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I feel like some of my choices follow either buffs or blasting. But those are the most fun spells if you ask me.


I fully support that sentiment. :D


LordManticore here...Apature Science! That's all I have to say on that...

I've got most of the crunch done. You can click on the link and check it out. The character sheet is on Myth-Weavers, so you'll have to go through the avatar's link to get to it. I'm down to a little over a quarter million left to spend, and I'm running low on ideas atm. I still need 3 feats (although I'll probably go the Spell Focus route...)...and I need my spell list. I'm going to trade in my lvl 22 spell slots for 2 more spells, but I don't know what yet.

Take a look and let me know what you think.

LM


LM, can I ask how you get your saves so high? Other than a Cloak of Resistance, I don't know how to do it.


I am almost done with the crunch. I will have it up today or tomorrow.


Yar.

Callant Arakh wrote:
... I'm down to a little over a quarter million left to spend, and I'm running low on ideas atm. ...

I am jealous of your conundrum. My original concept/plan is currently WAY OVER the starting gold limit, and I need to figure out what to cut. :/

~P


I am having trouble thinking of what a dragon would have for items. She won't be using much as it would be human sized for the most part. I am just drawing a blank here.

Any suggestions?


Everyone's stats and saves seem so high in comparison to mine. Am I forgetting something important?


Make sure you have in your leveling attribute bumps, gear enhancement bonuses, and inherent bonuses (purchaseable through manuals/tomes).

Though some classes and feat options do give some character massive bonuses to stats.


Yar!

Belts, Rings, Circlets and Bracers are all easily wearable by dragons. Slotless items such as ioun stones and gems (stone of good luck, of seeing, elemental, etc) are also easily usable.

Also, Silver dragons are natural polymorphers, so human form items are are still valuable. Robes, cloaks, even regular weapons and armor can be useful in those situations.

Oh, and a portable hole is probably a must have when dealing with changing shapes and different gear for each form.

~P


Vixen, something you might want to invest in would be an Armiger's Panoply for switching forms on the fly.

Also, I guess I could grab an enhancement to buff Dex and Wis at this point.

EDIT: Well, it seems like at least I have some slightly better saves. Any other advice to not get left behind?


What happens to gear when the dragon reverts to true form? Breaks? Polymorphs with me? I just don't want the idea of breaking the items if she was to revert in a pinch.


That's why the gear should be teleported to a bag like in the Panoply.

Grand Lodge

Right now I'm working on the witch I promised earlier. (Herolab doesn't make choosing things THAT much faster. :)


We have a lot of casters, don't we? Dang.


It's high-level play. From what I understand, it gets harder and harder for martials or mundanes to continue to be superstars (with a few notable exceptions).


Yar!

I'm pretty solidly non-caster. Heck, I'm still planning on going Cavalier 20 Ranger 5, and those 5 ranger levels are skirmisher (no spell ranger).

Though my cohort, Giles, is a Bard. Though I currently have him as a Cavalier (order of the dragon) 4, Bard 13. A crafter of halfling gear, chronicler of Sir Orrin's epic tales and deeds, generic moral support, and bringer back to reality via harsh wit (aka: all the immediate action bard spells that allow second saves, retroactive boosts to failed rolls, etc).

Though if I can't bring down the costs outfitting us, I may have to leave my lifelong companion and friend at home! (I have only 75000 gp reserved for outfitting Giles, which is the WBL value for a 17th level heroic NPC, but the way my character is going so far, every copper counts. I'm also outfitting two mounts, a raptor for Sir Orrin, and a wolf for Giles).

But yeah, my character on his own is pure martial. ^_^

EDIT: *ahem* *hopes to be an exception* (at least, in the RL game this character came from, he was)

~P


aceDiamond wrote:
LM, can I ask how you get your saves so high? Other than a Cloak of Resistance, I don't know how to do it.

Let me see if I can break it out correctly:

  • Base saves followed the epic progression from the Advancement listing linked earlier.
  • Ability mod - I just tried to pump Dex and Cha as far as I could (I may still get another tome for the Dex). I figured that, since I don't plan on melee if I can help it, Str and Con were my dump stats.
  • Magic Mod - came from the Cloak of Resistance
  • Misc Mod - If I remember correctly, I got this from my advanced template. I'm doing this off the top of my head, so I could be wrong.
  • Temp Mod - That comes from my Otherworldly "Robe," which is in the SRD site as a Kimono. It also offers a +4 to caster level, which is very nice. However, I turned it into a robe for the simple fact that, while Buckaroo Bonzai can pull off the look, I can't imagine my character being caught dead wearing one. :P

If you have the money left over, I really recommend the kimono. Other than what I have already mentioned, you can capture someone in the fabric itself. The person captured is in a maze, just like the spell, for 10 minutes (unless they make a save). While they are in your kimono, you get an additional +2 to your caster level.


