Dwarf Fighter

Lucky Wilkins's page

77 posts. Alias of Sai Ling.

Full Name

"Lucky" Wilkins



About Lucky Wilkins


Lucky Wilkins
Dwarf Druid 1
N Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +8
AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex)
hp 11 (1d8+4)
Fort +2, Ref +2, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Speed 20 ft.
Melee heavy shield bash -2 (1d4+2/×2) and
. . battleaxe +2 (1d8+2/×3)
Special Attacks hatred
Druid Spells Prepared (CL 1st; concentration +5):
1st (2/day)—entangle (DC 15), faerie fire
0 (at will)—purify food and drink (DC 14), mending, create water
Str 14, Dex 15, Con 11, Int 15, Wis 19, Cha 11
Base Atk +0; CMB +2; CMD 14 (14 vs. bull rush, 14 vs. trip)
Feats Toughness
Skills Craft (leather) +6 (+8 on checks related to metal or stone), Craft (traps) +6 (+8 on checks related to metal or stone), Heal +8, Knowledge (nature) +8, Perception +8 (+10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Survival +10; Racial Modifiers craftsman
Languages Common, Druidic, Dwarven, Giant, Goblin
SQ hardy, nature bond abilities (animal companion), slow and steady, spontaneous casting, stability, stonecunning, wild empathy
Other Gear Hide armor, Heavy wooden shield, Battleaxe, Artisan's tools (Craft [leather]), Artisan's tools (Craft [traps]), Backpack (16 @ 48 lbs), Bedroll, Hammer, Piton (2), Rope, Tent, small, Trail rations (10), 23 GP, 7 SP
Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.