Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

A question never asked will rarely be answered. I would suggest asking who he is and why his spirit is unable to pass on.
Give it a shot. I may give the GM a chance to let us in on some background we may normal never get.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn casts the spell speak with dead

Alrighty then, i'll give it a shot Flynn looks around for which corpse is in the best condition before casting.


DC20 Knowledge Nature or Religion:
You know the oldest and youngest burial. The youngest was the one that was lying as a jumble on the ground. And it is at least 30 years dead.

Which one do you question?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

i don't have either of those knowledge's so i pick whichever looks most together or whichever.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

knowledge Religion: 1d20 + 3 ⇒ (17) + 3 = 20
If custom and tradition is the same here as it is at the temple. This body would be the most recently past here.


Kaos points to the remains that had been scattered on the floor.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn casts the spell on the body recommended, muttering his prayer under his breathe, What questions are we to ask?


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath moves as far away from the ritual as possible, clutching at necklace he's wearing, saying softly and wide eyed "Leave ancestors to their rest, it's bad luck to disturb the dead."


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Doing this might help their souls to rest easier, it's already been disturbed by something...It could be possible to get revenge for them

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

What happened to make the spirits so restless?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Sorry so long, changed service providers, and just getting back on line.

Brandark moves back to wait beside Garrath, as he looks and waits hoping that things don't spring back out.

I happen to agree Garrath, we should leave the dead to their rest. I just placed that one back, as I cannot abide by the desecration of his body just lying there.

He then stands waiting with a potion and warhammer available.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Couldn't tell ya, i spent my life dealing with people, demons, devils, living things...I skipped those classes on the undead, well that and religious studies...And it will only disturb them for a moment, only a few questions and they go back to whereever they were.


@Flynn - Go ahead with your questions, if you have any? Thanks.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Turning back toward the ritual, What caused your death? Why might you desire revenge?


The dry bones quivers and shakes, then begins to speak, "I was murdered by other Black Arrows. I was pushed off the side of a cliff. My death was ruled an "accident." AN ACCIDENT!" The Skelton's astral scream gives a chill to all who hear it.


Vale shakes his head in disgust, "It is sad, but true. Not all Black Arrows are honorable folk." Vale looks down with a sense of sadness and shame.

Kaven looks down as well.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

I understand your plight spirit, i am many things but a Black Arrow isn't one of them...I shall do what i can to ensure situations such as yours do not happen in the future. I release you, return to your slumber Flynn turns to the others as he releases the spell, You two at least seem to understand the severity of the situation, let us go back to camp now...


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

That is a betrayal most foul.
Brandark shakes his head.
I hope that we can get him back to his rest.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Why did they stop burying people down here and when?


Flynn makes an accurate guess of about 30 years.

Vale offers again that they now go to the ridge to bury their dead, "Yet, some prefer cremation in the old ways. I didn't know these caves were even down here."

What does the party do next?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Okay well let's head back to the bridge. We can check out that area and if it is secure we can rest there.
Stone will start to head in that direction.


There is nothing at the bridge.

Does the party camp at this location?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Let's set up watches and camp.
I will take the morning watch so I can refresh my spells.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

I will take the first watch. I'll not likely rest well tonight anyway. Restless spirits... Garrath shakes his head.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

i'll take second or third watch... Flynn begins setting up his sleeping area, You okay big guy? Just tired or bothered?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

As always, I will take the middle watch, as I need not light for sight.

Brandark digs out some camping stuff, and sets up a small campfire for cooking over.

Once the party has settled in, Brandark looks at Elektra.
I was wondering if you know how to make a pack that is bigger on the inside than it looks on the outside?
If so can you tell me what it would take?

Elektra, asking if you can make a handy haversack.


GM Screen:
1 in 20 chance of encounter: 1d20 ⇒ 11

With Kaven on first watch with Garrath, Flynn with Brandark, Vale with Stone, and Elektra meditating through the night, the next day is ushered in without event.

Garrath will fully recover from the Specters draining effect.

Where does the party go from here?


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath nods to Flynn, Spirits should not be roused. The ancestors will remove their blessings. It is an ill omen... But...I will be fine. It sets me to skin crawling.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Shall we head back up and see where the cave goes?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I think we should check out the caves before we venture up.

Brandark does a bit of stretching before he redons his armour and grabs his weapon prior to breakfast.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

That is probably wise. Shall we go after we eat?


