
Elaina Newberry |

Elaina is 15-ish feet up. Does she anything of note over the wall?

Lord Christian D'Elagante |

I am playing this as person attending to a wedding is not armed nor armored...this would be bad form in my own opinion.
No able to see the final condition of the fallen women, Christian continues to direct orders.
Someone get to that woman. Tend to her if you can. Keep destroying those bees. We need to get out of this trap so we can see what the hell we are dealing with.
Move through the wall of thorns towards the rose garden
I saw someone near the rose garden.

karlprosek |

Cenna explodes a second fireball over the crowd's head, finishing off the swarm of bees.
Aldrea fires blind in the general direction Christian had indicated but their musketball doesn't do any appreciable damage to the wall of tough thorns surrounding the party.
Christian Str check to move through Wall: 1d20 ⇒ 4
Christian attempts to force his way through the wall but isn't able to make any headway. He finds the thorns very sharp, though, and is pierced in several places.
Elaina and Zarrin are up.
Map is updated. Green ring is a Wall of Thorns. Orange area is difficult terrain due to panicking townsfolk.
Christian takes 15 hp dmg from attempting to move through the Wall.
Init:
Elaina-
NPCs-
Cenna- acted
Aldrea- acted
Christian- acted, 15hp dmg
Zarrin
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
Spriggan Red
SBlue
SOrange
Elaina is 15-ish feet up. Does she anything of note over the wall?
With that Perception check, Elaina won't see anything until the spriggans start moving toward the group.

Elaina Newberry |

"Don't try moving through the bush, lovely people! Just stay put! Lord D'Elagante will see to this!"
Elaina doesn't have much she can do if she can't see anything else :P So she'll pass her turn.

Elaina Newberry |

Elaina isn't sure what's going on, but she daintly steps through the air after lord D'Elagante and places a hand on his shoulder, filling him with the warmth and courage of Sarenrae.
Actually Elaina may as well do something even if she's not sure what's going on. She'll run after Christian and cast Heroism on him.

karlprosek |

The spriggans rush toward the party trapped inside the wall of thorns. Though small, they are fast, and they move through the thorns as if it were mist.
All PCs are up.
Map is updated. Green ring is a Wall of Thorns. Orange area is difficult terrain due to panicking townsfolk.
Init:
Elaina-
NPCs-
Cenna-
Aldrea-
Christian- Heroism (+2 to atk/saves/skill checks for encounter), 15hp dmg
Zarrin
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
Spriggan Red
SBlue
SOrange

Elaina Newberry |

Elaina steps up and over the crowd, dancing delicately along in the air just over everyone's heads. She alights betwixt the angry plant people and the innocent wedding attendees and casts a protective spell upon those she can.
Elaina will cast Communal Protection From Evil on everyone she can.

Cenna.Proviso |

Cenna raises her eyebrows and casts a spell weaving her hands into shape of a ball, webbing appears from nowhere and she throws it at the middle foe yellow. "Hopefully that one stays put!"
Web Bolt - Reflex save DC 15 or be affected as if by a web spell occupying only the creatures space.
Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell’s DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.
If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.
The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

Lord Christian D'Elagante |

Christian grimaces in pain as the thorns rebuke his advance.
Even if I was armored...I doubt I would have gotten through untouched.
The lord shifts his weight and addresses his stance to keep the the others behind him.
This will hurt. Who the f!*& attacks a wedding.
He calls out a challenge to the creatures coming forth. Granting his companions an advantage in defeating them. Issue challenge to the blue creature. Everyone will get a +2 to attack it.
He points his finger at the one creature, smiling at it like he is entertained with it.
Come here ugly. Let us see what you can do.
As the words come out, he turns his body sideways trying to create a smaller target
Total defense for an AC of 19, prepared to use dodging panache if I get hit.

