MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Well, let's start there. What I've heard of the manor is that a pit fiend is kept below the manor, that the mayor seems to be having troubles with his lights and water and while his majordomo seems to think it is just the stress of his job, she has her own worries. A servant has gone missing along with a rather valuable bust."


Unnamed

Well that is interesting, especially since I happen to know that the Asmodeon knot is a pocket plane of its own with devilish and undead guardians wandering it. Hmm very interesting indeed. I wonder if the pit fiend has something to do with magic fireplaces acting up.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"You think the pit fiend creates the fire for the fireplaces perhaps? Are they flaring up or not working?"


M Halfling

Miro refreshes the punchbowl for the guests. Refreshes as in 'Makes it triple strength.'


Unnamed
MiniGM wrote:


Miro make me a stealth and a percep check


M Halfling

Stealth: 1d20 + 16 ⇒ (1) + 16 = 17
Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Oh well, time for whippings. Sorry about that dudes.


Unnamed

1d100 ⇒ 89

Roll another miro


M Halfling

Both stealth and perception?
Stealth: 1d20 + 16 ⇒ (1) + 16 = 17
Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Umm...Well...at least I am purging the dice roller for you guys


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

I guess those rolls are fate Miro. We'll see if Audi gets a chance to bail you out with some bluffery.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

If it seems that Miro is spotted, and there is that awkward silence of things about to go bad... Exxor will nudge the guy next to him - who ever it is and say just a little too loudly "About time, those guys requested that punch so long ago! as he nods to the largest group of young noble males he spots or largest group of people in general. Finally!


Unnamed

So Miro, is no where near you guys

Miro:

You take the opportunity (actually this was earleir but I dint get to it) to do some exploring and figure out how to enter the Knot. You find yourself in what appears to be the mayors office, one time just barely avoiding detection, you start to search the room and a servent walks in and grabs you by the shoulder


M Halfling

Okay! Let us see if I can get three critfailures!

Miro jerks, shudders, and lowers his eyes. Oh I am so sorry sir, this Slip was delivering drinks for The Lord Mayor to enjoy after the party, but there is such a clutter that Slip was trying to find a good spot to place a tray. Slip was so worried that he would move something important was was trying to make a clean spot. Slip is so sorry if he did something appropriate and only wished to do his proper duty. Will there be the required caning in the backyard? Slip works so hard to avoid caning and remembers well his last time for chipping some fine china, ohh! That was such a reminder like watching Aunt Yertle at Perpridge Farm where she let the peppers get moldy. The master had us march out and gave us such a lecture about proper vegetable care and he then took his fine birch switch and...

Going into full Shaggy Dog mode here
Bluff: 1d20 + 10 ⇒ (2) + 10 = 12+3 to avoid punishment

ALMOST! I mean I almost had a record here. I mean is three critfails so much to ask?


Unnamed

Slow clap


Unnamed

Mir sees the servent is dressed all in black with what looks like a skeleton on it. He/she says nothing just starts to drag Miro towards the door.


M Halfling

Miro goes along.


Unnamed

Mir finds himself being drug towards the main room...it would seem he is about to be told on...


M Halfling

Seeing he is in danger of getting tossed to the mayor, Miro tries a different tack.Look, tossing me to his lordship is going to get me tossed outside to the shadowbeasts, would you at least fob me off to Audi Jaw-jacker or Tramtris Arvanxi? I can assure you that getting collared has put the fear of Asmodeus into me and not want to do things without being told beforehand. Plus, I can scrape what little coin I have and give you a weeks wages7 gp for a valet AFAIK

Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25+3 to avoid punishment


Unnamed

Oddly enough he almost seems like he doesn't even hear Miro...


M Halfling

Well I tried bargaining, anger seems to be a bad idea. How about denial?

Just can't believe this is going to happen to me after one little error, just trying to be a good slip and make sure the drinks are ready and the slippers warmed for the lord's comfort. Even if I can't be happy here I just want to find a spot for myself and maybe a room after I get used up. Just asking to give me some slack here, is that so wrong? Can't be happening, not like what happened to Aunt Yertle, just a little break?
Bluff: 1d20 + 10 ⇒ (6) + 10 = 16+3 to avoid punishment.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

do any of us notice, or will we notice is entrance by force of being drug in?