The party carefully cross again treacherous bridge. You go back to where you battled a horde of Shocker Lizards. Carefully, Flynn leads the party around a bend to see where the cave tunnel narrows. Brandark will note that the tunnel is heading down into the earth.

Flynn continues to lead the party carefully into the depths.

New map of Fort Rannick Lower Level added. Fort Rannick Caves updated. The new map goes back to five foot squares. What does the party do next?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra nods and adds."My spells are almost depleted. But this was most impressive!"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Elektra, this is the following morning. :)

This continues down, how far, I am not sure.

Brandark continues following a bit behind Flynn, but in front of the rest of the party.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Not sure, only one way to find out. Flynn continues to lead keeping a careful eye out.

perception: 1d20 + 13 ⇒ (20) + 13 = 33


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Sigh, being in hospital did make me a bit woozy sometimes

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

What do you see up there? Stone ask in a loud whisper


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath follows carefully, ready for more spirits to jump out at him.


Flynn notes that these dank caves of dirt and stone wind and bend dizzyingly, narrowing to as small as three feet wideat points. In places, claws of exposed tree roots hang from the ceiling. Flynn reaches what looks likes a three way, but quickly determines that the path in front quickly ends into a small cave room. Flynn finds no traps along the way.

It is very dark in this area. Brandark will not see any signs of life, with the exception of the tree roots, either to the left or right.

Which way do you go? Map updated.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Path splits ahead, Left and Right. I think we should go right.

Brandark keeps himself ready determined not to let an ambush hit them again.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

We will follow your lead.


In the complete darkness Brandark takes the lead. And as he moves into a larger cave structure he sees a bunch of little lizards, and is like, "Oh no! Not again!"

The creatures combine to attack their intruders with a power wave of damaging electricity.

Shocker Lizard's Electricity attack: 12d8 ⇒ (8, 3, 2, 4, 6, 4, 2, 3, 1, 2, 1, 1) = 37

Brandark, Flynn, Garrath and Vale will need to make a DC16 Reflex save. If you fail, you take 37 points of damage. If you save, you take 18 points of damage.


Vale Temros' Reflex Save: 1d20 + 5 ⇒ (1) + 5 = 6

Unable to see what is happening ahead of him, the big man takes a full jolt from the Shocker Lizards. (HP 16/53)


Round One

Garrath's Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
Elektra's Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Flynn's Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Stone's Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Brandark's Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Shalelu's Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Vale's Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Kaven's Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Shocker Lizards' Initiative: 1d20 + 6 ⇒ (3) + 6 = 9

Go ahead with your actions. Map updated.


Vale is incredibly brave, but he is not the smartest one in the bunch. He passes through the party to a position next to Brandark.

Vale hacks into the lead Shocker Lizard.

Vale's Battleaxe: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 7 ⇒ (2) + 7 = 9


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra will cast magic missle on the lizard.
MM: 4d4 + 4 ⇒ (3, 1, 2, 3) + 4 = 13


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

reflex: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Moving to up to try and get all his friends in a blast of healing energy. He will try to deny healing to the lizards.
channel energy: 4d6 ⇒ (4, 6, 3, 2) = 15


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Some more of these little damned lizards.
Brandark growls as he steps into the middle of the group
Flips his shield around, and then goes hard slashing with his trusty axe.

attack 5: 1d20 + 7 + 5 + 1 + 2 - 2 ⇒ (18) + 7 + 5 + 1 + 2 - 2 = 31
damage: 1d10 + 5 + 5 + 1 ⇒ (10) + 5 + 5 + 1 = 21

attack 2: 1d20 + 2 + 5 + 1 - 2 ⇒ (9) + 2 + 5 + 1 - 2 = 15
damage: 1d10 + 5 + 5 + 1 ⇒ (8) + 5 + 5 + 1 = 19

Edit, AC 21, HP 52/55

Swift, equip shield, no action, 5' adjust (or a move action dependant), standard attack.

