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Eben TheQuiet wrote:

Unless you're an idiot, I'm thinking any request you maek of an ancient dragon be presented very nicely. ;P

What's the old saying? Be nice to dragons. You are tasty and go great with ketchup?

Blech! Ketchup! Barbeque sauce is better. :-)


Magic items that are unslotted are 2x. So if you take something that is normally slotted, and reskin it as a non-slotted item you would need to pay the x2 modifier. (Then if you add more items to it, you effectively only need pay 1.5x for the second item and list price for additional items)

However, if you stack slotted items you do not get a price break and continue to pay the 1.5x cost.

Reskinning rings from fingers to ears is fine, so long as two items is all that is worn. I didn't know they were stacked since the prices weren't broken out.

Reskinning an ioun stone from floating around the head to attached to body would be a mechanical change without cost, and that could be a problem as was noted.

Whether or not team players will be helping each other with equipment prior to game start is a definite GM decision. The implications are pretty significant as at that point all the players could effectively have crafted gear at reduced prices. Maybe not the full 50% discount since that is assuming a pretty altruistic crafter willing to spend months or years crafting gear with no recompense. (A 250,000 gold piece item might only cost 125k to craft, but it still takes over 8 months to craft, uninterrupted)

I'd also like a ruling on cohorts acting as crafting bunny's. The 'benefit' to the crafter of paying multiple feats and skills is rewarded by allowing them some additional gear. Reducing this to just one feat for leadership...


I know in a previous game I played (high level, but not quite epic), it was allowed that cohorts and even followers could help craft. Key word: help. All necessary characters needed the proper crafting feats and the cohort/followers needed the feat "Cooperative Crafting". However, I'm not sure how effective that will be in the rules, as we decided that Cooperative Crafting stacked to a point where you get a lot made in a day.

On an unrelated note, I started fixing up my alias for Jacob. Not quite at the Gear section yet, but I'm working on it.


Yar!

I missed post 551! Well, I guess 4th from the top is close enough to the top. Here they are again! :D

For mobile devices: FAQ DOC MOBILE

For non-mobile: FAQ DOC DESKTOP

~P


Not sure where the GM is, anyone interested in working on some background?

At 25th level, we are the cream of the crop, top of the world, best there is around. We all know each other, just wouldn't be possible to be this level and a complete unknown.

Unless you have been in suspended animation for a few centuries. In which case our bards know all about you, but you know nothing about us.

So, going on the premise that we are all already connected to each other, that we are either good, or good inclined, I'd like to propose that we consider how our group is located, known, and base of operations.

Are we publicly known, or do we spend time and resources to remain unknown? (I vote for working to remain unknown to the general public)

How long have we been a group? (I vote for something in the 15+ year range, barring the centuries old dragon, I'd say from level 10-15 would seem like a good time to consider us having joined up as a group)

Where are we based from? (I vote for a primary base in Absalom, with secondary bases in several of the other major cities. I plan on having a demi-plane and will happily pitch in for defenses, structures, and teleportation gates between these locations.)

Several of us have taken leadership feats. What are all those followers doing? (I want to have mine as everyday folk throughout the realms as information/specialist sources. AKA Lamont Cranston's Shadow minions.)

I am sure that responses will help flesh out other ideas and questions.


I still like the idea of owning the magic shop. But going over the numbers of Leadership, maybe I should look into a franchise for that. Though I do like the idea of the sort of CEO who goes on crazy adventures to test old products and rip off ideas for new ones. Sort of a Saxton Hale sort of thing, I guess.

15 years of knowing people seems reasonable. Could be that Jake took the loot he got from the earlier days and sunk it into his own craft. Not sure about where we'll be based from, though, as I saw Herald quickly type and delete something about a homebrew setting in the FAQ.


With 15 years, pick an adventure path, and we did that. Then come up with some additional goodness for after the dispatching of great evil.

Might modify our base of operations too.

I vote for kingmaker. Which makes us all rulers of a very rich country, and the envy of many others.


My word you people blast through post count like monsters.

I was setting up the Advancement Table when I realized that it's not needed.

We've been debating everything for a while now and this is how I think we should progress:

By June 30th
Decide once and for all what kind of campaign you want.
Resolve all FAQ
Everyone should post something like this (no alias needed)

Character Name
Race/Class/Etc
Flavor/Backstory
What kind of Campaign you want/where/focus
Level of experience (years/games/etc)

This should give me a clear look at what I have to work with. I believe this is a reasonable amount of time. The faster I get this, the faster I can work.

@aceDiamond: Removed homebrew setting for the moment as I realized some people may want to be in Golarion/some might not.


Validk Ghujod wrote:

With 15 years, pick an adventure path, and we did that. Then come up with some additional goodness for after the dispatching of great evil.

Might modify our base of operations too.

I vote for kingmaker. Which makes us all rulers of a very rich country, and the envy of many others.

While that sounds cool to me I have not played any of the AP's to any extent. I did a little Rise of the Runelords and Skull and Shackles.

