Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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If you are in the cloud, there is a miss chance. 20% if you are next to your target. 50% if you are two or more squares away. I will roll for you, if you don't get a chance at recap. But I always rather the players roll.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

low is bad: 1d100 ⇒ 98


One other thing about the Stinking Cloud, you need to role a saving throw for each every round your character is in it. DC21 Fort Save.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Not sure where I am in the order right now. :)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

MissLowisbad: 1d100 ⇒ 85


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

lowbad: 1d100 ⇒ 75


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I will leave this up to you, am I in, or out of the cloud where I am?


There is a token for Elektra's dog. What does it do? The Hound Archon is sick, but still out there. Brandark and Garrath need to make DC 21 Fort Saves. Brandark and Flynn need to take actions for Round Eight.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

OK, that answers my question, thank you. :)

fort: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25

Still slowed, but ignoring the affects of the cloud, Brandark stumbles forward towards Mammy and into the fray with the first thing he can reach.

attack: 1d20 + 7 + 5 + 1 + 1 + 1 + 2 - 2 - 1 ⇒ (12) + 7 + 5 + 1 + 1 + 1 + 2 - 2 - 1 = 26
BAB,STR,Magic,Prayer,Banner,Focus,Power,Slow
miss Low bad: 1d100 ⇒ 82
damage: 1d10 + 5 + 5 + 1 + 1 - 1 ⇒ (8) + 5 + 5 + 1 + 1 - 1 = 19

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed)(Core Rules PG 198)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

THe hound archon will retreat to better air and the dog will bark at the graul son.
Smite: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 3 ⇒ (4) + 3 = 7


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

fort save: 1d20 + 14 ⇒ (8) + 14 = 22


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Oops, I forgot my charge in the calculations. :(
Attack is with magic, and adamantine.


Round Eight

Mammy cries out in pain for help from Hucker.

Hucker and the Donkey Rat are in no condition to help.

Muck comes back to life and lashes out at Garrath, grabbing the big barbarian.

Elektra hits Muck with a glob of acid.

The Hound Archon moves back out of the cloud. He look at Elektra, "I apologize me lady, but I cannot assist you further this day. But, please call on me again." The Hound Archon departs.

Rounds effected: 1d4 + 1 ⇒ (2) + 1 = 3

A dog appears behind Hucker. It bites the eldest Graul son.

Flynn continues his heroic deeds.

Garrath ignores the cloud's effects and deals with Mammy, slicing his now over-sized Greatsword into the obese Necromancer.

Mammy cries out in pain, "Curse you all."

Brandark charges forward hacking at the floating fat woman. His axe cuts into layers of blubber.

Mammy lets out a final howl then crashes to the ground with a thud. The source of countless murders and terror in the region around Turtleback Ferry is dead.

Stone pulls out his Flaming Scimitar, but was unable to strike a vital area of the plant monster.

Seeing the plant come back to life, Shalelu continues to pump arrows into the massive flora. One arrow passes through the plants trunks, the other sticks as well.

mwk composite longbow w/PBS and deadly aim 1: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 311d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
mwk composite longbow w/PBS and deadly aim 2: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7
mwk composite longbow w/PBS and deadly aim 1 Confirm Crit: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 222d8 + 10 ⇒ (3, 5) + 10 = 18

Muck once again becomes lifeless.

GM Screen:
Muck(76)-88

Mammy Graul (AC? -68/?)
Hucker Graul (AC20 -70/?)
Muck the Tendriculous (AC19 ?/?)
Donkey Rats (AC15 D,D,38/38)
Elektra 24 (AC13 39/39)
Flynn 24 (AC19 43/43)
Garrath 19 (AC11 63/91)
Brandark 13 (AC21 46(54)/55(FL63))
Stone 9 (AC22 51/51)
Shalelu 5 (AC17 53/53)

Seeing Mammy fall dead, Hucker calls out, "Enough! Enough! I surrender." the eldest Graul son drops his gift from the Kreegs.

Round Nine


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

once again i apologize, life for me is getting a bit hectic.

No Flynn oh so coldly attacks

attack: 1d20 + 11 ⇒ (5) + 11 = 16
attack: 1d20 + 11 ⇒ (19) + 11 = 30

damage: 1d8 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 6 ⇒ (8) + 6 = 14


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"How can anyone grant you mercy?"

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

@Elektra Will you do a knowledge check on the plant? And tell me if it is going to come alive again.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

KnowNat: 1d20 + 11 ⇒ (2) + 11 = 13


Elektra has not come across one of these in her studies.

You needed a DC16.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Do not blame me... blame the diceroller
"Better set him ablaze!"


But the dice roller determines what Elektra knows or doesn't know in this case. ;)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

She doesn´t know, but when in doubt make sure


I assume the party kills the now unarmed Hucker and his Rat? What further actions, if any, do you perform on the Tendriculous otherwise known as Muck Graul?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

i play lumberjack and cut him off at the roots.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Burn it.


The party gets the upper hand and destroys the last of the Grauls, ending their abominable existence.

