Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

The Republic of the Kamelands

Handout One;

Barbarian camp

Armag's tomb

Armag's tomb Battle map

Combat:

The party <========= May act!

Black Sisters


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Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Vibenia advances calmly, preparing to fire on the first of the fallen barbarians to try standing.


Are you sure you want to do that?

Mouse, you're standing by two prone Barbarians. Do you want to do anything?

Dusk returns the Barbarians attack by ripping his leg of completely. He dies a bloody mess.

Orange, Green, White & Dark green try to move through the Blade barrier.

ref save Green: 1d20 + 3 ⇒ (20) + 3 = 23
ref save Orange: 1d20 + 3 ⇒ (13) + 3 = 16
ref save White: 1d20 + 3 ⇒ (12) + 3 = 15
ref save Dark Green: 1d20 + 3 ⇒ (12) + 3 = 15

damage: 10d6 ⇒ (6, 1, 1, 1, 1, 6, 3, 4, 2, 2) = 27

Green is agile enough to get through with light damage. Orange, White & Dark green come out looking blended.

Red is bright enough to move around the Blade barrier to reach the other side of camp.

ref save vs Grease Purple: 1d20 + 3 ⇒ (19) + 3 = 22
ref save vs Grease Purple: 1d20 + 3 ⇒ (12) + 3 = 15

Purple struggles to his feet, Blue is less able and slips back with a groan.

AOO for Mouse.

The party can act, Mouse has an attack from last round to come as well.


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Marten squeezes Tracer through the tents; with haste the horse can make it to the other side with time to spare. He leans sideways in the saddle to lash at the prone barbarian.

Also giving Mouse a flank once he arrives.

Falling Leaf attack, divine favor, haste, higher attacker: 1d20 + 16 + 3 + 1 + 1 ⇒ (2) + 16 + 3 + 1 + 1 = 23
Falling Leaf damage, divine favor, weapon of awe: 1d8 + 7 + 3 + 2 ⇒ (5) + 7 + 3 + 2 = 17

Tracer: Hoof attack, haste: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

Gorman advances and reloads.


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Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 96/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

HASTE!!! I forgot to keep track of that when moving, so first attack, then aoo.

+2 holy keen cold iron rapier: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
damage, sneak: 1d4 + 10 + 4d6 + 1d6 ⇒ (3) + 10 + (4, 1, 5, 2) + (1) = 26

+2 holy keen cold iron rapier: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
damage: 1d4 + 10 ⇒ (1) + 10 = 11

both were crits!!! 15+ crit range
confirmation 1
+2 holy keen cold iron rapier: 1d20 + 19 + 1 ⇒ (13) + 19 + 1 = 33
damage: 1d4 + 10 ⇒ (4) + 10 = 14

confirmation 1
+2 holy keen cold iron rapier: 1d20 + 19 + 1 ⇒ (4) + 19 + 1 = 24
damage: 1d4 + 10 ⇒ (2) + 10 = 12

---------
Now her turn, as the barbarian's struggle to stand, Mouse wordlessly slides her rapier in rather painful parts, letting their last moments be spent in regret for kidnapping young girls.

And THEN she unleashes to make SURE those moments are their last.

+2 holy keen cold iron rapier: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31
damage: 1d4 + 10 ⇒ (4) + 10 = 14
haste
+2 holy keen cold iron rapier: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
damage: 1d4 + 10 ⇒ (1) + 10 = 11
+2 holy keen cold iron rapier: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
damage: 1d4 + 10 ⇒ (4) + 10 = 14

second attack is another crit
+2 holy keen cold iron rapier: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21
damage: 1d4 + 10 ⇒ (4) + 10 = 14

she'll concentrate on the one she is flanking with Marten, if he still lives, which will result in +9 to attack and +5d6+3 damage


Are you sure you want to do that?

Mouse casually stabs the prone Purple to death with slightly precision. And then does the same to Blue in a flurry of stabs.

Marten, you can change your action.

Everyone else?


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 88/88

Niadroub Kliip moves to where he can better see the action and keep an eye on the tunnel.