I would need more info to make a decision. I do have Cities of Golarion though.


Name Zashier

Race Human, possibly Advanced.

Classes Draconic Blooded Sorc 15/Dragon Disciple 10

Backstory

Not gonna post too much here, as I am on my cell phone but the main focus of the character is that he is a mortal champion of Io(or whoever takes his place), that places drgaons and dragonkind above all others.

Because he is actually a nomal human, as opposed to a shapeshifted dragon or something, he's able to accomplish a lot more.

Knows and works closely with GMV's character.

Type of game

I'd definitely would like this to include some planar intrigue/hopping, along with the whole quest for immortality.

Interacting with established, powerful beings, is a very cool draw for this type of game.

Level of gaming experience

Been gaming most of my life, started with Vampire the Masquerade, and other White-Wolf games, then moved on to 3.x

I'm an avid fan of Golarion and pre 4e Forgotten Realms and Eberron.

Play plenty of copmuter RPGs, mostly Warcraft(WoW included) and Might and Magic games(Heroes too)


Character Name Validk Ghujold
Race/Class/Etc Half-Celestial ADoppelganger / Wizard
Flavor/Backstory Self appointed fix-it person. Righter of wrongs, etc. The back story kinda depends on the campaign, my current back story had him as an adviser to a ruler, sent on those missions where discretion and plausible deniability were needed. He moved on to be a personal hero in the shadows, rumors abound, stories are sung and told, but he or she? is a hero of many faces, combating evil where ever it may hide.
What kind of Campaign you want/where/focusI like the idea of a green lantern type of campaign that is plane/planet spanning. I think I'd like to start with our introduction or creation of such an organization. Since most of us are probably familiar with it, I'd like to start in Golarion.
Level of experience (years/games/etc) Oh dear. I started playing in junior high, and that ages me as I have played for something like 25 plus years. I have played Advanced D&D, 3.5, and Pathfinder. Not to mention my favorite game system GURPS. I have also extensively played Mage Ascension, Star Wars d6 and d20, Star Trek (the old take 3 hours to make your character version), Marvel, TSR Gamma World, Firefly, Shadowrun, MechWarrior, and Space Opera. I am also familiar with Hero, Palladium, Recon, Rifts, Twilight 2000, and various electronic RPG's. And in those games I have played children, aliens, twins, retired adults, mutants, monsters, some of them epic equivalent for their game systems too, especially 3.5, pathfinder, gamma world, and GURPS.


This is a brief point-form summary of my original background:

Born to a village of halflings in Iobaria (northern Casmaron). It's military is made up noble halfling families, whose warriors are all wolf riders, with the elite of them riding raptors. Sir Orrin was born into one of these families, and was thus destined to be a beastrider. Giles was born only a few years after Sir Orrin, but was of lesser station. He was destined to be a stable master for the Neville-Smythe family.

Despite the different ranks, Sir Orrin and Giles grew up together and became the best of friends. When it came time for Sit Orrin to train in the ways of the beastrider, Giles was already rearing his steed, Aragh the wolf, and was in the process of breeding a Deinonychus for Sir Orrin if/when he would prove to be worthy of elite status.

Sir Orrin ended up traveling abroad to prove himself. He ended up in Andoran and saw kindship in the Eagle Knights, and joined their ranks. There he met and befriended Jamus Hainard, and learnt about the troubles in the Inner Sea, particularly the plight of others of their kind.

After a while a left Andoran on good terms and continued to travel abroad. Eventually Giles caught up with him (an easy task givin the waves Sir Orrin was making), and bestowed upon him his new steed: Carolinus (the Deinonychus reered and raised specifically for him). Giles stayed with his friend and master to take care of both Aragh and Carolinus, and to chronicle Sit Orrin's deeds for their home village and (upon seeing the true vastness of the world) all of history.

Sir Orrin's adventures included:


  • Fighting at Lastwall.

  • Defending the town of Gundrun against the endless tides of the Worldwound.

  • Met a pair of strange wizards in Sandpoint, which led to the discovery of an ancient city of aberrations, "Ilth K'hinax", deep within the bowels of the Darklands (specifically, along the lowest reaches of Sekamina, at the edge of Orv), uncovering a plot by the strange denivens within to destroy Sandpoint above it, and the foiling of those plans. (See 2e AD&D Monstrous Arcana Module Trilogy "Eye of Pain", "Eye of Doom", and "Eye to Eye").

  • Uncovered a cult within Magnimar that unwittingly followed an alien race of brain eaters, who had an even greater plot to snuff out not just the Sun, but the sun's of many worlds across the multiverse, finding the ruins of a Nautiloid spacecraft, flying through the vastness of Wildspace, briefly breaching the Dreamlands to enter and traverse through Phlogiston, and eventually going into the Crystal Sphere of Penumbra, alien homeworld of Illithids. There he aided a band of heroes reconstruct a psionic artifact and used it to prevent the rebirth Lugribossk, the herald of Ilsensine, the deformed sister of Rovagug, while simultaneously destroying the Illisthid sun-devouring device, saving thousands of worlds, including Golarion, from it's unknown doom. (see 2e AD&D Monstrous Arcana Module Trilogy "A Darkness Gathering", "Masters of Eternal Night", and "Dawn of the Overmind").

