Leinathan/mdt's Kingmaker (Inactive)

Game Master leinathan

Kingmaker with a political twist
LOOT LIST
Map of the Greenbelt/Domierov.
Explored Area
Loot Spreadsheet
How the Patrons View the Player Characters
Mage's Guild
Kingdom Spreadsheet
Map of Brevoy
Kingdom-Building ruleset
Downtime ruleset

Wilhelm's Kingdom Map


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(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Now I'm just waiting for Sanita to start a lecture about how weasels are mustelids instead of rodents. :P


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4
Wilhelm Orlovsky wrote:
Now I'm just waiting for Sanita to start a lecture about how weasels are mustelids instead of rodents. :P

If you don't know the difference between Rodentia and Mustelidae, then Sanita can tie you up in a blanket with a Coypu, a Wolverine, a Porcupine, and a Weasel and by the time they are done, you'll be intimately familiar with the differences.


Status:
HP: 14/14; AC: 10, T: 10, FF: 10; CMD: 13; Fort: 1, Ref: 0, Will: 3 Init +0; Perception +2
Half-elf Sorceress (Serpentine Blood) 2

I had to look up that Coypu, but I've seen it here before. Wouldn't you want to change the weasel with a badger? They can also be very territorial and fierce.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Normally yes, but since Dareon actually had a Weasel, I figured I should use him instead. :)


Male Human (Issian) Fighter 1/Transmuter 5

Oh boy. With this many players, it is impossible to write a semi-long post without getting ninjaed.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Helps to type 80 wpm.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Starting my RL game, sorry, unavailable rest of night.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

@Anastacia: No worries. I was thinking about it before anyway. Distractions are to blame here. :)


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Felix:

Just poking OOC to make sure all the strife is IC RP, and not OOC Annoyance


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Quick FYI. My posting tomorrow and Sunday will be limited as I'm visiting a friend who lives a few hours away.


Male Human Oracle 3 (Seer)

sanita:
Lol no different than BC and the dandelion munching chip witch.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Just double checking Felix. :) I'm perfectly fine with IC stuff, just don't want it to spill OOC. :)


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

Sorry for lack of posting. I had a major thing come up and it was odd...


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Lack of confidence, and over confidence, two sides of the same coin, and both equally fatal.


Male Human Oracle 3 (Seer)

Everything kills you eventually, all risk vs reward.


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

We are all doomed to die sometime the only thing we can truly do is live and enjoy life while it is fleeing away from us and create a wonderful story. Fearing death simply means you are wasting precious seconds of emotions that make your story unique and wonderful. Whether they be Happiness or Sadness they still are wonderful feelings.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

You should be back a the fire Masey. :)


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

Just making sure...

BTW: Sorry for the rant in the Shadowrun discussion it is just I am finally getting fed up with all the idiots on the other forums I am on and IRL.

They can't seem to see a basic solution to a problem that only exists because of a group focusing on only one aspect at once.

Heck, I know at least one of the books gives advice on how to juggle the three worlds.

The solution is really simple for us. Have a separate thread for each world. Now this would work easier on RPM but that isn't feasible.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Sanita OOCly grins at Bej. :)


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Just an OOC aside to Bej and Lanya, Sanita isn't speaking the rest of the night. But, OOC, a lot of her speech was predicated on things Felix said to her. So she's having to pigeonhole people based on what she's seen, and what Felix said to her. :) She did say at the end she's only mortal and makes mistakes as well. Being cornered into a public speech is not the thing she's good at. :) But she didn't want people getting the wrong idea about her being a torture happy sadist, which was what she got from Felix. Not hard to figure that out, given her speech.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Did you see how I dodged that whole conversation? Pretty slick, if I do say so myself. ;)


male human psychic (amnesiac) 7/investigator (questioner) 1 | hp 71/71 | AC 18, touch 11, ff 18, CMD 14 |Fort +6, Ref +6, Will +10 | Perc +13, Init +1 | 1st 7/8, 2nd 8/8, 3rd 4/5, PP 3/5, insp. 6/6, DH 7/8

You're so sly yo.


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

BTW level up stuff for four.

+1 BAB and Fort saves
+3 skill ranks in intimmidate
Bonus Feat, Dazzling display

+ 9hp

+1 Str


Male Max HP 38
Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17
Druid of Erastil 7
Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

My level four stuff as well

+1 BAB
+1 Fort and Will saves
+6 Skill ranks placed in Knowledge (Geography & Nature), Perception, Ride, Stealth, and Survival (+4 class, +1 human, +1 favored class)
+5 HP
+1 Wis
Resist Nature's Lure
Wild Shape 1/day


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Yikes. I'm gone for barely a day and a half and I come back to 25+ posts.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Ok, wasn't able to get a post up tonight. I need to get to bed for work tomorrow. I'll try and get something up ASAP tomorrow. The gist of my thoughts (so things can keep moving) are:

1.) If we can go through the gates with magic, that'd be good.
2.) Smaller sneaky team in the tunnel (5 people?).
3.) Everyone else (including Rowan) out front.
4.) Felix can try diplomacy if he wants, but maybe there's a spell to make it less dangerous for him.
5.) Stuff should happen at first light (e.g. now).
6.) Releasing the owlbear seems dangerous unless we have some way of directing what it attacks.