Unnamed

He's not there yet. Still in the halls


Unnamed

such great RP so sad how these guys are written poo poos it all

The Man still tugs Miro on, silently. Miro figures he has about 3 minutes before he is in the main hall


M Halfling

Well I am kinda tapped out of ideas, I am pretty sure shanking him is a very bad idea. If this is going to end up with me being tossed in the oven regardless, then I'm going to stealth out of my jacket and cue the yakkity-sax chase


Unnamed

getting away seems like a good idea...


M Halfling

Miro attempts to cause a distraction with several throw pillows, a curtain and a marble bust of the mayor!
Bluff to cause distraction: 1d20 + 10 ⇒ (11) + 10 = 21

Miro then flees from the scene that is sure to have washerwomen gossiping for days!

Stealth: 1d20 + 16 ⇒ (11) + 16 = 27


Unnamed

I need an escape artist as well or cmb check he is holding your sleeve


M Halfling

Escape artist: 1d20 + 3 ⇒ (1) + 3 = 4

Miro ends up giving himself an atomic wedgie.


Unnamed

The servant puts a second hand on his shoulder and pulls a bit harder

One last chance Miro you are 10 seconds away


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Surely he's due for a 20 after all of those 1s!


M Halfling

Escape artist: 1d20 + 3 ⇒ (17) + 3 = 20


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Well, that's one kind of 20!

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

all this anticipation... poor miro.


Unnamed

Dammit all. Didn't show up. I figured Miro was on cacationor something. Miro slips out of his jacket. Where do you run?


M Halfling

Lost the dots? Whops, gotta recheck my stuff then as well.

A little music if you please

Miro runs his furry little feet off and seeks to lose the servant in the depths of the mansion, preferably in the quiet and dark spots. He figures that if worse come to worse, he will attempt to subdue and tilt his pursuer out a window for the shadowbeasts to finish off. Or eventualy make his way back to Audri and stick to him like glue.


Unnamed

sounds like a stealth check to me!

come on nat 1!


M Halfling

Miro darts around, hoping skellie servant crashes into some others carrying a huge cake!

Stealth: 1d20 + 16 ⇒ (19) + 16 = 35


Unnamed

The servant gives chase but fails to find Miro. It moves off in another direction


M Halfling

Miro lays very low for the time being and will try to catch Audi or his other friends when they hit the privy or the guest rooms.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi circles back to the mayor, "Marvelous party sir. Surely your connections are unrivaled in the city. What do we have to look forward to the rest of the evening?"
Diplomacy: 1d20 + 18 ⇒ (2) + 18 = 20
What is the general state of inebriation at this point? Perception roll perhaps?
Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Unnamed

oh more food and drinks, folks are starting to look woozy. I suspect they will be passed out within the hour. the master of gossip says as he downs a drink


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi continues to feign drinking himself, but passes the time making small talk until the majority of guests seem to be passed out or well on their way there. Once they have, he motions to his companions and tries to slip away into the mansion to look around.
Bluff: 1d20 + 12 ⇒ (16) + 12 = 28
Stealth: 1d20 + 6 ⇒ (18) + 6 = 24


M Halfling

Miro will try to get himself to where Audi and the others are once guests start toppling over.


Unnamed

That will be easy enough.

FAST FORWARD mostly everyone has either left or passed out. you have a moment to try to find the Knot...Miro sadly did not find it before he got caught


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Sounds like Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Maybe multiple checks...
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Perception: 1d20 + 10 ⇒ (19) + 10 = 29


Unnamed

also make a stealth check for each one of those, the servants are still roaming the halls


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Stealth: 1d20 + 6 ⇒ (18) + 6 = 24
Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
Stealth: 1d20 + 6 ⇒ (20) + 6 = 26
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Well, there the 1 but looks like I lose them on the next one :)


M Halfling

Miro pops up from out of a large vase. Got nabbed by a servant before I could find anything so that is why I am late, didn't look like there was anything in the mayor's office. Miro hands over a bottle of wine. Do a little splashing and smear some food on you, so you look like someone who overindulged and wandered off.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Good to see you again Miro. Don't worry about me. I can do a very good drunk impression. Let's see if we can figure out where this entrance is."
I'll definitely be using silver tongue for the +17 Bluff if we get caught.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor hopes a half naked Miro isn't popping too far out of the vase!


M Halfling

It was only my jacket. I got my shirt.

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Lately I have been really interested in low powered low magic games. Magic items are rare and cannot be bought all over the place.

