Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra just raises an eyebrow at Flynns words, but stays quite.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark waves his hands frantically to Flynn, and then whispers.

Can you check over this door.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone stay in the hall and waits for signs of trouble.


Moving this along. The first door is to the west. Flynn will check this door for traps, taking 10 as he is not in immediate danger, he does not find a trap. Taking 10 he tries to quietly opens the door. Stealth 17 with Taking 10. Note to Flynn: You are always free to make rolls to perform any new task, checking for traps, stealth checks, etc. Any new task does require another roll.

When Flynn looks inside the room he sees a horrific sight. Once used to house the wounded and sick, this chamber is now a slice of blood-drenched nightmare. Hacked pieces of bodies litter the sick beds. The floor is slick with gore, strewn with mangled organs and heaps of entrails. A dead fat man sits at one of the operating tables, arranged as if he were merrily spooning chunks of his own disembodied organs out of a brown bowl. His guts spill out of a large slash in his belly. The smell of death is overwhelming coming from this room.

Everyone except Garrath, must make a DC10 Fort Save or receive the Sickened condition. You takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks due to the overwhelming smell of death that now permeates from this room. Garrath makes the roll automatically.

There is a massive Ogre in the room.

Ogre's Perception: 1d20 + 5 ⇒ (8) + 5 = 13

It seems to be intently working to arrange the limbs on the dead fat man sitting on the operating table. It does not notice Flynn opening the door.

What does Flynn and the party do? Map updated.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Fort Save: 1d20 + 6 ⇒ (6) + 6 = 12


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

fort: 1d20 + 8 ⇒ (17) + 8 = 25

Gagging slightly over the veiw, past Flynn, Brandark grips his axe tighter, and then becomes visibly angry.


Does the party shut the door, or do you attack? Everyone would get a single action in a Surprise Round. The room is too cluttered for a charge, so either move, range attacks, or spells, or shut the door.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

The way this is setup. It's your call Flynn. What do you want to do?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

it's one guy, i think we should take it

fort: 1d20 + 5 ⇒ (14) + 5 = 19

Flynn quickly and quietly shuts the door, motioning to briefly move away, A look of disgust on his face one enemy, hasnt noticed us yet. personally i'd rather not leave it, but i figured it's a group call.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Normal I would agree but one "person" already knows we are here should we not try to get to the leader of this place before she has a chance to tell others. While we still have some surprise on our side.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Fort: 1d20 + 4 ⇒ (9) + 4 = 13
"I think it is better to start cleaning than having this one in our back at the worst time!"


So what does the party do?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

i'm on team ignore it for now

we should leave it, we have a mission best not to deviate from it.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

The mission is to purge this place, and I don't want him coming at us from behind when we tangle with the leader of this place.

I am on team take him out :)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"I totally agree! Why start somewhere else with purging. And if we can seperate them and take them out with little danger the better!"

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Okay well let go then.


Ogre's Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Unbeknownst to the party debating in the hallway, was the fact that the Ogre actually noticed Flynn closing the door.

The door swings open.

Only if you speak Giant:
"What the... Humans! A Dwarf! An Elf too! Yum."

Garrath's Initiative: 1d20 + 9 ⇒ (6) + 9 = 15
Elektra's Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Flynn's Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Stone's Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Brandark's Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Vale's Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Kaven's Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Ogre 1's Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Round One

Elektra and Flynn can react before the Ogre. But everyone go ahead with your actions.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

giant:

Oh good your intelligent enough to speak, for the record i'm only half elf.Though i do give you points for even recognizinh some races, you must've been a genius back home. Flynn taunts and mocks with clear sarcasm.

Flynn draws his scimitar, speaking in the giants language with a smirk. He steps back attempting to taunt the Ogre into following him further into the open.

i'm assuming, the Ogre is in the doorway which would be inconvient for us, so i'm trying to taunt him more into an open area. That my idea anyway. Anyway Flynn moves back a bit and is Fighting defensively


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

"Flynn, step by and use your bow. The large barbarian makes room for Flynn to move by, and readies his greatsword, for when the Ogre gets closer.

waiting for the ogre to hopefully claim the space Flynn vacates.

readied attack: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18

fort save: 1d20 + 12 ⇒ (15) + 12 = 27


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra gives Garreth diviners insight. insight bonus +2 on all of its attack rolls, skill checks, ability checks, and saving throws


Giant:
"Half-Elf? Does that mean Half-tasty? Guess I will find out. Glad Maw ain't around. She said I shouldn't have conversations with my food."
As Flynn retreats from his position, the big Ogre reaches out and hooks Flynn with a wicked Ogre Hook. Half-Elf blood splatters all over.