If the space is occupied by my initiative, I will move one more space above. If I cannot go above that, I will move to the space directly above lizard 3 and only taking 1 attack.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn backs up a bit and fire off some arrows again with these things?

attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Rapid shot attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 2 ⇒ (5) + 2 = 7

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Grand Lodge

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I am opening up recruitment for a Rise of the Runelord, Burnt Offerings campaign. I am looking for a party of five: Fighter type, Rogue type, Divine type, Arcane type and one other that could be just about anything. Classes only from the Core Rulebook, Advanced Player’s Guide and Ultimate Combat will be accepted. There are a few classes from the APG and Ultimate Combat that I have not had the pleasure to referee, so you could be the first. Spell books, feats, skills, etc. will be accepted from these same tomes. Please design a 25 point build for your character, after all you are heroes. Good or Neutral Characters only please. Please use the standard starting gold for class type to purchase armor, weapons, equipment, etc. I will be pulling from both the original publication and Anniversary edition with likely many mods along the way, maybe even a side adventure or two. The preference is for players that has not had the opportunity to play or GM in this wonderful adventure, so please let me know your status about this. I plan on posting the start of the Campaign around September 13th, so there is time to submit your characters and make any final modifications before starting.

Your character is in Sandpoint to either attend the Swallowtail Festival or rededicate the Sandpoint Cathedral, or maybe both. Please let me know what circumstances brought your PC to Sandpoint. None of the PCs should be familiar with Sandpoint, as a large part of this adventure is discovering this interesting little town.

I have been the Game Master of adventures in face-to-face sessions, but this will be my first attempt at a PBP campaign. Your suggestions and patience will be appreciated. I am looking for a fun time to meet new friends. No rules lawyers please. I will try to referee by the rules, but with so many rules, and so many possible situations, mistakes or on the fly rulings may come into play. I am open to go over things in the Discussion area or privately. Ultimately the goal is a fun time for all. I am looking for people that can commit to daily posts. However, I am well aware that life sometimes gets in the way. NPCs will often be a part of the party. They can also fill in should an unexpected prolonged absence occur for a player.

Finally, PBP campaigns can be a long process. When we finish Burnt Offerings, I plan to move forward with the Skinsaw Murders with some or all of the same group.


Dotting. Will be submitting a rogue.

Couple of questions.
1) Traits ?
2) Standard starting gold ? Is that maximum or average?
3) Daily posts ? Does that include weekends? (not an issue for me, I am retired, but may be for others)

-- david


I am definitely interested. I've been trying to play and/or GM this AP since it came out without any luck.
Character idea:
Shoanti Druid, or ranger. I would like to have him be related to the Sheriff and the Owner of the White Deer, possibly a younger brother or even son. I'll have him stated up and a back story written ASAP.


I would like to offer my service as a wizard. Elf or human, thinking about it. A student of Thessalonian wizardry, either a diviner or conjurer. Or maybe void school.

Grand Lodge

Papa-DRB wrote:

Dotting. Will be submitting a rogue.

Couple of questions.
1) Traits ?
2) Standard starting gold ? Is that maximum or average?
3) Daily posts ? Does that include weekends? (not an issue for me, I am retired, but may be for others)

-- david

1)Traits? Sure. Standard plus Rise of the Runelord specific.

2)Gold? Thanks for this question. AVERAGE please.

3)Daily Post? As often as you can, but I understand that weekends can be busy for folks. Weekends are usually when I have the most free time. During the week can be tight for me. We need to be flexible. The PBP Campaigns can be a long slow process.

Grand Lodge

Evan Whitefield wrote:

I am definitely interested. I've been trying to play and/or GM this AP since it came out without any luck.

Character idea:
Shoanti Druid, or ranger. I would like to have him be related to the Sheriff and the Owner of the White Deer, possibly a younger brother or even son. I'll have him stated up and a back story written ASAP.

I would prefer characters have no relationship, or at best absent or distant relationships. As noted above, Sandpoint is part of the discovery and fun in this adventure.


Mazra, how do you feel about more than one archetype? I made a paladin for RotRL long ago that I would like reuse here. I would update him to your rules and post him as soon as I had made the changes.


I got excited when I saw a recruitment for RotRL, but since you are not accepting any classes from the ACG or evil characters, I guess me and my lawful evil Slayer(Bounty Hunter) will move on. Good luck to all applicants!

Grand Lodge

Go ahead and submit characters, I will try to incorporate your PCs Avatar on maps. I will be assigning a unique color to your Avatar, so having a white background will be useful, but I can work around it too.

Grand Lodge

Grand Moff Vixen wrote:
Mazra, how do you feel about more than one archetype? I made a paladin for RotRL long ago that I would like reuse here. I would update him to your rules and post him as soon as I had made the changes.

What do you have in mind?


