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The barbarian I created before was more focused on insane regenetation, he could go from dead (completely dead) to full hps in a matter of 2-3 minutes, the character I am thinking of would have a str score of 40-50, however high I could pump it, and do crazy things with that.

Playing a wildcaller with 49 evo points eh? Check out this thread for intresting insperation!
Spider eidolon


Right now the eidolon like a centaur except using a mastodon and a gorilla instead of a human and a horse. Obviously there are some other perks as well, for example floating around at a perfect fly speed of 110ft or eating trolls.

here is the current layout of evolution points, I am open to any suggestions.

Eidolon Evolutions:
quadruped [base]
bite (head) [0]
limbs (legs) [0]
limbs (legs) [0]
bite (1-1/2 str) [1]
limbs (legs) [1]
limbs (arms) [1]
limbs (arms) [1]
Claws (legs) [1]
Claws (arms) [1]
Claws (arms) [1]
pounce [1]
tail [1]
tail [1]
tail slap [1]
tail slap [1]
improved natural armor [1]
improved natural armor [1]
improved natural armor [1]
improved natural armor [1]
improved damage (bite) [1]
improved damage (tail slap) [1]
improved damage (claw) [1]
improved damage (gore) [1]
scent [1]
gore [2]
flight [2]
grab (bite) [2]
rend [2]
swallow whole [3]
flight (+60ft) [3]
ability increase (con) [4]
huge [10]


My concept is a sort of champion/diplomat/agent of dragonkind.

He's a Gold Draconic Sorc/Dragon Disciple. Was going to go Half-Dragon, but the PrC is better, other than the stat increases.

Not sure what race just yet. If a custom race is allowed, I'll go that route. If not, I'll look around for something that fits. Worse case, I take Human, which is just fine.


Possibly looking at a cast-down arc-angel Dimensional Savant monk looking for atonement (think wing-clipped, memory-scrubbed now-human). Still unsure if I'm fully happy with the concept.

Question, can Wish make weapons Epic? Is there a way to do that? Or is that pretty much a DM device?


@ Eben: I think that, considering we are going epic, without using the old ERH from 3.0, it will likely have to be a DM call. Just my 2cp.


So you got 3 sets of legs, 2 sets of arms, 2 tails, 6 claws total, and a set of wings. Where's the second head :P (joking)
Looks pretty good, where are you going to be? Riding along or what?


Oops flight should have costed [4] since he doesn't have wings he just floats. taking away one natural armor improvement and scent.

Grand Lodge

Since we've got a ton of sorcerers here already I'm going to toss the idea of revamping my arcane trickster, I'm looking retooling the healing witch I used for the mythic playtest.


I think that when you break out the idea of high level play like this, sorcerer is just too fun a class to pass up.

Grand Lodge

aceDiamond wrote:
I think that when you break out the idea of high level play like this, sorcerer is just too fun a class to pass up.

I don't know...Wizards get their moments, but then again so should any class if the campaign is properly set up for them. And it's my belief that if you have players that are that high a level, the campaign MUST be designed with them in mind, so that every one gets their moment in the sun.


How about some sort of bonus for those of us who aren't planning on using a template. :-)


Seriously... or a full arcane caster. :D


Tiny Coffee Golem wrote:
How about some sort of bonus for those of us who aren't planning on using a template. :-)

I would think this would almost be necessary to balance the players' power with each other. Check this out.

A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.
Draconic Bloodline, SRD wrote:
Power of Wyrms (Su): At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet.

These two powers are nearly similar, save the darkvision/blindsense thing. But the former only takes up +2CR and the latter is a bloodline level 20 capstone. The other bloodline powers also show up in the template, so essentially you can buy a whole bloodline, save bonus spells, for +2CR. Something seems a tad imbalanced there if you ask me.


im here.

I was waiting to hear back from herald and discuss behind the scenes about character creation rules, get some guidelines that we both can agree upon and what not...


Yar!

Is there room for one more? I have a number of old characters in the 20+ range that I'd love to play again.

