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Lol. I was (mostly) joking. I don't even know if we have a game, much less that I'll get accepted into it.

I'd be happy to play it either way, though.


I didn't think about that, but I didn't end up crafting all that much. And Eben, I could see a discount, but you don't own a magic shop (franchise?) by charging at razor thin profits. :P


Also, got a profile set up. I think it's alright, but I need to buy some spell components and the like. Just been putting that off a bit.


aceDiamond wrote:
And Eben, I could see a discount, but you don't own a magic shop (franchise?) by charging at razor thin profits. :P

Whaaaaa? But we're (presumably) buds! ;P


Just a fluff idea, but does anyone want a dead friend/relative/haunt?


I have a question regarding Contingency. It says that it maxes out at storing 6th level spells, but I think that's only because the spell's level has to be one-third of your caster level rounded down and there's not supposed to be epic level Pathfinder. If we keep the 1/3 Caster Level part, could we houserule away the maxing out of contingent spells at 6th level?

Just curious if we could throw that out there.


The happy medium I have seen in other games involving crafting was 75%, half your gear was assumed to be boughten, while half was assumed to be crafted. This does require someone taking the feats, and they usually get the raw end of the deal (they loose out on feats), so another method I have seen is that the crafter can set his price, usually 60% or so of the total cost and he can pocket the extra. Now not only does he get his stuff at half price but he actually GAINS cash from other players to offset the loss of feats. With this much gold tho, I really have no idea how we should do it :P We got A LOT of gold...

As for the dead friend/relative/haunt, I have yet to get a character idea built :P I could look into building a barbarian with the spirit totem and you could go along with that XD That could be interesting!


I thought the idea behind the maximum level on contingency was so that you couldnt muck around with the casting times of the really high spells, essentially quickening one. But I guess I am familiar with the extract version which is slightly different (no 1/3rd of your level, just a hard cap on the level).


You guys are killign me. You keep coming up wth all these cool ideas and i want to go back and create something else!

baaa!


It was recently pointed out to me that there is a feat allowing you two dual wield earth-breakers.
I kind of wish I hadn't started my character already.


Quick question: I'm taking the Wind mystery for my oracle, and there are several abilities that function as spells (although I don't think they are considered 'spell-like abilities'). Specifically about Thunderburst, could I apply metamagic feats to that spell and if so, what level of spell would that be considered (before MM buffs)?


Thunderburst seems to be an extraordinary ability, anyway. So I don't think you can apply metamagic to it.

Too bad you didn't go with the Lore mystery, though. We could've saved so much on tomes and manuals that way. :P

And Gobo, I didn't think about it like that. I just thought it'd be nice to ready some possible buffs.


ok everyone, im out.

i just got promoted at work, and my lunch breaks are now limited for the next month or so, so while i would enjoy running an epic adventure, i have two other wheel of time adventures that i am DMing, and have been for the last 2 years, so id like to focus on them during break rather than spend the time looking up stuff for epic adventure.

thanks for understanding.


RIZZENMAGNUS wrote:

ok everyone, im out.

i just got promoted at work, and my lunch breaks are now limited for the next month or so, so while i would enjoy running an epic adventure, i have two other wheel of time adventures that i am DMing, and have been for the last 2 years, so id like to focus on them during break rather than spend the time looking up stuff for epic adventure.

thanks for understanding.

Understandable. I had to drop some games as my workload picked up. I just recently got back into a couple games as things are evening out.

Good luck!

Herald, it's all on you now. Give us some news!


Dang, sorry to hear that. Wish for the best for you.


Congratulations on the promotion!


Agreed, congrats on the promotion. Onward and upward, right?


Eben, I felt like this line would be a good indicator of our characters' relationship.


Yar!

Congrats on the promotion! :D

...

...as for us... *eyeballs Herald of Omens nervously*

^_^

~P


Congrats on the promotion, Rizzen!


Congrats on the promotion.


I don't know if it hasn't been mentioned yet or if I just missed it. How does spell casting progress past 20th level?


Billybrainpan wrote:
I don't know if it hasn't been mentioned yet or if I just missed it. How does spell casting progress past 20th level?

Here's the link, but it's closer to the bottom.


My word, it's all up to me is it? Sigh...

Alright, here's what I'll do.

EPIC FAQ

Rather than sort through a hodge-podge of comments, write your questions on the FAQ and I'll answer them directly.


Yar.

hehehe, watching several people typing into that document at the same time is strangely entertaining (or work is really boring right now).

Also, thanks!

:D

~P


I know I've got a couple questions.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Billybrainpan wrote:
The ghost template doesn't change your alignment.

But being cut off form the world for centuries the way most ghosts are tends to drive you insane, if the manner of death that made you a ghost didn't drive you their already. The pent up violent emotions also tend to make most ghosts evil over time.

Being a ghost pretty much means all the downsides of being undead with none of the good ones, plus some unique isolative factors of it's own.


