Grand Moff Vixen |
I am looking to play in a high level game (20+). I had been involved in such a game but it fizzled before we got beyond the initial intro and beginning investigation.
I really would like to play a similar game again with a chance to to have lots of roleplay opportunities. I understand that combat would not be a focus but that is what I want. Lots of rp with less combat.
I am no spring chicken to gaming. I consider myself a mature easygoing gamer.
Would anyone be interested in running a game like this? I want another opportunity at playing one again.
Grand Moff Vixen |
check this one not quite level 20 but high level none the less
Hmmm, looks interesting but not quite what I am looking for. Thanks for linking it.
Grand Moff Vixen |
I'd be rather interested in getting in on a high-powered campaign myself. Beyond combat, what did you have in mind as far as campaign or setting are concerned?
I am quite fond of political intrigue. Espionage (covert operations) and similar are also favorable to me.
As long as it draws me in and I have fun I am cool. The campaign or setting doesn't matter as much to me. I have found that as of late I am drawn to homebrew games due to their high rp value. I generally don't like modules and similar because they are too linear. Sandbox is my favorite kind of game.
Herald of Omens |
I am currently starting a 10th level campaign, but if you players are interested in a 20th+ adventure and still haven't found a GM, I may be able to free up some time.
What kind of adventure would you want? Dungeon crawling, planar exploration, intrigue and mystery, quest to become immortal?
EDIT: I'm also curious as to what can be achieved at this level. Not in a "how can we break the game way" but in the combinations and characters that can be created at this level but not at lower ones. See some monsters we aren't used to seeing, etc.
Grand Moff Vixen |
I am currently starting a 10th level campaign, but if you players are interested in a 20th+ adventure and still haven't found a GM, I may be able to free up some time.
What kind of adventure would you want? Dungeon crawling, planar exploration, intrigue and mystery, quest to become immortal?
EDIT: I'm also curious as to what can be achieved at this level. Not in a "how can we break the game way" but in the combinations and characters that can be created at this level but not at lower ones. See some monsters we aren't used to seeing, etc.
I place my vote on intrigue and mystery. I do love deductive reasoning!
Gobo Horde |
Planar exploration and intruge/mystery sound good and I like the idea of trying to gain imortality. How about trying to obtain godhood? That could make even high level 20s feel small :)
There are the rules in 3.x about creating deities that could work for a chassis.
1 big problem with high or epic combat is that things can do way to much damage. A pouncing barbarian can obliterate things in one go with hundreds of damage. A coordinated charge druid and pet can eat multiple things a turn, skill checks become impossible to fail (think intimidate or bluff), class capstones can come into play and wizards can unravel the universe so to speak :)
I am actually quite intruged at the thought of a campaign centered around obtaining godhood, I think a psion nomad would be sweet fun to play at level 16+ :)
Gobo Horde |
EDIT: I'm also curious as to what can be achieved at this level. Not in a "how can we break the game way" but in the combinations and characters that can be created at this level but not at lower ones. See some monsters we aren't used to seeing, etc.
Some things we can see at this level...
A nomad can teleport the party hours into the future, dwarves can become living stone, you can become an elemental, a ninja can become COMPLETELY undetectable, you can become a starchild, monks can get a whole slew of fun abilities from becoming iron to trandsending to complete immortality or even blowing himself out of existance utterly and completely. No memory, no written word, the name itself is struck from existance. You can also explore the upper reaches of the prestige classes or maybe even combine some of them. Sorcerers and oracles also get such a myrad veriety of things they can do, its a pitty high level play dosnt get used very often what with all the choice.I'm thinking grippli alchemist focused on poisions would be neat :D he could just ooze poison >8D
Lord Manticore |
It's story time, kiddies! Gather 'round for Grandpa LM. ;P
I know that, back in the 3.0 days, some third party group, and I wish I could remember who it was (sad, since I'm running the campaign again in my RL group), made a massive campaign called the Drow Wars. It was over 3 books, each book covering roughly 10 levels, with the third book covering some multi-dimensional conspiracy to destroy everything. It seemed great on paper, except for a few 'minor' issues:
- It was very easy to overpower the campaign, using 3.0 or even 3.5 rules. In reality, I've tried to run this campaign 7 times now. The only reason that I'm running it now is because I'm using PFS rules (and my lovely wife begged me to give it another shot), especially the slower XP tracks. What I'm finding, amazingly enough, is that my PC's are actually slightly underpowered, as we near the end of Book 1. This is only the second time that I have gotten this far (last time I found one of my players cheating by keeping a copy of the book in pdf form that he had pirated from somewhere to game the game), and I have to admit it's rather refreshing, especially since the players in my group tend to min/max like banshees.
- Maps - The mapping in several places, especially in the first book, were confusing at best, and just plain wrong in one location.
- Epic... - The third book is really more open ended, as the authors just seem to throw a bunch of factions, NPC's, and a few worlds, and basically say 'Have at thee!' It starts off promising; one of the opening battles has your party go after a terrasque. But the rest of it doesn't seem to have a lot of real substance. That could just be my opinion.
That being said, I would so love to try to play a 20+ campaign. I have been DM'ing for decades now, and I rarely get a chance to play. When it does happen, it's always as a 1st level character, which I am as tired of running, as my RL players are of making.
Lord Manticore |
For the record, I wouldn't mind trying my hand at a magus/rogue or ninja combo. I realize that it practically screams Batman, but I was thinking more along the line of The Shadow. There's always been a place in my heart for those types of characters: He doesn't seem like much, compared to your average high-powered sorc/wiz type, but he can still whup yur butt without even working up a sweat.
