Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


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Strange Aeons Grp 2 |

Now RP... I don't usually insist players must RP etc. But I explained it earlier why I expected it of you - the bare minimum is that you tell Howard you have a problem so he can fix it.

Or you deal with the problem on your own and epically fail, which is also a valid RP choice. Since from what I've seen of Leonard, he doesn't like asking people for help.

Unfortunately the group does not strike me as being good shrinks...

I posted your problem not in spoilers(though it should have been, by right), because I don't want to screw people over when they have a solution in sight.

I of course, secretly wish that Howard would RP the entire episode out! Go Howard the shrink!

Vincent - you're also short of one alchemical allocation when you materialize in the Dreamlands. Because you took it before you drank that potion of heroism on the boat.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Leonard, in fact, does not like asking for help. It's kindof a big deal for him, hence the desire for rp on my end.


Strange Aeons Grp 2 |

All right! We have two votes! Howard, please put on your shrink hat.

Just put it as a retcon

I'll happily wait on plot for Howard to get shrinking.

BTW - I'm not expecting Howard to post until 7h from this post, minimum. He's currently at work.


Retired to Taldor?

ok, were asking the Viscount for his signet ring right? Do we want it that straight forward?


Strange Aeons Grp 2 |

Yeah go ahead and ask him. It's a straight forward matter =)

Complications come later.


Strange Aeons Grp 2 |

BTW for all of you who dumped charisma – interacting with NPCs generally does not require diplomacy, unless the mod says so. Should you interact with an NPC wihtout the required diplomacy (as stated with the mod), I will not penalize you in any way – just tell you as an ooc comment you need to wait for the diplomancer. So feel free to interact with NPCs. I encourage RP! Time stops for RP! So villians can monologue and all that!

Also...did you guys just trick me into moving plot while waiting for a Howard Shrink?

Hmm.Howard! Don’t forget about your Shrinkish business!


Retired to Taldor?

Yeah, Mort does love her 'bad guy' monologue!

And don't you worry about Howard, if he wants to do something, shrinking or no, he will make a way for it to happen :-)

The Exchange

Complain about the new boards here!

I watched too many Disney cartoons! I can't help it!

Didn't you see all that ebul monologue in the Last Jedi when they should have been paying attention to business at hand?


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I tend to avoid movies that contain bad guy monologues.

Also, I can't tell you the names of the star wars movies I've seen, or most of the plot, actually. I was pretty young and didn't pay too much attention, and now I'm not especially interested.


Strange Aeons Grp 2 |

I monologue for a reason. Usually AP villians have awesome backstories that only the GM gets to see. Since more likely then not, you will only pass by this way once(aka play the AP once), I feel it is my duty as a GM to give you as much backstory as possible, since you won’t get to play the AP again. That’s why I monologue, or bad guys leave behind journals – to tell the party what only GMs generally get to see.

Likewise in theatre, there may be many things that happen behind the scenes that never made it to the screen(maybe time constraints?). Sidekicks like Robin serve the purpose as an audience surrogate, so when Robin asks Batman what is the plan, as Batman explains how his plan works, he is actually explaining to the audience. Otherwise if both of them just carry out the plan, the audience may not understand how the plan is supposed to work.

Of course, if you are into realism and all that – it is included on the list of things evil overlords should not do.

No. 6:

I will not gloat over my enemies' predicament before killing them.

No. 7:

When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I'm more of a realist, but if I was an evil overlord and I captured my enemies, I'd definitely gloat. Probably a lot, actually, if I'm not gloating, why am I even an evil overlord. I'd probably never bother capturing them, though, unless I was sure it would work out.


Leonard Giles Neithan wrote:
I'm more of a realist,

You're more of a realist? Than who? Me?

Lies...


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Wait, no, come back, I wasn't...uh.

I didn't mean it like that, please, don't leave me.


*Shakes head in disappointment.*

You gave in so easily, I can't believe it.

The Exchange

Complain about the new boards here!

If I captured my enemies…I’d non lethal their @sses, then use flesh to stone on them and place their statues in a permanent demiplane I created, that had mage’s private sanctum and forbiddance casted on it, both made permanent by using permanency. I am sorry, I am part @ssasin.

The Exchange

Complain about the new boards here!

Yeah sometimes it's hard to fight the pull of melodrama. If you have those urges, just give in to them and join the soapy sap family! =D


Retired to Taldor?

Howard, the plan to talk the ladies out of wanting to dance with the viscount. Are we to dance with them instead at that time, or just convince them they don't want to dance at all?

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Either / or is fine :-)


Strange Aeons Grp 2 |

Do you want to tango, Howard? =)

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

I've already posted a reply ;-)


Strange Aeons Grp 2 |

If you became undead in Dreamlands it'd count as a death so you'd wake up with a lesser madness. Id have wanted to give you moral insanity but its one of the major madnesses.


Retired to Taldor?

apparently Ardvin is a merchant, what do we trade him so he can give up the dance?

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Well, there *is* that +1 Vorpal Scimitar... It's worth about 36000 to sell...


Strange Aeons Grp 2 |

Out with BF, so no updates sorry.


