Leinathan/mdt's Kingmaker (Inactive)

Game Master leinathan

Kingmaker with a political twist
LOOT LIST
Map of the Greenbelt/Domierov.
Explored Area
Loot Spreadsheet
How the Patrons View the Player Characters
Mage's Guild
Kingdom Spreadsheet
Map of Brevoy
Kingdom-Building ruleset
Downtime ruleset

Wilhelm's Kingdom Map


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Male Human Oracle 3 (Seer)

Traveler. Intuitive, understandable, fun. Also loved rifts but only because my first game of it we played heroes unlimited that had us fall through into the main rifts game 15 minutes in. We had a mister immortal style character that kept adding levels of juicer and laughing about how much fun it was to juice out and not worry about during. A technomancer ala forge who designed a better glitter boy. And me and my wife, a duo of anti hero alien bug people with immunity to kinetic energy and high resist to energy as well as super endurance, acid bile spit, and the ability to reform our bodies if we died. The québécoise hated us.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

FASA is the company that originally put out the original Star Trek RPG. It also put out the original Shadowrun, and BattleTech. As well as a dozen other game systems.

Google is your friend.


Male Human Oracle 3 (Seer)

We miss you FASA and TSR


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

I feel old that someone playing on here never heard of FASA.

*depressed*


Male Human Oracle 3 (Seer)

Don't be depressed my friend, let us break out the old three volume set and rerun our judges guild games. City state of the invincible overlord. Tegel manor. Arduin.


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

Oh... I have heard of them... (My Google and Bing both have been screwy since I upgraded to Windows 8...)


male human psychic (amnesiac) 7/investigator (questioner) 1 | hp 71/71 | AC 18, touch 11, ff 18, CMD 14 |Fort +6, Ref +6, Will +10 | Perc +13, Init +1 | 1st 7/8, 2nd 8/8, 3rd 4/5, PP 3/5, insp. 6/6, DH 7/8

Don't feel bad, I consider myself a supernerd and I haven't heard of that company either.


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

I have heard of them though mainly in passing...

(Mainly through Battletech.)


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Felix : +100 Geek Cred
Masamura : -50 Geek Cred
Dareon : -100000000000000000 Geek Cred


male human psychic (amnesiac) 7/investigator (questioner) 1 | hp 71/71 | AC 18, touch 11, ff 18, CMD 14 |Fort +6, Ref +6, Will +10 | Perc +13, Init +1 | 1st 7/8, 2nd 8/8, 3rd 4/5, PP 3/5, insp. 6/6, DH 7/8

:(

Whatever. At least I have a caster level.


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

With my group it is a miracle I know of them. In my IRL gaming groups I have to put up with a Ork Street Samurai whose main weapons are Cyberspurs mocked up to look like Wolverine's Claws and the rest of them get caught up talking about Duck Dynasty, American Idol, or some other "Reality" T.V. Show.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Given that they stopped active operations right about the time I was getting into middle school (2001), I don't feel too bad for not knowing who they were. :)


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Wilhelm : -100 Geek Cred Didn't claim to be a Supernerd, so no billion penalty

:)


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

I was around 8 when they closed up shop... I mainly know them thanks to the older gamers that got me into this hobby. Though I only know their Name and a little about their games...


I remember when roleplaying required advanced algebra. Villains and Vigilantes. Ahh I miss the old days.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Sorta self taught. Still have some of my 1980's games.

As far as advanced algebra, yeah, V&V was bad about that.

Then again, you had to have good colorvision and be able to do number line adjustments in your head for DC and Gamma World, those rainbow colored hit charts. 1 through AA. :)

And the award for Deadliest Game Ever Designed goes to....

Boot Hill! Where it takes you 5 minutes to roll up a character because every time you're shot at you have a 5% chance of instant death from a head wound.

With a runner up honorable mention going to Paranoia.

The only reason Boot Hill wins is because it's not part of the plot for you to die repeatedly.


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

Wow...

EDIT: If you want to go ahead and design a 5E Shadowrun Character I will probably have the Recruitment Thread up around Monday. That is if I don't have the full 4-6 PC Complement I am looking for. Assume that at Character Creation only 5E is available. I mainly just want the Priority Levels and Roles looking to be filled by each character then everyone working together to build a coherent team.