Lord Manticore |
Of course, now that I'm thinking about it, what would we allow in such a high-level campaign. Core books only (i.e. CRB, UM, UC, APG?, MA when it comes out in August?), what's accessible on the Pathfinder SRD site (i.e. the new Tinker class from Interjection Games, the Godlings from Super Genius), or include any third-party source, period. I think we would have to give some serious thoughts about that, before creating characters.
Grand Moff Vixen |
Lord Manticore |
@Lord Manticore: I believe you are referring to Mongoose Publishing's Drow Wars trilogy right?
Also are talking about starting at what level: 15+ aiming for epic, 20+ having just obtained epic or 30-40 where you are literally in the reaches of godhood?
Yea, I'm pretty sure your right. I'm at work right now, so I don't have access to my books. You do have a good question about starting levels, although if we took GMV's Custodians as an example, we would start at 25th level.
Grand Moff Vixen |
Is it too late to get in on this sort of thing? Because I'd love to bring in a character I've since retired from a high level game.
This is just an interest check thread. So yes, you are welcome to help us think of ideas for a game.
I'd vote for planes hopping and/or a quest for immortality kind of thing.
You know, the more I think of it the more I like the idea of a planes hopping game. Even throwing in the quest for immortality would be cool.
Herald of Omens |
Immortality is always cool. At that kind of level, though, there is usually some assumption of godhood or the like. Maybe the group could search for the Starstone?
I think someone already took care of that eh?
Straight from the Pathfinder Wiki.
The Starstone is a meteorite that tumbled to Golarion in the circular eastern section of the Inner Sea in -5293 AR. This event, known as Earthfall, caused the destruction of the ancient empires of Azlant and Thassilon, created the Inner Sea, and ushered in the Age of Darkness.[1]
The hero Aroden lifted it from the sea in 1 AR, becoming a god in the process. He founded the city of Absalom and placed the Starstone in the heart of the city.[2] The stone now rests in the largest cathedral of the Ascendant Court where anyone can take the Test of the Starstone in order to attempt ascension to godhood.[3] So far, only three mortals are known to have succeeded in the task, Cayden Cailean, Iomedae, and Norgorber.
Herald of Omens |
True, but in a planes hopping campaign, it is a lot to assume that we would start in Golarion.
But I'm just spitballing ideas, really.
Ah, I see what you mean. I had a more "Golarion's been seen and done, let's go see what Hell and Heaven have to offer" kinda thing.
Are we talking about a planar sandbox, or an actual storyline. Are we searching for immortality/godhood or just plundering the riches of a thousand planar dungeons.
Actually, that last one sounds fun: A group of planar travelling tomb raiders.
aceDiamond |
While not a very long adventure, i did think up an adventure to get the ball rolling for starting something...
Any takers?
Please share, Rizz.
Ah, I see what you mean. I had a more "Golarion's been seen and done, let's go see what Hell and Heaven have to offer" kinda thing.
Are we talking about a planar sandbox, or an actual storyline. Are we searching for immortality/godhood or just plundering the riches of a thousand planar dungeons.
Actually, that last one sounds fun: A group of planar travelling tomb raiders.
It really does. Though if I remember right, most of the higher CR monsters on d20pfsrd.com are demons and devils. So maybe we'd be plundering hell for heaven's sake?
aceDiamond |
hey there mr aceDiamond. noticed your interest in Avalon.
hope to see you there. we could definately use more players... I am playing two main characters plus an animal companion and was looking at adding a third character but not sure yet.
Yeah, this and that both caught my attention today. I just came out of a high level campaign IRL and, despite being in a couple low level campaigns at the moment, I'd be interested to play another higher level mage.
aceDiamond |
Yeah, let's put it to a vote and whatnot. Also, there are some epic level suggestions for Pathfinder found at the bottom of this page. I'm not saying that The Custodians didn't have a good epic level system, but I would prefer a system that didn't force prestige classes.
Grand Moff Vixen |
Yeah, let's put it to a vote and whatnot. Also, there are some epic level suggestions for Pathfinder found at the bottom of this page. I'm not saying that The Custodians didn't have a good epic level system, but I would prefer a system that didn't force prestige classes.
If I came across as pushing just that idea I apologize. I was using that game merely as a suggestion on one way we might do this game.
I look forward to hearing how we should do classes and races. I will say though that I have wanted to play a silver dragon for a long time now. This would be a good opportunity for me to make one.
Gobo Horde |
I have built a dragon using a summoner before, so it is doable, you end up being a weaker, middle-aged at most dragon, but doable.
my vote, if we are doing that.
1. explore the planes
2. obtain godhood/immortality
3. epic level destruction. Ie high level combat, annihilate armies, destroy kindoms, massive battles among almost godlike powers, think marvel superheros.
4. mystery and intrigue. would have to be careful of this one, a good build could have 40+ or even 60+ social skills. (my goblin in my other game as +66 perception, I could have easily boosted it past 70 and possibly even into the 80s if I focused on it)
I would also suggest looking at the old SRD as they had some great stuff to do with epic level games.
When it comes to character creation, you guys want to go over each others and yay/nay it? Make it so that it has to be accepted by the group to qualify? That way everyone knows a bit what each other can do and its not 5 individual 'gods' building 5 soloistic characters. Has potential for conflict tho, so your thoughts?