One in particular I think would be a good fit: Sir Orrin Neville-Smythe, Neutral Good Halfling Cavalier. I already have a level 25 version of him, though that was from when I played him IRL, back when the APG was in beta and my group was still using the Tome of Battle: Book of Nine Swords in conjunction with Pathfinder, but it would be a simple and quick fix to switch those abilities out for Pathfinder only stuff. My group rotates GMs, so after that I took over and turned him into an NPC to acts as "Klysandral", the "Paladin" and ally of the PCs from the classic module "A Paladin in Hell". Let see here... yup, Cavalier 20, Ranger 3, Warblade 2. I can easily re-write him to be Cavalier 20 Ranger 5, or something else along those lines, if it is Pathfinder no 3pp only.

He was a charismatic little guy as well, and did have Leadership. I had a great time RPing and interacting with his hoard of groupies/fans/followers, leading a caravan of carts and portable pavilions wherever he went, but always keeping them out of harms way, keeping them close to the nearest town, and away from the most immediate dangers unless called upon. (aka, once the bit of RPing is done, they fade into the background). His cohort was another halfling: Giles Cantibiel, a whip wielding, wolf riding Bard.

For gear, it was mentioned on page 2 that there be a cap on item value, one poster suggested a max of 1/3rd you total wealth on one, while another poster suggested 200k max per item.

If I may, may I suggest having it higher than 200k, simply for the fact that a +10 equivalent weapon inherently costs more than 200k. (that is, 200k for the enhancements, PLUS the 300 for masterwork, plus the base cost, plus special material costs, adamantine for example, or even the extra costs for intelligent items if they are allowed). I'm not sure what would be a better number though. 350k? 25% of total wealth?

*shrugs*

I also had some items that utilized the crafting rules to combine effects, as well as allowed reverse engineering specific weapon/armor 's in order to enchant them further and/or apply them to other base items. For example:

Sun Blade reverse engineered.

Celestial Mail reverse engineered.

I also had a banner that was a combination of the Lord's Banner of Crusades and a Lord's Banner of Terror. The Lord's Banner Crusades grants a hallow effect, but doesn't suggest how to implement it (that is, it grants a number of boons including your choice of an additional spell effect). After a brief forum talk with SKR about it (where he basically said the listed cost doesn't take into account that part of the spell), a did some maths and figured that the banner this character used, a Lords Banner of Terror and Crusades (Dimensional Anchor) came to a cost of 317333gp. I will have to go over the maths again to make sure that is correct (this was a few years ago after all).

Of course, I can and will redo that if you all think such an item is a terrible idea and should not be in this game... but obviously I would prefer to be able to keep it, if I can join in the first place, of course. (conceptually as well, I'd rather have a character with a single epic banner radiating light and power from him, rather than a Smörgåsbord of banners and crap sticking out of him at all angles). ^_^

So, uhm, yeah... to sum up my questions so far:

Is Total Wealth truly going to be 880k gp plus 125k gp/level after 20?

Individual item value limit?

Is it still level 25?

Point buy still 25?

Pathfinder Sources (including paizo published non-core, such as Inner Sea World Guide, Halflings of Golarion, etc) but no 3pp?

Can I join?

Thanks,

~P


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pc creation rules

Point buy is 25.

Total CR of 25 (example: level 25, or level 23 with a +2 cr template)

Max HPS (its easier to keep track)

Starting wealth is 1,505,000 gps. Cannot spend more than 250,000gps on a single item.

wishes: cannot be used during character creation. You may set aside up to 100,000 gps to pay for wishes at the base cost of 25,000 per casting.

Tomes and manuals: one may be used for each attribute. please denote this increase in character sheet.

Alignment: anything non-evil.

Feat progression: every odd level.

nothing 3rd party, except templates
no psionics

attribute bonus every 4 levels

Both Herald and myself have final say on PCs.

also, please include links for some of the more obscure feats, abilities, spells, and so on.

need to get back to work so some more will be posted later...


RIZZENMAGNUS wrote:

pc creation rules

Point buy is 25.

Total CR of 25 (example: level 25, or level 23 with a +2 cr template)

Max HPS (its easier to keep track)

Starting wealth is 1,505,000 gps. Cannot spend more than 250,000gps on a single item.

wishes: cannot be used during character creation. You may set aside up to 100,000 gps to pay for wishes at the base cost of 25,000 per casting.

Tomes and manuals: one may be used for each attribute. please denote this increase in character sheet.

