Valeros

Rowan Gideon's page

365 posts. Alias of Doc Watson.


Full Name

Rowan Gideon

Race

Max HP 38

Stats:
AC/Touch/Flat: 19/13/17 | Fort/Ref/Will +5/+4/+9 | Init +2 | CMD 17

Classes/Levels

Druid of Erastil 7

Skills:
Bluff 2, Climb 3/5, Perception 22, Sense Motive 4, Stealth 15, Swim 3/5, Kn(Geo/Nature) 8, Profession (Cartographer) 8, Survival 14

Gender

Male

Size

Medium

Age

21

Alignment

Neutral Good

Deity

Erastil

Location

the Stolen Lands

Languages

Common, Druidic

Strength 12
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 18
Charisma 14

About Rowan Gideon

Rowan Gideon
Druid 7
Human Male Age 20
Medium size
Alignment: NG
STR 12 DEX 14 CON 10 INT 10 WIS 16/18 CHA 14

COMBAT STATS

Init +2 Senses: Perception +21
CMB +6 (+5 BaB, +1 Str)
CMD 18 (+5 BaB, +1 Str, +2 Dex, +10 base)
Favored class: Druid (+7 skill points)

DEFENSE

AC 19 (+2 Dex, +5 (+1) Hide Armor, +2 Large Wooden Shield) Current AC 17 (shield unequipped)
HP 38 (Lv 1 8, Lv 2 + 5, Lv 3 + 5, Lv4 + 5, Lv5 + 5, Lv6 + 5, Lv7 + 5)
Fort +5 (+0 Con, +5 lv 6 Druid)
Reflex +4 (+2 Dex, + 2 lv 6 Druid)
Will +9 (+4 Wis, +5 lv 6 Druid)

OFFENSE

Speed 30 ft / 20 ft with Hide armor
Melee +7 MW cold iron sickle (1d6 + 2, crit 20 x2)
Melee +6 club (1d6 + 2, crit 20 x2)
Range +7 Composite Longbow (1d8 + 1, crit 20 x3) Not including +1 within 30 ft.

STATISTICS

Feats:
Point Blank Shot,
Precise Shot,
Craft Wondrous Items,
Natural Spell

Traits:
Pioneer (begin play with a war-trained horse, +1 Perception), Highlander (+1 Stealth/ +2 in hills or rocky areas. Stealth is always a class skill)

Skills:
Bluff +2 total: +2 Cha
Climb +3 total: +1 Str, +1 Rank, + 3 Class, -2 Armor
Craft - total: -
Fly - total: -
Handle Animal + 8 total: +2 Cha, +3 Ranks, +3 Class
Heal +7 total: +3 Wis, +1 Rank, +3 Class
Knowledge (Geography) +8 total: +0 Int, +5 Rank, +3 Class
Knowledge (Nature) +8 total: +0 Int, +3 Rank, +3 Class, +2 Nature Sense
Perception +22 total: +4 Wis, +7 Rank, +3 Class, +1 Pioneer, +2 Stag Lord's Helm, +5 Lens of Detection
Profession (Cartographer) +8 total: +4 Wis, +1 Rank, +3 Class
Ride +6 total: +2 Dex, +3 Rank, +3 Class, -2 Armor
Spellcraft +4 total: +0 Int, +1 Ranks, +3 Class
Stealth +16 total: +2 Dex, +7 Rank, +3 Class, +5 Competence, +1 Highlander (+1 in hills/rocky areas not included), -2 Armor
Survival +15 total: +4 Wis, +6 Rank, +3 Class, +2 Nature Sense
Swim +3 total: +1 Str, +1 Rank, +3 Class, -2 Armor

Racial Modifiers +1 Feat at 1st level, +1 Skill rank per level, +2 to ability score (Wis)
Languages Common, Druidic

SPECIAL ABILITIES

Nature Bond- Dog 
Nature Sense- +2 Knowledge (nature) and Survival
Woodland Stride- move through any natural undergrowth at normal speed and take no damage
Trackless Step- leaves no trail in natural settings and may not be tracked
Wild Empathy- 1d20+8 diplomacy check to improve the attitude of an animal
Resist Nature's Lure- +4 bonus on saving throws against spell-like and supernatural abilities of fey
Wild shape (3/day)- turn into any Tiny through Large animal and back again or as a small elemental. Functions as beast shape II (or elemental shape I) except duration of 6 hours and does not provoke AoO
Orisons- Stabilize, Light, Spark, Detect Magic
Spells Prepared- 1st: Cure Light Wounds, Entangle, Deadeye's Lore, Speak with Animals
2nd: Fog Cloud, Flaming Sphere, Frost Fall, Flame Blade
3rd: Call Lightning, Cure Moderate Wounds, Thorny Entanglement