  • Getting lost in the Phlogiston and ending up separated from his companions, and ended up in a world called "Toril"

  • In Toril, ended up fightng along side the Purple Dragon Knights of Cormyr in the War of the Red Dragons.

  • Got caught in a vortex of unsurpassed arcane energy that sent him into the bowels of Baator/Hell, where he fought off an endless tide of Devils. Back on Golarion, his old adventuring companions and Giles assumed Sir Orrin had perished, and were about to attend a funeral service in his honor when the entire monetary where it was going to take place vanished, apparently getting sucked into the pits of Hell itself, and mounted a rescue mission for the lost Clergy, ended up finding Sir Orrin alive and fighting hoards of Devils in hell, and brought him back to Golarion as well (see 2e AD&D Module "A Paladin in Hell")

  • Returned to Golarion a Champion of Good, rumoured to have had (or still) the hands, hearts, and thoughts of both Desna and Chaldira Zuzaristan, either as a mortal of interest to them, a potential fling, or even personal champion in the mortal realms. (Especially as his adventuring background tends to line up in spirit exactly with the relationship between Chaldira Zuzaristan and Desna, with Chaldira rushing headlong into danger for the cause of good, and her divine luck combined with her best friend Desna's guiding hand getting her out of it).

It will be more detailed in my sheet once I finish updating everything (doing it in word so as not to risk losing it via forum timeout).

Kingmaker works for me (and may be able to fit into the above without changing too much), and Sir Orrin would make a fine General as far as leadership roles go... though it would be a shame to spoil APs for anyone who hasn't played them.

I'm also debating having Giles suffer an "arrow to the knee" and retiring him from accompanying me on my grand and dangerous adventures, thus removing/retraining Leadership and the woes that it tends to cause, possibly donating a bunch of gear to him and his family/our home village to explain the reduction of my "current" gear to an on-person set that is actually within the GP limit. I'll still maintain that I HAD a small army of loyal fans and followers following me and setting up pavilions and singing songs wherever I went, but now that things are getting serious, possibly interplanetary and across different planes of existence, it's simply too dangerous for them to be around and I started going solo. However, this is still just an idea at the moment, nothing more.


Yar!

Character Name: Sir Orrin Neville-Smythe

Race/Class/Etc: Halfling, Cavalier 20, Ranger 5

Flavor/Backstory: Noble, Chivalrous, Charismatic ladies man, Defender of the weak, Liberator of the enslaved. Inspired by Sir Orrin Neville-Smythe from the old cartoon movie "Flight of Dragons", except halfling instead of human, and riding a dinosaur instead of a horse. (also used a number of other characters from that classic). Initial backstory is summed up in the post previous this.

What kind of Campaign you want/where/focus: For me, part of the joy is seeing my character develop as a character, how he deals with different situations and other characters, and how those situations and characters change him in turn, all the while experiencing the unfolding of the current story/plot. In that light, I actually prefer a decent mix of styles, while avoiding extremes that exclude other possibilities. I prefer to stay away from "ALL RP NO COMBAT" just as much as I prefer to stay away from "ALL COMBAT NO RP" games. Some combat, some intrigue/politics, some mystery, some blatant/straightforward threats and counter-actions, with the caveat that we players are, at least most of the time, central to the action. On that note, I find that some great role-playing and character interactions can and do happen during combat, and I try to do this whenever I can. As for setting, at the moment I prefer the Inner Sea (Golarion), but I am also comfortable with Forgotten Realms (Toril), Dragonlance (Krynn), Ravenloft (Demiplane of Dread), Eberron, and Planescape (Sigil and Planes-hoping in general). I will also note that a pit of planes-hoping may be fun for this game as well. Greenlantern-esque inter-planar police force could be a good thing. Having Chaldira tell Sir Orrin that he should take the Test of the Starstone to become a god at her side could also be interesting (for me, at least. Would have to find a way to make it work for everybody though) ^_^

Level of experience (years/games/etc): I started playing in 1993 (so, 20+ years), doing a mix of 1e and 2e AD&D, sometimes mixed with Hero Quest, and sometimes playing the old board game (new that year) "DragonStrike" on the side (oh that VHS included with it was hilariously terrible). Been playing "D&D" regularly ever since as both a player and GM, sometimes in multiple games at once. Also dabbled in FATE, but it's mostly been 1e, 2eAD&D, 3.x, and Pathfinder. Was a part of the Alpha and Beta for Pathfinder, as well as it's later products. Most of my gaming is done IRL, but I also play in and run games at www.Rondaksportal.com (www.rondaksportal.ca for those who wish to support Canadian domains), and have been a regular member there since 2001. Only just starting to get into PBP's here. If you want to narrow in on the "role" part of RPG's, I also hold a Bachelors of Arts in Drama, and while studying drama (literature) and acting (performing), also played many RPG games with fellow actors and designer, mostly 3.x, plus the given improve sessions and such. However, I do not believe I fall into the "wannabe actor" stereotype than some gamers have. That is, I don't need to be in the spotlight the whole time, I understand and am a proponent of the concept of sharing the stage and letting others have their moments, and if anything do my best to facilitate shared moments with everyone involved. (I also actually focused on technical theatre and design, so maybe that's part of it?)