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits
GM_DBH wrote:

Mouse casually stabs the prone Purple to death with slightly precision. And then does the same to Blue in a flurry of stabs.

Marten, you can change your action.

Everyone else?

Rewound action.

Marten arrives just in time to give Mouse a flanking solution that lets her cut the two fallen barbarians to pieces. He beats Falling Leaf against his shield and then points the blade at the next nearest barbarian (red).

"Are you as weak as your brethren?" he taunts.

Sense Motive: 1d20 + 16 ⇒ (2) + 16 = 18
Diplomacy: Antagonize: 1d20 + 19 ⇒ (15) + 19 = 34 (DC is 10 + target's Hit Dice + target's Wis mod.)


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Watching as Mouse annihilates the two barbarians that didn't stand a chance, Vibenia advances, taking a shot at one of the fleeing barbarians as she whistles for Dusk to hunt the fleeing enemies.

+1 Veering Heavy Crossbow/Haste/Human vs Green: 1d20 + 18 + 1 + 5 ⇒ (10) + 18 + 1 + 5 = 34
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (7) + 1 + 5 = 13


Are you sure you want to do that?

will save + 2: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

With Marten's words driving him wild with fury Red snaps out of the Suggestion spell and howls as he charges.

AOO for Dusk as Red runs past him.

Vibenia puts a bolt deep into Green.

What next for the party? The remaining Barbarians have reached the edge of the camp and will be returning next. :)


Dusk Wolf-dog companion | 80/84 HP | AC 23 T 13 FF 17 | Fort +8 Ref +8(Evasion) Will +4 (+8 vs Enchantment) |Perception +8l(scent), Survival +8(+13 tracking by scent)

As the raging barbarian charges Marten, Dusk rips a chunk out of his thigh, leaving a gushing wound sizzling with acid.

Bite/Human: 1d20 + 14 + 5 ⇒ (19) + 14 + 5 = 38
Piercing/Human: 1d8 + 7 + 5 ⇒ (8) + 7 + 5 = 20
Bleed: 1d4 ⇒ 4
Acid: 1d4 ⇒ 1


Are you sure you want to do that?

Who's next?


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 96/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

Mouse will rush toward the remaining barbarian with a bleeding thigh and hope to put him down before the others rush back.

+2 holy keen cold iron rapier: 1d20 + 19 ⇒ (9) + 19 = 28
damage, sneak: 1d4 + 10 ⇒ (1) + 10 = 11

But her blade is off, barely nicking him.


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 88/88

Niadroub Kliip will continue keeping an eye on the tunnel, trusting his allies to continue taking out the barbarians outside.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

"Zelera, drop the cage of blades!" Vibenia calls out as she advances, taking another shot that sparks off of one of the whirling blades.

+1 Veering Heavy Crossbow/Haste/Human vs Green: 1d20 + 18 + 1 + 5 ⇒ (1) + 18 + 1 + 5 = 25
Magic/Piercing/Human: 1d10 + 1 + 5 ⇒ (4) + 1 + 5 = 10


Dusk Wolf-dog companion | 80/84 HP | AC 23 T 13 FF 17 | Fort +8 Ref +8(Evasion) Will +4 (+8 vs Enchantment) |Perception +8l(scent), Survival +8(+13 tracking by scent)

Dusk continues to give chase to the fleeing barbarians.


Are you sure you want to do that?

OK, they are 3rd level Barbarians. Over half of them are dead, the rest badly wounded. I'm hand-waving the rest of the fight. They lose quickly.

Loot:
MW armor and weapons if anyone wants any?

Potion of Cure moderate wounds (24)
Potion of Barkskin (1).

Nothing else of interest in the camp, just the tunnel to the tomb which you can take when ready.


human cleric 5, feysworn 6 | HP 80/80 (0 thp) | AC 23 ; FF 21; TAC 14 | F +8; R +7; W +11 | Init +3 | Perception +21| adamantine dagger +13 (1d4+1 19-20); +1 hvy xbow +12 (1d10+1) | Channel Energy 3d6 (dc 14) 0/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger

Zelera nodded and dropped the cage of blades so they could deal with the remaining barbarians. They went down quickly and she began to tend tot eh injuries of the party. "Well, that went well."

