashes heavily on the floor makes muffled, "Mmmph Mmmph Mmmph! Mmmph!"

Granted there are things you can't do when you're gagged...speaking coherently is one of them.

After that it was your turn, which you chose to climb out of the pit.

Note also, the fall damage and continuous acid damage to you and the NPC in question.

If you don't rescue him fast enough, he gibs.

As I said, choices, and consequences.


Strange Aeons Grp 2 |

Seamus you only lost your memory for 2 days. It was Day 12 on the ship when the party embarked on the dream quest in Sarnath.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Uh. Last I checked you can't save someone from a pit of acid while drowning in a pit of acid. You climb out first. I mean, feel free to help them instead but no sane person is going to do that. And mmm mm mm mm while a nice song is not "help pull me out while you burn to death instead of climbing out". :)


Strange Aeons Grp 2 |

Try speaking while you're gagged and see what comes out =)

If you cut him free at least he'd get a chance to save himself. And you as well,(by flying you out) since a good turn deserves another.

But PCs do as PCs do.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I didn't even know he had wings! That is a horrible plan but good way to get us both killed if he didn't have wings grow out his back.


Strange Aeons Grp 2 |

*shrug* I never penalize PCs for being nice to NPCs. Rather the opposite.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

And I never metagame my character to do something nuts and out of character just because the DM would reward it :P

Now I wouldn't have left him to die if he was in acid and I was standing there. But you can't save anyone if you are dead. Haha


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I would actually appreciate it if we slowed down. I know we can always retcon some more rp, and I'd like to do that. But it feels like that's patching up a problem that could instead be solved more directly by simply slowing down a little bit. When we were going room to room in the manor, it was extremely important to keep pushing things, but if you push things now at the same rate, you have to push through several days of downtime/research etc between dreamlands excursions. So, personally, I'd like it if we slowed down a bit.

But I also want to say that I generally feel positive about this game.

I have a lot of trouble asking for things. Slowing down is what I feel will make the game best for me, and that's it. I have a feeling that you're going to get angry at me for asking for something that affects you, and I have another feeling that that's irrational. I don't know what to write here.


Retired to Taldor?
GM Mort wrote:
Seamus you only lost your memory for 2 days. It was Day 12 on the ship when the party embarked on the dream quest in Sarnath.

So he got his memory back in one shot at the end of two days, or did he get it back slowly over the 48 hours?


Strange Aeons Grp 2 |

Sure I'll be happy to slow down. You get it back all at one shot, Seamus. Once the second psychic surgery is cast.

The issue is that when I slow down the pace - it seems some people just log in just to roll dice and kill monsters. If it doesn't concern that, they fall asleep so to speak.

Quest wise - there isn't much to do except for your dream quests at this point of time.


Male Human Mature Adult 69, Charming Idiot 1

To be honest, rolling dice and killing monsters is often not the most interesting thing that happens. At least, not to me.

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