EDIT: filled out more details.

~P


Yo.


    Character Name: Katja

    Race: Ancient Silver Dragon

    Flavor/Backstory: Katja is a kind, giving dragon who has an insatiable curiosity to see more of the universe/planes. She is given to helping others and fights evil when she sees the right opportunity. She works closely with a human Zashier who she is quite close to.

    She often travels to distant lands to explore and show kindness along the way.

    What kind of Campaign you want.
    Planes traveling filled with intrigue. A group of powerful individuals are gathered to form an elite group (similar to the Green Lantern core) that are sent out to thwart evil on a scale that could not otherwise be done.

    Note: I am highly averse to more than 25% combat at this level. If it is kept at that stage I would be fine with it.

    Level of experience (years/games/etc)

    I have been gaming for 13 years. In that time I have played Palladium's Rifts & Heroes Unlimited, D&D 3.5, GURPS (which I love but am trying to learn more), Mutants & Masterminds 3e, Traveller, and of course Pathfinder.

    I find that I like Pathfinder a lot as it makes 3.5 the way I wanted it to be from the beginning.


Character Name Jacob Radigan. Also responds to Jake.

Race/Class/Etc Human Sorcerer 25, Void-Touched Bloodline

Flavor/Backstory
Like I said, I like the idea of owning a magic item shop franchise. Seems like the sort of pursuit for a magic lover who ends up accruing his wealth and resources for magical uses. Through his adventures with the group, he'd probably come across magic items he'd wish to replicate and sell. I keep seeing a mix of Saxton Hale and Tony Stark, if that makes any sense for comparison.

What kind of Campaign you want/where/focus
I'm fine with the plane hopping Green Lantern style idea that a few people brought up by now. Seems like quite a lot of fun could be had through that.

Level of experience (years/games/etc)
While I seem to be relatively new to roleplaying in comparison to those who've already posted, I have about two years of nearly constant DnD3.5/Pathfinder experience under my belt. To be frank, I throw myself into something and I do it hard. I've quickly made myself familiar with the rules as best I can interpret and I feel like I can share a lot with the group. I'm also thinking of starting a game myself soon, upon finding people interested.

I also have four years of general play by post roleplaying experience, albeit not DnD or Pathfinder. I feel like I can get into a character and play roles people enjoy.


aceDiamond wrote:
Question, LM, why is the fly speed you have 70' instead of 60'? The elemental movement from eldritch heritage doesn't mean the fly speed is equal to his base speed. Though I might not have seen the right thing.

As for the land speed, I get 30' from the elemental (fire) bloodline, plus 10' from the Boots of Springing and Striding. My fly speed is equal to my land speed, via the air-element infused template.


Character Name: Crash

Character Title: The Hammer

Race: Pure Mundane Human

Flavor/Backstory: As a boy Crash dreamt of being unparalleled under the heavens, to be the master of combat and to be undefeatable. After many years perusing this lofty goal and focusing on it to the exclusion of almost anything else he has reached that goal. There has been no martial foe to date that could match him and he grew dissatisfied with it. He withdrew from the world and lived a hermit style life for the last few decades, living a quiet, hermitic life picking up a bit of alchemy and tending to his pickles. While he has been incapable of magic his whole life he has developed a sixth sense and awareness unparalleled by anyone. Nothing moves without him noticing it and he has claimed to be able to spot an invisible creature 500 feet away with no difficulty. Yet his experiments and travels have changed him physically. He now hides his eyes underneath a blindfold and the question remains. Whats under the mask?

He has heard of a legendary group assembling and he is wondering if he might have a chance to find a chalenge once again.

What kind of Campaign you want.
Planes traveling sounds good. I would be up for finding immortality/godhood. Despite the fact that my guy is a melee focused character I would be fine even if there was not much combat, if there is however, my guy would shine.