How badly are we hurt or does it really matter?


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

What kind of MW weapons and armor? My recruits might use some.

Marten dismounts from Tracer and signals Mouse.

"Apologies for going over you in the heat of battle. I would imagine it is unnerving without advance notice."

"What do we need to do to make sure that our rescued ladies are safely returned home? An arduous overland trek for them without assistance seems unlikely."


Are you sure you want to do that?

MW Hide armor, MW Battle axes, MW Heavy wooden shields. Also that should have read 12 potions of Barkskin.

Marten, how did you miss Niadroub returning the girls to Fort Drelev already?


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 96/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

After showing Ms. Zelera that the blood covering her small frame was not her own, Mouse looks up at Tracer, nodding at the unnerving comment from its master "He is a fearsome creature." horses might common above ground but not under it. So she gives the beast the respect it deserves and tries to stay away from its iron banded mace feet. "While you were scouting, Mr. Niadroub used impressive magic to return the young women to their homes. Now we go into the tunnel? Seek out the leader of these kidnappers?" there is a steel in her voice that says while she has pledged herself to aid these lords and ladies, she will probably go into that tunnel on her own if they say they are done.


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Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

I'm just talented that way.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Vibenia points out the minor wound on Dusk when Zelera asks, telling her to save her magic, as she administers a potion, before proceeding to collect the potions from the bodies of the fallen.

Potion CLW on Dusk: 1d8 + 3 ⇒ (4) + 3 = 7

"Yes. Now that the girls are safe, we hunt the monsters that left them here with these." she says looking at the dead barbarians with disgust.


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits
Mouse Sootscale wrote:
After showing Ms. Zelera that the blood covering her small frame was not her own, Mouse looks up at Tracer, nodding at the unnerving comment from its master "He is a fearsome creature." horses might common above ground but not under it. So she gives the beast the respect it deserves and tries to stay away from its iron banded mace feet. "While you were scouting, Mr. Niadroub used impressive magic to return the young women to their homes. Now we go into the tunnel? Seek out the leader of these kidnappers?" there is a steel in her voice that says while she has pledged herself to aid these lords and ladies, she will probably go into that tunnel on her own if they say they are done.

"Quite right. We must put an end to this perfidy," says Marten agreeably. He pats Tracer at the withers, then rubs the horse affectionately. The horse dips his head and then shakes it, then turns and watches Mouse a bit uncannily, like he knows that he's being talked about.

"Incidentally, Tracer is quite intelligent, and though he cannot speak, he certainly understands us."

Tracer punctuates that statement with two stomps of one forehoof.

Gorman, meanwhile, takes the opportunity to clean his pistol barrel before reloading it. "Who's carrying the light source?" he asks pragmatically.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 96/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

Mouse's face says the fact Tracer the giant war beast understands her does not make her wariness dissipate. "Our adopted swarm is strengthened with every revealed addition." she says with her eyes on Tracer and nods with respect. ESPECIALLY at the earth's mini shudder at the stomp.

"I can see in the dark" Mouse answers Gorman while she slips her dark goggles over her eyes "At least with aid" there is a little regret in that last part, since unlike her people she does not naturally.


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 88/88
Marten Lebeda wrote:
"Incidentally, Tracer is quite intelligent, and though he cannot speak, he certainly understands us."

"I can talk with him!" Waffles butts in.

"Equine telepathy! Equinathy!"


Are you sure you want to do that?

[ooc]So what are you doing now? Plans, buffing and so on[/b].


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Waffles: Tracer:
"It seems we both have self-styled 'masters' who are buffoons."

Marten suggests, "A light spell on my shield should take care of the problem for those of us who can't see in the dark. If you want to sneak ahead into the darkness, Mouse, just don't get so far away that we can't catch up to you in a hurry if something bad happens!"