Alignment: anything non-evil.

Feat progression: every odd level.

nothing 3rd party, except templates
no psionics

attribute bonus every 4 levels

Both Herald and myself have final say on PCs.

also, please include links for some of the more obscure feats, abilities, spells, and so on.

need to get back to work so some more will be posted later...

I'll whip something together tonight on hero builder and go from there.


not to wrench anything but remember in pathfinder CR does not equal HD.

a level 25 character is considered CR 24.

Oh and the Solar character mentioned above...a base solar is CR 23 with no modifications


So, as an example, would the CR2 half-dragon template allow for a level 23 or level 24 character?


@Eben: The half-dragon template goes from +1 to +3, depending on the CR of the 'base creature'. However, my quip is the 'base creature' part. If we go with RAW, then pick, say an elf, the base creature is only a CR 0, so the half-dragon template would be only a +1 CR. Can we get a call from the DM's on this one, please?

@Edward: That's a good point. So if we went with +2 CR in templates, that still leaves us with 24 levels to use on our characters, to meet CR25.


I'll whip up a level 25 Sorcerer later today. This'll be fun.


I have an idea I need help fleshing out. I couldn't find a helpful template, but basically I'd like to have sort of a hive mind. Fey creature and/or alchemically invisible are my runners up should this idea not work.

So without any other changes my clone master alchemist can make doppelgänger simulacrum and switch his consciousness to any on the same plane as a standard action. The body he is not inhabiting goes effectively lifeless. FYI: the simulacrum don't have to be humanoid. I was planning on having speciality bodies. Like ravens for spying and such.

I'm good with all that, but I'd like to discover a way (in character) to leave just a fraction of my mind in the body so it can still act even if my consciousness is in a different body. Basically one mind with multiple bodies. I'd be like leadership only the bodies all share information instantly. Mechanically its Sort of a mass souped up telepathic bond. Except they'd all have my mental stats, memories, skills& abilities (still limited by my daily allotment and other requirements).

What do you think? Reasonable? Unreasonable? Other?
If its done as a template what should the +CR be? Maybe a bonus to will saves. Or semi immunity. If for example one body was charmed a different consciousness could take over.

Thoughts?


This is going to be awesome.

Rizzen, how should I do wealth for my dragon? If we go off of RAW dragons get triple. Do you want me to have this?


Well this should be quite interesting...

Regarding the CR/HD question...

A human gets 25 levels in classes.

An advanced* human has a +1 template and gets 24 levels in classes.

A solar would then have 2 levels in classes.

An advanced* solar would only have one class level.

*advanced template

I don't think this breaks anything more than expected, a high CR creature is going to have few levels and probably lower HD too.

Loss of HD will effect number of feats, skills, etc Since those are based on HD, not CR.


@ Tiny coffee Golem. Alchemically invisible is easy to achieve, greater invisibility can be created by a summoner as a third level spell, so you can get it in potion form and thrus eternal. Inverse has created discoveries that grant you invisibility, but no 3PP so thats out :(
As for hive mind... For inspiration, look at the Formian Here and Here.
An alchemist can create many clones and leave them situated around the globe for instant travel, just switch minds. They are also effectively immortal since all you have to do is keep your original body somewhere safe and every time one of your clones dies, just switch to another and use the new clone to create more or have a backup clone somewhere. That is for Doppelganger Simulacrum. As for Greater Alchemical Simulacrum, it remains under your absolute control but unless you can figure out a way to mind switch into it (permanently, not with magic jar, an eternal Marionette Possession might work) you cannot actually inhabit it long term.

now the biggie about the hive mind... You are basically asking to have multiple bodies running around at once. Not just multiple bodies which is in of itself an impressive feat but to have say 5 bodies active At Once. There is an extract that does what you are looking for, but it is 6th level, lasts rounds per level, only creates 1 duplicate, the duplicate (the one that your mind is not in) can only take a move action and can do nothing that threatens anyone else. I am talking about Twin Form. To ask for a permanent 6th level extract, let alone multiple 6th level extracts seems way to much.
I dunno, those seem to be my thoughts.


