Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

reflex save: 1d20 + 10 ⇒ (16) + 10 = 26

Stupid Lizards! Garrath slides around Flynn and slashes at a lizard (#2)

attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22


Surprise Round

With Brandark in the lead in these dark caverns below Fort Rannick, the Dwarf Cavalier encounters another nest of Shocker Lizards.  They react by sending forth a powerful wave of electrical energy that effects the front of the party.

Round One

Fighting the searing electrical pains coursing through his nerve endings, Vale Temros moves past Flynn and around Brandark to quickly get at the small pesky lizards.  He hacks into the sixth Shocker Lizard with his trusty Battleaxe.

Garrath deftly avoids the full effect of the Shocker Lizard's wave of electricity.  But, seeing Brandark about to slide into a favorable attack position waits for the Dwarf Cavalier to make his move. 

(I took the liberty to edit Garrath's actions somewhat.  Garrath is only able to take one attack in the Round.   It made sense to me to give Brandark the step and full round of attacks.  Garrath's Initiative will shift to the end of the Round.)

Elektra moves up until she is able to see a lizard, then hits it with a Magic Missile.  The sixth Shocker Lizard is unconscious.

Stone, recognizing that the front of the party has once again suffered electrical injuries from a pack of Shocker Lizards, moves to a position to channel healing to the injured, selectively avoiding the one unconscious Shocker Lizard.

Flynn easily avoids the wave of electrical energy. He then moves into a spot where he has a good field of view.   He hits the first Shocker Lizard with a pair of arrows, nearly dropping it.

The Shocker Lizards hesitates expecting a  cooked meal ready for munching.  (Their Initiative will shift to the end of the Round. )

Kaven moves ahead of Electra until he sees a Shocker Lizard.    He then fires an arrow into the second ranks of reptiles. The arrow barely sticks into a lizard.

Kaven's Composite Longbow: 1d20 + 9 ⇒ (13) + 9 = 221d8 ⇒ 1

Brandark takes a step. He quickly drops the fifth Shocker Lizard, but then just missed the second one.

Garrath slips into Brandark's spot and slashes at the second Shocker Lizard. It falls.

The remaining three Shocker Lizard's tails behind to bristle with energy. They deliver three separate shocks against Brandark.

Shocker Lizard 1: 1d8 ⇒ 2
Shocker Lizard 3: 1d8 ⇒ 4
Shocker Lizard 4: 1d8 ⇒ 2

Brandark needs to make three separate DC12 Reflex saves. Every save made takes one half damage from the above attacks. This damage is non-verbal.

Vale 18 (AC18 31/53)
Elektra 15 (AC13 39/39)
Stone 15 (AC22 51/51)
Flynn 14 (AC19 40/43)
Kaven 7 (AC20 49/49)
Brandark 4 (AC21 52/55)
Garrath 16 (AC11 91/91)  shifted
Shocker Lizards 9 (AC16 4,U,19,19,U,U/19) shifted

Round Two


Vale moves again behind Brandark to get at the first Shocker Lizard. His swipe cuts into the first Shocker Lizard, killing it.

Vale's Battleaxe: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 7 ⇒ (5) + 7 = 12

Kaven moves past Garrath to get a clearer shot. But the Lizard moved just enough to avoid the arrow.

Kaven's Composite Longbow: 1d20 + 9 ⇒ (5) + 9 = 141d8 ⇒ 1


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

At work, cannot access map, but damage is non verbal ?? I thought the lizards didn't speak. :)

reflex 1: 1d20 + 5 ⇒ (19) + 5 = 24 +4 vs spell/SLA
reflex 2: 1d20 + 5 ⇒ (9) + 5 = 14 +4 vs spell/SLA
reflex 3: 1d20 + 5 ⇒ (10) + 5 = 15 +4 vs spell/SLA

Grumbling slightly over the lizards hitting him yet again with shocks, and still tingling from the blast a few seconds earlier, Brandark steps into the mess of lizards.

