Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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M Human unchained monk 8/paladin 6
Paddy wrote:

[dice=perception] 1d20+21

[dice=perception] 1d20+21

[dice=perception] 1d20+21

Out of the corner of his eye, Paddy sees a figure garbed in black perched on a rooftop some 60 feet away, taking a marked interest in The Lusty Fools.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy carries on as if he hadn't noticed anything. He mutters under his breath to the rest of the group.

Don't look now, but we are being watched by a shady looking character on the roof over that way.. We might be in trouble. Be ready to act, lads.


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Alphonse, of course, looks around curiously.

"Where?"


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Hisao pales. Shady? Roof? then under his breath kuuuuusooo


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson looks to where Paddy points out but then looks around the street to see how many innocent bystanders are about, and thinks about what he could call out, if necessary, to get them to rush back to their homes, back to safety, if the need arises.

To the other Fools of Lustiness:
Let us with haste make our way down the road, out of town, so that if any shady looking characters accost us, we will have room to maneuver, without the good people of London in danger.


M Human unchained monk 8/paladin 6

The French guardsmen dejectedly ride off south down the street toward London Bridge, which happens to be the route The Lusty Fools will be taking to make their way from London back to the port of Folkestone (where, hopefully, the Baron isn't planning to take Nacht into custody for arson and murder)....

The English tower guards salute The Lusty Fools before marching south down the same street to take up their posts in the bridge towers....

The Lusty Fools follow the guards south, planning to leave the streets of London and meet whatever foe stalks them away from innocent bystanders....


The ninja of the Yellow Reeds clan leap from rooftop to rooftop, following The Lusty Fools at a discreet distance, but close enough on their trail not to lose sight of them....

Stealth 1d20 + 20 ⇒ (5) + 20 = 25

Stealth 1d20 + 20 ⇒ (13) + 20 = 33

Stealth 1d20 + 20 ⇒ (10) + 20 = 30

Stealth 1d20 + 20 ⇒ (7) + 20 = 27


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
These 'shady' characters. Are they dressed like me?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

perception: 1d20 + 21 ⇒ (6) + 21 = 27

perception: 1d20 + 21 ⇒ (6) + 21 = 27

perception: 1d21 + 21 ⇒ (5) + 21 = 26

perception: 1d20 + 21 ⇒ (7) + 21 = 28


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Perception: 1d20 + 7 ⇒ (7) + 7 = 14 vs Stealth 25

Perception: 1d20 + 7 ⇒ (17) + 7 = 24 vs Stealth 33

Perception: 1d20 + 7 ⇒ (3) + 7 = 10 vs Stealth 30

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 vs Stealth 27


Paddy wrote:

[dice=perception] 1d20+21

[dice=perception] 1d20+21

[dice=perception] 1d21+21

[dice=perception] 1d20+21

Paddy spots two more black-garbed figures stealthily shadowing the party along the rooftops on the way out of town.... They remind him in garments and other features of Hisao....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Aye, lad...they do look a bit like you. Friends of yours, perhaps? Paddy says sarcastically.

There are at least two of them...I would bet on more though...


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Well, Henry of the Yellow Reeds, what do we do?
.
.
.
I assume we are at least a good 100 feet away from the French soldiers, despite heading in the same direction.... Between not wanting to travel with them and both parties wanting a little distance between us....


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

"Maybe they can be reasoned with?"


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

No they cannot be reasoned with. Also they are swifter than all of you, except perhaps Paddy. Also they are very very good at killing. Hisao mutters.

an chimamire no tairiku to karera wa mada sonzoku

Japanese:
Three bloody continents and they still persist
.

I have run from them once. I shall do so again. Hisao essays a very very short bow at the others. Sore wa meiyo to natte imasu. It has been an honour and gets ready to disappear.


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

"Not to be crude...but we ourselves are also very good at killing. We can defend ourselves from these pursuers."


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson puts his hand briefly on Hisao's shoulder....

When we met, Chinaman, I admitted that I was just a scholar, a research specialist who could not help in a fight in the bowels of Notre Dame.

Yet truly, do you think I could let you leave to face these other chinamen alone?

No, there is no more running away for you, no more continents for which to flee.
.

. . . . Unless you impregnated that one's sister, then you're hosed.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

don't forget, lad...they might not know we kniw they're onto us. They likely do, but we must look on the bright side, right? Besides, we have a secret weapon...our friend Nacht is likely not anything they have encountered before. I say we keep going and see if we can find a spot where we can take them on. Anything about these buggers we should know about, lad?