GMV, you can always make the absolute essentials slotless by paying I believe double the cost.


Pirate wrote:

Yar.

Callant Arakh wrote:
... I'm down to a little over a quarter million left to spend, and I'm running low on ideas atm. ...

I am jealous of your conundrum. My original concept/plan is currently WAY OVER the starting gold limit, and I need to figure out what to cut. :/

~P

My concept leans toward battlefield control and buff/debuff. I learned from one of the guys in my old gaming group that you don't need the 6-figure items to take down a combat; you just need to have the right item at the right time. Most of what I've bought came in at less than 25k, and that's without crafting. Sure I do have some big ticket items (i.e. greater MM rods, rod of lordly might, etc.), but with 1.5M to play with, it's not to bad to budget. OOC, I am a bit biased, as my RL profession is accounting. I do this for a living. :p


Grand Moff Vixen wrote:

I am having trouble thinking of what a dragon would have for items. She won't be using much as it would be human sized for the most part. I am just drawing a blank here.

Any suggestions?

MM rods would work well for you, as a high-level sorc. Also, never underestimate the power of an immovable rod: watch a paly come charging towards you, stick the rod out, hit the button, and watch him knock his own head off! :P


Grand Moff Vixen wrote:
What happens to gear when the dragon reverts to true form? Breaks? Polymorphs with me? I just don't want the idea of breaking the items if she was to revert in a pinch.

My understanding has always been that magic items grew and shrank with their owners. It might be a little awkward seeing a dragon wearing plate, but it is supposed to happen.


LM, can you let me know how you got that CHA so high? I think I pushed it as hard as I could and I'm still four points below what you've got.


Yar.

I'm sure I'm missing something, but...

18 base
+2 racial
+6 levels (4,8,12,16,20,24)
+5 Inherent (tome)
+6 Enhancement (headband)
=39

~P


aceDiamond wrote:
LM, can you let me know how you got that CHA so high? I think I pushed it as hard as I could and I'm still four points below what you've got.

With the 25-point buy, I went with 12, 13, 12, 14, 13, and 16 (in stat order). I got 4 points from the advanced template, plus 2 from the air-element infused template, plus another 2 for the aasimar, bringing me up to 24. I spent 4 of my 5 available bonus points into Cha (28), plus 6 more from the tome (34). Finally, the headband gives me another 6 (which would cost as "temp," since I could have knocked off or destroyed), to get me to my final total.


Wait...

...we're allowed the advanced template for +4 to all stats (I thought Herald said no templates) and tomes that give +6 (how much do those cost)?

~P


I don't know why but I can't get this song out of my head.

It's what I keep imagining what happens when the common folk see a dragon.


Pirate wrote:

Wait...

...we're allowed the advanced template for +4 to all stats (I thought Herald said no templates) and tomes that give +6 (how much do those cost)?

~P

He told me no templates. Dragons are nasty enough.


RIZZENMAGNUS wrote:

pc creation rules

Point buy is 25.

Total CR of 25 (example: level 25, or level 23 with a +2 cr template)

Max HPS (its easier to keep track)

Starting wealth is 1,505,000 gps. Cannot spend more than 250,000gps on a single item.

wishes: cannot be used during character creation. You may set aside up to 100,000 gps to pay for wishes at the base cost of 25,000 per casting.

Tomes and manuals: one may be used for each attribute. please denote this increase in character sheet.

Alignment: anything non-evil.

Feat progression: every odd level.

nothing 3rd party, except templates
no psionics

attribute bonus every 4 levels

Both Herald and myself have final say on PCs.

also, please include links for some of the more obscure feats, abilities, spells, and so on.

need to get back to work so some more will be posted later...

This is what I was going off of.Did it get changed somewhere and I missed it?


Yar!

RIZZENMAGNUS got promoted at work and is no longer able to GM due to the time constraints of this (link to the post stating this). As such, Herald of Omens (originally RIZZ's co-GM) has taken over as the sole GM, and has set up a doc to compile all character creation questions into one location instead of spread over the 400+ posts here.

LINK

~P


Well I guess I will scrap my character and make a dual wielding fighter with earth breakers. :)


I will not be joining in this game. Taking away templates basically ruined my character and I am not going to make a new one.