Level of experience (years/games/etc)

I have been doing pathfinder for about a year and a half? I was introduced to 3.5 for a year or so before that. I have been playing computer games ever since I was a kid (around 15-18 years ago) and have played plenty of other games, LOL, DOTA, Civ, Titan Quest, Red Alert, Empire, Warhammer/40k, cards of all sorts, pokemon (way to much pokemon...), ya. lots.
I do have a great system mastery of Pathfinder and am currently in a lvl 20 game right now. Of the other games I am in, I have 3 support characters and am loving them because there is always something you can do, and you can make others look better :) I understand that a great amount of teamwork is needed for this game, even more so with high levels otherwise everyone does their own thing and the game quickly looses steam :(


So I figure my guy has better senses than even Tony Stark...
He has: 180ft Darkvision, 4x Low-light Vision, Double Normal Vision, 20ft X-Ray Vision, 60ft Blindsense, 20ft Blindsight, All-Around Vision, Sent, Can See All Invisible and Etherial Creatures Within 120ft, constant deathwatch and 65 perception (can be boosed to 95 via a potion of acute senses)! He will literally see everything, the only senses that I can find that he doesnt have is lifesense, see in darkness and trueseeing :D


Yar!

...you don't have Lifesense, trueseeing, or the ability to see through magical darkness! USELESS! (just kidding) ... Jeeze, Sir Orrin only has a perception score high enough to see invisible creatures (unless the invisible creature has a high stealth mod as well, then I'm pooched), which is also still 20 points lower than yours (+45 here).

~P


Character Name: Nagato

Race/Class/Etc: Female Samsaran Druid (Menhir Savant) 25

Flavor/Backstory: Perhaps the oldest Samsaran to walk existence, Nagato has lived hundreds of lives and has yet to find the perfect inner peace/doom (Nirvana) that eventually pulls her people out of their constant cycle of life and death. She (generally) enjoys every cycle of life, but after having gone through so many of them, she is rather more aware of her situation than others Samsarans. As such, Nagato eventually developed contingency plans that would make the most of her lives and deaths in her search for perfect peace.

Nagato began to form partnerships with other creatures of long-life to watch over her after she reincarnated and grew up again. She would leave herself highly detailed notes and journals that covered many lifetimes in depth. Much of the Samsaran's gear is holdovers from her past lives. Sadly, even this has begun to grow stale to her. After "outliving" many elves, a tribe of stone giants, and even a couple of dragons, Nagato has begun to look for a more permanent solution to her inability to find Nirvana. Perhaps if she can't permanently die, maybe she can permanently live?

Generally speaking, Nagato has always been some sort of magic user because of the highly magical nature of her life/death cycles. Most of the time it is a druid or cleric, but she has "some" (maybe like a "mere" 1,000 years collectively) arcane history somewhere. Given that her personality varies between every life cycle, her specific deity of choice tends to change occasionally, but she always focuses on a certain handful. Perhaps her lack of consistency stems from a well-hidden bitterness that none of ultimately helped her find Nirvana or an apt alternative.

What kind of Campaign you want/where/focus: I think the quest for immortality would be cool, though I am partial to the Green Lantern Corps and planes traveling filled with intrigue. Perhaps some combination of the three.

Level of experience (years/games/etc): Quite a bit, though perhaps not nearly as much as some of the others here. I have been playing since high school, so I would say around seven years now. I started with D&D 3.5, specifically Eberron, and loved it to death. I played in several campaigns after that and even DMed an epic level one for a bit. I did play a Paragon Tier 4E game for a while, and for what it is worth, I certainly enjoyed it. However, choice wasn't exactly a strong point of early 4E, and I eventually game back to a 3.5-like game via Pathfinder and have been playing that since.


Everyone else has been playing for such a long time. It's kind of intimidating, almost. Also, the perception talk makes me wonder if I should build a cohort to give a couple decent spells on permanency. Arcane Sight could fit in useful for an arcane engineer.

EDIT: Scratch that. Went to check up on Permanency and it seems I forgot you could only make Arcane Sight permanent on yourself.


Character Name Skulda

Race/Class/Etc Advanced Half-Celestial Norn Monk 1 (Stats in the profile. Still needs lots of gear)

Flavor/Backstory
It's flexible, as I prefer to fit them to the campaign I'll be playing. The general idea is that father was a Draconal, mother was a Norn. Created after there was a prophecy that a powerful defender of time/fate would be needed. She focuses on threats to the time itself, and on things that try to cheat fate (liches for example). If we end up going Golarion, she could be a servant of Pharasma.

What kind of Campaign you want/where/focus
Well, I was the one who suggested the Green Lantern thing. I also suggested a multi-planar dungeon consisting of 5-10 rooms/areas/encounters. I think that's a reasonably ambitious chunk to bite off for a PBP game, much less an epic one. I'm fine with it starting in Golarion. I'd prefer our base to be a space station. I'm sure we have the expertise build such a thing between the party. If not, we can have a council of gods as patrons, who built it for us. I think proteans are a good monster to have as the big bads..with a few other chaotic beings thrown in there to surprise us and keep things interesting. Skulda is immortal, and most of her power comes from what she is, not what she's done. So I don't care how long the group has been together.