Is anyone interested in playing either of the two AP's above with the following build rules

Stats 16, 14, 13, 12, 10, 10
Traits 3+1 campaign
Classes (this is where we get crazy) NPC classes. To offset the power difference characters get to start at level 2
Gear: 500 gp
Races: all common races. Ask about others, but things that are unusual will be vetoed
Hp: max at first half+1 thereafter
Alignment: no evil
Posting: 1 per day (note I am on PST)

Now looking at these restrictions I know that players are underpowered. To compensate I will adjust monsters as needed. For example DR will be lowered to make fighting things possible. There will also be teamwork feats granted to the party as we go through. This is not for everyone and might not be for anyone, but that is what I wish to discover.


Pathfinder Adventure Path, Maps Subscriber

Interest for Council of Thieves. If you go with CotCT I would back off.

So you want regular first level, and then NPC levels thereafter? Unique.


All npc levels. I meant that you start at level 2 and will always be one level up. I might allow players to switch to PC classes around level 10 or so

I have been reading cotct and I actually am leaning toward council myself.


Edited te original post for clarity


Pathfinder Adventure Path, Maps Subscriber

I wil get something up today that meets that requirement. Sounds interesting to say the least.


I'd be very, very interested in playing either of these APs. Not sure how I feel about the NPC class aspect yet. Dotting for interest.


Cool. Hopefully we get 4 players at least.

Also I am willing to allow players to have a single item that has been in the family for generations, this item can be MW . So a warrior might have his great grandfathers sword or his breastplate or whatever.


Sure sixteen! As I said it is not for everyone at all


Definitely in for this. If it's still under discussion, I'd vote Council of Thieves, since I'm already in a CotCT game.

In fact...:

Human
Warrior 2

Init +4, Perc +6, AC 17, Fort +4, Reflex +5, Will +2

Str 14
Dex 18 (+2 racial)
Con 12
Int 10
Wis 13
Cha 10

Feats
Point Blank Shot, Precise shot

Traits
Conspiracy Hunter (CoT), Poverty Stricken, Resilient, Indomitable Will

Skills (4pts +2pts (human))
Acrobatics +4, Climb +5, Craft (bows) +4, Perception +6, Ride +7, Survival +6

Melee
Longsword +4 1d8+2 18-20x2

Ranged
MW Composite Longbow (+2 Str) +7 1d8+2

Other Gear
Artisans Tools, Studded Leather Armor, Backpack, Bedroll, 153gp

Clarification:
This assumes that the MW item is in addition to the 500 gp. If that isn't correct, Lucky would have 53 gp and his bow would not be a +2 str.


Sounds cool - I'm interested. Are you limiting anathematic substances like silver and mithral, as well?


Lekku wrote:
Sounds cool - I'm interested. Are you limiting anathematic substances like silver and mithral, as well?

Nope. These are readily available

Liberty's Edge

Pathfinder Adventure Path Subscriber

Wow, this is an interesting idea! I'm down for either of the two APs and will sort out a character this evening.


Ok sounds like it will be council folks

Sovereign Court

Interesting idea. WOuld like it to be Council though.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Tieflings show up in the CoT players guide. While I'm not actually thinking of playing one right now, I might be struck with some sort of inspiration later if tiefling race is allowed. Yay or nay?


Yes we are council of thieves. Official now.

As to tiefling, I need to redownload and read it. I just can't remember how common tie flings are in westcrown

Sovereign Court

Am thinking Dwarf Expert. Blacksmith or brewer something.

Liberty's Edge

Pathfinder Adventure Path Subscriber

I'm leaning toward halfling adept or expert.


Sounds interesting. Will work up a character.

Lantern Lodge

Oooh, I'd be very interested in a low-powered CoT!


Are you stalking me michael?

Lantern Lodge

Hey, I'm not in all of your games...I think :)

Lantern Lodge

BTW, there are definitely a good number of tieflings in Westcrown. They are seriously looked down upon though, so you can expect lots of prejudice.


I'm interested in any AP campaign, regardless of theme or buy point or how things are done. Some I prefer more than others, but yeah, I'd be interested. I don't quit until I find an AP campaign.


Looks like a skulls a shackles background lucky... Can you create one for council? Also folks something to keep in mind

For the most part imagine that you are just an ordinary person before you inherited your item and please include the inheritance in your story


Introducing Clothyard Shaft, human warrior/expert. His grandfather was Chelish nobility before the wars of succession that ended in the Thrune dynasty rise to power. Since his family fought for the other side, all their lands and titles were taken away.

