Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

The Republic of the Kamelands

Handout One;

Barbarian camp

Armag's tomb

Armag's tomb Battle map

Secret passageway

Combat:


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Male Human Paladin (Mind Sword) 12 | 82/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Marten pauses for a moment and concentrates on detecting evil down the hall.


Are you sure you want to do that?

Marten can detect Two big sources of evil heading towards the party!

Anyone else have anything they want to do?


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 69/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

running and telling was all mouse's plan. She already has her weapon out.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Unable to see the oncoming enemies to target them, Vibenia practically vanishes into the fog as Dusk waits beside Marten, ready to attack the first thing that comes out of the fog.

Stealth (Camouflage): 1d20 + 20 ⇒ (16) + 20 = 36


Are you sure you want to do that?

Since you're waiting in D9 go back to the armag's tomb battlemap for this.

You hear the dreadful scuttle of the things clawed feet draw closer, it pauses just before the doorway out of sight and casts a spell,

Spellcraft DC15:

The air is filled with the droning hum of thousands of insect wings as 4 swarms of wasps are called!

What is everyone doing now?


Male Human Paladin (Mind Sword) 12 | 82/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Marten draws sword and shield and says, "I hope someone can counter these things' magic. There are at least two of them!"


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

"Uhm... any spells involving wind or fire would be really helpful right now!" Vibenia's voice chimes in from amid the fog.


Are you sure you want to do that?

Niadroub & Zelera still to act?


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 11/15 | HP 88/88

NK's spellcraft auto-succeeds.

Niadroub Kliip orders everyone back away from the wasps. He explains that if you flee, they won't pursue.

When the Derghodaemons get within sight, the arcanist reveals what he knows about them:

Niadroub Kliip wrote:

[dice=Knowledge (planes) Take 10]10+20

The above is for when NK can see the creature. He'll inform that it's basically immune or has resistance to all of the common types of damage, including DR 10/good. And it has a AoE feeblemind attack.

Then he backs WAY away from them, mumbling something about "Febblemeend." When he's farther back in the room, he casts haste on the party. He seems very worried.


human cleric 5, feysworn 6 | HP 80/80 (0 thp) | AC 23 ; FF 21; TAC 14 | F +8; R +7; W +11 | Init +3 | Perception +21| adamantine dagger +13 (1d4+1 19-20); +1 hvy xbow +12 (1d10+1) | Channel Energy 3d6 (dc 14) 0/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger

Seeing Niadroub moving way back when he realized what the creature were Zelera and Gunoke did the same. She did not call anything out but hoped that the others would begin to back up and try to draw the creatures out of the fog even as she prepared to cast a spell to deal with the swarms.

Readying an action to cast a flame strike when I can see multiple swarms together. I won't cast it until I can get at least two of them, preferably more, in the area. Moving to have some space between myself and Niadoub.

readied Flamestrike (DC 20): 10d6 ⇒ (2, 1, 5, 6, 4, 3, 1, 3, 3, 3) = 31

Gunoke stayed with her, wanting no part of a swarm of wasps at close range, but he did take off and was quickly surrounded by a vortex of kinetic force and electricity, ready to lay into the swarms when he got a clear shot at one.

Readied telikentic blast w/haste/EO (blasts do full damage to swarms: 1d20 + 14 + 1 + 2 ⇒ (15) + 14 + 1 + 2 = 324d6 + 4 + 4 + 4 ⇒ (3, 1, 2, 6) + 4 + 4 + 4 = 24

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