Warrior of the Holy light and the half-orc Redeemer. I like their synergy a lot.

Grand Lodge

Grand Moff Vixen wrote:
Warrior of the Holy light and the half-orc Redeemer. I like their synergy a lot.

Yeah! Sounds like a fun character.


Mazra wrote:
I would prefer characters have no relationship, or at best absent or distant relationships. As noted above, Sandpoint is part of the discovery and fun in this adventure.

I was going to have it be a absent relationship with my character leaving to rejoin the Shriikirri-Quah during the "Late Unpleasantness". I total understand that this is too much familiarity than you wanted. I'm revise my back story accordingly.


Unless you prefer us to use the average gold, here is my roll.

Starting Gold: 5d6 ⇒ (3, 6, 3, 1, 6) = 19 190 gold then.

Grand Lodge

Grand Moff Vixen wrote:

Unless you prefer us to use the average gold, here is my roll.

[dice=Starting Gold]5d6 190 gold then.

Average starting gold please. When I said Standard, I meant average. Sorry for the confusion.

Sovereign Court

Hi Mazra, I created this character especially for Rise of the Runelords.
We had a lenghty rp in the recruitment and got in a RoTRL game. However, the gm disappeared before we even got to the start of the festival :(.

He would need a few minor adjustments for your campaign.
Originally he had a distant relative living in the town to which he fled the Taldor noble from. We can erase that from the background, so that he just arrived in town and still has to meet her.

Can we take another trait by getting a drawback?

Do you plan on doing the other books as well?

Will you hand out PFS credit when we play this? Just want to add that this is possible even with the house rules (a lot of people apparently do not know this).

(Sorry Helikon had him all set and ready to go for a couple of months)


Mazra wrote:
Grand Moff Vixen wrote:

Unless you prefer us to use the average gold, here is my roll.

[dice=Starting Gold]5d6 190 gold then.

Average starting gold please. When I said Standard, I meant average. Sorry for the confusion.

Thanks for the clarification. I should have the character posted shortly. Since the background is already in place all I need to do is adjust the build in Hero Lab.


Mazra, I have made the needed changes. I added an appearance and personality spoiler. I will probably go through the background and see what tweaks I can make. My writing continues to improve, and I desire to bring his story to a higher quality than it was before. I made the background for the paladin about 1 1/2 years ago, so it has been a while since I really looked it over.

Other than that, the alias is complete. I present Xogar, a Half-Orc Paladin (Warrior of the Holy Light, Redeemer)

Liberty's Edge

No wiggle room on Ultimate Magic? I've been itching to play a Magus for ages.


I would love to get into this.
New to PBP, and never played Runelords.
So here is Brandark Plainswalker

fluff:

Brandark was born of a brewing merchant family. He found through his life that he was highly resistant to suggestions that he should take up the brewing life like his parents before him. He was able to resist these suggestions, and with the money that he saved working for his parents, he was able to afford the cost of gear. He then was asked if he could travel some of the human lands to see about working in some new markets for his family.
During this time, he was set upon by goblins, and left for dead. He was found by a member of the dragon Cavalier, who inducted him into the order after restoring him to health. After rebuilding a small amount of cash, and reequipping himself, he found himself in Sandpoint just as a caravan with the swallowtail festival has arrived.

crunch:

Male Dwarf Cavalier 1
NG medium humanoid
Init +1
Senses Darkvision (60) Perception +5

DEFENSE
AC 17, touch 11, flat-footed 16
hp 12
Fort 4, Reflex 1, Will 1

OFFENSE
Speed 20 ft
Melee Lance +2 (1d8+6/x3) or Battleaxe +2 (1d8+4/x3) or Dagger +2 (1d4+4/19-20/x2)
Ranged Sling +2 (1d4+4/x2)
Space 5 Reach 5

STATISTICS
STR 18, DEX 12, CON 14, INT 12, WIS 12, CHA 10
BAB 1, CMB 3, CMD 14

Feats
Power Attack, Paired Opportunists

Skills
Acrobatics -4, Appraise 1, Bluff 0, Climb -3, Diplomacy 0, Disguise 0, Escape Artist -4, Fly -4, Handle Animal 4, Heal 2, Intimidate 0, Perception 5, Ride 0, Sense Motive 5, Stealth -4, Survival 5, Swim -3

