"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

"Again, I strongly suggest that you surrender."

Persuasion: 1d8 + 1 ⇒ (1) + 1 = 2 Wild: 1d6 ⇒ 5


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Fortune takes a swing at the nearest gang member, either Zeke or the other guy, trying to knock him out.

If Hellion doesn't take Zeke out with her action, Fortune will attack him. Otherwise, she'll punch the other gang member. She is doing non-lethal damage.

To hit
Fighting: 1d8 ⇒ 4
Wild: 1d6 ⇒ 3
Modifier: +2 (Martial Artist, Martial Warrior) + ? Gang-up (?)
4 + 2 + (gang-up) = 6 + (gang-up)

Unarmed Damage
Strength: 1d8 ⇒ 3 + Martial Artist, Warrior: 1d6 ⇒ 1 + Super Melee Attack: 1d6 ⇒ 4 = 7
Raise damage: 1d6 ⇒ 6
Raise damage, Ace: 1d6 ⇒ 2


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Soak: 1d10 ⇒ 6
3/4 bennies and that'll soak the whole attack so no wounds and I don't think a shaken?

Hellion looks down at the smoldering splotch on her abdomen, the clothes having been burnt away even through her demonic reinforcement. She staggers back from Zeke just for a moment, spreading her arms to pull back her coat edges and show off the spot.

Then looks up at him bewildered, "Oh come on Zeke! This was one of my favorite shirts, do you know how hard these things are to find these days?!"

Fighting(nonlethal): 1d12 + 1 - 1 ⇒ (6) + 1 - 1 = 6
wild: 1d6 - 1 ⇒ (6) - 1 = 5

damage(Nonlethal): 2d8 + 1d6 + 1 ⇒ (2, 1) + (5) + 1 = 9

Taking the pommel of her weapon she jams it into Zeke's ribs, "I'll have you know I've only gotten stronger supping up all the V'sori blood since I've been gone. So you're gonna have to try harder than that little pea shooter."


Rashomon, Sentry?

Hellion, you're right - if all Wounds are Soaked, there's no Shaken left over.


Will make a post tomorrow...


Round 4 Summary

VeeSix tries to grab Zeke's gun, but misses.

Zeke tries to shoot Hellion, who twists out of the way at the last second.

Angel politely asks Zeke to surrender, to no effect.

Fortune punches Zeke, but his armor absorbs the blow.

Hellion punches Zeke, but his armor absorbs the blow.

Rashomon and Sentry are on Hold, if they can post in the next day or two they can take ret-con actions.


Round 5!

Angel:
Attacking #?; 5 Bennies, 0 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Fortune:
Attacking #?; 5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Hellion:
Attacking #?; 3 Bennies, 10 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Rashomon:
Attacking #?; 5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Sentry:
Attacking #?; 5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

VeeSix:
Attacking #?; 5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Zeke:
Attacking Hellion; 0 Bennies, 0 PP, Status : 2 Wounds, SitMods : None, Spell Effects : None

Engagements
Hellion is engaged with Zeke (+2 GangUp)
VeeSix is engaged with Zeke (+2 GangUp)
Fortune is engaged with Zeke (+2 GangUp)

Initiative
Hellion – AS
Sentry - AC
Gang – JD
Rashomon – 8S
Angel - 7S
VeeSix – 6C
Fortune – 4D

Hellion and Sentry are up!


Hellion, Sentry?


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Sorry haven't really had a day to sit down since Thursday, might add flavor but not really a whole lot of time today either.

Fighting(Nonlethal)+gangup: 1d12 + 1 - 1 + 2 ⇒ (4) + 1 - 1 + 2 = 6
Wild+gangup: 1d6 - 1 ⇒ (4) - 1 = 3

Damage(Nonlethal): 2d8 + 1d6 + 1 ⇒ (5, 8) + (2) + 1 = 16


Hellion's attack misses Zeke.

Sentry can make a ret-con post any time before this round is over...

Zeke fires at Hellion :
Shooting & Wild: 1d10 ⇒ 101d6 ⇒ 2
ACE!: 1d10 ⇒ 3 = 13, Raise

Doing

Damage+Raise: 3d6 + 1d6 ⇒ (5, 1, 1) + (3) = 10

which doesn't get thru her armor.

Everyone else is up!


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Fortune waits for a moment when Zeke is distracted by Hellion and throws a punch at his head, hoping to knock some sense into him.

Fighting: 1d8 ⇒ 5
Wild: 1d6 ⇒ 1
Modifier: +2 (Martial warrior) + 2 (Gang-up)
Result = 5 + 2 + 2 = 9

Unarmed Damage
Strength: 1d8 ⇒ 6 + Fist, Martial Artists, Martial Warrior: 2d6 ⇒ (3, 2) = 5
Result = 6 + 5 = 11
Raise: 1d6 ⇒ 3
Non-lethal damage.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Seeing as how everyone else is ganging up on Zeke, Six moves around and puts his arms under Zeke’s and wraps his hands around Zeke’s head, full Nelson style. ”We are not used to taking no for an answer, give up or they keep punching you until I get tired.”