Victory

In the closet, the Donkey Rat stood upon a large chest. Flynn quickly learns that it is neither trapped or locked. Within lies an agate-studded gold ring worth 50 gp, a necklace of emeralds and silver worth 350 gp, a pair of small leather gloves studded with pearls, a rusty iron mace, a large sack filled with assorted coins (630 gp, 1356 sp, and 324 cp), and a ruby-inlaid red dragon-scale cloak clasp worth 600 gp.

In addition, Shalelu will note assorted gear typically worn by the Black Arrows including an elven-made shocking longbow that she indicates belongs to Jakardos.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath steps out of the Stinking Cloud and lets the rage subside, leaning heavily on a wall as the fatigue washes over him. Fatigued for 22 rounds now

after rage goes down he's at 20 hp according to my tracking

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will go over to Garreth and cast cure serous wound.
CSW: 3d8 + 7 + 6 ⇒ (2, 2, 2) + 7 + 6 = 19
CMW burn instrument of agony: 2d8 + 7 + 8 ⇒ (2, 8) + 7 + 8 = 25
You have done well rest for a moment.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Shall we take the rangers there gear?


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu takes out a pint of oil and pours it over the junk in one of the rooms. As the party makes their way up, Shalelu sets the room ablaze.

By the time the party gives the three Black Arrows their gear, smoke begins to billow from the Graul house. As the party leaves the stench of the barn, the party sets it ablaze as well. The Graul house is fully developed. The blaze is powerful and amazing as if the heavens themselves want to cleanse the region of the Graul's persistance stain.

The party, along with the three Black Arrows, finds a place along the Skull River and near the trail heading north to Fort Rannick to make camp.

Does the party set up watches? And if so, who are on the watches?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra has to admit she needs her beauty sleep.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Watches should be set as per normal

Brandark digs in and to help set fires and pack up the loot.

Sorry been really busy the last few days. But will be catching up. Spent 6 k this weekend. New washer dryer. Then car died so new car.


6K! Ouch. That is an expensive weekend. Sorry, to hear about this.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

That is a whole mess of cruddy events

Get your sleep i'll take watch, I have somethings to record anyway. We did some good work today Flynn sits somewhere beginning to write in a loose leather bound book recording the events of the mission in detail. Flynn in a rare event, smiles ever so slightly breaking his usual facade.


GM Screen:
Encounter on a 1: 1d8 ⇒ 6

Day Seventy

Exhausted the party gets a good night's sleep, even through a persistent rain.

Jakardos looks at the party, "Thank you for our rescue. Indeed you did good work. A great blight on the land has been removed. But there is another even greater. The Kreegs are a family of Ogres that have become powerful and aggressive. They recently took Fort Rannick from us. They had to have help." Jakardos almost breaks down with grief when thinking of the loss of the Fort, and more importantly his comrades.

But Jakardos regains his composure. He rummages through his recovered backpack, "Good. They are still there." He pulls out a leather case. Inside are charcoal sticks and sheets of vellum. He does a quick draft of Fort Rannick.

A link to "Fort Rannick Hand Drawn" is above.

"The Kreegs are more formidable than the Grauls. But they are not the brightest of sorts. I think we can retake the Fort. But we need a plan. Are you with me?"

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I believe that it is Sarenrae's will. I am with you.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

As am I, as these are a blight that should be dealt with.

Brandark cooks up a hearty breakfast for everyone, while things were getting sorted.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"I will aid you with all my powers!"
OUCH I spend about $400 on a weekend trip to vienna, but then it´s just 4hours by car. And it was for my wive´s birthday.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Of course i'll help.


"Great! So, what's the plan?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

I've done similar missions in the past. Sneak in, cut off the head of the leader, groups fall apart without leadership. After that, find way's to instill chaos and keep them apart, make their numbers mean nothing.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Is there a secret way in so we can take out a few of the enemy without alerting the whole fort?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Any good fort will always have an alternative way in.
However, it will be problematic on how to find it.


Vale will speak up, "Commander Bayden once mentioned that there is a secret passage under the waterfall on the south side of the fort."

Jakardros and Kaven both give Vale a surprised look.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

That sounds like our way in. Are we ready to head out?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Absolutely. It is time to clean the nexthouse! Well has a right tone of that, it would be the third house we cleaned! Actually, actually it is high time we need a name for our group. Something like "Housecleaners for hire"! For a moment a rare smile comes up, but then Elektra is serious again. "No, how about the Radiant Blades, or Radiant Five. What do you think?"

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Whatever you want but I don't do windows.


Jakardros leads the party through a series of animal trails toward Fort Rannick. By mid-day, the Black Arrow stops at a point not far from the Fort, and toward the south side.

"We would have to cross an open field, then wade through the pond to get to the waterfall. There are Ogres in the towers on watch. Any ideas?" Jakardros looks at the party.

Hand drawn map updated. Yellow triangle for location of the party in the wood line. Red X location of the hidden passage behind the waterfall.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Well, I for one don't think that just wading in there and swinging hard will work. We could wait for dark Brandark then snickers And then sneak there

He then moves back and dismounts while he looks over the parties horses to ensure they are bearing up well under the journey.


Just an FYI. Jakardros, Kaven, and Vale would have walked ahead of the horse to get to your current spot. Whatever the party elects to do, who watches the horses?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Well what do we know about Ogre's? They're bound to leave to find food, or just separate

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