Languages
Dwarven, Common, Giant

Gear
Lance, Battleaxe, Dagger, Sling, Bullets - Sling (10), Bullets - Sling (30), Kit - Cavalier's , Kit - Dungeoneering, Kit - Cooking (AA), Kit - Gear Maintenance, Kit - Grooming , Fishing Kit, Leather Barding (Horse - large animal), Grappling Hook

mount:

Abacuzar
Male Horse
N Large Quadreped
Init +1,
Senses Scent, Low light vision, Perception +5

DEFENCE
AC 16, Touch 10, Flat-Footed 15
HP 23
Fort 5, Reflex 4, Will 1

OFFENSE
Speed 50 ft
Bite Primary +3 (D4+3), Hoof Primary x2 +3 (D6+3)
Space 10, Reach 5

STATISTICS
STR 16, DEX 13, CON 15, INT 2, WIS 12, CHA 6
BAB 1, CMB 5, CMD 15

FEATS
Toughness

TRICKS
Attack, 2nd Attack, Come, Defend, Guard, Heel, Down

SKILLS
Acrobatics +1, Climb +3, Escape Artist +1, Fly -1, Intimidate -2, Perception +5, Stealth +1, Survival +1, Swim +7

GEAR
Leather Barding

Just to confirm the traits were 1 campaign, and 1 other ? And if selected, I will make an alias for him.


I'm definitely interested. I'd like to play an alchemist if possible ... gnomish? This character is already fluffed out. I'd just need to make adjustments to his level and the like.

Grand Lodge

Orannis wrote:
No wiggle room on Ultimate Magic? I've been itching to play a Magus for ages.

Unfortunately no. I don't own that book. And I am not looking to purchase that one anytime soon. In fact, I haven't had Ultimate Combat for very long, so I am still learning that one.


I'll start starting up a human cleric of Shelyn. I'm thinking of using the Air domain with cloud subdomain and the charm domain with love subdomain. As long as the subdomains from the APG are alright.


Here is my crunch for Rin Okumura a catfolk ninja, taking the rogue slot if selected. If for some reason you're a catfolk hater, I can switch him to human or halfling.

Background to follow.

Crunch:
Rin Okamura
Male Catfolk Ninja 1 (Pathfinder RPG Advanced Race Guide 90; Pathfinder RPG Ultimate Combat 13)
CG Medium humanoid (catfolk)
Init +4; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee wakizashi +4 (1d6+1/18-20) and
wakizashi +4 (1d6+1/18-20)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 14, Int 10, Wis 12, Cha 15
Base Atk +0; CMB +1; CMD 15
Feats Weapon Finesse
Skills Acrobatics +7, Bluff +6, Disable Device +5, Disguise +6, Escape Artist +7, Perception +7, Sleight of Hand +7, Stealth +9, Survival +3; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common
SQ cat's luck, catfolk rogue/ninja, poison use, sprinter
Other Gear studded leather, wakizashi, wakizashi, 45 gp
--------------------
Special Abilities
--------------------
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Catfolk Rogue/Ninja +1/2 bonus on feint and pickpocket checks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.

Grand Lodge

Mokshai wrote:
Just to confirm the traits were 1 campaign, and 1 other ? And if selected, I will make an alias for him.

That would be preferable, but any two would work also.

It will probably be a week or more before I pick the party. I imagine that many are vacationing this weekend, so I am expecting more character submissions over the coming week. I am looking for a well rounded party that will have a variety of characteristics, yet where the backgrounds and traits may help form a common bond.

Grand Lodge

Bane88 wrote:

Here is my crunch for Rin Okumura a catfolk ninja, taking the rogue slot if selected. If for some reason you're a catfolk hater, I can switch him to human or halfling.

Background to follow.

** spoiler omitted **

:). No hate for Catfolk here.

Grand Lodge

YanJieming wrote:
I'll start starting up a human cleric of Shelyn. I'm thinking of using the Air domain with cloud subdomain and the charm domain with love subdomain. As long as the subdomains from the APG are alright.

If it is in the APG, then you're good.


Mazra, that was how I got him set up. Just wanted to confirm thanks.

Sovereign Court

Hi Mazra,
Could you reply to my earlier questions please? Guess you skipped over them with all the others.

If you don't like void school let me know. I think it fitted my character concept nicely, but I can pick something else. He's mainly meant as a conjuration wizard focussing on battlefield control.