M Human unchained monk 8/paladin 6

The Lusty Fools press on, crossing London Bridge and marching south on the road into the countryside....

About ten minutes out of town, their pursuers strike from the shadows of nearby trees....

What is the party's marching order?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy will be in front....because of hus perception...


Approaching within striking range, the ninja of the Yellow Reeds clan emerge from behind nearby foliage and trees lining the road....

Stealth 1d20 + 14 ⇒ (2) + 14 = 16

Stealth 1d20 + 14 ⇒ (20) + 14 = 34

Stealth 1d20 + 14 ⇒ (15) + 14 = 29

Stealth 1d20 + 14 ⇒ (20) + 14 = 34


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

1d20 - 1 ⇒ (1) - 1 = 0

"There, I see one! No, wait, that's just a bush..."


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

perc: 1d20 + 21 ⇒ (6) + 21 = 27

perc: 1d20 + 21 ⇒ (10) + 21 = 31

perc: 1d20 + 21 ⇒ (19) + 21 = 40

perc: 1d20 + 21 ⇒ (13) + 21 = 34


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson would choose to be adjacent to Alphonse; he wouldn't consider front, back or side -- not out in the open as we are, even with hostiles threatening.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22 .... vs 16 Stealth
Edit: Woo Hoo, I see one!

Perception: 1d20 + 7 ⇒ (14) + 7 = 21 .... vs 300,052 Stealth

Perception: 1d20 + 7 ⇒ (3) + 7 = 10 .... vs too much Stealth

Perception: 1d20 + 7 ⇒ (18) + 7 = 25 .... vs blah blah blah Stealth

.

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Then remember they fight like me. They rely on stealth and Attacking vulnerable spots. Stand Back to Back. Try not to be flanked. Though if you cannot see them they will be able to take advantage regardless

Per: 1d20 + 9 ⇒ (17) + 9 = 26 vs 16
Per: 1d20 + 9 ⇒ (12) + 9 = 21 vs 34
Per: 1d20 + 9 ⇒ (18) + 9 = 27 vs 29
Per: 1d20 + 9 ⇒ (7) + 9 = 16 vs 34

What does Hisao know about these guys?

At some point after crossing the Bridge Hisao would have activated his ring of greater invisibility. He takes advantage of it and will go after the one ninja he spots.

Stealth: 1d20 + 33 ⇒ (10) + 33 = 43 20 from being invisible


M Human unchained monk 8/paladin 6
Alphonse Veritus wrote:

1d20-1

"There, I see one! No, wait, that's just a bush..."

Lol


M Human unchained monk 8/paladin 6

Thanks to the sharp senses of Hisao and Paddy, the Yellow Reeds ninjas do not surprise The Lusty Fools....

Initiative!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

initiative: 1d20 + 10 ⇒ (1) + 10 = 11

a 1? FML....


Ninja death squad initiative 1d20 + 4 ⇒ (4) + 4 = 8


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Init: 1d20 + 1 ⇒ (7) + 1 = 8

Gotta go fast


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

....So, almost everyone goes on 8 -- hey since I rolled Initiative first that should be the tiebreaker, yes?....


Tiebreakers only come up when people have the same modifier. The Ninjas have a higher mod, so they go first, then you, then me.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Who asked you!

;)


Hisao of the Yellow Reeds wrote:

Then remember they fight like me. They rely on stealth and Attacking vulnerable spots. Stand Back to Back. Try not to be flanked. Though if you cannot see them they will be able to take advantage regardless

[dice=Per]1d20+9 vs 16
[dice=Per]1d20+9 vs 34
[dice=Per]1d20+9 vs 29
[dice=Per]1d20+9 vs 34

What does Hisao know about these guys?

At some point after crossing the Bridge Hisao would have activated his ring of greater invisibility. He takes advantage of it and will go after the one ninja he spots.

[dice=Stealth]1d20+33 20 from being invisible

Hisao sees a familiar figure.... He is almost certain it is Achiko, a female cousin who always begrudged Hisao's natural talents and the ease with which he seemed to grasp the training of the senior clan members.... She was always jealous of Hisao's aptitude....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

No initiative monkey?

Initi: 1d20 + 10 ⇒ (19) + 10 = 29


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40
Hisao of the Yellow Reeds wrote:
No initiative monkey?

.

Everyone goes on 8.

But I rolled first!


Hisao!
Paddy!
Ninja of the Yellow Reeds!
Alphonse!
Iommi-Tyr!

TBD: Nacht!

Eeeeek!!! Squeak!!!!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Stealth: 1d20 + 33 ⇒ (20) + 33 = 53 20 from being invisible.