You miserable miniature undersized self propelled shoe leather in waiting, take this

He then starts swinging his trusty axe hard at the lizards that are still around him.

attack 1: 1d20 + 7 + 5 + 1 + 2 - 2 ⇒ (15) + 7 + 5 + 1 + 2 - 2 = 28
BAB,STR,Magic,FF,Power
damage: 1d10 + 5 + 5 + 1 ⇒ (3) + 5 + 5 + 1 = 14

attack 2: 1d20 + 7 + 5 + 1 - 2 ⇒ (7) + 7 + 5 + 1 - 2 = 18
BAB,STR,Magic,Power
damage: 1d10 + 5 + 5 + 1 ⇒ (1) + 5 + 5 + 1 = 12


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn shoots more arrows

attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 2 ⇒ (6) + 2 = 8

attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will move behind Vale and grant the brave fighter some healing.
Cure light burn sun metal: 1d8 + 5 + 3 ⇒ (2) + 5 + 3 = 10


You know auto-spell-correct can be annoyingly very persistent. Earlier, I tried to overwrite the non-verbal to non-lethal. I had trouble just writing it now.

Round Two

Vale hacks up the first Shocker Lizard.

Elektra waits to see what happens.

Stone comes up behind Vale and provides a little extra healing to the big man.

Flynn misses his first shot, but solidly sticks an arrow into the third Shocker Lizard with his second.

Kaven totally missed his bow shot.

Brandark finishes off the third Shocker Lizard. Then hacks into the fourth one.

(GMPC Garrath) Steps on a pair unconscious Shocker Lizards, then delivers a lethal strike that nearly cleaver the fourth Shocker Lizard into two halves.

Garrath's Greatsword: 1d20 + 9 ⇒ (10) + 9 = 192d6 + 11 ⇒ (6, 5) + 11 = 22

Vale 18 (AC18 41/53)
Elektra 15 (AC13 39/39)
Stone 15 (AC22 51/51)
Flynn 14 (AC19 40/43)
Kaven 7 (AC20 49/49)
Brandark 4 (AC21 52/55)
Garrath 16 (AC11 91/91) shifted
Shocker Lizards 9 (AC16 D,U,U,D,U,U/19) shifted

Victory!

[ooc]Where does the party go next?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn sighs, Shall we look around the room, or move on?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Check it we don't want anymore of those things coming up from behind us.
Stone will then pull out his buboo stick and tap Vale once.
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
There you go now you stop playing with strange lizards.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn gives a quick look around the room before readying himself to move on.

perception: 1d20 + 13 ⇒ (2) + 13 = 15


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Hey, the shoe leather wanted to play with us.

Brandark protests to Stone

He then cleans his trusty axe, and then looks around while the group tries to get itself sorted out.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath looks at the lizards contemplatively for a moment, and the taps Brandark on the shoulder, What do you suppose they taste like?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Typical lizard taste like slightly tougher chicken, i imagine it taste similar to that


Flynn does not find anything of interest in the area where the party battled the Shocker Lizards.

The party searches through the rest of the caverns without incident. But the party does not find an exit. It appears that the caverns are a dead-end.

DC 20 Perception:
The first to roll a DC 20 Perception finds a Secret Door.

Map updated.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

perception: 1d20 + 3 ⇒ (4) + 3 = 7


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

perception: 1d20 + 13 ⇒ (7) + 13 = 20

An air flow, there's a door here. Flynn says quietly


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

percep: 1d20 + 11 ⇒ (2) + 11 = 13 +2 vs stonework

Where, i see nothing

Brandark looks around as Flynn looks at the door.

Mazra, I know i forgot to mention, but assume that i will be paying attention (taking 10) unless i state i am actively looking, in which case i will roll


Flynn finds a secret door at the end of one of the cave's tunnels.

What do you do next?


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

percep: 1d20 + 12 ⇒ (2) + 12 = 14Garrath comes over and peers at the rock Flynn is looking at, and shakes his head, looking back at Brandark, I think he's seeing things.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Flynn be carefully but could you show us the door?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Not seeing, feeling. like i said theres a slight air flow, it's something you learn to look for... Secret passages behind book cases, a trap door under a rug, magical illusions. Flynn tries to open the door carefully and slowly

trap detection perception: 1d20 + 13 ⇒ (2) + 13 = 15


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Watching Flynn, Brandark readies his axe, so that he can respond as necessary.