Talathel "Tal" Darkariel wrote:


Can we take another trait by getting a drawback?

Do you plan on doing the other books as well?

Will you hand out PFS credit when we play this? Just want to add that this is possible even with the house rules (a lot of people apparently do not know this).


Hi, Helikon here. I would like to submit Electra Stardancer, Diviner and Scholar of old Thassalonian. She would like to offer her services as a supporter and the scholar in the group.
Focusing on Divination, Illusion and Conjuration spells.
Rest, especially the background will follow soon!

Grand Lodge

Talathel "Tal" Darkariel wrote:

Hi Mazra,

Could you reply to my earlier questions please? Guess you skipped over them with all the others.

If you don't like void school let me know. I think it fitted my character concept nicely, but I can pick something else. He's mainly meant as a conjuration wizard focussing on battlefield control.

Talathel "Tal" Darkariel wrote:


Can we take another trait by getting a drawback?

Do you plan on doing the other books as well?

Will you hand out PFS credit when we play this? Just want to add that this is possible even with the house rules (a lot of people apparently do not know this).

Sorry about that.

I am not familiar with the Void schools. I don't believe it is in Core or APG.

Sorry, but only the starting two traits.

Only Core, APG and Ultimate Combat.

PFS credits are eligible.


dot.

I have never played RotRL, but would love to. I am a reliable poster, checking multiple times during the week, and occasional on the weekends.

I have ran about 4-6 PFS games, and have 2 "home-brew" games going on the boards currently.

I will work on bard, most likely human or halfling or gnome

Grand Lodge

I've played the first book before and GM'ed it in person, I'm quite sure I could keep my knowledge separate from the character's knowledge. Though I'd understand if you'd rather not include someone who's done it before, though not as a play by post.

I would most probably play a gnome alchemist or a gnome cleric of Brigh. If you don't really like silliness, then I'd probably go Dwarven Cleric of Torag.


If this is PFS credit eligible is, then I am triple interested!!!!
Very realiable poster, with gamemastery who enjoys playing support characters to give others a chance to stand in the light!

Grand Lodge

Since Pathfinder Goblins are a prime adversary, silliness is perfectly acceptable.

Sovereign Court

Mazra wrote:


I am not familiar with the Void schools. I don't believe it is in Core or APG.

Sorry, but only the starting two traits.

Only Core, APG and Ultimate Combat.

PFS credits are eligible.

I meant if you were going to do the other books of RotRL as well :).

I will change to the Earth elemental school if you prefer that over Void. I posted the entire void school in my alias (from another book), but if you are not comfortable with it, I can live without it :).


alternate racial traits: what is the verdict of them?

They are in the advanced race guide, which is not an allowed book. so I presume not allowed, but wanted to double check with you :)

Grand Lodge

Talathel "Tal" Darkariel wrote:
Mazra wrote:


I am not familiar with the Void schools. I don't believe it is in Core or APG.

Sorry, but only the starting two traits.

Only Core, APG and Ultimate Combat.

PFS credits are eligible.

I meant if you were going to do the other books of RotRL as well :).

I will change to the Earth elemental school if you prefer that over Void. I posted the entire void school in my alias (from another book), but if you are
not comfortable with it, I can live without it :).

Let's see how Burnt Offerings go. I do plan to move on to The Skinsaw Man.

I'd like to keep things to the books mentioned. There are so many peripheral rules out there. The Elemental Arcane Schools are in the APG, so Earth Elemental School is cool.

Grand Lodge

Gunk wrote:
I'm definitely interested. I'd like to play an alchemist if possible ... gnomish? This character is already fluffed out. I'd just need to make adjustments to his level and the like.

Look forward to your revision.


Gonna throw a dot on this one since I have been trying to get in a Rise of the Runelords for ages :)

I think Helgarr is mostly ready to go, background and all, but I'll give her a once over to make sure

Grand Lodge

Gilthanis wrote:

alternate racial traits: what is the verdict of them?

They are in the advanced race guide, which is not an allowed book. so I presume not allowed, but wanted to double check with you :)

Traits were mostly outside the books from the beginning. They were somewhat AP specific, but they add flavor to your character; so I am open to Traits. What do you have in mind?

Grand Lodge

Viskous wrote:

I've played the first book before and GM'ed it in person, I'm quite sure I could keep my knowledge separate from the character's knowledge. Though I'd understand if you'd rather not include someone who's done it before, though not as a play by post.