He pats Tracer's neck and says, "Why don't you get some grass and stay out here."


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 96/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

Mouse nods, stretches a little, then moves toward the tunnel ready to slip in when the others are ready.

no buffs from Mouse. Mouse can go slow in front, within double move of the others maybe?


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Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 88/88

Waffles to Tracer:
Ah, Marten's not so bad! He does these nice little reserved, sensible chuckles whenever I prank Colwyn! I think that new girl is afraid you're going to squash her on accident, by the way.

GM_DBH wrote:
So what are you doing now? Plans, buffing and so on.

Looks like we have to go in single file. Mouse goes in as she's indicated, then Marten, Vibenia, Dusk, Niadroub Kliip, Zelera, Gunoke, and Gorman. No buffs from NK, but maybe Zelera wants to. She'll need to cast light on Marten's shield.


Are you sure you want to do that?

OK, Mouse a Stealth roll and a Perception roll as you sneak into D1 on the Armag's tomb map.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 96/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

stealth: 1d20 + 28 ⇒ (2) + 28 = 30
perception, darkvision 120': 1d20 + 26 ⇒ (2) + 26 = 28

well that is a great start!


Are you sure you want to do that?

Switch to the Armag's tomb battle map for this.

Mouse slips forward like a ghost and easily spots the three females waiting somewhat impatiently in the first chamber. They do not detect her.

All three are dressed alike, faces concealed and wearing a holy symbol.

Knowledge Religion DC15:

What now?


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 96/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

religion: 1d20 + 6 ⇒ (6) + 6 = 12

Mouse slips back to her companions and tells them in the smallest of whispers what she has seen including "not prisoners, suggest I hide in room, you attack, then you attack" using her fingers to show attacking from opposite directions.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Vibenia nods, her crossbow loaded as she readies for the attack. "Anyone want to go first, or just hit hard and fast all at once?"


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 88/88

If nobody says anything contrary to Mouse and Vibenia's suggestion, Niadroub Kliip indicates that he likes that plan.

He'll ready a dispel magic spell to counterspell the first spell that he sees one of the three ladies cast.

Dispel check: 1d20 + 12 ⇒ (7) + 12 = 19


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Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Waffles: Tracer:
Marten is always doing silly stuff like running off to get into fights or making strange poses when he could just be eating apples! No sense at all.

The new girl... oh the tiny little squirrel? I won't squash her! Even my tail would go over her head!

Marten advances to take up a guard position and waits for the command to engage.

Knowledge (religion): 1d20 + 6 ⇒ (6) + 6 = 12


Are you sure you want to do that?

OK, give me your attack rolls please. They can't spot Mouse so don't bother with a stealth roll getting into position. :)


Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 96/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

Mouse waits silently in the shadows, studying the farthest woman. When her companions attacks, the little avenger slips behind her and without a word slides her blade into her stomach.

studied target, no scarecrow, no flanking
surprise attack, +2 holy keen cold iron rapier: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
damage, sneak: 1d4 + 10 + 1 + 4d6 ⇒ (1) + 10 + 1 + (4, 6, 1, 3) = 26
holy damage if evil: 2d6 ⇒ (6, 4) = 10 one negative level applied as well

crit, 15-20
surprise attack, +2 holy keen cold iron rapier: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
damage, sneak: 1d4 + 10 + 1 ⇒ (1) + 10 + 1 = 12
holy damage if evil: 2d6 ⇒ (1, 2) = 3


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Marten waits for Mouse to get into position (meaning about twenty seconds after he can't see her any more), then moves to anchor the fight against the nearest priestess in the entryway.

"For the Republic!"

Falling Leaf attack: 1d20 + 19 ⇒ (13) + 19 = 32
Falling Leaf damage: 1d8 + 7 ⇒ (2) + 7 = 9

Gorman moves up behind the paladin and fires from a crouch just past Marten's side. (Same target.)