When Flynn opens the secret door, he sees a simple room that might have once been a jailer’s den, or perhaps even a torture chamber, but someone has gone through great pains to repurpose it. The air now smells of sweet exotic incense, and veils of multicolored silk drape from floor to ceiling throughout. Between the rustlings of the veils, glimpses of giant cushions are revealed. The floor is strewn with luxuriant red throw rugs and sheets.

There is an aristocratic-looking human woman with fire red hair and alabaster skin in the room. Her face is pure elegance—high cheekbones, demure but lust-stirring green eyes, and perfectly shaped eyebrows to accent them.

The red-haired woman doesn't even appear startled when Flynn opens the secret door. She casually turns, a glass of white wine in her hand, "Ahhh! Welcome. Such brave and determined warriors have found my bed chamber. I so admire strength and resolve."

Map updated!

Due to the winding nature of the cave tunnel, only Flynn, Brandark and Garrath can see into the room at this point. What does the party do?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Milady, perhaps we might be helping you escape if you find yourself in a bind

Brandark speaks loudly enough for the party to hear, as he starts to walk in.

I do hope that you will pardon the intrusion, but we are but just passing through and if you need assistance please let us know

I have a feeling that this could go bad. but no knowledges, I just see a pretty lady. :)


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn not be nearly as trusting, speaks clearly and coldly. We are on official Varisian business, the area is highly dangerous at the moment, state your name, race and why you are in the area.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath's eyes narrow a bit and he turns back to the Rangers with them, and asks Kaven and Vale, There supposed to be a red haired rich lady here?


The redheaded woman looks at Brandark, "No intrusion at all. In fact I have come to find brave warriors such as yourself that will fight for my Master. These Ogres will give my Master brawn, but he could use some brains too."

The elegant woman looks at Flynn, "So formal and proper. My name is Lucretia. I am a recruiter for my Master Mokmurian. And as you can see, I am human. Does that answer your questions?"

DC20 Perception:
You notice a familiar shaped object the woman is wearing under her dress below the neckline. It is a Sihedron Medallion.


Vale will try to look hard through the secret door after Garrath makes his comment, "I'll be. I think it's the Fort's jail. But I never saw it like that before. I don't know why this woman would be here."


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

perception: 1d20 + 13 ⇒ (8) + 13 = 21
bluff if needed: 1d20 + 12 ⇒ (1) + 12 = 13
diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16

Apologies milady you never can be to careful these days, i am known as Dante Michaelis Formerly a resident demon hunter of Cheliax. Flynn saunters forward smiling, the spy laying on his own degree of charm. So this Master Mokmurian, tell me about him. If he employs such lovely women, he must be a rather interesting individual.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark scabbards his axe as he slowly walks in after Flynn, and his hand drifts onto the hilt of his heavy pick.

I do not expect this to go well. When monsters are locking someone up, it bodes not well at all.

He then walks around Flynn and the lady and moves to looks around the room the rest of the way, while he leaves Flynn to talk.

If you will pardon me, I am just checking for other threats right now.

Edit, wrong alias


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Perc: 1d20 + 14 ⇒ (12) + 14 = 26
Looking at Lucretia for a moment Elektra suddenly smiles.
I do not care if she is human, and I doubt it, but who consorts with monsters has to be treated as monsters!
"Guys, remember the little house we just cleaned. And now remember the guests we had in the villa in Magnimar. I think we have to be as polite here as with them. It is time to clean the house!"
Quickly Elektra casts haste on her companions.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Figures redheads are always trouble for me. Can we update our positions on the map please.


As both Flynn and Brandark begin to advance into the room, and magic begins to bristle in the air, the woman senses a hostile intent, she takes a step back "We will discuss this more at a later time. Too-da-loo." The red haired woman disappears.


"Lucretia," Vale ponders the name. "I never visited the place, but wasn't Lucretia the name of the owner of that gambling barge that caught fire and sunk?" He looks at Kaven.

Kaven looks back with a shrug.