Male Human Oracle 3 (Seer)

I have a spell for that.


And now for the Kingdom's official method of resolving differences

Pinecones at 20 paces. :)


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1
Kertuffle wrote:
Pinecones at 20 paces. :)

Har har. This also raises an interesting point. What are we naming our kingdom? Just something for everyone to think about.

Got a few walls of text up. Wilhelm has made his suggestions and is awaiting further orders.


male human psychic (amnesiac) 7/investigator (questioner) 1 | hp 71/71 | AC 18, touch 11, ff 18, CMD 14 |Fort +6, Ref +6, Will +10 | Perc +13, Init +1 | 1st 7/8, 2nd 8/8, 3rd 4/5, PP 3/5, insp. 6/6, DH 7/8

Just as a general suggestion, I really like safety, security, and hope-themed names. The kingdom's name is essentially its first impression, so it had better be a good one.

For example, my IRL Kingmaker group's kingdom is called "Vesper", which is a derivative of "esper", which means hope in French.


Male Human Oracle 3 (Seer)

Vesper is also the evening prayer in the Catholic and Orthodox Churches.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1
Felix wrote:
As for the question of groups is concerned I will be taking Sanita, Dareon, Vors, and Wilhelm. Lanya, Anastacia, Dante, and Masamura will form a second group. Rowan, Fhârn, Dantalion, and Bej the third team.

I couldn't remember the groups so I dug this up. It may be worthwhile to add a link to this.

Group 1:
Felix (leader)
Sanita
Dareon
Vors
Wilhelm

Group 2:
Lanya (leader)
Anastacia
Dante
Masamura

Group 3: (Do we need to reinforce this group? Vors from group 1 would add a tank and is also the best of the 3 full BAB martials for stealth)
Rowan (leader)
Fhârn
Dantalion
Bej


Male Human Oracle 3 (Seer)

Forgot we lost Dan. Moving Vors would be ideal.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Updated. Kertuffle, can we get a link to this up top? :)

Group 1:
Felix (leader)
Sanita
Dareon
Wilhelm

Group 2:
Lanya (leader)
Anastacia
Dante
Masamura

Group 3:
Rowan (leader)
Vors
Fhârn
Bej


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

I will do as ordered, but you are sending a mounted armored knight with a lance into an underground tunnel...just saying.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4
Dante Skyborn wrote:
I will do as ordered, but you are sending a mounted armored knight with a lance into an underground tunnel...just saying.

Sanita is, to be brutally honest, a tiny bit concerned about getting the horse up the 20 foot shaft to the trap door at the end of the tunnel.


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

Unless we want to give Akiros his lance back, and let him use my horse, then he could go with Felix's group and I could (terribly)sneak in the tunnel.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Incidentally, was there only one lance? If so, I'll have to get my own when we get back to civilization.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

On the other hand, if we can get Dante and his horse up the 20 ft shaft, you have to admit they'd never be expecting it! Who launches an armored knight sneak attack on horseback? :)


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

SUPRISE M F'ers Flanking charge attack!


Just wanting to be sure, I have the plan down.
Dante, Lanya, Anastacia and Masamura go through the tunnel while everyone else approaches on the ground. If you move out before sunrise anyone wishing to get to the tunnel can do so without Stealth checks. Does the ground group approach at sunrise, or before sunrise and does anyone stay back in the treeline?


Sanita Malvanna Or'Fana Kalnath wrote:
On the other hand, if we can get Dante and his horse up the 20 ft shaft, you have to admit they'd never be expecting it! Who launches an armored knight sneak attack on horseback? :)

A very twisted Trojan Horse scenario.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Well, we're trying to talk Felix into temporarily moving some people around so the stealthy group doesn't include a knight in full plate on a horse in full plate with a 14 foot lance. :)


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

This reminds me of Operation Market Garden. Group two is the airborne divisions. Groups one and three are the British Thirty Corp. If the tanks don't break through on time, the airborne is for a world of hurt.

:)


Male Human Oracle 3 (Seer)

Wall of text in 30 minutes, please stand by. You have been warned. Also no, not market garden. I am not giving you radios with damn desert cathodes.


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

I hope the site didn't eat your wall of text. I seriously rage when that happens.


Male Max HP 38
Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17
Druid of Erastil 7
Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

Maybe it was larger than he expected?


Male Human Oracle 3 (Seer)

Yeah, taking way longer than I planned. Still working hard at making the whole plan make sense in one read. Reasoning and all that is fun. Trust me, it should be good when I finish.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Just in the last 5 posts, there's 6 innuendos that Sanita could run with if this was an IC conversation. :)


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Just wanted to get things straight - Fhârn also has a lance. He is well equipped after all ...

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