So I have figured out what I am going to play! finally :P
I am going to play a human fighter 20, alchemist 5. Two-handed fighter and ragechenist respectivly. I will have 4 arms and be twf with a pair of two-handed weapons and have generally really high str. I will try and get him written up asap, I do have 1 question that will go in the faq here in a second :)


aceDiamond wrote:
Eben, I felt like this line would be a good indicator of our characters' relationship.

That's probably pretty close... though its' likely my guy will be a bit of the 'straight-man'... less emotive in general.


In the best interests of the group I will make two versions of the silver dragon with gear.

One will have class levels to equal CR 25 and the other will be CR 19.
Both will have gear chosen. Then we can compare and see which is the better fit to the party.

Dragons are already quite powerful before adding class levels. This way there will be no hard feelings as to what the final build is.


LazarX wrote:
Billybrainpan wrote:
The ghost template doesn't change your alignment.

But being cut off form the world for centuries the way most ghosts are tends to drive you insane, if the manner of death that made you a ghost didn't drive you their already. The pent up violent emotions also tend to make most ghosts evil over time.

Being a ghost pretty much means all the downsides of being undead with none of the good ones, plus some unique isolative factors of it's own.

I imagined the character as not quite completely sane, but not completely evil. I plan on him being more of a poltergeist sort of mischievous ghost. Obviously he has some more "evil" powers but the character himself is neutral.


Why is it that now I'm looking at the Tattooed Sorcerer archetype and find myself wanting to rethink bloodlines in order to play that? I'm really far too spoilt for choice at this high of a level.


So who is the DM now?


Herald of Omens.

And yah, Tattoo'd Sorcerer is pretty interesting.


Tiny Coffee Golem wrote:
So who is the DM now?

Herald


aceDiamond wrote:
Why is it that now I'm looking at the Tattooed Sorcerer archetype and find myself wanting to rethink bloodlines in order to play that? I'm really far too spoilt for choice at this high of a level.

At this levels, we are INCREDIBLY spoilt for choices, especially classes like the sorcerer, alchemist or oracle. The sorcerer and oracle because of all the bloodlines and mysteries that they can choose and the alchemist just because of the sheer versatility of the class. Large reason why it took me so long to figure out my class :P


Been pretty swamped with life lately, but I'll have a new draft of my Alchemist today or tomorrow. I think I'll drop the Druid levels and replace it with something else.

What do you guys think would blend well with my version of Alchemist. Probably a rogue level or two, then maybe ranger or something with a BAB.


Coffee, remember that in the epic level progression section of the Character Advancement page, it says that you can't have more than four attacks due to BAB. Just letting you know.


Better question might be, what options will blend my character to a group well?


aceDiamond wrote:
Coffee, remember that in the epic level progression section of the Character Advancement page, it says that you can't have more than four attacks due to BAB. Just letting you know.

I was thinking more along the lines of improving my "to hit" chances than number of attacks, but still good to know.


Validk Ghujod wrote:
Better question might be, what options will blend my character to a group well?

Ok, I'll bite.

What options will blend my character to a group well?


What wouldn't blend a character to a group? As long as everyone has similar goals, even alignment differences don't get in the way. And a goal doesn't always tie itself to the crunch in character creation.


I'm not making suggestions along that line, just suggesting that players keep in mind that a party of one-man armies means the DM has to dump gods on us.

Also, does anyone really think that at this level we're going to be in a lot of big fights with equal leveled beings?

Let's say there are six players. The DM would need to bring in a single creature that was, what 30th level? It still only gets one standard action a turn, to our six standard actions.

And unless that DM already has a book full of epic creatures...


Validk Ghujod wrote:

I'm not making suggestions along that line, just suggesting that players keep in mind that a party of one-man armies means the DM has to dump gods on us.

Also, does anyone really think that at this level we're going to be in a lot of big fights with equal leveled beings?

Let's say there are six players. The DM would need to bring in a single creature that was, what 30th level? It still only gets one standard action a turn, to our six standard actions.

And unless that DM already has a book full of epic creatures...

Gotcha. Well, I'm not particularly combat oriented.


Unfortunately, I seem to be. Though more as you'd expect an arcane engineer/weapons manufacturer to be. Though the alternative to one big creature that we would have to fight is a bunch of less large creatures.


I'm hoping to be a solid scout support for TCG's alchemist (I should be able to sport a +49 stealth – or +39 using Hellcat Stealth, along with some pretty decent perception and sense motive scores)... while packing some decent mobility, survivability, and melee power.

I don't know that you can ever really call a primarily-melee, non-caster character a one-man army.


As I told GMV, I plan on knowing one fire spell per level, to take advantage of my bloodline, a fair amount of enchantment and illusion and then whatever else I can add in to fill out my total of spells known.


Monkeygod wrote:
As I told GMV, I plan on knowing one fire spell per level, to take advantage of my bloodline, a fair amount of enchantment and illusion and then whatever else I can add in to fill out my total of spells known.

I responded to your PM from yesterday.


Yup, got it! Thanks. Will get a reply back to you tonight.


I'm currently building Nagato to be Ms. Swiss Army Knife. While her main focus is definitely melee (she has enchanted armor for all three weight categories), Mystic Past Life and access to the best of the Cleric spell list open so many doors for what else she could do.

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