Ogre 1 1st Attack Ogre Hook + PA: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 272d8 + 13 + 4 ⇒ (7, 7) + 13 + 4 = 31

The rebound swing goes after the Dwarf, but goes over Brandark's head.

Ogre 1 2nd Attack Ogre Hook + PA: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 162d8 + 13 + 4 ⇒ (6, 4) + 13 + 4 = 27

Flynn takes 31 points of damage. Where does Flynn move to?


"Its one of the Kreegs. Nasty oversized Ogres. Cruel and sadistic, the lot of them," Vale says. He looks ar Stone, "Swap with me."

If Stone agrees, Vale takes a step and makes several attacks.

+1 Battleaxe 1st Attack: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 7 ⇒ (4) + 7 = 11
+1 Battleaxe 2nd Attack: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 7 ⇒ (2) + 7 = 9
+1 Handaxe 1st Attack: 1d20 + 10 ⇒ (8) + 10 = 181d6 + 5 ⇒ (4) + 5 = 9
+1 Handaxe 1st Attack: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 5 ⇒ (1) + 5 = 6

If not, well, we will see how things play out.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Agreed


Does Stone take any other actions?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

With the linited space, and the Ogre attacking Flynn, Brandark slots himself into the space that Flynn vacated.

In Giant
You will find that I am a harder morsel to chew on than you expected.

He then starts to hammer blows down on the Ogre using his axe.
attack 1: 1d20 + 7 + 5 + 1 + 2 - 2 + 2 ⇒ (4) + 7 + 5 + 1 + 2 - 2 + 2 = 19
bab,str,magic,focus,power,challege
attack 2: 1d20 + 2 + 5 + 1 - 2 + 2 ⇒ (11) + 2 + 5 + 1 - 2 + 2 = 19

damage 1: 1d10 + 7 + 7 + 8 + 1 ⇒ (4) + 7 + 7 + 8 + 1 = 27
damage 2: 1d10 + 7 + 7 + 8 + 1 ⇒ (5) + 7 + 7 + 8 + 1 = 28
2hand str, 2h power, challenge, magic

free=shift spots, swift=challenge, full=attacks, provided no one is in the spot where Flynn moved out of.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will try to stop the Ogres.
Hold person DC 16


Round One

After the Ogre opens the door, Elektra gives Garreth a little bit of the Diviner's Insight.

Flynn backs away from the door, trying to defend himself as he goes.

The Ogre takes a swing at the Inquisitor with his massive hook weapon. It catches Flynn tearing across his chest. The Ogre misses his rebound swing against the Dwarf.

Stone swaps positions with Vale, then ask for divine help to Hold the monstrosity.

Ogre's Will Save: 1d20 + 5 ⇒ (9) + 5 = 14

The monstrosity freezes in place.

Vale attacks. What would have been a series of misses become strikes against the oversized Ogre. Though his back swing with his Battleaxe glanced off the Ogre's hide armor.

Garrath misses no matter what action he would have eventually taken.

Rolled a 1!

Brandark also manages to hit the Ogre twice in what would have otherwise been misses.

Kaven fires an arrow, but it sticks into the top door frame.

Comp. Longbow: 1d20 + 9 ⇒ (1) + 9 = 101d8 ⇒ 8
Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14

Elektra 24 (AC13 39/39)
Flynn 21 (AC19 9/43)
Ogre 20 (AC? -81/?)
Stone 18 (AC22 51/51)
Vale 16 (AC18 41/53)
Garrath 15 (AC11 91/91)
Brandark 10 (AC21 52/55)
Kaven 8 (AC20 49/49)

Round Two

Ogre's Will Save: 1d20 + 5 ⇒ (10) + 5 = 15

The Ogre remains paralyzed.

Brandark and Vale are both in a position to do a Coup-de-Grace. Brandark you have the honor.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

kk, i'm back i was going to back up as far as the opposite end of the hall. doesn't look like it matters though, fight seems firmly in hand


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Seeing the fight nearly over, Garrath simply stares balefully at his traitorous blade, then takes off his necklace of bones and taps it along the length of the blade, muttering something about ancestors and forgiving him for disturbing the dead's rest.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

crit: 3d10 + 24 + 3 + 21 + 21 ⇒ (6, 4, 9) + 24 + 3 + 21 + 21 = 88
3 x all. challenge, magic,2h str, 2h power
fort save dc 88

Brandark takes advantage of the frozen Ogre and brings his axe hard across the throat of the Ogre.