Fighting to Grapple, GangUp: 1d10 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (6) + 2 = 8
Ace: 1d6 + 8 ⇒ (3) + 8 = 11


VeeSix - unfortunately, grappling is an Athletics roll. Since your Athletics die is different than your Fighting die, you'd have to re-roll. Or you can change your action to something that would use a Fighting die, keep your result and add a damage roll, just let me know.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

No worries. I might have misremembered that.
Athletics to Grapple, Gang Up: 1d8 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (5) + 2 = 7
Ace: 1d8 + 10 ⇒ (3) + 10 = 13


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Angel sighs in exasperation. She moves into the warehouse and grabs the nearest gang member with one hand, holding him up by his collar. "You are starting to make me angry! Now stop fighting!"

Athletics: 1d8 ⇒ 4 Wild: 1d6 ⇒ 5


Angel's eyes only:
When Angel enters the warehouse, she sees a typical gang lair, with old chairs everywhere, a few tables covered in food and drugs and playing cards, a TV in one corner with a video game paused on its screen, but...no gang members.

What do you do?


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Angel pauses for a moment, taking in the scene. Something was wrong here.

GM:
Does she see her companions?


Angel:
Everyone else is outside the building - you said you went inside, the description in my previous post is what you see inside.


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

GM:
Okay, I understand now. That being the case, Angel is going to have a look around the place. She's not looking for anything in particular, just having a look-see at what she might be able to find.

Notice: 1d6 ⇒ 4 Wild: 1d6 ⇒ 1


Rashomon, Sentry?

Angel:
You notice a lack of any weapons or armor in sight.

Tomorrow we start the next round...


Sorry, RL got in the way there for a while...

Zeke tries to avoid VeeSix's grapple :
Athletics: 1d10 ⇒ 21d6 ⇒ 1 = Fail

Zeke is Bound and Entangled, VeeSix is Vulnerable.
Bound = Vulnerable (+2 to attacks against them) and Distracted (-2 to all rolls), victim may only try to break free.

Round 5 summary :
Hellion's attack misses Zeke.

Zeke shoots at Hellion again, but it bounces off her armor.

Fortune's attack puts Zeke off-balance (Shaken).

VeeSix gets Zeke in a really good grapple.

Angel walks into the gang's hideout and looks around.


Round 6!

Angel:
5 Bennies, 0 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Fortune:
5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Hellion:
3 Bennies, 10 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Rashomon:
5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Sentry:
5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

VeeSix:
5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Zeke:
0 Bennies, 0 PP, Status : 2 Wounds, Bound, Entangled, SitMods : None, Spell Effects : None

Engagements
Hellion is engaged with Zeke (+2 GangUp)
VeeSix is engaged with Zeke (+2 GangUp)
Fortune is engaged with Zeke (+2 GangUp)

Modifiers
Zeke is at +2 to be hit, and at -2 to all his actions.
VeeSix is at +2 to be hit.

Initiative
Fortune – JOKER! +2 to all rolls, everyone gets a Bennie!
Sentry - KD
Rashomon – KC
Hellion – QD
VeeSix – JC
Gang – 8S
Angel - 4D

Everyone but Angel is up!


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six continues to hold onto Zeke, attempting to put him in a sleeper hold.

Athletics, Gang Up, Zeke distracted: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 91d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Damage, Nonlethal: 1d10 + 1d4 ⇒ (5) + (3) = 8


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

With Zeke apparently in hand (of Vee Six) Fortune slips into the HQ building. More when I learn what she sees.


VeeSix - you've got him grappled, so no need to continue rolling for that. But the Damage roll is what was needed to put him to sleep...

Fortune:
You see a typical gang lair, with old chairs everywhere, a few tables covered in food and drugs and playing cards, a TV in one corner with a video game paused on its screen, but...no gang members. Also, you notice a lack of any weapons or armor in sight. Make a Notice roll at -2...


Zeke tries to break free from VeeSix :

Fighting+2,-2 Bound: 1d10 ⇒ 51d6 ⇒ 1 = Success

Zeke wriggles partially out of VeeSix's hold. He's now just Entangled instead of Bound.

Angel is up!


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Finding nothing of interest inside, Angel wanders back outside and approaches the nearest ganger. "I require information," she says bluntly.


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Notice: 1d4 ⇒ 3
Wild: 1d6 ⇒ 4
Modifier: -2 (GM)


Zeke, who is trying to wriggle out of a chokehold by VeeSix says to Angel "Yeah, wait your turn..."


Sentry, Rashomon, Hellion?


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

"Comeon give it up Zeke, you're not the one winning here. It's you against all of us, and while Angel there might be a big softie. You knoe I'm not. So spit it out where is everyone."

persuassion: 1d4 ⇒ 2
wild: 1d6 ⇒ 3

Persuasion's the best I got here, but honestly he should realize his situation at this point I think


Zeke manages to shout "I ain't quittin'! You'll have to put me down!"