I would most probably play a gnome alchemist or a gnome cleric of Brigh. If you don't really like silliness, then I'd probably go Dwarven Cleric of Torag.

As noted above, I prefer those that have not experienced this wonderful adventure. There are surprises that would be hard to ignore. However, your character could fill a needed slot, so I will not rule it out.


Mazra wrote:
Gilthanis wrote:

alternate racial traits: what is the verdict of them?

They are in the advanced race guide, which is not an allowed book. so I presume not allowed, but wanted to double check with you :)

Traits were mostly outside the books from the beginning. They were somewhat AP specific, but they add flavor to your character; so I am open to Traits. What do you have in mind?

I was thinking the tinker trait, it gives a +1 disable & engineer. And I am proficient in any weapon I personally craft. I understand if you say no, I could craft my own weapon during "down time" and then be able to use it.


Here's the crunch on my Cleric of Shelyn. Lyraylamora Blanch. I have not played Rise of the Runelords before.

As far as background and personality, I will try to have those up in the next few days.

Sovereign Court

Definitely interested. I've never played Runelords and am dying to. It sounds like Advanced Race Guide may be in play? In that case, I'd propose a Human Sorcerer with the Imperious Bloodline. Unknown to him or her, the lineage goes back to Thassilon. If that's not appropriate, I'll develop an alternative.


Dhenn wrote:
Definitely interested. I've never played Runelords and am dying to. It sounds like Advanced Race Guide may be in play? In that case, I'd propose a Human Sorcerer with the Imperious Bloodline. Unknown to him or her, the lineage goes back to Thassilon. If that's not appropriate, I'll develop an alternative.

I may be wrong, but my understanding is that the ARG is out, but there are some things he's been able to make exceptions on (such as catfolk, since they are also in bestiary 3).

Grand Lodge

Gilthanis wrote:
Mazra wrote:
Gilthanis wrote:

alternate racial traits: what is the verdict of them?

They are in the advanced race guide, which is not an allowed book. so I presume not allowed, but wanted to double check with you :)

Traits were mostly outside the books from the beginning. They were somewhat AP specific, but they add flavor to your character; so I am open to Traits. What do you have in mind?

I was thinking the tinker trait, it gives a +1 disable & engineer. And I am proficient in any weapon I personally craft. I understand if you say no, I could craft my own weapon during "down time" and then be able to use it.

So your would require the Craft Skill, or at least it would makes sense to have it using this trait? Can you copy and paste the specifics? It looks like something that should be OK.

Grand Lodge

Dhenn wrote:
Definitely interested. I've never played Runelords and am dying to. It sounds like Advanced Race Guide may be in play? In that case, I'd propose a Human Sorcerer with the Imperious Bloodline. Unknown to him or her, the lineage goes back to Thassilon. If that's not appropriate, I'll develop an alternative.

YanJieming is correct. I do not own the Advanced Race Guide.

This is my first time with a PBP Campaign and handling Recruitment. I would like to be accommodating. I own Bestiary 3, so I can be flexible. But let me point out for you and everyone, that in the end I will be picking a party of five. I already have over five characters submitted, so unfortunately some people will not be picked. In the end I will pick five that I believe will be a good fit for one another, and ones that will be easier for me to GM.

Sovereign Court

Mazra wrote:
Gilthanis wrote:
Mazra wrote:
Gilthanis wrote:

alternate racial traits: what is the verdict of them?

They are in the advanced race guide, which is not an allowed book. so I presume not allowed, but wanted to double check with you :)

Traits were mostly outside the books from the beginning. They were somewhat AP specific, but they add flavor to your character; so I am open to Traits. What do you have in mind?

I was thinking the tinker trait, it gives a +1 disable & engineer. And I am proficient in any weapon I personally craft. I understand if you say no, I could craft my own weapon during "down time" and then be able to use it.

So your would require the Craft Skill, or at least it would makes sense to have it using this trait? Can you copy and paste the specifics? It looks like something that should be OK.

Well, from what I have read, that is quite a powerful trait. It basically gives the owner free proficiency feats with every single weapon there is. If he just crafts them. It has quite the possibility for abuse, but it depends on what the player is planning to do with it.

Question for the GM: do you need me to adjust my character page or is it okay if I do it after and if I have been accepted?

Grand Lodge

I need to see the PC submitted as best you can as they will appear in Sandpoint.

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