GEAR/POSSESSIONS

Cloak of Elvenkind, Druid's Vestment, Headband of Inspired Wisdom +2, Lenses of Detection, Stag's Helm, Druid's kit (5 days animal feed), backpack, belt pouch, flint & steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, 10 torches, 5 days of trail rations, and a water skin), wooden Holy symbol (Erastil),

Carrying Capacity Light: 43 lb. Medium 44-86 lb. Heavy 87-130 lb.
GP ** SP ** CP **

Location: On Sleip
Holy text (Parables of Erastil), Riding saddle, Saddlebags, Bit & Bridle, 1 lb of tobacco, tobacco pipe (carved), blanket,
Location: At Oleg's
***to be updated***

Companions:

Animal Companion: Argos
N Medium animal (Dog)
Speed 40 ft.
HP 51 (6d8+17)
AC 19 (+6 Natural Armor, +3 Dex, +0 Size) Evasion
Attack: bite +8 (1d8+6)

Ability Scores Str 19, Dex 17, Con 18, Int 2, Wis 12, Cha 6; Fort +9, Ref +8, Will +3

Feats: Improved Natural Attack (Bite), Skill Focus (Perception), Weapon Finesse 

Skills: Acrobatics +7 (+15 jumping), Perception +11, Stealth +7, Survival +1 (+5 scent tracking) 
Special Qualities low-light vision, scent, Devotion, Evasion

Tricks: Attack (including unnatural creatures), Defend, Down, Fetch, Get Help, Heel, Seek, Track

Other Companion: Sleip 
N Large animal (Horse) 
Init +2; Senses: low-light vision, scent; Perception +6
AC 14, touch 11, flat-footed 12 (+2 Dex, –1 size, +3 armor) 
HP 15 (2d8+6) 
Fort +6, Ref +5, Will +1
Speed 50 ft. 
Melee 2 hooves +3 (1d4+3)
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7 
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)

Feats: Armor Proficiency (Light), Endurance, Run

Skills: Perception +6 

Special Qualities: Combat trained 
Tricks: Attack, Come, Defend, Down, Guard, and Heel

Background:

Rudyard Kipling's "If"

If you can keep your head when all about you

Are losing theirs and blaming it on you,

If you can trust yourself when all men doubt you

But make allowance for their doubting too,

If you can wait and not be tired by waiting,

Or being lied about, don’t deal in lies,

Or being hated, don’t give way to hating,

And yet don’t look too good, nor talk too wise:

If you can dream–and not make dreams your master,

If you can think–and not make thoughts your aim;

If you can meet with Triumph and Disaster

And treat those two impostors just the same;

If you can bear to hear the truth you’ve spoken

Twisted by knaves to make a trap for fools,

Or watch the things you gave your life to, broken,

And stoop and build ‘em up with worn-out tools:

If you can make one heap of all your winnings

And risk it all on one turn of pitch-and-toss,

And lose, and start again at your beginnings

And never breath a word about your loss;

If you can force your heart and nerve and sinew

To serve your turn long after they are gone,

And so hold on when there is nothing in you

Except the Will which says to them: “Hold on!”

If you can talk with crowds and keep your virtue,

Or walk with kings–nor lose the common touch,

If neither foes nor loving friends can hurt you;

If all men count with you, but none too much,

If you can fill the unforgiving minute

With sixty seconds’ worth of distance run,

Yours is the Earth and everything that’s in it,

And–which is more–you’ll be a Man, my son!

These are the words Rowan Gideon guides his life by. To be a Good man and to set a standard for others to follow. To not be afraid to offer a helping hand to those in need, even if they seem the type to bite. To work hard and have pride. Not to fear getting his hands dirty or suffer arrogance.

Rowan grew up in the highlands of Southern Brevoy, in a small hamlet with no name. He loved the community and everyone in it. It was a life of hard work and hardships but they had a good living. Rowan will agree that he has lived a blessed life and enjoys the simple pleasures that comes with it. His grandfather was a prominent Elder among several nearby villages and it was by him that Rowan was tasked to seek out the Ol' Deadeye and his wisdom. To journey and learn all that he could, to become a man that his people would respect and follow upon his return. Rowan has recently had several dreams, portents that the lands of his village will be swept away from them and that he should find a new home for them. And so he sets off, good horse under him and faithful Argos by his side, with the few belongings in his pack and the wind upon his back.

Description: Rowan is slightly above average height for a man. He has the hard worked looking body of a commoner but dresses well if still in plain durable clothing suitable for exploring. He tends to walk with a purpose and has a very relaxed yet straightforward aura about him. Rowan is calm under pressure but also has a fire in his eyes. He's eager to prove himself to the world. To do great things with the blessing of Erastil and be a good example for others to follow. He carries the symbol of his faith around his neck and likes to stay clean shaven. His hair is dark brown and shoulder length and his eyes are the intense dark blue of a thundercloud.