Well done Stone. Now shall we quickly check the room and push on

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Flynn come over here and let me take a look at that wound. Hmmm that's may scare.
cure serious: 3d8 + 7 + 9 ⇒ (4, 3, 4) + 7 + 9 = 27


Brandark cuts a deep gash in the paralyzed Ogre's throat. And with a little touch it topples over, dead.

Vale will look in disgust at the horrible mutilation done to the infirmary's cleric, "This was Sal. He once treated me for wounds from fighting one of these Kreegs just last year. There will be time to bury the dead once we retake the fort."

The party will find nothing of value in the room.

Elektra 24 (AC13 39/39)
Flynn 21 (AC19 36/43)
Stone 18 (AC22 51/51)
Vale 16 (AC18 41/53)
Garrath 15 (AC11 91/91)
Brandark 10 (AC21 52/55)
Kaven 8 (AC20 49/49)

Victory!

But there is more where that came from. What does the party do next?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

That hook thing is nasty. Anyway let put this guy back in his room and go. Stone takes a moment to say a prayer for the dead and ask for the strength to do what needs to be done.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Thanks Stone, good job guy's...How many Kreeg's are there? Think we got the whole family yet? Flynn let's his wounds be healed, trying to mentally analyze the situation. Once this situation is resolved, we'll have some things to do...Gathering up the bodies for a proper burial being one. Maybe it's just me but there's been to much weird stuff going on to be coincidence, if we can capture the leader alive i'd like to interrogate him or her. That's secondary though, don't want to risk anymore lives.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I agree, no risking, but if they come out like this last guy, I think we are safe to say that it will be the last thing they do.
As for the Kreegs, the less of them after we are done, the better off we will be.

Brandark walks into the room the Ogre came out of, and then takes a quick look around, and then rejoins the group in the hall.

percep: 1d20 + 11 ⇒ (4) + 11 = 15 +2 vs stonework


Brandark will admire the woodwork, particularly in how the wooden walls seamlessly match up with the natural stone of the back wall. Though, as most Dwarves do, he does harbor a certain disdain for woodworking.

Besides the Ogre Hook, Hide Armor, and a pair of javelins, Brandark will find a pouch made from human skin on the gruesome dead Ogre. In the pouch are round marbles made of semi-prescious gem stones. They include marbles made of Chrysoprase (45 gp), one from a Deep Blue Spinel (110 gp), one made from Sardonyx (55 gp), one from a Smoky Rose Quartz (65 gp), and finally two Blue Topazs, one of which is near flawless (400 gp) and (550 GPS).

Where does the party go next?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will move over to the dead Ogre and cast a detect magic.


Both the massive Ogre Hook and the Hide Armor both displayed a faint magical aura.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark shudders as he pulls the small gems out of the bag.

He throws the bag away, as he places the gems into the communal bag.

I for one, am willing to make every Kreed pay for this travesty.
He grumbles under his breath.

He then fishes out some soap, and using water from a canteen, he washes his hands.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Then let us continue, Kreed slaying!"
The young elven wizard is firmly following the path of righteous fury at those who show no mercy to innocents!

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will pack the hook and hide for later identification. Let's go


Where do you go? Library? Stairs up? Further down the hall?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Thinking the next door, iirc the library


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Library sounds VERY good. I am curious what they left in this room of knowledge!"


Flynn will listen carefully, then check the Library door for traps. He will not hear anything beyond the door, nor find a trap. When Flynn opens the door he sees a long table with benches to either side sitting in this room opposite a bookshelf filled with dozens of books, most of which have been torn from the shelves, mangled, and then messily stuffed back in place. There are no Ogres or other creatures in the room.

There is a door on the north side of the room. It is open. Vale says it leads to the north tower. The ladder is too small and narrow for Ogres to comfortably fit, so they have left this alone.

What does the party do next?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra looks into the library and then smiles. "Pearls thrown before the swine." Horrible but the little ladder makes her smile."That should lead us to a safe place to rest! Let us stash the surplus items there, so that we can move a bit more freely."


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Very well, let's take a quick look and then move. Still plenty of work to be done


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

So a resting place as necessary. Let us see what else is here before we call it a break.

Brandark slowly opens the door again, and looks into the hall to ensure nothing has come up.


Brandark sees nothing in the hallway. He does hear some kind of commotion coming from further down the hall.

Vale looks and listens, "It sounds like it is coming from the Barracks. Second set of double doors to the right." (West)

What does the party do?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Let's move people. If we are going to fight them let's do it on our terms and not just because someone wondered into the hallway.

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