I think a good way to start would be an invitation from the council of gods (PBP games always work best with a patron providing clear goals), then we all go to the space station figure out what's going on and what kind of group we're going to be. Then go from there. "The Proteans have begun to dissolve the framework that keeps the multiverse in place. The source of the disturbance is the Warp Nexus/Eye of Chaos/Other clever and informative name, a rip through mutliple planes where chaos rules. The corp is assigning you to sally forth, and do whatever it takes to shut that mofo down!"

Level of experience (years/games/etc)
I started playing in 1999 with Alternity. Moved to DnD 3.0 when it came out, then 3.5, then pathfinder. I've also played in lots of other systems briefly. I'm familiar with Forgotten Realms, Eberron, and Golarion. I've dabbled in other settings but not nearly so deep.

I've been DMing more than playing for probably the last 4 years now. The only time I really get to play these days is PBP. I've run probably 10 games on these boards over the last two years. Currently only three, because of real life time constraints. I was in your undead game (Bernd Kopplebach), but had to drop because I got too busy. Things have relaxed a bit for me, and I dropped a few of the games I'm running so playing in another one now shouldn't be an issue. I also played in a failed epic game with Grand Moff Vixen and Validk. In fact Validk appears to be the same character as before, like me.

==============================================

In the senses pissing contest, check this out. Skulda has all-around vision, blindsight 120 ft., low-light vision, greater arcane sight, true seeing as constants. On top of that, she can never be surprised or flat footed. Only a +34 to perception though.


Well, since everyone else has posted in character, I guess I'll do the same...:)

Character Name: Callant Arakh

Character Title: Old Dude, the Walkin' Man, Keef

Race/Class/Etc: Aasimar (angel bloodkin)/23rd lvl Oracle (seeker)/NG

Flavor/Backstory:Callant has been around the block...many times. Although he's young (for an aasimar), he's been told on several occasions that he has an old soul. That, and his friends all call him Keef (they say that it's an inside joke, but he doesn't care, just so long as they don't call him Barney). Callant feels like he has seen everything and done even more, always appearing nearby when something bad is about to happen. He's also has done his fair share of 'recreational alchemical ingredients' a few decades back. He did his share, and your share and GMV's share...he did a lot. He stopped taking the hard stuff a couple of decades ago, but he does have this rather calm demeanor about him, even in the heart of battle.

He has been to many places over the past century. Golarion, some place called Midgard, dealing with a demon called Orcus. a place called Earth, filled with Rifts and where magic and science were indistinguishable We can say that GMV and I met here, since we have both played Rifts over the years. Another planet that called itself Earth, where dragons roamed, orcs had arms made of metal, and every carried something called a 'piece'; all in a undefinably large city called "Seattle." Welcome to Shadowrun, another place that GMV and I could have hung out.

What kind of campaign are you looking for/wanting to play? I'm pretty flexible when it comes to playstyle, having DM'd just about the entire spectrum of gamer types over the years. From what everyone has posted, I am in favor of planar travelling. There's a gold mine of materials out there from various gaming systems. In terms of combat vs. RP, I would lean personally towards RP'ing, with a good mix of combat. Given how powerful we are, I think that most combats will turn into tactical events, trying to figure out what works best against what we are thrown at.

Level of experience/gaming resume: I started playing with the Blue and Red boxes in 1983, not even 10 years old yet. We used an old Fisher Price castle set as mini's and props. Since then I've played just about every major gaming system over the past 30 years: GURPS, Palladium (TMNT, Robotech, PalFantasy, Rifts, etc.), White Wolf (Mage, Werewolf, Vampire), Battletech, Shadowrun (personal favorite, I love me some cyberpunk), Cyberpunk 2020, ICE, you name it, I've either ran it or at least heard of it. After getting out of the military, I came back to the DnD fold after many years away. Since '01, I've played 3.0, 3.5, and PFS almost exclusively (it's nearly impossible to find someone in this town that wants to play something besides a sword and board game). I have been a DM for most of that time, although I don't normally attend conventions. I currently run 2 RL campaigns, 1 PBP campaign here on Paizo, and run a character in a Mythic PBP here as well. Let me know if you want references. :P


Yar.

Herald: Just to confirm, do you also want character sheets to be completed by June 30th, or is this simply the deadline to get the basic info above and to finalize all rules/campaign style & setting/FAQ issues (allowing us to finalize character sheet details and gear and such after the 30th)?

Thanks,

~P


120ft blindSIGHT? Wowzers... How did you get constant Greater Arcane Sight?
Still thats pretty impressive :)


I forgot to add, Golarion is cool with me. It seems to have the best familiarity with everyone.


Character Name
TBD. I had a few ideas, but as my concept has come together, they didn't seem to fit anymore. I want it to be either a Vudrani or Keleshite-sounding name or word that has a heavy thematic meaning for the character… as he effectively would have named himself. Something that means "seeker" or "lost" or "redeemed" or something. I'll let you know as soon as I get this figured out.