Shaft has his grandfather's fine longbow (masterwork) which has been handed down from generations. He went to fight in the Chelish arm, but soon tired of the diabolical emphasis of that path. He has returned to his home village as a hunter and trapper, using the bow to make a living, but his feelings against the Thrune family are not far below the surface.

He is a large brawny man, quick to anger or to laugh. He has a dark beard, and long dark hair, sort of a woodsman ala Hawkeye, who comes to town mostly for supplies before heading back to the wilderness again.

He keeps his families signet ring in a pouch round his neck, and longs for the day when his families lands will be returned, but knows that's not likely to be in his lifetime.

Crunch:
Clothyard Shaft
Human (Chelaxian) Expert 1/Warrior 1
NG Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 15 (1d10+1d8)
Fort +2, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 10, Int 10, Wis 12, Cha 13
Base Atk +1; CMB +4; CMD 17
Feats Point-Blank Shot, Weapon Focus (longbow)
Traits lost nobility, masterful demeanor, tactician, westcrown firebrand
Skills Climb +7, Handle Animal +5, Heal +5, Knowledge (local) +4, Knowledge (nature) +4, Perception +5, Profession (soldier) +5, Profession (trapper) +5, Stealth +7, Survival +5, Swim +7
Languages Common
Other Gear 500 gp
--------------------
Special Abilities
--------------------
Lost Nobility You gain a +1 trait bonus on attack and damage rolls against these officials.
Masterful Demeanor You gain a +3 trait bonus on Intimidate checks against members of non-human humanoid races.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.

Any commments or criticisms? Happy to flesh out more as required.

Grand Lodge

I would be interested in this. When is the deadlne for submission?


So Tieflings are ok, but as Michael pointed out, expect to be treated like crap

James, I have not set one…honestly I suspect it will be when I have 4 or 5 submissions that are good and intriguing.

In this case you really do need at least one adept so you have some healing since the odds of finding a wand of CLW is slim.

cloth it looks like you have 5 traits…and where is tactician from?


also please include in your backstory how the government of west crown hs wronged you. This is vital as it serves as your reason for being willing to attend the meeting of concerned citizens that opens the AP.

NOTE this does not mean you must be chaotic, in fact one of the organizers is a paladin.


Point blank shot is a feat. I'll check on source of Tactician when I'm back at Hero Lab desktop. I think that leaves me with 4 including campaign.

Lantern Lodge

Tactician is from Ultimate Campaign.


yes that is just 4, i was looking at your crunch on my phone and misread cloth yard.

So now accepting submissions officially for CoT.

I will be accepting

1 Warrior
1 Adept
1 Expert
2 Wildcard

Lantern Lodge

Mini, would you be ok with me reskinning the Freedom Fighter trait as follows:

You've developed a reputation as an outspoken advocate of the people of Westcrown. You gain a +2 trait bonus on Diplomacy checks. This bonus becomes a -2 penalty when dealing with the criminal underground of Westcrown. Diplomacy becomes a class skill for you.

Normal is
You've developed a reputation as privateer who fights for freedom. You gain a +2 trait bonus on Diplomacy checks. This bonus becomes a -2 penalty when dealing with slavers or those who support the slave trade. Diplomacy becomes a class skill for you.
Source: Pirates of the Inner Sea


That's fine michael!

Sovereign Court

Dotting for interest. It's late now I'll do one up tomorrow.


Thanks Mini! Pending equipment, here is Auði Jaw-Jacker.

Auði (short for Auðin) is a part-time actor and the owner and barkeep of the Jaw-Jacker brewery and restaurant in Rego Scripta, famed for its hot-spiced infusion of rare Minkaian spices with Ulfen brewing...at least until Auði refused to pay protection money to a bunch of criminals a month ago. Now the dottari have closed his doors over his supposedly "dangerous" ales. Its the final straw for Auði. For years, he's been putting up with having to save his patrons from the shadows that stalk the Wiscrani night or overzealous Hellknights. Now his very livelihood has been interrupted and after a couple weeks of trying in vain to negotiate the byzantine bureaucracy of Westcrown, he's a frustrated man and ready to talk with some other concerned citizens.