Oh ya, another fun thing about Doppelganger Simulacrums, each one should be able to have its own eternal potion (or at least get one up and going as soon as you inhibit it) and it is fun to switch out new eternal potions as you feel the need. The moniker eternal is misleading, think "unlimited duration" instead, that round per level extract lasts as long as you need, then 'switch it off' when you want something else for a bit (say reduce person) and have fun with that, then switch that one off and make something else eternal for a while :) A great one I found was Acute Senses for +30 perception, aka see everything... That and vomit twin :)

Edit: The Doppelganger Simulacrum has to be a copy of your own body.

Doppelganger Simulacrum wrote:


The alchemist learns how to create a simulacrum, a soulless duplicate of his body, into which he can project his consciousness. As a full-round action, he may shift his consciousness from his current body to any one of his available doppelganger simulacra, which must be on the same plane as the alchemist...
Simulacrum wrote:


Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only half of the real creature's levels or HD (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). You can't create a simulacrum of a creature whose HD or levels exceed twice your caster level...

Also note that a stingy reading would say you can only create a copy of your body at half strength. We never played it that way or read it that way, just dont be surprised if someone does.


Yea, I wasn't thinking of all the implications of
Hive mind. That may be a bit much. It'd be nice if I could still figure out a way for them to do basic stuff while not around. Maybe an intelligent magic item with multiple parts or something. Ill think on it.


I didn't realize it was an exact duplicate. That actually reduces a lot of complications. If its at half strength though that would be annoying.


Grand Moff Vixen wrote:

This is going to be awesome.

Rizzen, how should I do wealth for my dragon? If we go off of RAW dragons get triple. Do you want me to have this?

just use standard. Let's say that your time learning classes left you without the time to amass a treasure.


@Rizzenmagnus: How many players are we taking on?


Gobo Horde wrote:

Oh ya, another fun thing about Doppelganger Simulacrums, each one should be able to have its own eternal potion (or at least get one up and going as soon as you inhibit it) and it is fun to switch out new eternal potions as you feel the need. The moniker eternal is misleading, think "unlimited duration" instead, that round per level extract lasts as long as you need, then 'switch it off' when you want something else for a bit (say reduce person) and have fun with that, then switch that one off and make something else eternal for a while :) A great one I found was Acute Senses for +30 perception, aka see everything... That and vomit twin :)

Edit: The Doppelganger Simulacrum has to be a copy of your own body.

Doppelganger Simulacrum wrote:


The alchemist learns how to create a simulacrum, a soulless duplicate of his body, into which he can project his consciousness. As a full-round action, he may shift his consciousness from his current body to any one of his available doppelganger simulacra, which must be on the same plane as the alchemist...
Simulacrum wrote:


Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only half of the real creature's levels or HD (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). You can't create a simulacrum of a creature whose HD or levels exceed twice your caster level...
Also note that a stingy reading would say you can only create a copy of your body at half strength. We never played it that way or read it that way, just dont be surprised if someone does.

Hey Rizzenmagnus,

I need a house ruling on Clonemaster Doppleganger Simulacra. Half strength or full strength.? I'm hoping for full strength.


Should we have traits?


RIZZENMAGNUS wrote:
Grand Moff Vixen wrote:

This is going to be awesome.

Rizzen, how should I do wealth for my dragon? If we go off of RAW dragons get triple. Do you want me to have this?

just use standard. Let's say that your time learning classes left you without the time to amass a treasure.

Just to point out, what happens should I not choose class levels and go with just racial?

Or if I only take 1 class level?


I think he's saying use the 1505000 number regardless


Stupid question:

1,505,000 GP = 150,500 PP, Correct? I'm having a moment. try not to judge too harshly.


Yar!

*hides his harsh judgement behind his back*

Yes, 1 pp = 10 gp, so 1,505,000 gp = 150,500 pp.

:)

~P


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Just had an amusing, if somewhat ridiculous idea.

Gnome + Giant Template+ Fey Creature template. He'd look like this.


I forgot classes that fit the monster add +1cr per level.. I was going off the standard level -1.. So ill change him to only 2 levels of pally.. Or i could advance him and add only 1 level of pally.. Might wait till 26th for that.. Ill modify him tm..

Before i do are the gms ok with me playing a Solar Paladin? If not ill just do a Half-Celestial Paladin of some sort.. Really wanna play the solar though.. There just cool!