Billybrainpan wrote:
I will not be joining in this game. Taking away templates basically ruined my character and I am not going to make a new one.

You misunderstand. I was told no templates for just ME. Others can take them but not me. Keeps the dragon on par with the rest of the group.


Okay, that explains that. Nice job with the stats, man, I'm kinda jealous on how well it ended up. But don't some of the saves come from resistance bonuses? I thought those didn't stack, but if I'm wrong, I have some items to buy.


Yar.

Really? Then it was I who misunderstood. My apologies.

~P


aceDiamond wrote:
Okay, that explains that. Nice job with the stats, man, I'm kinda jealous on how well it ended up. But don't some of the saves come from resistance bonuses? I thought those didn't stack, but if I'm wrong, I have some items to buy.

No, the only resistance bonus that I get is from the Cloak of Resistance. I've placed the modifiers where they are on the character sheet because 1)there's no other place to put them on a Myth-Weavers char sheet, and 2) it's easier for me to track, so that I won't forget where they are coming from later.


That's why I asked the question about templates in the FAQ, to know for sure.


I thought we had no templates as well.


LM, I don't mean to be that guy, but it says that the Otherworldly Kimono gives a resistance bonus to saves. And the bonus it gives is only to caster level checks, not directly to caster level.


I didn't catch that on the kimono (or I should say that it didn't sink in). The caster level checks are the same as a rise in caster level, or at least that's how we always played it.

I'm going to keep the kimono, but I'm going to trade out the cloak for something that will fit my concept better. Thanks for catching that.


Yeah, the kimono is still awesome. But the caster level checks are just for overcoming SR and that sort of thing. I just don't think that it changes the affects of any CL dependent spell, necessarily.


Yar!

I love that kimono. Such a cool item. Should confirm with Herald about the caster level thing though. I've always taken it as only for checks (aka: checks to overcoming spell resistance, concentration checks, opposed caster level checks for dispel magic, taking precedence over a charmed/dominated creature with multiple casters trying to charm/dominate the same creature, etc) and not actual caster level (which is incredibly more powerful... but there are plenty of other ways to increase that).

~P


Yea I just put the question up on the FAQ. As for the cloak, I swapped it out for major cloak of displacement.


Also a good item, right there. Sorry for the grinding about some of these things, I was just hoping to emulate the kind of thing you had with those kinds of saves and some things seemed off to me is all.


Not a problem at all. It helps keep me straight :)


Yar!

Anyone know of a way (a mundane item perhaps) to mount a lance/polearm on one's saddle or back when not in use. (assuming I get in) there may be times when I don't want to have me lance in my hands (even in combat*), but my lance also holds my banner (banner class ability and banner magical item), which gives a great many number of bonuses to all allies within a range who can see it, provided it is properly affixed and mounted/presented and visible.

* due to the "no" to reverse engineering items, I will not be able to combine a sunblade with a lance, so I'm having an actual sunblade as a separate weapon, which will have to be my go-to weapon in case we get ambushed by hoards of undead instead of getting to use my lance as my weapon of choice for everything

~P


Is this a high level game that's still recruiting? Don't necessarily want to read through 446 posts to find out. I was in one before with some of the names I'm seeing pop up here and I'd like to be in one again.


Why hey there Jelani! By all means, join us. This is still in creation stages.

I was wondering if you would notice this. Nice to see you again.


Yeah, it's been a while. Who's the GM and are the character creation rules in the first post?


Yar!

The GM is Herald of Omens, and no. The creation rules are in a few spots and not the first post (this was started by GMV hoping to find a new game to join).

Even the creation rules are being ironed out, but so far we have the following:

Point buy is 25.

Total CR of 25 (example: level 25, or level 23 with a +2 cr template)

Max HPS (its easier to keep track)

Starting wealth is 1,505,000 gps. Cannot spend more than 250,000gps on a single item.

wishes: cannot be used during character creation. You may set aside up to 100,000 gps to pay for wishes at the base cost of 25,000 per casting.

Tomes and manuals: one may be used for each attribute. please denote this increase in character sheet.

Alignment: anything non-evil.

Feat progression: every odd level.

nothing 3rd party, except templates
no psionics

attribute bonus every 4 levels

also, please include links for some of the more obscure feats, abilities, spells, and so on.

There is also a creation FAQ doc so that we can ask specific questions and Herald can answer them and keep things in one place for easy reference instead of spread out throughout this thread, located HERE

~P

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