Hisao loops around to end up behind Achiko. He starts his conversation with the traditional greeting between hostile ninja of a stab in the back.

Sneak stab: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 2 + 1d6 + 3d6 ⇒ (2) + 2 + (6) + (3, 1, 3) = 17

6 is acid

Ri Jigokude wa Achiko anata wa koko de nanishiteruno? Watashi o hottoite!

Japanese:
By the nine hells Achiko what are you doing here? Leave me alone!


Futile attempt to perceive what even the gods would have trouble perceiving 1d20 + 10 ⇒ (3) + 10 = 13 fails....

The greeting stab comes out of nowhere, accompanied by Hisao's query....

EEEEAAAAHHH!!! shrieks Achiko, out of pain and surprise as much as to let her companions know where their quarry was....

Anata ga kazoku o fuwatari, Hisao.... Anata ga penaruti o s+$$te imasu!

Spoiler:
You dishonored the family, Hisao.... You know the penalty!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy darts forward, taking advantage of the chaos Hisao has caused. He gets in striking distance of Achiko and lashes out with his blade, seeking a soft spot to skewer. He then taunts the ninjas in the native tongue.

Japanese:
Hold still, I shall make this quick and painful...

attack: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d6 + 5 ⇒ (6) + 5 = 113d6 ⇒ (3, 2, 3) = 8 _2 penalty to her attack roll


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Free action fluffy conversation if that's okay

Hisao drops his wazikashi (THE OLD ONE) and it falls to the ground appearing standing up straight with blade stuck to the ground as it leave's Hisao's divinely gifted invisibility.

Sonogo, modotte watashi no furui buki o toru to, anata wa watashi o koroshita koto o tsutaemasu. Meiyo o kaifuku shimashita. Mondainai. Shikashi, hanarete ikimasu

Japanese:
Then take my old weapon back and tell them you killed me. Honour restored. No problem. But go AWAY

Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

What's going on; why does he drop his weapon -- is it magical coercion or parley?

What do I sense is going on, when you have your DC ready:

Sense Motive: 1d20 + 13 ⇒ (17) + 13 = 30

Iommi-Tyr Magnusson draws a bomb.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao isn't trying to hide his motivation so.. DC 5? Is that how it works?

Sense Motive:
Hisao is trying to convince them to leave but doesn't seem to be surrendering in any way


Paddy wrote:

Paddy darts forward, taking advantage of the chaos Hisao has caused. He gets in striking distance of Achiko and lashes out with his blade, seeking a soft spot to skewer. He then taunts the ninjas in the native tongue.

** spoiler omitted **

[dice=attack] 1d20+9+2; 1d6+5; 3d6 _2 penalty to her attack roll

The female ninja dodges Paddy's thrust....


M Human unchained monk 8/paladin 6

Iommi-Tyr immediately intuits exactly what is going on between Hisao and the ninja.


So, Ninjas' turn.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

Perception: 1d20 + 16 ⇒ (3) + 16 = 19
Perception: 1d20 + 16 ⇒ (9) + 16 = 25
Perception: 1d20 + 16 ⇒ (13) + 16 = 29
Perception: 1d20 + 16 ⇒ (12) + 16 = 28

Nacht seeing one, goes to play a similar game as the cloaked beings and Blends into the environment moving to ambush prey.

Scorpion Blend Stealth: 1d20 + 21 ⇒ (10) + 21 = 31

cast Blend, Move and Stealth; Switched Wasp focus to Scorpion as a swift


Achiko thrusts her ninja-to at Paddy 1d20 + 10 ⇒ (7) + 10 = 17 but misses the nimble rogue....

In Japanese:

Spoiler:
I'm sorry, Hisao.... You must die!


The other three ninja appear out of the shadows of nearby trees to join their leader in assaulting Hisao's comrades....

Ninja-to at Paddy, flanking 1d20 + 12 ⇒ (6) + 12 = 18 misses!

Ninja-to at Alphonse, flanking 1d20 + 12 ⇒ (19) + 12 = 31 stabs for 1d6 + 2 ⇒ (4) + 2 = 6 piercing plus 4d6 ⇒ (2, 5, 2, 6) = 15 precision damage!

Ninja-to at Alphonse, flanking 1d20 + 12 ⇒ (18) + 12 = 30 stabs for 1d6 + 2 ⇒ (3) + 2 = 5 piercing plus 4d6 ⇒ (1, 3, 5, 3) = 12 precision damage!


M Human unchained monk 8/paladin 6

Yikes! Sorry, Alphonse! :/

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