Books I have access to:

5E: Shadowrun Core Rulebook

4E*:
Arsenal
Augmentation
Runner's Companion
Street Magic
Unwired

*: Assuming the content is still relevent.


P.S.: Sorry Kertuffle for ganking the Discussion thread for a mini-recruitment...


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Mercenaries, Spies, and Private Eyes would be a strong contender for deadliest game ever. Paranoia probably wins it, but the damage output for firearms was 'realistic', when compared to character hit points. Was rare if you could stand up to one hit from a firearm. Aside from that it was pretty good for a d6 based game.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

I'll consider it Masey. I don't have 5th ed, so I don't know that I could make a character. I didn't even know it was out.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Huh - FASA closed down before I started to worry about things like companies and such (was ten at the time). But looking at their track record I can see they made a few thing I've played - most notably Shadowrun and Mechwarrior/Battletech (the computer game was one of my first, using the jetpack to climb skyscrapers and then land on smaller mechs was super fun!).

On the topic of lethal games I am surprised noone has mentioned Call of Cthulu or, to a lesser extent, Dark Heresy. Both have tendency to end with the investigators stuck in something waaay over their head and dying horribly.

Like Sanita I'll consider it - neither I have the 5ed books. Might be able to remedy that and whip something up anyways.


Male Human Oracle 3 (Seer)

Traveler. Only game were you could die in character creation.


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

Wait what!? Dying in Chargen!?

And feel free. It is fairly simple. I have whipped up around 5 characters just in the past hour.

Here is the CRB PDF.

I am looking to get The Assassin's Primer, Coyotes, and Gun H(e)aven 3. Though I would need to get some more cash ahead before I can pick them up.


Havocprince wrote:
I remember when roleplaying required advanced algebra. Villains and Vigilantes. Ahh I miss the old days.

Let's not forget FGU. Space Opera, a game written by a bunch of engineers so math intensive you needed a degree to figure out what your chance to hit was. And so badly edited that the rules for using tractor beams in combat was in the starship repair rules. 'Snif' I loved that game.


Bej and Fharn if you want to intercept the bandits by guessing where they will come then please make a Pr/Soldier or Wisdom check.
Anyone else trying this is welcome to make the roll also. The alarm is going off now. The hill is starting to swarm with undead skeletons.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

There is quite an impressive number of skulls on the tactical map - I hope you have plenty of channels to go around!


male human psychic (amnesiac) 7/investigator (questioner) 1 | hp 71/71 | AC 18, touch 11, ff 18, CMD 14 |Fort +6, Ref +6, Will +10 | Perc +13, Init +1 | 1st 7/8, 2nd 8/8, 3rd 4/5, PP 3/5, insp. 6/6, DH 7/8

Hey Kerfuffle, where do you put all of your rolls?


It depends. If, as has been the case for having to make alot of reflex and will saves for skellys, as it is alot of rolls for minion level opponents I'll just use my trusty d20 here by the side of my keyboard. For named characters and rolls I consider important I'll roll on the board itself.


Male Elf Falconer Ranger 3

Sorry I haven't posted in a while, I have no excuse except for yesterday in which I spent the entire day with my RL group.


HP 65/65, AC 17, T 12, FF 15, CMD 21, F +7, R +4, W +5, Init +6, Per +10

Could we roll or get an initiative? I need it to plan my actions.


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

I have readied actions for whoever gets with in reach of me. If those resolve or are ignored I can roll init.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Is it time for round two actions in the Mounted Bandit fight ?


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

I believe so, GM posted a 'turn wrap up' post. Sanita's done hers.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

All righty then!

edit: I'll think I'll wait a few moments with my action. I assume every square at the map represents a 5x5 foot square? Then some of the riders are within charge range - and I don't feel comfortable takeing the decision to charge or hold myself.

TL:DR Do we charge or do we hold ? I'll wait a few hours


Yes, go ahead and post second round actions and every square is 5'.


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

BTW I thought I would throw this up given my lack of time to create a full thread yesterday but anyone interested in my Shadowrun Campaign the recruitment thread will be up in 30 Minutes to an Hour. It will start off with a Vote on whether people are interested in 4E with all the 4E Core Rulebooks or 5E with limited 4E Content.

Also anyone else curious on whether or not the rumors of Paizo working with a 3PP to make a Pathfinder Modern Rulebook is true or not?