karlprosek |

The townsfolk panic again and start pushing and shoving to get away from spriggans, just as they were starting to calm down after Cenna destroyed the bee swarms.
Yellow Ref, DC 15: 1d20 ⇒ 17
The deformed little gnome is shockingly quick and easily jumps out of the way of Cenna's webs.
As he'd hoped, the trio of spriggans all go for Christian. Two of the little monsters move to flank him while one swells up impossibly until his head overtops the wall of thorns.
1d20 ⇒ 17
1d6 ⇒ 6
1d20 ⇒ 9
1d20 ⇒ 16
1d20 ⇒ 4
One of the grey, bark-skinned gnomes nearly catches Christian with his axe but the wily warrior dodges away at the last second.
Sure, Zarrin, go ahead and roll a shot as a readied action.
All PCs are up. Christian needs to move 5' either NE or SW for Dodging Panache action; I didn't want to pick for you which way.
Map is updated. Green ring is a Wall of Thorns. Orange area is difficult terrain due to panicking townsfolk. You should be able to move your map tokens so please do so; let me know if the permissions are wrong.
Init:
Elaina- PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
NPCs-
Cenna- PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Aldrea- PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Christian- Heroism (+2 morale bonus to atk/saves/skill checks for encounter), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter), 15hp dmg, 4/5 panache points
Zarrin- PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
Spriggan Red
SBlue- CHALLENGED
SOrange- Large

Cenna.Proviso |

Cenna backs up 5' and casts Haste on the group.

Elaina Newberry |
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Some priestess's are afraid to get their hands dirty, but not a prestress of the Radiant Prism! Dancing in the air like a leaf, Elaina strikes out against the closest spriggan (whatever those are) with her scimitar, showing a surprising level of proficiency.
Scimitar 1 (Haste): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
S Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Scimitar Haste (Haste): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
S Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Zarrin Dusk |

1d20 + 11 ⇒ (5) + 11 = 16 Readied Action attack(the first spriggan that comes into view) for 1d8 + 3 ⇒ (6) + 3 = 9
Zarrin targets the first foe that comes through the wall of thorns with a single shot.
He then fires another pair of arrows at the same enemy. 1d20 + 11 ⇒ (12) + 11 = 23 First attack last round for 1d8 + 3 ⇒ (3) + 3 = 6, 1d20 + 6 ⇒ (13) + 6 = 19 second attack last round for 1d8 + 3 ⇒ (5) + 3 = 8 both at the same one he shot with is readied attack.
Total damage= 23

Aldrea Fangor |

Aldrea, now having a bit of magical speed, lets loose a barrage of shots at the closest spriggan
Rapid Shot 1: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Rapid Shot 2: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Hasted: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
MAP -5: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Confirm?: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage 1: 1d12 + 10 ⇒ (12) + 10 = 22
Damage 2: 1d12 + 10 ⇒ (12) + 10 = 22
Damage 3: 1d12 + 10 ⇒ (6) + 10 = 16
Damage Crit?: 3d12 + 30 ⇒ (12, 11, 8) + 30 = 61
I have CLUSTERED SHOTS, so only gets Dr once. Considering the damage totals... I'll just move on from one to the other if possible

karlprosek |

Elaina chops into one of the little ones with gusto, her newfound magical speed allowing her to connect with the small target.
Zarrin misses his target twice but lands a serious hit over Elaina's shoulder on her target.
Aldrea fires at the same target, her musket thundering out a storm of gunsmoke. She takes it down with her second shot and magically reloads and fires at the giant spriggan with her third.
Christian is up. Christian needs to move 5' either NE or SW for Dodging Panache action; I didn't want to pick for you which way.
Map is updated. Green ring is a Wall of Thorns. Orange area is difficult terrain due to panicking townsfolk. You should be able to move your map tokens so please do so; let me know if the permissions are wrong.
Init:
NPCs-
Cenna- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Elaina- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Aldrea- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Christian- Haste (+1 to atk and dodge bonus to AC), Heroism (+2 morale bonus to atk/saves/skill checks for encounter), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter), 15hp dmg, 4/5 panache points
Zarrin- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
DOWN Spriggan Red- major damage (27)
SBlue- CHALLENGED
SOrange- moderate damage (16), Large

Lord Christian D'Elagante |

Christian continues to move his body around in order to make himself a harder target to hit.
How can one so tall be that ugly.
Continue to total defense and prepare to use dodging panache if I get hit.
Christian starts to look around for a way to see through this wall of thorns.
These are just pawns. Find Tenzekil, that f#$*er is responsible for all this. If anyone can get this shrub of jaggers gone...that would be great.