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Not seeing anything in the room to fight and then hearing Zeke's instructions, Fortune pulls a card from her Tarot deck and concentrates.

Focus: 1d10 ⇒ 2
Wild: 1d6 ⇒ 1

Spending a benny to reroll.

Focus: 1d10 ⇒ 6
Wild: 1d6 ⇒ 3

So that is two bennies spent, including the one for the spell.

A faint image of a cartoon mallet appears behind Zeke and swings down, producing a burst of cartoon stars and tweeting birds around his head.

Power used: Stun (3) + strong modifier (2)
Zeke rolls a vigor roll at -2 (strong modifier adds this). If he fails, he is stunned.


Zeke tries to resist the stunning blow :

Vigor & Wild: 1d10 ⇒ 21d6 ⇒ 4

and he shakes it off.


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Shouldn't that be a fail, taking into account the -2 penalty imposed by the strong modifier?


In the few seconds it took me to look up the Power's effects in the PDF, I totally forgot about the modifier!

Zeke drops to the ground, unconscious.

What do you all do?


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

"I did that," Fortune says quickly, to keep people from worrying about what caused Zeke to drop. "He, like the Norwegian Blue, stuns easily. He'll wake up again. Meanwhile, you guys may want to check out this place. It doesn't look like a gang headquarters should. No weapons, armor, stuff like that."


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hellion's grip tightens on her blade's handle as she quietly seethes at Zeke's attempt to goad her.

"They wouldn't just pack up and abandon shop. Either they've got everything hidden underground or they're all out doing something big."

With a grumble she sheathes her blade for a moment and grabs some zip-ties to tie Zeke's hands up behind him before removing any weapons. "Let's get in there and look around."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six lets Zeke go as he goes to sleep. He helps Hellion ties Zeke up and collects Zeke's weapon. "There's got to be something here. Let's go have a look-see and find out what we turn up. " Six then starts walking into the building.


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

"I'll keep watch out front," Fortune offers.


Anyone who's going into the building please make a post to that effect, thanks!


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Angel returns to the inside of the building, though she isn't sure what they are looking for. "What are we seeking?" She asks for clarification.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Not really anywhere else to go, if there's nothing of note on the outside

Hellion will double check around the outside of the building for clues, and peak into windows if she can before heading for the front door, grabbing her weapon, and motioning for Six to break it down. She'd follow in short order.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six would happily break the door down if needed, but I thought Angel already went through the front door.

Six walks through the door confidently, waiting for some goon to try something.


Once Hellion, Angel, and VeeSix enter the room and start looking around, you all hear the word "Go!" come from somewhere, and 6 gang members pop up from behind various crates and pieces of furniture, all wearing hi-tech/V'sori armor, and holding hi-tech/V'sori ranged weapons, which they start to shoot at you!

I don't like SW's Surprise rules. The attackers starting on Hold is ok (because that allows them to act first), but having you roll a Notice in this case makes no sense. How about : everyone make a Spirit roll, and on a Success you get an Action card in this first round's initiative? I'm open to alternative suggestions...


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

That works.

Spirit roll: 1d6 ⇒ 3 Wild: 1d6 ⇒ 2


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Spirit: 1d4 ⇒ 11d6 ⇒ 6
Spirit Ace: 1d6 + 6 ⇒ (5) + 6 = 11

Six grins as the goons appear and start firing at him. ”Hellion, I’m the shield, you’re the spear. I block them, you shoot them. ANGEL, can you be on clean up duty?”

Six will place himself in a position to keep Hellion from being shot at, but where she can shoot from behind him.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

spirit+ace: 1d8 + 1d8 ⇒ (8) + (2) = 10
wild: 1d6 ⇒ 2

"Don't have a gun big guy, got rid of that because it's too dangerous for normies. Barely an inconvenience for the super natural though. But I sill like the idea, they're shooting to kill so I think it's time to let loose."
She gives a nasty grin showing the adrenaline and blood hungry side of herself as she readies to charge the backline to sow chaos.

reminder Hellion can't draw under a 5


Rashomon Spirit: 1d8 ⇒ 61d6 ⇒ 3
Sentry Spirit: 1d6 ⇒ 31d6 ⇒ 2

Round 1!

Initiative
Angel - no card
Rashomon – JC
VeeSix – 10H
Sentry - no card
Hellion – 8S
Gang – 8D
Fortune – 6H

Rashomon, VeeSix, and Hellion are up!

Hellion, you see the gang leader is in the group.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

"Fair enough, we'll both smash 'em." Six races ahead towards the nearest bad guy and leaps into him with a flying side kick.

Fighting, Power Attack: 1d10 ⇒ 91d6 ⇒ 6
Wild Ace: 1d6 + 6 ⇒ (3) + 6 = 9
Pwr Atk Damage: 1d10 + 1d4 + 2d6 ⇒ (3) + (1) + (3, 6) = 13
Possible Raise: 1d6 ⇒ 3
Damage Ace: 1d6 + 13 ⇒ (2) + 13 = 15
15 or 18 with a Raise

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