Pistol ranged touch attack, point blank: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Pistol damage, point blank: 1d8 + 1 ⇒ (1) + 1 = 2


Dusk Wolf-dog companion | 80/84 HP | AC 23 T 13 FF 17 | Fort +8 Ref +8(Evasion) Will +4 (+8 vs Enchantment) |Perception +8l(scent), Survival +8(+13 tracking by scent)

Dusk dashes into the chamber running wide to circle around and attack Mouse's enemy from behind.

Bite/Flank/Human: 1d20 + 14 + 2 + 5 ⇒ (19) + 14 + 2 + 5 = 40
Bite: 1d8 + 7 + 5 ⇒ (3) + 7 + 5 = 15
Bleed: 1d4 ⇒ 2

-5 to attack and damage if enemy isn't human


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Taking a step into the room, Vibenia unleashes a volley at the third woman in the room, reloading and firing with remarkable speed.

+1 Veering Heavy Crossbow/PBS/Human/Rapid shot: 1d20 + 18 + 1 + 5 ⇒ (1) + 18 + 1 + 5 = 25
Magic/ Piercing/PBS/Human: 1d10 + 1 + 1 + 5 ⇒ (1) + 1 + 1 + 5 = 8

+1 Veering Heavy Crossbow/PBS/Human/Rapid shot: 1d20 + 18 + 1 + 5 ⇒ (16) + 18 + 1 + 5 = 40
Magic/ Piercing/PBS/Human: 1d10 + 1 + 1 + 5 ⇒ (8) + 1 + 1 + 5 = 15

+1 Veering Heavy Crossbow/PBS/Human/Rapid shot: 1d20 + 13 + 1 + 5 ⇒ (2) + 13 + 1 + 5 = 21
Magic/ Piercing/PBS/Human: 1d10 + 1 + 1 + 5 ⇒ (3) + 1 + 1 + 5 = 10

+1 Veering Heavy Crossbow/PBS/Human/Rapid shot: 1d20 + 8 + 1 + 5 ⇒ (10) + 8 + 1 + 5 = 24
Magic/ Piercing/PBS/Human: 1d10 + 1 + 1 + 5 ⇒ (8) + 1 + 1 + 5 = 15

-5 to attack and damage if enemy isn't human


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Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Reminder that Gorman's presence means everyone—Dusk included!—gets an extra +2 to hit on flanking attacks.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Nice!


Are you sure you want to do that?

Mouse stabs Orange expertly, the woman shrieks as she feels a holy weapon damage her.

They are all evil. :)

Dusk rushes in and adds to her woes by reading her leg.

Marten & Gorman harry Red

Vibenia puts 4 bolts deep into a shocked Yellow.

All three are Human.

Zelera & Niadroub to act.


Male Human Arcanist 12 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 88/88

NK's got an action readied for this round.

Niadroub Kliip wrote:

If nobody says anything contrary to Mouse and Vibenia's suggestion, Niadroub Kliip indicates that he likes that plan.

He'll ready a dispel magic spell to counterspell the first spell that he sees one of the three ladies cast.

[dice=Dispel check]1d20+12


human cleric 5, feysworn 6 | HP 80/80 (0 thp) | AC 23 ; FF 21; TAC 14 | F +8; R +7; W +11 | Init +3 | Perception +21| adamantine dagger +13 (1d4+1 19-20); +1 hvy xbow +12 (1d10+1) | Channel Energy 3d6 (dc 14) 0/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger

Zelera, with Gunoke atop her head, moved into the room when the order was given and slipped in to flank the enemy Marten was fighting, stabbing with her dagger.

+1 returning adamantine dagger w/flank: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 321d4 + 1 ⇒ (1) + 1 = 2

Gunoke flew slightly way from Zelera, staying up high enough to not be easily hit 15ft or the ceiling, which ever is first, and unleashed a blast of force wrapped around a pebble he was carrying at one of the goon yellow who was unengaged. The blast lanced out with enough force to knock a man over and flew at his target, even as Gunoke suffered the backlash for reaching further than he could easily handle.