"I think everyone assumed she died on the barge." Vale considers what just happened, "But if she was some sort of Magic User, anything is possible." Vale snorts in derision.


Town Leader wrote:
"Lady Lucretia. She was the owner of the Paradise. She was a comely red haired lass. She even tried to get me to visit her gambling barge. But, any extra coin is badly needed to tend to the poor." He sighs as he considers that continous struggle. "Everyone thought Lucretia died when the barge sank. But now, after reading this letter, I am not as certain." He hesitates, "Get to Fort Rannick as quickly as possible." He hands the letter back to Flynn.

Just a friendly reminder of where the party would have previously heard the name.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn looks toward Elektra with a furious hard gaze,You idiot, i had things under control. We had the advantage of already knowing a little about her, i could gotten information from her. Flynn lets out a deep breath pacing angrily, I know her type, cocky and in control. The trick is to keep them talking and work your way closer, They always know something. Let's go, unless anyone see's anything of import i'd rather not linger.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Unless she was keeping you talking, thinking you were in control, so you'd get closer? She was quick with the magic, prepared. He levels a gaze at Flynn, If she's the sister of the thing we fought in Magnimar, like the letter suggested, she already knew who we were, you weren't fooling her, so keep your insults to yourself.


Please be respectful to one another's actions. In this case, the Adventure Path said that Lucretia would Dimension Door out if faced with overwhelming odds. She was indeed facing overwhelming odds. And as Garrath indicated, she knew fully that it was the Heroes of Sandpoint who had found the secret door.

By the way, what does the party do next?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

I didnt mean to offend, i just cant imagine Flynn as anything except infuriated given the situation.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone walks into the hearing the last of the conversation. I think we are missing the bigger picture. They know who we are but more importantly they know we are here. I believe we should get somewhere else quickly. Stone starts to look for exists.


Flynn will scout out the area and find the remainder of the jail and its cells empty.

Vale had hoped to find some of the other Black Arrows alive in the cell. But there were none.

Flynn will finds stairs heading up.

Vale will know that they lead into the first level of the Fort Rannick.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Sighing as she has wasted a perfectly good spell, Electra nevertheless smiles."Well let´s start with the cleaning!"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Aye, let us begin. I don't think they will expect us from down below.

Brandark quickly checks through the rooms and carries on up the stairs after Flynn.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn leads on making a quick but very firm statement, Stay close, quiet and behind me, no magic that makes any noise, keep chatter to an absolute minimum. This is an infiltration, i'll scout further ahead roughly 20 to 30 feet. More importantly be careful, we want to avoid attracting attention. with that Flynn dashes ahead.

Flynn makes an effort to stay around 20 to 30 feet ahead for scouting purposes, also he has his scimitar drawn instead of his bow.

perception: 1d20 + 13 ⇒ (9) + 13 = 22
stealth: 1d20 + 7 ⇒ (11) + 7 = 18


Flynn will not find any traps on the stairs. There is a room at the top of the stairs. Crates, barrels, and a stack of firewood have been smashed apart and heaped in a tangled pile in the corner of this room. There is a door to the South.

When Vale reaches the store room he looks around, "They have ransacked the place." The party will not find anything of value in the debris to this former store room.

Flynn checks the south door and does not find any traps. The door was partially open. Beyond the door is a wide hallway. Vale will convey the first doors you see. The first door to the west is the Infirmary, to the east the library. The second door to the west are stairs heading to the upper level.

Where does the party go? New map of the second level is up.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Infirmary then the library, before we go up?

Brandark whispers back to see where the group intends to go next.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Check each room quietly to make sure we don't leave any baddies behind us. Then let's head up. Stone will wisper back.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Agreed, one per room and someone stays here as lookout. Preferably those good at sneaking, just in case there are enemies.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark chuckles quietly as he looks at his armour.

Sneak, I doubt that I could do that. I will be as quiet as I can though

He whispers, as he moves out into the hall towards the door to the west.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Once new a guy with armor like that, sneaking is possible but requires time, training, and money. It's not worth it, just do your best if all else fail make a bluff pretend to be a guard or something. Flynn moves to check out the eastern door.

do i need to roll stealth again?

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