Aldrea Fangor |

Aldrea, she takes to firing another barrage at the large spriggan, (if it's still standing, and work her way around.)
Rapid 1: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Rapid 2: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Haste: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Map -5: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage 1: 1d12 + 10 ⇒ (8) + 10 = 18
Damage 2: 1d12 + 10 ⇒ (7) + 10 = 17
Damage 3: 1d12 + 10 ⇒ (7) + 10 = 17
Damage 4: 1d12 + 10 ⇒ (11) + 10 = 21
Clustered Shots

karlprosek |

1d20 ⇒ 15
1d20 ⇒ 6
1d20 ⇒ 3
1d20 ⇒ 15
1d20 ⇒ 11
1d6 ⇒ 6
The giant spriggan continues to focus on Christian, nearly connecting again but unable to catch him when Christian dodges out of the way.
The other spriggan leaps at Aldrea, hitting her hard with a fist that feels like it's made out of wood.
Cenna quickly counters the spell hemming in the group and the screaming crowd, leeching the magic from the vines and making them slump to the ground.
Aldrea, she takes to firing another barrage at the large spriggan, (if it's still standing, and work her way around.)
In a storm of gunfire, Aldrea takes down the big spriggan.
The remaining one tries to take advantage of Aldrea's distraction while she reloads but she is just too quick.
The ranger unleashes a trio of arrows at thelargerlast spriggan.
Zarrin puts a pair of arrows into the spriggan in front of him, drawing the little monster's attention away from Aldrea.
Aldrea took 7hp damage.
Elaina and Christian can go.
Map is updated. Orange area is difficult terrain due to panicking townsfolk.
Init:
NPCs-
Cenna- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Elaina- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Aldrea- 7hp dmg, Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Christian- Haste (+1 to atk and dodge bonus to AC), Heroism (+2 morale bonus to atk/saves/skill checks for encounter), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter), 15hp dmg, 3/5 panache points
Zarrin- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
DOWN Spriggan Red- major damage (27)
SBlue- CHALLENGED, moderate damage (11)
SOrange- moderate damage (16), Large

Elaina Newberry |

Elaina the Sprightly drifts over the heads of the crowd to overhead the center of the mass. She calls upon Sarenrae's healing grace, soft and warm like the sunrise, to patch up any of the panicking townsfolk.
Channel Energy: 4d6 ⇒ (4, 6, 3, 2) = 15

Lord Christian D'Elagante |

When the wall of thorns comes down, Christian quickly scans the area for the main threat.
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
He turns his attention to more pressing matters. His voice booms with authority.
Hjorleaf, gets these people under control before they kill someone.
Hjorleaf will try to herd the people into the tent and calm the group down.
The large man who can be seen over all the other attends, nods his head
Intimidation: 1d20 + 4 ⇒ (18) + 4 = 22
Alright, you heard him, to the tent all of you, get to the tent. Do not make me toss your ass in there. Now move!!! Get in there.
He starts to direct the rest of the panic townsfolk into the tent and away from the danger.
Alright now, calm down. We have people out there dealing with the situation. We need to remain calm and let them do their thing. If you keep running around like little kobolds, then that makes their job that much harder. Right now, they are risking their own lives for yours. So, I strongly suggest you calm down or I start to not be nice.

karlprosek |

Elaina heals the wounded townsfolk and Hjorleaf starts to herd them to the south but there are still so many that it will take some time.
Christian, you're posting too far into the future. Please only post 1 round at a time when we're in initiative. That said, the difficult terrain will last for 1 more round as the townsfolk clear out.

Cenna.Proviso |
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Sorry, didn't realize we were on a new round!
Cenna attacks the foe threatening Zarrin. I believe with a 5' step, I can flank him.
She draws and attacks with a Waveblade Flurry!
Waveblade - 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25 - Damage 1d6 ⇒ 4
Waveblade - 1d20 + 6 + 1 + 2 ⇒ (20) + 6 + 1 + 2 = 29 - Damage 1d6 ⇒ 4 Critical Hit? 1d20 + 6 + 1 + 2 ⇒ (17) + 6 + 1 + 2 = 26 - IF Hit - 8 Damage
Hasted Waveblade - 1d20 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13 - Damage 1d6 ⇒ 5