Race/Class/Etc
Predominantly Monk (17-20 levels), then with a splash of fighter and possibly paladin. Vudrani human will be the base race, with either an Advanced or Half-celestial template tacked on. I want him to be more than human (he is, after all, a fallen Movanic Deva), but the story has him getting his wings clipped, so I'm actually currently leaning back to an Advanced Template. Which template I end up going with will likely help determine the exact class make-up.

He'll be primarily a melee combatant with (hopefully) great maneuverability and some unique abilities… no true spell-casting, though.

Flavor/Backstory
As a Movanic Deva, he was a celestial soldier, though he was a bit of a standout. Not so much in any exceptional fighting capacity (all of them are fairly bad-ass warriors, i'd assume), but in that he had a bit more arrogance and lack of discipline than most. Ultimately, this cost him his identity and position in the celestial host. A devil recognized his pride and played on it, tricking him into compromising his fellow soldiers on the field of battle. His superiors and brethren cursed him, shattered his greatsword, ripped away his identity, tore his wings from his back, and cast him down… leaving him a broken human with scars on his back, a broken sword, and recurring nightmares of terrible fights against hordes of terrifying creatures from the abyss as his only memories. He still remembered how to fight – and well – it's in his DNA, after all. As a human, his arrogance and recklessness continued, and would have been his downfall had it not been for an encounter with a monk of Irori. To shorten the story dramatically, he followed the monk, becoming a student of Irori himself. As he unlocked the powers of his body, mind, and spirit, he began reclaiming clues to what he was before. This became a search for more information, though – when he found it – he realized what a tragedy he was. Redemption and a search for home became his true passion… and his introduction to Sarenrae… the redeemer. He venerates Irori because the teachings can help a person transcend their baser selves, but he follows Sarenrae as a Paladin (whether or not I end up taking levels in Paladin) because he desperately seeks redemption and to be restored through the power of Good.

Desired Campaign Focus – what/where
I'm not really up on the details of the Green Lantern deal, but my assumption is that they are an order of crazy-high caliber heroes who share a common goal of protecting the world/galaxy/multiverse. This is great with me… seems very in-line with the type of organization that my fallen angel would be attracted to in his search.

Inter-planar tomb-raiding sounds fun, and could be easily tied to a focus on finding the key to eternal life. However, I will also say that eternal life isn't really my guy's motivation per se. He's motivated to reclaim his station as a celestial… given that I believe they are practically ever-living, I guess that's pretty much the same thing.

The inter-planar angle would also alleviate any real issues with what region the heroes are from. I've obviously tied this fallen angel to Golarion (Vudra and the areas around Osirion), but us being level 25-equivalents would likely give us the flexibility to have a reason to have transported to wherever we need to be to have this adventure.

As for combat/rp mix, I'm with Pirate. I want both. I can imagine combat at this high level would require a lot to resolve, so I don't necessarily want it to be the focus, but I want to be able to "stretch my wings" a fair amount.

Level of experience (years/games/etc)
As far as table-top rpg's, I've got a decent amount of book-learnin' but not a huge amount of practical experience. I've been in a handful of games here and there over ten years or so (none of them really consistent), but I've been in a number of pbp's over the last four years or so. Some of them have been short-run and some of them have run for a couple of years each.

I was introduced to D&D with 3.5 but never really got to play much. Pathfinder and a little 4E have been the bulk of my actual gaming experience, though I have a small mishmash of other game types tossed in there as well… Star Wars SAGA, a few D6 games, stuff like that.


At this point, I haven't seen Tiny Coffee Golem post in a while. Is he still intending to submit his skill-monkey Alchemist?

If not, then my Fallen is the closest we have to a scout (though he lacks a few key skills, and I guess scrying can do much of the same thing at this level).

Anyone else stealth/scout capable? Or just me? Or should we expect to hear from TCG?


And regarding the Perception/Senses Pissing Contest: Fallen currently sports around a +55 with 4x Low-Light, Darkvision, and Blindsense 60 with access to True Seeing and See Invisible (scrolls/wands). I can be happy with that, especially since the only way I can see to boost the number above that is to pick up a magical item that wold basically taint him like a demon... not something Fallen's about to do. ;P


Skulda gets her senses from being a norn mostly. All the cool ones anyway.

Also gets the rather awesome ability to deliver a 9th level spell as an unlimited touch attack, or through her weapon.

And this:Shift Fate (Su)

As an immediate action, a norn can force any one target within 120 feet to reroll a saving throw—this ability must be used immediately after the saving throw is rolled, and the target must abide by the result of this second roll.

Meaning our enemies will fail alot more saves, and we'll make a lot more. Can only use it once per turn, but that's still quite a bit.


Hmm, do you think it'd be cool to drop a couple of cases of Limited Wish in order to simulate a spell or two with Permanency? It'd be slightly more costly than a scroll, but I'd have that sweet, sweet caster level.


If you change size, doesn't your stealth and flight maneuverability go down? You may want to reflect that on your storm giant form spoiler.

I'm certainly feeling a bit better about what I thought was cheesy on my build.