EDIT: The thread is up now.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Will check out that thread of yours tomorrow then Masa!

*Shudder* Not really looking forward to getting charged by someone with a lance, but *holdthumbs*


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

@Lanya

There are Nobles, and then there are 'Nobles'. The former is just someone born to a title, or given one. The latter is a subspecies of slime mold most often found in un-maintained latrines.

For example, a Noble protects people, and works to find a way to get what needs to be done done with a minimal loss of life.

A 'Noble' get's his charges killed in a suicidal frontal assault because he wants a bard to sing a tune about him being all honorable and dashing.

So, if Lanya is a Noble, that's fine. If she's a 'Noble', then Sanita will probably not hit it off with her (unless by hit off, you mean beat her to a pulp). :)


Status:
HP: 14/14; AC: 10, T: 10, FF: 10; CMD: 13; Fort: 1, Ref: 0, Will: 3 Init +0; Perception +2
Half-elf Sorceress (Serpentine Blood) 2

Lanya would belong rather to the first than the second category, though her occupation might let Sanita expect the other.

Diplomacy and politics is as much the second category towards other nobles as the first to make your own point.

So if they can get to know each other outside of the politics chambers they might like each other better.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Infinite trip doesn't work. Check the FAQ, it's been clarified.

The attack happens PRIOR to the completion of the action that triggered it. So, if someone is standing, they provoke an attack before they are standing up. That means they are still prone, and you can't trip a prone character.

What you can do is this :

Character runs past you with move action, provoking.
Trip character.
Character stands up by converting standard to move.
Attack Character, with bonuses for defender being prone.

This works if you have combat reflexes, because they are two different provocations. I played a monk who had a MUCH higher Trip CMB than Melee or Ranged. So she'd use her scythe to trip, then take AoO on people that were getting up.

So, allowing a combat maneuver on an AoO should be just fine, as you can't trip-lock any more (not that you ever could).


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

@Sanita/mdt: You should receive a PM from me shortly I am having problems with it so I just wanna make sure to inform you of that.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I got both of them.


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

Thanks don't know why that has been glitchy for me.


Sanita Malvanna Or'Fana Kalnath wrote:

Infinite trip doesn't work. Check the FAQ, it's been clarified.

The attack happens PRIOR to the completion of the action that triggered it. So, if someone is standing, they provoke an attack before they are standing up. That means they are still prone, and you can't trip a prone character.

What you can do is this :

Character runs past you with move action, provoking.
Trip character.
Character stands up by converting standard to move.
Attack Character, with bonuses for defender being prone.

This works if you have combat reflexes, because they are two different provocations. I played a monk who had a MUCH higher Trip CMB than Melee or Ranged. So she'd use her scythe to trip, then take AoO on people that were getting up.

So, allowing a combat maneuver on an AoO should be just fine, as you can't trip-lock any more (not that you ever could).

Give me some time to search the boards and I may reconsider my decision. Right now I have a vacation coming up next week and I have so much to do at work to prep that I am really stressed right now. Next week should be another matter altogether. Yea!


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

We can understand that Komrade Kertuffle!

Did my ninja just turn Russian for a second?


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7
Kertuffle wrote:
Sanita Malvanna Or'Fana Kalnath wrote:
Trip stuff
Give me some time to search the boards and I may reconsider my decision. Right now I have a vacation coming up next week and I have so much to do at work to prep that I am really stressed right now. Next week should be another matter altogether. Yea!

No worries - I think I'm the only one in the party that would utilize such a tactic (I think I'm the only one mainly using a reach weapon) and if you feel you only want normal attacks on the AoOs I'm ok with you decision.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

I can get you a link for the FAQ if you like. :)

FAQ

Enjoy your trip.

Spoiler:

:) :) :) :) :) :) :) :)


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Smooth manoeuvre - but I see what you did there !


Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3,

What have I gotten myself into...


male human psychic (amnesiac) 7/investigator (questioner) 1 | hp 71/71 | AC 18, touch 11, ff 18, CMD 14 |Fort +6, Ref +6, Will +10 | Perc +13, Init +1 | 1st 7/8, 2nd 8/8, 3rd 4/5, PP 3/5, insp. 6/6, DH 7/8

Sanita is so f&$*ing creepy, man. It's kind of awesome.


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Sanita bows and blows Dareon a kiss.

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