Auði's masterwork item is a beaten pewter tankard (+2 Diplomacy) said to have been one of the famed 23 tankards polished off by Cayden Cailean himself before he passed the test of the Starstone. In happier days, Auði won it as first prize for his Spicy Peanut Sauce Penne and Dragonmead combination at the Karhal Park festival five years ago.

Auði is also a huge aficionado of Chelish opera and the Westcrown theater scene. While his first love is brewing, he actually has quite the talent for singing, acting and storytelling as well and performs every chance he gets. He's picked up a few magic tricks from other performers over the years and perhaps his tankard really does have some connection with Cayden himself.

Mechanically, Auði is an Expert 1/Adept 1. I'm planning to take him along the Adept chain and if he eventually gets class levels they might be in cleric or bard or maybe inquisitor...we'll see. He'll be something of a virtuoso. Lots of skills, a few that he's really good at. Definitely a help in social situations, but we'll see about combat.

Hope you like him!


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Audi is awarded the first wild card slot


Also this campaign tops out at level 13 I believe. So for planners keep that in mind


Planners?!? Planning in a Mini GM game? Thanks for the spot Mini!

Liberty's Edge

Pathfinder Adventure Path Subscriber

I have an adept submission coming up shortly.


Do be do be doo


Lirandra is the daughter of the famous operatic dancer Lilandra "The Lily" Voralius. She grew up in the shadow of her mother, the unwanted result of the dancer's wild life of excess - a life of parties, drugs, casual relationships, and a life that a young daughter would never be welcome in. Lirandra always tried to be what her mother wanted, and trained with the best dancing and singing coaches money could afford, developing a talent for singing, dancing and acting that threatened to rival that of her mother.

It was only a short year ago, when she was 15 years old that, during one of her mother's wild parties, Lirandra's life changed. Darelen Thrune, a minor scion of the House, stumbled drunk into her bedchamber. Left bloody and sporting a vicious scar which now mars her once perfect features Lirandra's career is over before it even began and the government of Westcrown will do nothing. After all, the bribes have been paid and none wish to work against the House of Thrune.

Will be working out mechanics shortly - but intend an expert specializing in perform skills. Not sure on the Masterwork item but the Campaign Trait will be "Child of Infamy" - Does the extra 300GP from the trait still count? or only the 500GP you initially assigned? - not that it matters, 500GP should be more than enough.


The trait will garner you an extra 150

Pretty much wbl will be about half or less, though with masterwork pretty much being the top you get unless it is found...


MiniGM wrote:

Lately I have been really interested in low powered low magic games. Magic items are rare and cannot be bought all over the place.

Is anyone interested in playing either of the two AP's above with the following build rules

Stats 16, 14, 13, 12, 10, 10
Traits 3+1 campaign
Classes (this is where we get crazy) NPC classes. To offset the power difference characters get to start at level 2
Gear: 500 gp
Races: all common races. Ask about others, but things that are unusual will be vetoed
Hp: max at first half+1 thereafter
Alignment: no evil
Posting: 1 per day (note I am on PST)

Now looking at these restrictions I know that players are underpowered. To compensate I will adjust monsters as needed. For example DR will be lowered to make fighting things possible. There will also be teamwork feats granted to the party as we go through. This is not for everyone and might not be for anyone, but that is what I wish to discover. I love a good challange

Scarab Sages

dotting for interest.. i had to debate things in my head whether i got involved in this *lawls* Ive done a campaign like this before, though we got pc levels at 5 not ten. I assume you are okay with minor nobles?


Yes I am fine with that, of course I would expect some aristocrat in there if you were to be a noble. As to when I PC levels show up I don't noble. It could be 5, 8 10, or never honestly. I just have to see how it goes. My initial thought is to open it at 10 which would mean the last 3 levels or so could be PC

Scarab Sages

I do get the +2 bonus for being human I suppose? or the stat array as it is. I meant to say above I assume you are not okay with minor nobles, but then i read down a bit and saw you were only looking for experts, adepts, warriors and wildcards... whatever that is *lawl*

Scarab Sages

whelp i will gladly aritocrat then sounds fun to be a disenfranchised young noble. will have something up within the hour i would imagine.


Aristocrat would fall into the wildcard area. Basically, anything with aristocrat levels or a mix of NPC classes is going to fall wildcard. The others would be single-classed - two levels of warrior, adept, or expert.


Audi is correct in his description of what wildcard means.

And yes the stat array is before the racial bonuses and minuses thanks for asking

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