I have more gear to buy, but I'm holding off for the moment to see if we are going to be doing any cooperative building.


Same here. The whole "can team mates/cohorts craft magic items for me" will dictate a lot about my wealth distribution.


Went through all my stuff again to explain the prices for crafting.

The site cheats me out of it yet again.

I'm starting to think the alias system on this site doesn't like my character.


Yar!

It does this for everybody. I highly HIGHLY OMG SO HIGHLY recommend doing everything in word or notepad FIRST, and copy-pasting it in here afterwards.

~P


Well, at least I got it dealt with quicker this time. Now I just need to deal with the Tome and Manual prices.


I make my characters in google docs now. And for a character like this, I may not even cut/paste, but just link the google doc.


Pirate wrote:

Yar!

It does this for everybody. I highly HIGHLY OMG SO HIGHLY recommend doing everything in word or notepad FIRST, and copy-pasting it in here afterwards.

~P

You speak too late. I have been doing that for a long time. That's how I do stat blocks, backgrounds, and any other detail for my aliases. It made sense since I was constantly losing my info here.

For those that use Firefox or Chrome you may want to look into Lazarus form recovery. Any data typed into a form is saved by Lazarus and if you lose the page you can retrieve it. Saved my bacon so many times. I love it.

Or I can just a make a folder in dropbox and link it here.


I am a bit confused by something when I tried to see how to compare gear with some of you guys. When Herald said that the cost for slotless items were doubled, do you think this extends to consumables, such as Tomes and Manuals? I may be interpreting this wrong, but I'm just trying to be 100% on the level with the rules Herald laid out.


If an item listed in the books is already slotless, then that's the price (this would be Tomes, Manuals, pearls of power, etc). My understanding is, though, that if you want to take an item that is listed in a specific slot and make it slotless (so you can wear another item in its place), then that item would be 200% its' listed price. So if you wanted to take a Cloak of Resistance +5 and turn it into a Cool Marble of Resistance of +5 to wear it in your pocket or backpack, it would cost you 50,000g instead of the listed 25,000g.

Now, your other option is to place the enchantment of one item onto another. Let's use my previosu example.

Let's say you want some Wings of Flying (shoulder slot) but you also want teh much-needed Cloak of Resistance +5. You can add the less expensive on onto the more expensive one by simply paying 150% of the lesser-expensive one. So, in this case, to make the +5 Resistance Wings of Flying, you'd pay 54,000 + (25,000 x 1.5) = 91,500.

Someone correct me if I"m wrong.


I know that's how it's done via crafting, but I could've sworn that the way Herald said it in the FAQ made it seem like he was houseruling that all slotless items were to cost double in general. Maybe my reading comprehension skills are just on the fritz.


We're still waiting for an update from Herald on that. Initially he said no reverse engineering, no stacking. Which would force the players to have bags of really cool and expensive marbles.


I'd hope that the tomes and manuals aren't affected. Also, if that's the case, I might need to get rid of my Runestone of Power IX, as it could go above our gold limit per item.


Anyone in here speak Hindi? That seemed a somewhat appropriate analog to Vudrani, so I used google translate (fool-proof, I know) to translate Seeker into Hindi. It gave me Sādhaka. I like the sound and meaning of it.

If anyone speaks that language, can you let me know if that's anywhere near an appropriate translation? I don't want to inadvertently name my guy "poop mouth" or anything...


TCG is moving? Or somehow otherwise tied up. He'll probably post when able.

I have a friend I can ask about Hindi.

Regarding custom items, its a hallmark of high level games. It doesn't save you money, but it does allow one to avoid the christmas tree affect.

Personally, when I run games, I always allow custom items via the specific item making rules chart in the core rules. Beyond that, its really case by case and I don't usually let much in.


That's why I wanted to combine the Robes of the Summit with the Cloak of Resistance. With all that clothing, wouldn't anyone end up feeling stuffy?


Your maneuverability doesn't change as far as I can tell, you do however take a size penalty to the fly skill. Since all maneuverability is is a bonus to fly skill, I think that makes sense. Thanks for pointing it out though, because I did forget that. I also forgot to add my maneuverability and size boni/penalties in the first place. Should be fixed now. Still auto-pass all the normal fly skill DCs.


Vixen, I found a link for a class that you might be interested in if you pick up Leadership.


I may have been unclear so I apologize:

- only these backgrounds by the 30th, no completed character sheet

- Only CUSTOM MADE slotless items work with that price. Everything already existing is priced as written.


aceDiamond wrote:
Vixen, I found a link for a class that you might be interested in if you pick up Leadership.

I think being a powerful dragon is in it's own right a magnet for people. Even though they may not know that she is a dragon most people would know she is a powerful magic user with lots of influence.

Interesting archetype though. I think I like the idea of no classes so far.

Anyone have any ideas as to any special magic items that I should consider?

I really want the wingover feat though. Very handy for one who has less than optimum maneuverability.

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