Gunoke suffer 1 burn and is represented by "Gun"

telekinetic blast w/pbs/EO: 1d20 + 14 + 1 + 1 ⇒ (12) + 14 + 1 + 1 = 284d6 + 4 + 4 + 2 + 2 ⇒ (5, 3, 5, 3) + 4 + 4 + 2 + 2 = 28
trip: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27

I assume that the size penalty for trying to trip the guy does not apply since this is done via a magical effect.


Are you sure you want to do that?

Yellow gets knocked onto her bony butt by Gunoke.

Does that attack do any damage?

Red & Orange activate their Auras of madness. Will save DC19 from everybody please

Aura of madness:

Those who fail their wills saves are confused, roll on the table please.

Confusion

Red & Orange both begin casting a spell, Red fails with Marten & Zelera in her face.

Spellcraft DC20:

They're trying to cast Summon monster V

Concentration Red: 1d20 + 14 ⇒ (2) + 14 = 16
Concentration Orange: 1d20 + 14 ⇒ (17) + 14 = 31

Niadroub's dispel magic goes off on Orange.

Concentration vs Dispel: 1d20 + 14 ⇒ (2) + 14 = 16

Orange finds her casting disrupted.

Yellow doesn't bother standing and casts Cure serious wounds on herself.

Cure serious: 3d8 + 10 ⇒ (5, 4, 2) + 10 = 21

The party can now act!


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Will save: 1d20 + 13 ⇒ (18) + 13 = 31

Marten shrugs off the priestess' spell and brings his blade around to hammer home on the witch that he faces (Red).

1. Falling Leaf attack: 1d20 + 19 ⇒ (7) + 19 = 26
2. Falling Leaf iterative attack: 1d20 + 14 ⇒ (18) + 14 = 32
3. Falling Leaf third iterative attack: 1d20 + 9 ⇒ (3) + 9 = 12

1. Falling Leaf damage: 1d8 + 7 ⇒ (7) + 7 = 14
2. Falling Leaf damage: 1d8 + 7 ⇒ (2) + 7 = 9

Gorman reloads, levels his pistol, and fires at one of the witches.
(Yellow)

Pistol attack: 1d20 + 9 ⇒ (6) + 9 = 15
... but misses.


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Female Halfling Rogue 3/Inquisitor 3/Bellflower 6 | HP: 96/96| AC: 32 touch 17, flat footed 26 | CMB: +10, CMD: 24 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +25(darkvision 120) | { her picture } | active conditions:

will save: 1d20 + 13 ⇒ (15) + 13 = 28

Mouse blinks as a feeling like a thousand ants crawling on her brain comes... and then goes with that blink. It might be gone, but the fire that blazes in her blue eyes tells anyone who cares that she is ANGRY at the attempt.

flanking, gorman, studied target, scarecrow, precise strike
+2 holy keen cold iron rapier: 1d20 + 19 + 4 + 2 + 1 + 3 ⇒ (11) + 19 + 4 + 2 + 1 + 3 = 40
damage, holy added: 1d4 + 10 + 1 + 4d6 + 1d6 ⇒ (3) + 10 + 1 + (2, 6, 3, 6) + (5) = 36
+2 holy keen cold iron rapier: 1d20 + 14 + 4 + 2 + 1 + 3 ⇒ (19) + 14 + 4 + 2 + 1 + 3 = 43 crit
damage, holy added: 1d4 + 10 + 1 + 4d6 + 1d6 ⇒ (4) + 10 + 1 + (2, 3, 5, 2) + (6) = 33

crit on second hit
+2 holy keen cold iron rapier: 1d20 + 14 + 4 + 2 + 1 + 3 ⇒ (19) + 14 + 4 + 2 + 1 + 3 = 43 crit
damage, holy added: 1d4 + 10 + 1 ⇒ (4) + 10 + 1 = 15

While Dusk worries her leg, Mouse angles up with her rapier, entering her back with the intention of getting to her heart and ending this quickly.


Are you sure you want to do that?

Zelera, Nevermind, I spotted the damage from Gunoke.

Marten keeps wounding Red.

Mouse finds Orange's heart and kills her.

Yellow is nearly dead, Red lightly wounded. Next?

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