Tiny Coffee Golem wrote:

Just had an amusing, if somewhat ridiculous idea.

Gnome + Giant Template+ Fey Creature template. He'd look like this.

LOL that is so wrong!!! I'd rather my character look like the Dr. Mrs. The Monarch; voice and all. Much better looking. Besides, I wouldn't have to worry about my sibling showing up all the time, forcing me to arch him!!


How would everyone feel about an advanced, air-element infused, drow noble (male) 18 oracle (seeker) of wind, with 5 lvls of rogue?


Tiny Coffee Golem wrote:

Yea, I wasn't thinking of all the implications of

Hive mind. That may be a bit much. It'd be nice if I could still figure out a way for them to do basic stuff while not around. Maybe an intelligent magic item with multiple parts or something. Ill think on it.

You could have a magic item that can cast Marionette Possession and have it take control over your body while you are away. Put a permanencied telepathic bond on each of the items and vola! you have a hive mind group of items that can take over your dopplegangers while you are away and that can all communicate telepathically. Just make sure that there are no purpose disagreements as you could lose out 1 to 5 ^_-

Actually that sounds like a neat idea! Maybe have one big intelligent item that is like the hive queen and all the other items are "slaves" to it. Or make it so that the item is the one who has control over the host almost all of the time (Ie have a high ego) with you playing as the item, not the alchemist. In the other game I am playing in there is one person who has an item with an ego of over 40...


Ah yes, one other thing, one of the 2 big reasons I didnt use Doppleganger Simulacra with my alchemist, You have to equip each one separately and that can eat up into your gold reserves fast... Especially if you end up giving each one an intelligent item :P (the other reason was that we planet hopped, all my clones would have been left behind, something to think about if we go planes hopping)

I GOT IT!!!! I know how I can build geomancer now!!! I could totally use this and build up a geomancer character!!! Wow! I did not think it would be possible, but this could do it perfectly! Completely perfect! Only one thing I got to settle first, Tiny Coffee Golem, would you be ok with there being 2 alchemists in the group? I would be focused on melee (with a shovel and net) so would go with true mutagen and build some sort of gnome something or other. Is this stepping on your toes to much or do you think we could make it work?


So I am thinking of vivisectionist alchemist with either ragechemist or internal alchemist. Vivisectionist is because geomancer has no bombs and the thought of 4 guys all ganging up on one guy and sneak attacking him to squat is very, very geomancer like :) (have any of you guys ever played as a geomancer before? Hes a beast, he can outlevel anyone, counts as 4 seperate heros and just gangs up on anyone he feels like, solo, its insane... And so much fun XD) Ragechemist would simply make my mutagens stronger and with 4 bodies, failing a save should be considerably less severe. Internal alchemist would make me disease and poison immune as well as provide uncanny dodge, which would be good. I would probably have to take 4 sets of equipment so I would most likely be severely under-equipped :) I would have 3 Doppleganger Simulacras and 4 identical intelligent items with permancied telepathic bond and marionette possession and would have to figure out some way to get a teleport effect (for geomancers poof ability). I would also look at taking some of the net feats and see what I can do with that ;)
To the research center!


Gobo, you keep saying geomancer and I keep thinking Meepo. Especially if you plan to have multiple bodies around at once. It's uncanny.


2 alchemists is fine. I'm building as a skill monkey type. I'm not particularly combat focused.
I'd be more of a support character.


Oh, and I'm playing with a reincarnated druid 5, Clonemaster/Sabeteur Alchemist 20 build. He'd be extremely hard to keep dead.


Geomancer and meepo are the same :) he is called Meepo the Geomancer :p


Gobo Horde wrote:
Geomancer and meepo are the same :) he is called Meepo the Geomancer :p

I never got the parity between DotA one and two.


@Lord Manticore Review your CR's. Drow noble is a 41 pt build, which comes over as a +3 CR over a standard drow, advanced is +1, air infused elemental is another +1, which is +5 CR tight there. That leaves 20 class levels.

If you went with a standard drow, you would be ok.


Would it be a bit much to choose to be a Scion of War as a sorcerer?

Also, we are involving traits, right? I'd like to take Hedge Magician and that's going to affect my wealth.

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