AC 19 (+2 Dex, +5 (+1) Hide Armor, +2 Large Wooden Shield) Current AC 17 (shield unequipped)
HP 38 (Lv 1 8, Lv 2 + 5, Lv 3 + 5, Lv4 + 5, Lv5 + 5, Lv6 + 5, Lv7 + 5)
Fort +5 (+0 Con, +5 lv 6 Druid)
Reflex +4 (+2 Dex, + 2 lv 6 Druid)
Will +9 (+4 Wis, +5 lv 6 Druid)
OFFENSE
Speed 30 ft / 20 ft with Hide armor
Melee +7 MW cold iron sickle (1d6 + 2, crit 20 x2)
Melee +6 club (1d6 + 2, crit 20 x2)
Range +7 Composite Longbow (1d8 + 1, crit 20 x3) Not including +1 within 30 ft.
Traits:
Pioneer (begin play with a war-trained horse, +1 Perception), Highlander (+1 Stealth/ +2 in hills or rocky areas. Stealth is always a class skill)
Racial Modifiers +1 Feat at 1st level, +1 Skill rank per level, +2 to ability score (Wis)
Languages Common, Druidic
SPECIAL ABILITIES
Nature Bond- Dog Nature Sense- +2 Knowledge (nature) and Survival
Woodland Stride- move through any natural undergrowth at normal speed and take no damage
Trackless Step- leaves no trail in natural settings and may not be tracked
Wild Empathy- 1d20+8 diplomacy check to improve the attitude of an animal
Resist Nature's Lure- +4 bonus on saving throws against spell-like and supernatural abilities of fey
Wild shape (3/day)- turn into any Tiny through Large animal and back again or as a small elemental. Functions as beast shape II (or elemental shape I) except duration of 6 hours and does not provoke AoO
Orisons- Stabilize, Light, Spark, Detect Magic
Spells Prepared- 1st: Cure Light Wounds, Entangle, Deadeye's Lore, Speak with Animals
2nd: Fog Cloud, Flaming Sphere, Frost Fall, Flame Blade
3rd: Call Lightning, Cure Moderate Wounds, Thorny Entanglement
GEAR/POSSESSIONS
Cloak of Elvenkind, Druid's Vestment, Headband of Inspired Wisdom +2, Lenses of Detection, Stag's Helm, Druid's kit (5 days animal feed), backpack, belt pouch, flint & steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, 10 torches, 5 days of trail rations, and a water skin), wooden Holy symbol (Erastil),
Carrying Capacity Light: 43 lb. Medium 44-86 lb. Heavy 87-130 lb.
GP ** SP ** CP **
Location: On Sleip
Holy text (Parables of Erastil), Riding saddle, Saddlebags, Bit & Bridle, 1 lb of tobacco, tobacco pipe (carved), blanket,
Location: At Oleg's
***to be updated***
Companions:
Animal Companion: Argos
N Medium animal (Dog)
Speed 40 ft.
HP 51 (6d8+17)
AC 19 (+6 Natural Armor, +3 Dex, +0 Size) Evasion
Attack: bite +8 (1d8+6)
Ability Scores Str 19, Dex 17, Con 18, Int 2, Wis 12, Cha 6; Fort +9, Ref +8, Will +3
Feats: Improved Natural Attack (Bite), Skill Focus (Perception), Weapon Finesse
Skills: Acrobatics +7 (+15 jumping), Perception +11, Stealth +7, Survival +1 (+5 scent tracking) Special Qualities low-light vision, scent, Devotion, Evasion
Tricks: Attack (including unnatural creatures), Defend, Down, Fetch, Get Help, Heel, Seek, Track
Other Companion: Sleip N Large animal (Horse) Init +2; Senses: low-light vision, scent; Perception +6 AC 14, touch 11, flat-footed 12 (+2 Dex, –1 size, +3 armor) HP 15 (2d8+6) Fort +6, Ref +5, Will +1
Speed 50 ft. Melee 2 hooves +3 (1d4+3)
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7 Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats: Armor Proficiency (Light), Endurance, Run
Skills: Perception +6
Special Qualities: Combat trained Tricks: Attack, Come, Defend, Down, Guard, and Heel
Background:
Rudyard Kipling's "If"
If you can keep your head when all about you
Are losing theirs and blaming it on you,
If you can trust yourself when all men doubt you
But make allowance for their doubting too,
If you can wait and not be tired by waiting,
Or being lied about, don’t deal in lies,
Or being hated, don’t give way to hating,
And yet don’t look too good, nor talk too wise:
If you can dream–and not make dreams your master,
If you can think–and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same;
If you can bear to hear the truth you’ve spoken
Twisted by knaves to make a trap for fools,
Or watch the things you gave your life to, broken,
And stoop and build ‘em up with worn-out tools:
If you can make one heap of all your winnings
And risk it all on one turn of pitch-and-toss,
And lose, and start again at your beginnings
And never breath a word about your loss;
If you can force your heart and nerve and sinew
To serve your turn long after they are gone,
And so hold on when there is nothing in you
Except the Will which says to them: “Hold on!”
If you can talk with crowds and keep your virtue,
Or walk with kings–nor lose the common touch,
If neither foes nor loving friends can hurt you;
If all men count with you, but none too much,
If you can fill the unforgiving minute
With sixty seconds’ worth of distance run,
Yours is the Earth and everything that’s in it,
And–which is more–you’ll be a Man, my son!
These are the words Rowan Gideon guides his life by. To be a Good man and to set a standard for others to follow. To not be afraid to offer a helping hand to those in need, even if they seem the type to bite. To work hard and have pride. Not to fear getting his hands dirty or suffer arrogance.
Rowan grew up in the highlands of Southern Brevoy, in a small hamlet with no name. He loved the community and everyone in it. It was a life of hard work and hardships but they had a good living. Rowan will agree that he has lived a blessed life and enjoys the simple pleasures that comes with it. His grandfather was a prominent Elder among several nearby villages and it was by him that Rowan was tasked to seek out the Ol' Deadeye and his wisdom. To journey and learn all that he could, to become a man that his people would respect and follow upon his return. Rowan has recently had several dreams, portents that the lands of his village will be swept away from them and that he should find a new home for them. And so he sets off, good horse under him and faithful Argos by his side, with the few belongings in his pack and the wind upon his back.
Description: Rowan is slightly above average height for a man. He has the hard worked looking body of a commoner but dresses well if still in plain durable clothing suitable for exploring. He tends to walk with a purpose and has a very relaxed yet straightforward aura about him. Rowan is calm under pressure but also has a fire in his eyes. He's eager to prove himself to the world. To do great things with the blessing of Erastil and be a good example for others to follow. He carries the symbol of his faith around his neck and likes to stay clean shaven. His hair is dark brown and shoulder length and his eyes are the intense dark blue of a thundercloud.