Strange Aeons Grp 2 |

Who the heck ever decided giving monsters with a 60 ft fear aura and a big party was a good idea... Arghh, the saves I need to roll...

Usually I roll from highest to lowest, but the editing I need to do to do so in this case is wtf. I just kept the highest to lowest, alphabetical order for first set, then copy pasted, editing in the modifier changes for shaken.


Strange Aeons Grp 2 |

The will saves for fear aura are higher because inspire courage gives +2morale saves v fear. Which means Vincent has additional +2 since I counted his heroism and morale twice...oh fk I'm killing myself rolling all the saves.

I apologize for messed up order since alphabetically Vincent was supposed to be at the back but I am not editing the post again.

Im done and it freaking drove me crazy.


Retired to Taldor?

so we only have seventeen combatants in this? time to 'Summon monster' :-)

The Exchange

Complain about the new boards here!

You have 9 combatants on your side… Vincent's familiar doesn't quite count. And I’m going crazy…heeeeeelllllpppp!

Save me from the maths that's consuming my soul!

Take deep breaths, Mort, deep breaths…

The Exchange

Complain about the new boards here!

After my Company lunch and lots of sweet treats later… my sanity is restored =)


Retired to Taldor?

good to hear your sanity is doing better, it should help rolling for the nine of us and the eight of them :-)

The Exchange

Complain about the new boards here!

Yes. You see my mental senses are very sensitive(really the attention to details), so excessive noise makes me shut down. Think of it like a psychic overload, if you may.

The Exchange

Complain about the new boards here!

Oh I'm arena running here!

Go cheer me on!


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Neat!


Strange Aeons Grp 2 |

Seamus feel free to retcon your attack in since you do know where they are, just the 50 percent concealment.


Strange Aeons Grp 2 |

Howard! Rules violation detected!

Monstrous physique II:

This spell functions as monstrous physique I, except it also allows you to assume the form of a Tiny or Large creature of the monstrous humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, freeze, grab, leap attack, mimicry, pounce, sound mimicry, speak with sharks, and trip. If the creature has the undersized weapons special quality, you gain that quality.

You do not get constrict until Monstrous Physique III. So you cannot constrict.

Furthermore, a tail slap is a secondary natural attack and thus takes a -5 penalty. And half strength damage.

"If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls." The following does not apply as you have multiple natural attacks.

The real Yig itself has the following ability:

Devastating (Ex)

All of Yig’s natural attacks are primary attacks that add 1-1/2 × his Strength modifier to their damage. Yig ignores hardness less than 20 for any object he strikes.

Which you do NOT gain by using Monstrous physique.


Strange Aeons Grp 2 |

And you cannot walk on cobwebs, unless, you know, you spin webs?

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Re: The first point, fair enough.

Re: Claude's position, no, I am *not* walking on cobwebs; I am climbing (on the catwalk), since Claude currently has a climb speed.

Post removed, and a new one put in.


Strange Aeons Grp 2 |

Too heavy. You will fall down to the ballroom below and create a hoo ha...

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

?

If Claude isn't too heavy to walk on it, surely half-climbing shouldn't be a problem?

Regardless, I have moved him back.


Strange Aeons Grp 2 |

Yig stands 14 feet tall and weighs 1,100 pounds. Even half weight is 550 lbs.

Uh yeah..try supporting that on spider webs. Sorry. If you no ability to spin webs, you no walk on webs.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

No no, I wasn't trying to get him climbing on the webs; I agree, he would be far too heavy. I pictured him hanging off the side of the catwalk, after the fashion of King Kong on the Empire State Building, swatting at spider-things ;-)


Strange Aeons Grp 2 |

The problem is with his expanded size, he towers over the catwalk.. So climb What? Catwalk?


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Most catwalks usually have a railing, so you'd put one hand on the railing and a foot on the floor of it and lean out. Or uh, two claws on the railing, or whatever. The creature would be climbing trees or rocks in nature, and a railing is pretty similar to a tree branch.


Strange Aeons Grp 2 |

The problem is that Claude just...doubled his height or so..so what used to be a railing when he was smaller is more like urm...a little fence now.

Assume that previously his foreclaws would have touched the catwalk railing, but now he's grown so big that the railing is just to his knee of his hindpaws.


Retired to Taldor?

I didn't realize that it was still dark, I deleted my posts.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

There are too many variables for me to know for sure, but it seems to me like that requires either a very short fence or short forelegs for Claude. I don't know enough about animals or Claude to know what his forelegs look like.


Strange Aeons Grp 2 |

This is a Compsognathus. I'd say short forelegs pretty much cuts it.


Strange Aeons Grp 2 |

Sorry about the days it is a fk up of mine. I should pay more attention then that.

Please tell me what items you have crafted thus far.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Only one - the Greater Hat of Disguise :-D

Now, I can *finally* prepare something other than Alter Self!


Strange Aeons Grp 2 |

Ok - go ahead. I'll assume the command word for it is, "Grrrrr" as per a growl. Since technically magic item activation requires a command word.

You're a Voonith down.

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