Aldrea Fangor |

The air is once again flooded with the sounds of gunfire as Aldrea works her way around the combat zone
After the first shot, there's an ear flinching explosion as there's a plume of smoke around the slinger, but by the time the smoke cleared shots kept filling the air
Bang!: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25
Bang!: 1d20 + 9 + 1 + 1 ⇒ (1) + 9 + 1 + 1 = 12 [spend grit to clear]
Bang!: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
Bang!: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19
Damage: 1d12 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Damage: 1d12 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage: 1d12 + 10 + 1 ⇒ (4) + 10 + 1 = 15
this is why she wears earplugs :P

karlprosek |

Cenna pummels the spriggan from behind and Aldrea hits it with a swarm of bullets. The bark-skinned fey goes down in a virtual explosion of blood, covering Zarrin with gore.
The mass of townsfolk move away south, following Hjorleaf's bellowing voice.
All PCs are up; all visible enemies are down.
Map is updated. Difficult terrain is cleared.
Init:
NPCs-
Cenna- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Elaina- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Aldrea- 7hp dmg, Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter), 3/4 grit points
Christian- Haste (+1 to atk and dodge bonus to AC), Heroism (+2 morale bonus to atk/saves/skill checks for encounter), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter), 15hp dmg, 3/5 panache points
Zarrin- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
DOWN Spriggan Red- major damage (27)
DOWN SBlue- CHALLENGED, moderate damage (11)
DOWN SOrange- moderate damage (16), Large

Elaina Newberry |

"Mmmmmh!" Elaina puts a hand to her brow to shield her eyes from the sun. "No, not really..."
per: 1d20 + 13 ⇒ (4) + 13 = 17

Aldrea Fangor |

"I'll provide overwatch, we need to make sure these people get to safety" she agrees

Zarrin Dusk |

Calmly wiping the blood and gore from himself, Zarrin doesn't seem overly bothered. Now that there wasn't any immediate danger, he quickly scales up a tree for a better vantage point. 1d20 + 12 ⇒ (13) + 12 = 25 Climb and 1d20 + 17 ⇒ (7) + 17 = 24 Perception. Unsure if that should get a bonus or not for being up a tree.

Cenna.Proviso |

With See Invisibility active, Cenna will take one more look around, if she sees nothing she will approach Christian.
Perception 1d20 + 8 ⇒ (1) + 8 = 9 - LOL, Nope!
"Lord Christian, do we know where Tenzekil operates from? Should we pursue immediately?" She looks about and frowns at the chaos that has turned what was supposed to be a celebration and a wonderful day upside down.

Lord Christian D'Elagante |

We have no knowledge of this gnome and therefore will not move on him just yet. I suspect the locals will know more and we will find out just how much they know later...for now we secure the village and tend to the wounded. Let us get a triage going and get these people some healing.

Cenna.Proviso |

Cenna nods at Christian and begins to do just that, assisting to identify the wounded and get them to a spot where the healers can work on them most effectively.

Aldrea Fangor |

"Then we better go have a direction to go. This was not just a harmless prank. Not to mention those fey creatures. There is something else involved" she adds her own thoughts to the mix

Lord Christian D'Elagante |

A brewer...did this?
Christian nods as the words come out.
...perhaps the locals have more details.
The mercenary does what he can to help the wounded, moving among the injured.

karlprosek |

The carnage of the assault leaves the townsfolk in confused shock, with some dead and many nursing bee stings and painfully removing thorns.
Questioning the wedding-goers comes up with the information Zarrin had already provided. The only additional information that comes up is that he lost last year's annual honey-harvesting competition to the would-be groom Elyin Ursage, though Tenzekil had won the past six challenges running.
"Look!" The group couldn't tell who exactly had yelled but soon everyone sees what they're talking about. From the forest an unnatural mist seeps forth, slowly enveloping Bellis and the grove within an eerie, silent wall, cloaking the stunned crowd and obscuring everything beyond twenty feet. People scream as the wave of mist rolls over the town but between the town leaders and the group they're able to keep the panic to a minimum.
Elyin goes over to Zarrin, dropping his voice. "I don't know what this is but are you and your friends available to help out?"

Cenna.Proviso |
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As the mist rolls through, Cenna gathers her allies and casts Ashen Path, sharing the spell with all of them [oo]that gives each of us 12 minutes[/ooc].
"This spell will allow us to see through the mists for a time, I just want to make sure there is nothing that immediately follows that is a threat following on its heels..."
Cenna cast See Invisibility at the beginning of the battle so she is looking to make sure that nothing invisible is following in the mists wake either, spell last 60 minutes so she's probably got another 5o or 55 minutes or so left.
Spellcraft to see if she can figure out what this exact spell is, if its a spell, as the area is quite large - 1d20 + 11 ⇒ (8) + 11 = 19

Lord Christian D'Elagante |

Good thinking. Keep an ear out for anything that is moving in that mist. All of this over a mead contest...I do not buy it; there is more behind this than we are seeing.
Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Christian tries to see through the mist.